startgg-mcp-server
A Model Context Protocol server for the
start.gg GraphQL API. It lets MCP clients (Claude Code,
Claude Desktop, and others) discover tournaments, inspect events, entrants,
sets, standings, and streams for any game on start.gg using natural
language.
What is this?
start.gg exposes a powerful but complex GraphQL API: entrants vs participants
vs players, integer set states, complexity-limited pagination, epoch
timestamps. This server wraps that API in a small set of MCP tools with:
- Normalized output — sets come back as
{ round, state: "COMPLETED", entrant1: { gamerTag, seed }, score, winnerEntrantId, ... } instead of raw GraphQL nesting
- URL resolution — paste a start.gg URL, get tournament/event ids back
- Built-in rate limiting, retries, and caching tuned to start.gg's documented limits
The server is game-agnostic. Game-specific logic (e.g. Smash upset detection)
belongs in applications built on top — see
examples/smash-ultimate-watcher.
Features
- 15 read-only tools covering discovery, tournaments, events, players, streams, and URL resolution
- Input validation (Zod) on every tool — bad ids, oversized page sizes, and malformed URLs never reach the API
- Sliding-window rate limiter (default 75 req/60s vs start.gg's 80), retries with exponential backoff, and
Retry-After support
- Short-TTL in-memory cache for metadata queries
- Typed error codes:
AUTH_ERROR, RATE_LIMITED, NOT_FOUND, INVALID_INPUT, STARTGG_GRAPHQL_ERROR, NETWORK_ERROR, INTERNAL_ERROR
- GraphQL documents kept in
graphql/ files, separate from code
- The API token never appears in output, logs, or error messages
Requirements
- Node.js >= 20
- A start.gg API token
Getting a start.gg API token
- Log in to start.gg
- Open developer settings (Profile → Developer Settings)
- Create a personal access token and copy it
Treat the token like a password. This server reads it only from the
STARTGG_TOKEN environment variable.
Installation
git clone https://github.com/tomo789/startgg-mcp-server.git
cd startgg-mcp-server
npm install
npm run build
MCP client setup
Claude Code (CLI)
claude mcp add startgg --env STARTGG_TOKEN=YOUR_TOKEN -- node /path/to/startgg-mcp-server/dist/cli.js
Claude Desktop
Add to claude_desktop_config.json:
{
"mcpServers": {
"startgg": {
"command": "node",
"args": ["/path/to/startgg-mcp-server/dist/cli.js"],
"env": {
"STARTGG_TOKEN": "YOUR_TOKEN"
}
}
}
}
Any MCP client that supports stdio servers works the same way: run
node dist/cli.js (or the startgg-mcp-server bin once installed via npm)
with STARTGG_TOKEN set.
Available tools
Discovery
search_videogames | Find videogame ids by name (e.g. "Super Smash Bros. Ultimate" → 1386) |
search_tournaments | General tournament search: name, videogame, country/state, date range, upcoming/past, open registration |
get_upcoming_tournaments | Tournaments that haven't ended yet (includes in-progress), soonest first, with a days window |
get_tournaments_by_videogame | Tournaments for one videogame id (upcoming / past / all) |
Tournament
get_tournament | Details, schedule, venue, events list, configured streams |
get_tournament_events | Events (brackets) of a tournament, optionally filtered by videogame |
get_tournament_entrants | Tournament-level participants (attendees); per-event seeding lives in get_event_entrants |
get_stream_queue | Stream queue: streams (with derived Twitch URLs) and the sets assigned to each |
Event
get_event | Event details including phases (Pools, Top 8, ...) with phase ids |
get_event_entrants | Entrants with seed, players, DQ flag; pagination or fetchAll |
get_event_standings | Placements (use perPage: 8 for Top 8) |
get_event_sets | Normalized sets; filter by state, phase, round, entrants, VOD presence |
Player
get_player | Player by id: gamer tag, prefix, linked user |
get_player_sets | A player's recent sets across tournaments |
Utility
resolve_startgg_url | start.gg URL/slug → { type, tournamentId, eventId, slugs, names } |
Tournament/event tools accept either a numeric id, a slug, or a full
start.gg URL — you rarely need resolve_startgg_url explicitly, but it is
there when you want the ids.
Normalized set shape
{
"id": 106877974,
"round": "Grand Final",
"roundNumber": 3,
"state": "COMPLETED",
"stateRaw": 3,
"completedAt": "2026-08-24T07:19:34.000Z",
"entrant1": {
"entrantId": 24480092,
"name": "LittleMacMain",
"seed": 5,
"players": [{ "playerId": 3655189, "gamerTag": "LittleMacMain", "prefix": "" }],
"score": 2
},
"entrant2": { "...": "same shape" },
"score": { "entrant1": 2, "entrant2": 3, "displayScore": "LittleMacMain 2 - RenSuø 3" },
"winnerEntrantId": 24481002,
"phase": { "id": 1994001, "name": "Bracket" },
"vodUrl": null
}
Notes grounded in the live API:
roundNumber < 0 means losers bracket; round is the human-readable name
- a score of
-1 is start.gg's disqualification marker
- unstarted "preview" sets have string ids like
"preview_3430499_2_0"
state names are decoded from the integer stateRaw; both are always returned
entrant1/entrant2 use a players array, so doubles/teams work unchanged
Examples
Things to ask an MCP client once connected:
Find upcoming Super Smash Bros. Ultimate tournaments this week.
Get the entrants and seeds for this start.gg tournament URL:
https://www.start.gg/tournament/.../event/...
Show me completed sets from Top 8 of that event.
Which streams are assigned to sets at this tournament?
What were the biggest seed upsets in this event?
A standalone example application (videogame lookup → upcoming tournaments →
sets → upset candidates by seed difference) lives in
examples/smash-ultimate-watcher.
Environment variables
STARTGG_TOKEN | yes | — | start.gg API token |
STARTGG_ENABLE_WRITES | no | false | Reserved. No write tools exist yet; the flag only logs a notice |
STARTGG_RATE_LIMIT | no | 75 | Requests per 60s window (hard-capped at 80) |
STARTGG_TIMEOUT_MS | no | 30000 | Per-request HTTP timeout |
STARTGG_CACHE | no | on | Set off to disable the in-memory cache |
The API endpoint is deliberately not configurable through the environment: the
token is only ever sent to api.start.gg. When using the client as a library
(tests, tooling), inject apiUrl/fetchFn via the StartggClient constructor.
Without STARTGG_TOKEN the server still starts and lists tools, but every
call returns a clear AUTH_ERROR explaining how to fix it.
Security
- The token is read from the environment only, sent only to
api.start.gg, and never included in tool output, logs, or error messages
- All tools are read-only; no mutations are implemented
.env files are git-ignored; use .env.example as a template
- User-supplied input is schema-validated before any request is built
Rate limits
start.gg allows 80 requests per 60 seconds and at most 1000 objects per
request. This server:
- keeps a sliding-window budget below the request limit (default 75/60s)
- retries
429 (honoring Retry-After) and transient 5xx errors with exponential backoff, at most 3 retries — GraphQL errors are never retried
- caps
perPage per tool so responses stay under the 1000-object complexity limit (sets are expensive: ~26+ objects each, hence perPage <= 30)
- caps
fetchAll at a fixed page budget and reports truncated: true when it stops early
Development
npm run dev
npm run build
npm run typecheck
npm run lint
npm run format
GraphQL documents live in graphql/*.graphql (one file per domain, multiple
named operations per file; requests select an operation via operationName).
Schema facts verified against the live API are recorded in
docs/startgg-api-notes.md — read it before
adding fields.
Testing
npm test
STARTGG_INTEGRATION=1 STARTGG_TOKEN=... npm test
STARTGG_TOKEN=... node scripts/smoke.mjs
Unit tests cover the URL resolver, normalizers, input validation, pagination,
GraphQL/HTTP error handling, the rate limiter, and the cache.
License
MIT