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svg.js - npm Package Compare versions

Comparing version 2.2.5 to 2.3.0

spec/lib/jasmine-2.4.1/boot.js

2

bower.json
{
"name": "svg.js",
"version":"2.2.5",
"version":"2.3.0",
"homepage": "http://svgjs.com/",

@@ -5,0 +5,0 @@ "authors": [

@@ -5,3 +5,2 @@ # 3.0.0

- added `'random'` option and `randomize()` method to `SVG.Color` -> __TODO!__
- added `enqueue()` method to `SVG.FX` -> __TODO!__
- fixed a bug in clipping and masking where empty nodes persists after removal -> __TODO!__

@@ -12,2 +11,15 @@ - fixed a bug in IE11 with `mouseenter` and `mouseleave` -> __TODO!__

# 2.3.0 (30/03/2016)
- added `SVG.Point` which serves as Wrapper to the native `SVGPoint` (#437)
- added `element.point(x,y)` which transforms a point from screen coordinates to the elements space (#403)
- fixed `svgjs:data` attribute which was not set properly in all browsers (#428)
- fixed `isNumber` and `numberAndUnit` regex (#405)
- fixed error where a parent node is not found when loading an image but the canvas was cleared (#447)
- textpath now is a parent element, the lines method of text will return the tspans inside the textpath (#450)
- fx module rewritten to support animation chaining and several other stuff (see docs)
- fixed absolute transformation animations (not perfect but better)
- fixed event listeners which didnt work correctly when identic funtions used
- added `element.is()` which helps to check for the object instance faster (instanceof check)
- added more fx specs
# 2.2.5 (29/12/2015)

@@ -14,0 +26,0 @@ - added check for existence of node (#431)

@@ -5,3 +5,3 @@ {

"description": "A lightweight library for manipulating and animating SVG",
"version": "2.2.5",
"version": "2.3.0",
"keywords": ["svg"],

@@ -8,0 +8,0 @@ "author": "Wout Fierens <wout@impinc.co.uk>",

@@ -1,2 +0,2 @@

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return t}if("object"==typeof t)for(e in t)this.attr(e,t[e]);else if(null===e)this.node.removeAttribute(t);else{if(null==e)return e=this.node.getAttribute(t),null==e?v.defaults.attrs[t]:v.regex.isNumber.test(e)?parseFloat(e):e;"stroke-width"==t?this.attr("stroke",parseFloat(e)>0?this._stroke:null):"stroke"==t&&(this._stroke=e),("fill"==t||"stroke"==t)&&(v.regex.isImage.test(e)&&(e=this.doc().defs().image(e,0,0)),e instanceof v.Image&&(e=this.doc().defs().pattern(0,0,function(){this.add(e)}))),"number"==typeof e?e=new v.Number(e):v.Color.isColor(e)?e=new v.Color(e):Array.isArray(e)?e=new v.Array(e):e instanceof v.Matrix&&e.param&&(this.param=e.param),"leading"==t?this.leading&&this.leading(e):"string"==typeof i?this.node.setAttributeNS(i,t,e.toString()):this.node.setAttribute(t,e.toString()),!this.rebuild||"font-size"!=t&&"x"!=t||this.rebuild(t,e)}return this}}),v.extend(v.Element,{transform:function(t,e){var i,n=this;if("object"!=typeof t)return i=new v.Matrix(n).extract(),"string"==typeof t?i[t]:i;if(i=new v.Matrix(n),e=!!e||!!t.relative,null!=t.a)i=e?i.multiply(new v.Matrix(t)):new v.Matrix(t);else if(null!=t.rotation)f(t,n),i=e?i.rotate(t.rotation,t.cx,t.cy):i.rotate(t.rotation-i.extract().rotation,t.cx,t.cy);else if(null!=t.scale||null!=t.scaleX||null!=t.scaleY){if(f(t,n),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,!e){var r=i.extract();t.scaleX=1*t.scaleX/r.scaleX,t.scaleY=1*t.scaleY/r.scaleY}i=i.scale(t.scaleX,t.scaleY,t.cx,t.cy)}else if(null!=t.skewX||null!=t.skewY){if(f(t,n),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,!e){var r=i.extract();i=i.multiply((new v.Matrix).skew(r.skewX,r.skewY,t.cx,t.cy).inverse())}i=i.skew(t.skewX,t.skewY,t.cx,t.cy)}else t.flip?i=i.flip(t.flip,null==t.offset?n.bbox()["c"+t.flip]:t.offset):(null!=t.x||null!=t.y)&&(e?i=i.translate(t.x,t.y):(null!=t.x&&(i.e=t.x),null!=t.y&&(i.f=t.y)));return this.attr("transform",i)}}),v.extend(v.FX,{transform:function(t,e){var i,n=this.target();return"object"!=typeof t?(i=new v.Matrix(n).extract(),"string"==typeof t?i[t]:i):(e=!!e||!!t.relative,null!=t.a?i=new v.Matrix(t):null!=t.rotation?(f(t,n),i=new v.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(f(t,n),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,i=new v.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(f(t,n),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,i=new v.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?i=(new v.Matrix).morph((new v.Matrix).flip(t.flip,null==t.offset?n.bbox()["c"+t.flip]:t.offset)):(null!=t.x||null!=t.y)&&(i=new v.Translate(t.x,t.y)),i?(i.relative=e,this.last().transforms.push(i),setTimeout(function(){this.start()}.bind(this),0),this):this)}}),v.extend(v.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){var t=(this.attr("transform")||"").split(/\)\s*/).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(v.regex.matrixElements).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(l(e[1])):t[e[0]].apply(t,e[1])},new v.Matrix);return t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),i=t.rect(1,1),n=i.screenCTM().inverse();return i.remove(),this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),v.Transformation=v.invent({create:function(t,e){if(arguments.length>1&&"boolean"!=typeof e)return this.create([].slice.call(arguments));if("object"==typeof t)for(var i=0,n=this.arguments.length;n>i;++i)this[this.arguments[i]]=t[this.arguments[i]];if(Array.isArray(t))for(var i=0,n=this.arguments.length;n>i;++i)this[this.arguments[i]]=t[i];this.inversed=!1,e===!0&&(this.inversed=!0)},extend:{at:function(t){for(var e=[],i=0,n=this.arguments.length;n>i;++i)e.push(this[this.arguments[i]]);var r=this._undo||new v.Matrix;return r=(new v.Matrix).morph(v.Matrix.prototype[this.method].apply(r,e)).at(t),this.inversed?r.inverse():r},undo:function(t){return this._undo=new(v[s(this.method)])(t,!0).at(1),this}}}),v.Translate=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["transformedX","transformedY"],method:"translate"}}),v.Rotate=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["rotation","cx","cy"],method:"rotate",at:function(t){var e=(new v.Matrix).rotate((new v.Number).morph(this.rotation-(this._undo?this._undo.rotation:0)).at(t),this.cx,this.cy);return this.inversed?e.inverse():e},undo:function(t){this._undo=t}}}),v.Scale=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["scaleX","scaleY","cx","cy"],method:"scale"}}),v.Skew=v.invent({parent:v.Matrix,inherit:v.Transformation,create:function(t,e){"object"==typeof t?this.constructor.call(this,t,e):this.constructor.call(this,[].slice.call(arguments))},extend:{arguments:["skewX","skewY","cx","cy"],method:"skew"}}),v.extend(v.Element,{style:function(t,e){if(0==arguments.length)return this.node.style.cssText||"";if(arguments.length<2)if("object"==typeof t)for(e in t)this.style(e,t[e]);else{if(!v.regex.isCss.test(t))return this.node.style[r(t)];t=t.split(";");for(var i=0;i<t.length;i++)e=t[i].split(":"),this.style(e[0].replace(/\s+/g,""),e[1])}else this.node.style[r(t)]=null===e||v.regex.isBlank.test(e)?"":e;return this}}),v.Parent=v.invent({create:function(t){this.constructor.call(this,t)},inherit:v.Element,extend:{children:function(){return v.utils.map(v.utils.filterSVGElements(this.node.childNodes),function(t){return v.adopt(t)})},add:function(t,e){return this.has(t)||(e=null==e?this.children().length:e,this.node.insertBefore(t.node,this.node.childNodes[e]||null)),this},put:function(t,e){return this.add(t,e),t},has:function(t){return this.index(t)>=0},index:function(t){return this.children().indexOf(t)},get:function(t){return this.children()[t]},first:function(){return this.children()[0]},last:function(){return this.children()[this.children().length-1]},each:function(t,e){var i,n,r=this.children();for(i=0,n=r.length;n>i;i++)r[i]instanceof v.Element&&t.apply(r[i],[i,r]),e&&r[i]instanceof v.Container&&r[i].each(t,e);return this},removeElement:function(t){return this.node.removeChild(t.node),this},clear:function(){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return delete this._defs,this},defs:function(){return this.doc().defs()}}}),v.extend(v.Parent,{ungroup:function(t,e){return 0===e||this instanceof v.Defs?this:(t=t||(this instanceof v.Doc?this:this.parent(v.Parent)),e=e||1/0,this.each(function(){return this instanceof v.Defs?this:this instanceof v.Parent?this.ungroup(t,e-1):this.toParent(t)}),this.node.firstChild||this.remove(),this)},flatten:function(t,e){return this.ungroup(t,e)}}),v.Container=v.invent({create:function(t){this.constructor.call(this,t)},inherit:v.Parent,extend:{viewbox:function(t){return 0==arguments.length?new v.ViewBox(this):(t=1==arguments.length?[t.x,t.y,t.width,t.height]:[].slice.call(arguments),this.attr("viewBox",t))}}}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){v.Element.prototype[t]=function(e){var i=this;return this.node["on"+t]="function"==typeof e?function(){return e.apply(i,arguments)}:null,this}}),v.listeners=[],v.handlerMap=[],v.listenerId=0,v.on=function(t,e,i,n){var r=i.bind(n||t.instance||t),s=(v.handlerMap.indexOf(t)+1||v.handlerMap.push(t))-1,a=e.split(".")[0],o=e.split(".")[1]||"*";v.listeners[s]=v.listeners[s]||{},v.listeners[s][a]=v.listeners[s][a]||{},v.listeners[s][a][o]=v.listeners[s][a][o]||{},i._svgjsListenerId||(i._svgjsListenerId=++v.listenerId),v.listeners[s][a][o][i._svgjsListenerId]=r,t.addEventListener(a,r,!1)},v.off=function(t,e,i){var n=v.handlerMap.indexOf(t),r=e&&e.split(".")[0],s=e&&e.split(".")[1];if(-1!=n)if(i){if("function"==typeof i&&(i=i._svgjsListenerId),!i)return;v.listeners[n][r]&&v.listeners[n][r][s||"*"]&&(t.removeEventListener(r,v.listeners[n][r][s||"*"][i],!1),delete v.listeners[n][r][s||"*"][i])}else if(s&&r){if(v.listeners[n][r]&&v.listeners[n][r][s]){for(i in v.listeners[n][r][s])v.off(t,[r,s].join("."),i);delete v.listeners[n][r][s]}}else if(s)for(e in v.listeners[n])for(namespace in v.listeners[n][e])s===namespace&&v.off(t,[e,s].join("."));else if(r){if(v.listeners[n][r]){for(namespace in v.listeners[n][r])v.off(t,[r,namespace].join("."));delete v.listeners[n][r]}}else{for(e in v.listeners[n])v.off(t,e);delete v.listeners[n]}},v.extend(v.Element,{on:function(t,e,i){return v.on(this.node,t,e,i),this},off:function(t,e){return v.off(this.node,t,e),this},fire:function(t,e){return t instanceof Event?this.node.dispatchEvent(t):this.node.dispatchEvent(new b(t,{detail:e})),this}}),v.Defs=v.invent({create:"defs",inherit:v.Container}),v.G=v.invent({create:"g",inherit:v.Container,extend:{x:function(t){return null==t?this.transform("x"):this.transform({x:t-this.x()},!0)},y:function(t){return null==t?this.transform("y"):this.transform({y:t-this.y()},!0)},cx:function(t){return null==t?this.gbox().cx:this.x(t-this.gbox().width/2)},cy:function(t){return null==t?this.gbox().cy:this.y(t-this.gbox().height/2)},gbox:function(){var t=this.bbox(),e=this.transform();return t.x+=e.x,t.x2+=e.x,t.cx+=e.x,t.y+=e.y,t.y2+=e.y,t.cy+=e.y,t}},construct:{group:function(){return this.put(new v.G)}}}),v.extend(v.Element,{siblings:function(){return this.parent().children()},position:function(){return this.parent().index(this)},next:function(){return this.siblings()[this.position()+1]},previous:function(){return this.siblings()[this.position()-1]},forward:function(){var t=this.position()+1,e=this.parent();return e.removeElement(this).add(this,t),e instanceof v.Doc&&e.node.appendChild(e.defs().node),this},backward:function(){var t=this.position();return t>0&&this.parent().removeElement(this).add(this,t-1),this},front:function(){var t=this.parent();return t.node.appendChild(this.node),t instanceof v.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var e=this.position();return this.parent().add(t,e+1),this}}),v.Mask=v.invent({create:function(){this.constructor.call(this,v.create("mask")),this.targets=[]},inherit:v.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unmask();return this.targets=[],this.parent().removeElement(this),this}},construct:{mask:function(){return this.defs().put(new v.Mask)}}}),v.extend(v.Element,{maskWith:function(t){return this.masker=t instanceof v.Mask?t:this.parent().mask().add(t),this.masker.targets.push(this),this.attr("mask",'url("#'+this.masker.attr("id")+'")')},unmask:function(){return delete this.masker,this.attr("mask",null)}}),v.ClipPath=v.invent({create:function(){this.constructor.call(this,v.create("clipPath")),this.targets=[]},inherit:v.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unclip();return this.targets=[],this.parent().removeElement(this),this}},construct:{clip:function(){return this.defs().put(new v.ClipPath)}}}),v.extend(v.Element,{clipWith:function(t){return this.clipper=t instanceof v.ClipPath?t:this.parent().clip().add(t),this.clipper.targets.push(this),this.attr("clip-path",'url("#'+this.clipper.attr("id")+'")')},unclip:function(){return delete this.clipper,this.attr("clip-path",null)}}),v.Gradient=v.invent({create:function(t){this.constructor.call(this,v.create(t+"Gradient")),this.type=t},inherit:v.Container,extend:{at:function(t,e,i){return this.put(new v.Stop).update(t,e,i)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},fill:function(){return"url(#"+this.id()+")"},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="gradientTransform"),v.Container.prototype.attr.call(this,t,e,i)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),v.extend(v.Gradient,v.FX,{from:function(t,e){return"radial"==(this.target||this).type?this.attr({fx:new v.Number(t),fy:new v.Number(e)}):this.attr({x1:new v.Number(t),y1:new v.Number(e)})},to:function(t,e){return"radial"==(this.target||this).type?this.attr({cx:new v.Number(t),cy:new v.Number(e)}):this.attr({x2:new v.Number(t),y2:new v.Number(e)})}}),v.extend(v.Defs,{gradient:function(t,e){return this.put(new v.Gradient(t)).update(e)}}),v.Stop=v.invent({create:"stop",inherit:v.Element,extend:{update:function(t){return("number"==typeof t||t instanceof v.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new v.Number(t.offset)),this}}}),v.Pattern=v.invent({create:"pattern",inherit:v.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,i){return"transform"==t&&(t="patternTransform"),v.Container.prototype.attr.call(this,t,e,i)}},construct:{pattern:function(t,e,i){return this.defs().pattern(t,e,i)}}}),v.extend(v.Defs,{pattern:function(t,e,i){return this.put(new v.Pattern).update(i).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),v.Doc=v.invent({create:function(t){t&&(t="string"==typeof t?e.getElementById(t):t,"svg"==t.nodeName?this.constructor.call(this,t):(this.constructor.call(this,v.create("svg")),t.appendChild(this.node)),this.namespace().size("100%","100%").defs())},inherit:v.Container,extend:{namespace:function(){return this.attr({xmlns:v.ns,version:"1.1"}).attr("xmlns:xlink",v.xlink,v.xmlns).attr("xmlns:svgjs",v.svgjs,v.xmlns)},defs:function(){if(!this._defs){var t;this._defs=(t=this.node.getElementsByTagName("defs")[0])?v.adopt(t):new v.Defs,this.node.appendChild(this._defs.node)}return this._defs},parent:function(){return"#document"==this.node.parentNode.nodeName?null:this.node.parentNode},spof:function(){var t=this.node.getScreenCTM();return t&&this.style("left",-t.e%1+"px").style("top",-t.f%1+"px"),this},remove:function(){return this.parent()&&this.parent().removeChild(this.node),this}}}),v.Shape=v.invent({create:function(t){this.constructor.call(this,t)},inherit:v.Element}),v.Bare=v.invent({create:function(t,e){if(this.constructor.call(this,v.create(t)),e)for(var i in e.prototype)"function"==typeof e.prototype[i]&&(this[i]=e.prototype[i])},inherit:v.Element,extend:{words:function(t){for(;this.node.hasChildNodes();)this.node.removeChild(this.node.lastChild);return this.node.appendChild(e.createTextNode(t)),this}}}),v.extend(v.Parent,{element:function(t,e){return this.put(new v.Bare(t,e))},symbol:function(){return this.defs().element("symbol",v.Container)}}),v.Use=v.invent({create:"use",inherit:v.Shape,extend:{element:function(t,e){return this.attr("href",(e||"")+"#"+t,v.xlink)}},construct:{use:function(t,e){return this.put(new v.Use).element(t,e)}}}),v.Rect=v.invent({create:"rect",inherit:v.Shape,construct:{rect:function(t,e){return this.put(new v.Rect).size(t,e)}}}),v.Circle=v.invent({create:"circle",inherit:v.Shape,construct:{circle:function(t){return this.put(new v.Circle).rx(new v.Number(t).divide(2)).move(0,0)}}}),v.extend(v.Circle,v.FX,{rx:function(t){return this.attr("r",t)},ry:function(t){return this.rx(t)}}),v.Ellipse=v.invent({create:"ellipse",inherit:v.Shape,construct:{ellipse:function(t,e){return this.put(new v.Ellipse).size(t,e).move(0,0)}}}),v.extend(v.Ellipse,v.Rect,v.FX,{rx:function(t){return this.attr("rx",t)},ry:function(t){return this.attr("ry",t)}}),v.extend(v.Circle,v.Ellipse,{x:function(t){return null==t?this.cx()-this.rx():this.cx(t+this.rx())},y:function(t){return null==t?this.cy()-this.ry():this.cy(t+this.ry())},cx:function(t){return null==t?this.attr("cx"):this.attr("cx",t)},cy:function(t){return null==t?this.attr("cy"):this.attr("cy",t)},width:function(t){return null==t?2*this.rx():this.rx(new v.Number(t).divide(2))},height:function(t){return null==t?2*this.ry():this.ry(new v.Number(t).divide(2))},size:function(t,e){var i=h(this.bbox(),t,e);return this.rx(new v.Number(i.width).divide(2)).ry(new v.Number(i.height).divide(2))}}),v.Line=v.invent({create:"line",inherit:v.Shape,extend:{array:function(){return new v.PointArray([[this.attr("x1"),this.attr("y1")],[this.attr("x2"),this.attr("y2")]])},plot:function(t,e,i,n){return t=4==arguments.length?{x1:t,y1:e,x2:i,y2:n}:new v.PointArray(t).toLine(),this.attr(t)},move:function(t,e){return this.attr(this.array().move(t,e).toLine())},size:function(t,e){var i=h(this.bbox(),t,e);return this.attr(this.array().size(i.width,i.height).toLine())}},construct:{line:function(t,e,i,n){return this.put(new v.Line).plot(t,e,i,n)}}}),v.Polyline=v.invent({create:"polyline",inherit:v.Shape,construct:{polyline:function(t){return this.put(new v.Polyline).plot(t)}}}),v.Polygon=v.invent({create:"polygon",inherit:v.Shape,construct:{polygon:function(t){return this.put(new v.Polygon).plot(t)}}}),v.extend(v.Polyline,v.Polygon,{array:function(){return this._array||(this._array=new v.PointArray(this.attr("points")))},plot:function(t){return this.attr("points",this._array=new v.PointArray(t))},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var i=h(this.bbox(),t,e);return this.attr("points",this.array().size(i.width,i.height))}}),v.extend(v.Line,v.Polyline,v.Polygon,{morphArray:v.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),v.Path=v.invent({create:"path",inherit:v.Shape,extend:{morphArray:v.PathArray,array:function(){return this._array||(this._array=new v.PathArray(this.attr("d")))},plot:function(t){return this.attr("d",this._array=new v.PathArray(t))},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var i=h(this.bbox(),t,e);return this.attr("d",this.array().size(i.width,i.height))},width:function(t){return null==t?this.bbox().width:this.size(t,this.bbox().height)},height:function(t){return null==t?this.bbox().height:this.size(this.bbox().width,t)}},construct:{path:function(t){return this.put(new v.Path).plot(t)}}}),v.Image=v.invent({create:"image",inherit:v.Shape,extend:{load:function(t){if(!t)return this;var i=this,n=e.createElement("img");return n.onload=function(){var e=i.parent(v.Pattern);null!==e&&(0==i.width()&&0==i.height()&&i.size(n.width,n.height),e&&0==e.width()&&0==e.height()&&e.size(i.width(),i.height()),"function"==typeof i._loaded&&i._loaded.call(i,{width:n.width,height:n.height,ratio:n.width/n.height,url:t}))},this.attr("href",n.src=this.src=t,v.xlink)},loaded:function(t){return this._loaded=t,this}},construct:{image:function(t,e,i){return this.put(new v.Image).load(t).size(e||0,i||e||0)}}}),v.Text=v.invent({create:function(){this.constructor.call(this,v.create("text")),this.dom.leading=new v.Number(1.3),this._rebuild=!0,this._build=!1,this.attr("font-family",v.defaults.attrs["font-family"])},inherit:v.Shape,extend:{clone:function(){var t=m(this.node.cloneNode(!0));return this.after(t),t},x:function(t){return null==t?this.attr("x"):(this.textPath||this.lines().each(function(){this.dom.newLined&&this.x(t)}),this.attr("x",t))},y:function(t){var e=this.attr("y"),i="number"==typeof e?e-this.bbox().y:0;return null==t?"number"==typeof e?e-i:e:this.attr("y","number"==typeof t?t+i:t)},cx:function(t){return null==t?this.bbox().cx:this.x(t-this.bbox().width/2)},cy:function(t){return null==t?this.bbox().cy:this.y(t-this.bbox().height/2)},text:function(t){if("undefined"==typeof t){for(var t="",e=this.node.childNodes,i=0,n=e.length;n>i;++i)0!=i&&3!=e[i].nodeType&&1==v.adopt(e[i]).dom.newLined&&(t+="\n"),t+=e[i].textContent;return t}if(this.clear().build(!0),"function"==typeof t)t.call(this,this);else{t=t.split("\n");for(var i=0,r=t.length;r>i;i++)this.tspan(t[i]).newLine()}return this.build(!1).rebuild()},size:function(t){return this.attr("font-size",t).rebuild()},leading:function(t){return null==t?this.dom.leading:(this.dom.leading=new v.Number(t),this.rebuild())},lines:function(){var t=(this.textPath&&this.textPath()||this).node,e=v.utils.map(v.utils.filterSVGElements(t.childNodes),function(t){return v.adopt(t)});return new v.Set(e)},rebuild:function(t){if("boolean"==typeof t&&(this._rebuild=t),this._rebuild){var e=this,i=0,n=this.dom.leading*new v.Number(this.attr("font-size"));this.lines().each(function(){this.dom.newLined&&(this.textPath||this.attr("x",e.attr("x")),"\n"==this.text()?i+=n:(this.attr("dy",n+i),i=0))}),this.fire("rebuild")}return this},build:function(t){return this._build=!!t,this},setData:function(t){return this.dom=t,this.dom.leading=new v.Number(t.leading||1.3),this}},construct:{text:function(t){return this.put(new v.Text).text(t)},plain:function(t){return this.put(new v.Text).plain(t)}}}),v.Tspan=v.invent({create:"tspan",inherit:v.Shape,extend:{text:function(t){return null==t?this.node.textContent+(this.dom.newLined?"\n":""):("function"==typeof t?t.call(this,this):this.plain(t),this)},dx:function(t){return this.attr("dx",t)},dy:function(t){return this.attr("dy",t)},newLine:function(){var t=this.parent(v.Text);return this.dom.newLined=!0,this.dy(t.dom.leading*t.attr("font-size")).attr("x",t.x())}}}),v.extend(v.Text,v.Tspan,{plain:function(t){return this._build===!1&&this.clear(),this.node.appendChild(e.createTextNode(t)),this},tspan:function(t){var e=(this.textPath&&this.textPath()||this).node,i=new v.Tspan;return this._build===!1&&this.clear(),e.appendChild(i.node),i.text(t)},clear:function(){for(var t=(this.textPath&&this.textPath()||this).node;t.hasChildNodes();)t.removeChild(t.lastChild);return this},length:function(){return this.node.getComputedTextLength()}}),v.TextPath=v.invent({create:"textPath",inherit:v.Parent,parent:v.Text,construct:{path:function(t){for(var e=new v.TextPath,i=this.doc().defs().path(t);this.node.hasChildNodes();)e.node.appendChild(this.node.firstChild);return this.node.appendChild(e.node),e.attr("href","#"+i,v.xlink),this},plot:function(t){var e=this.track();return e&&e.plot(t),this},track:function(){var t=this.textPath();return t?t.reference("href"):void 0},textPath:function(){return this.node.firstChild&&"textPath"==this.node.firstChild.nodeName?v.adopt(this.node.firstChild):void 0}}}),v.Nested=v.invent({create:function(){this.constructor.call(this,v.create("svg")),this.style("overflow","visible")},inherit:v.Container,construct:{nested:function(){return this.put(new v.Nested)}}}),v.A=v.invent({create:"a",inherit:v.Container,extend:{to:function(t){return this.attr("href",t,v.xlink)},show:function(t){return this.attr("show",t,v.xlink)},target:function(t){return this.attr("target",t)}},construct:{link:function(t){return this.put(new v.A).to(t)}}}),v.extend(v.Element,{linkTo:function(t){var e=new v.A;return"function"==typeof t?t.call(e,e):e.to(t),this.parent().put(e).put(this)}}),v.Marker=v.invent({create:"marker",inherit:v.Container,extend:{width:function(t){return this.attr("markerWidth",t)},height:function(t){return this.attr("markerHeight",t)},ref:function(t,e){return this.attr("refX",t).attr("refY",e)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return"url(#"+this.id()+")"}},construct:{marker:function(t,e,i){return this.defs().marker(t,e,i)}}}),v.extend(v.Defs,{marker:function(t,e,i){return this.put(new v.Marker).size(t,e).ref(t/2,e/2).viewbox(0,0,t,e).attr("orient","auto").update(i)}}),v.extend(v.Line,v.Polyline,v.Polygon,v.Path,{marker:function(t,e,i,n){var r=["marker"];return"all"!=t&&r.push(t),r=r.join("-"),t=arguments[1]instanceof v.Marker?arguments[1]:this.doc().marker(e,i,n),this.attr(r,t)}});var y={stroke:["color","width","opacity","linecap","linejoin","miterlimit","dasharray","dashoffset"],fill:["color","opacity","rule"],prefix:function(t,e){return"color"==e?t:t+"-"+e}};["fill","stroke"].forEach(function(t){var e,i={};i[t]=function(i){if("string"==typeof i||v.Color.isRgb(i)||i&&"function"==typeof i.fill)this.attr(t,i);else for(e=y[t].length-1;e>=0;e--)null!=i[y[t][e]]&&this.attr(y.prefix(t,y[t][e]),i[y[t][e]]);return this},v.extend(v.Element,v.FX,i)}),v.extend(v.Element,v.FX,{rotate:function(t,e,i){return this.transform({rotation:t,cx:e,cy:i})},skew:function(t,e,i,n){return this.transform({skewX:t,skewY:e,cx:i,cy:n})},scale:function(t,e,i,n){return 1==arguments.length||3==arguments.length?this.transform({scale:t,cx:e,cy:i}):this.transform({scaleX:t,scaleY:e,cx:i,cy:n})},translate:function(t,e){return this.transform({x:t,y:e})},flip:function(t,e){return this.transform({flip:t,offset:e})},matrix:function(t){return this.attr("transform",new v.Matrix(t))},opacity:function(t){return this.attr("opacity",t)},dx:function(t){return this.x((this instanceof v.FX?0:this.x())+t,!0)},dy:function(t){return this.y((this instanceof v.FX?0:this.y())+t,!0)},dmove:function(t,e){return this.dx(t).dy(e)}}),v.extend(v.Rect,v.Ellipse,v.Circle,v.Gradient,v.FX,{radius:function(t,e){var i=(this.target||this).type;return"radial"==i||"circle"==i?this.attr({r:new v.Number(t)}):this.rx(t).ry(null==e?t:e)}}),v.extend(v.Path,{length:function(){return this.node.getTotalLength()},pointAt:function(t){return this.node.getPointAtLength(t)}}),v.extend(v.Parent,v.Text,v.FX,{font:function(t){for(var e in t)"leading"==e?this.leading(t[e]):"anchor"==e?this.attr("text-anchor",t[e]):"size"==e||"family"==e||"weight"==e||"stretch"==e||"variant"==e||"style"==e?this.attr("font-"+e,t[e]):this.attr(e,t[e]);return this}}),v.Set=v.invent({create:function(t){Array.isArray(t)?this.members=t:this.clear()},extend:{add:function(){var t,e,i=[].slice.call(arguments);for(t=0,e=i.length;e>t;t++)this.members.push(i[t]);return this},remove:function(t){var e=this.index(t);return e>-1&&this.members.splice(e,1),this},each:function(t){for(var e=0,i=this.members.length;i>e;e++)t.apply(this.members[e],[e,this.members]);return this},clear:function(){return this.members=[],this},length:function(){return this.members.length},has:function(t){return this.index(t)>=0},index:function(t){return this.members.indexOf(t)},get:function(t){return this.members[t]},first:function(){return this.get(0)},last:function(){return this.get(this.members.length-1)},valueOf:function(){return this.members},bbox:function(){var t=new v.BBox;if(0==this.members.length)return t;var e=this.members[0].rbox();return t.x=e.x,t.y=e.y,t.width=e.width,t.height=e.height,this.each(function(){t=t.merge(this.rbox())}),t}},construct:{set:function(t){return new v.Set(t)}}}),v.FX.Set=v.invent({create:function(t){this.set=t}}),v.Set.inherit=function(){var t,e=[];for(var t in v.Shape.prototype)"function"==typeof v.Shape.prototype[t]&&"function"!=typeof v.Set.prototype[t]&&e.push(t);e.forEach(function(t){v.Set.prototype[t]=function(){for(var e=0,i=this.members.length;i>e;e++)this.members[e]&&"function"==typeof this.members[e][t]&&this.members[e][t].apply(this.members[e],arguments);return"animate"==t?this.fx||(this.fx=new v.FX.Set(this)):this}}),e=[];for(var t in v.FX.prototype)"function"==typeof v.FX.prototype[t]&&"function"!=typeof v.FX.Set.prototype[t]&&e.push(t);e.forEach(function(t){v.FX.Set.prototype[t]=function(){for(var e=0,i=this.set.members.length;i>e;e++)this.set.members[e].fx[t].apply(this.set.members[e].fx,arguments);return this}})},v.extend(v.Element,{data:function(t,e,i){if("object"==typeof t)for(e in t)this.data(e,t[e]);else if(arguments.length<2)try{return JSON.parse(this.attr("data-"+t))}catch(n){return this.attr("data-"+t)}else this.attr("data-"+t,null===e?null:i===!0||"string"==typeof e||"number"==typeof e?e:JSON.stringify(e));return this}}),v.extend(v.Element,{remember:function(t,e){if("object"==typeof arguments[0])for(var e in t)this.remember(e,t[e]);else{if(1==arguments.length)return this.memory()[t];this.memory()[t]=e}return this},forget:function(){if(0==arguments.length)this._memory={};else for(var t=arguments.length-1;t>=0;t--)delete this.memory()[arguments[t]];return this},memory:function(){return this._memory||(this._memory={})}}),v.get=function(t){var i=e.getElementById(g(t)||t);return v.adopt(i)},v.select=function(t,i){return new v.Set(v.utils.map((i||e).querySelectorAll(t),function(t){return v.adopt(t)}))},v.extend(v.Parent,{select:function(t){return v.select(t,this.node)}});var w="abcdef".split("");if("function"!=typeof b){var b=function(t,i){i=i||{bubbles:!1,cancelable:!1,detail:void 0};var n=e.createEvent("CustomEvent");return n.initCustomEvent(t,i.bubbles,i.cancelable,i.detail),n};b.prototype=t.Event.prototype,t.CustomEvent=b}return function(e){for(var i=0,n=["moz","webkit"],r=0;r<n.length&&!t.requestAnimationFrame;++r)e.requestAnimationFrame=e[n[r]+"RequestAnimationFrame"],e.cancelAnimationFrame=e[n[r]+"CancelAnimationFrame"]||e[n[r]+"CancelRequestAnimationFrame"];e.requestAnimationFrame=e.requestAnimationFrame||function(t){var n=(new Date).getTime(),r=Math.max(0,16-(n-i)),s=e.setTimeout(function(){t(n+r)},r);return i=n+r,s},e.cancelAnimationFrame=e.cancelAnimationFrame||e.clearTimeout}(t),v});

@@ -47,2 +47,3 @@ var del = require('del')

, 'src/matrix.js'
, 'src/point.js'
, 'src/attr.js'

@@ -49,0 +50,0 @@ , 'src/transform.js'

{
"name": "svg.js",
"version": "2.2.5",
"version": "2.3.0",
"description": "A lightweight library for manipulating and animating SVG.",

@@ -13,3 +13,3 @@ "url": "http://svgjs.com",

],
"author": "Wout Fierens <wout@impinc.co.uk>",
"author": "Wout Fierens <wout@woutfierens.com>",
"main": "dist/svg.js",

@@ -16,0 +16,0 @@ "jam": {

describe('Element', function() {
beforeEach(function() {

@@ -10,3 +10,3 @@ draw.attr('viewBox', null)

})
it('should create a circular reference on the node', function() {

@@ -23,6 +23,6 @@ var rect = draw.rect(100,100)

})
describe('attr()', function() {
var rect
beforeEach(function() {

@@ -108,7 +108,7 @@ rect = draw.rect(100,100)

var rect
beforeEach(function() {
rect = draw.rect(100,100)
})
it('gets the value if the id attribute without an argument', function() {

@@ -122,3 +122,3 @@ expect(rect.id()).toBe(rect.attr('id'))

})
describe('style()', function() {

@@ -156,10 +156,10 @@ it('sets the style with key and value arguments', function() {

})
describe('transform()', function() {
var rect, ctm
beforeEach(function() {
rect = draw.rect(100,100)
})
it('gets the current transformations', function() {

@@ -254,3 +254,3 @@ expect(rect.transform()).toEqual(new SVG.Matrix(rect).extract())

var circle
beforeEach(function() {

@@ -274,7 +274,7 @@ circle = draw.circle(100).translate(50, 100)

var rect
beforeEach(function() {
rect = draw.rect(100, 100)
})
it('gets the current transform matrix of the element', function() {

@@ -288,3 +288,3 @@ rect.translate(10, 20)

})
describe('data()', function() {

@@ -321,6 +321,6 @@ it('sets a data attribute and convert value to json', function() {

expect(typeof rect.data('test')).toBe('object')
expect(Array.isArray(rect.data('test').array)).toBe(true)
expect(Array.isArray(rect.data('test').array)).toBe(true)
})
})
describe('remove()', function() {

@@ -357,3 +357,3 @@ it('removes an element and return it', function() {

})
describe('rbox()', function() {

@@ -385,3 +385,3 @@ it('returns an instance of SVG.RBox', function() {

})
describe('doc()', function() {

@@ -393,3 +393,3 @@ it('returns the parent document', function() {

})
describe('parent()', function() {

@@ -417,3 +417,3 @@ it('contains the parent svg', function() {

})
describe('parents()', function() {

@@ -431,3 +431,3 @@ it('returns array of parent up to but not including the dom element filtered by type', function() {

})
describe('clone()', function() {

@@ -480,3 +480,3 @@ var rect, group, circle

rect.replace(circle)
expect(rectIndex).toBe(draw.children().indexOf(circle))

@@ -488,3 +488,3 @@ })

rect.replace(draw.circle(200))
expect(draw.has(rect)).toBe(false)

@@ -495,3 +495,3 @@ })

var element = draw.rect(100,100).center(321,567).fill('#f06').replace(circle)
expect(element).toBe(circle)

@@ -636,2 +636,34 @@ })

})
describe('writeDataToDom()', function() {
it('set all properties in el.dom to the svgjs:data attribute', function(){
var rect = draw.rect(100,100)
rect.dom.foo = 'bar'
rect.dom.number = new SVG.Number('3px')
rect.writeDataToDom()
expect(rect.attr('svgjs:data')).toBe('{"foo":"bar","number":"3px"}')
})
})
describe('setData()', function() {
it('read all data from the svgjs:data attribute and assign it to el.dom', function(){
var rect = draw.rect(100,100)
rect.attr('svgjs:data', '{"foo":"bar","number":"3px"}')
rect.setData(JSON.parse(rect.attr('svgjs:data')))
expect(rect.dom.foo).toBe('bar')
expect(rect.dom.number).toBe('3px')
})
})
describe('point()', function() {
it('creates a point from screen coordinates transformed in the elements space', function(){
var rect = draw.rect(100,100)
expect(rect.point(2,5).x).toBeCloseTo(-6)
expect(rect.point(2,5).y).toBeCloseTo(-21)
})
})
})

@@ -300,6 +300,6 @@ describe('Event', function() {

var listenerCnt = SVG.listeners.length
var rect2 = draw.rect(100,100);
var rect3 = draw.rect(100,100);
rect.on('event', action)

@@ -309,5 +309,7 @@ rect2.on('event', action)

rect3.on('event', action)
expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*']).length).toBe(1) // 1 listener on rect
expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect2.node)]['event']['*']).length).toBe(1) // 1 listener on rect2
expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect3.node)]['event']['*']).length).toBe(2) // 2 listener on rect3
expect(SVG.listeners.length).toBe(listenerCnt + 3) // added listeners on 3 different elements

@@ -317,6 +319,6 @@ })

var listenerCnt = SVG.listeners.length
var rect2 = draw.rect(100,100);
var rect3 = draw.rect(100,100);
rect.on('event.namespace1', action)

@@ -326,3 +328,3 @@ rect2.on('event.namespace2', action)

rect3.on('event', action)
expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*'])).toBeUndefined() // no global listener on rect

@@ -345,3 +347,3 @@ expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['namespace1']).length).toBe( 1) // 1 namespaced listener on rect

rect.on('event', action)
expect(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*'][action]).not.toBeUndefined()
expect(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*'][action._svgjsListenerId]).not.toBeUndefined()
})

@@ -363,20 +365,20 @@ it('returns the called element', function() {

rect3 = draw.rect(100,100);
rect.on('event', action)
rect2.on('event', action)
rect3.on('event', function(){ butter = 'melting' })
rect.off('event', action)
expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*']).length).toBe(0)
dispatchEvent(rect, 'event')
expect(toast).toBeNull()
dispatchEvent(rect2, 'event')
expect(toast).toBe('ready')
dispatchEvent(rect3, 'event')
expect(butter).toBe('melting')
expect(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['*'][action]).toBeUndefined()

@@ -387,20 +389,20 @@ })

rect3 = draw.rect(100,100);
rect.on('event.namespace', action)
rect2.on('event.namespace', action)
rect3.on('event.namespace', function(){ butter = 'melting' })
rect.off('event.namespace', action)
expect(Object.keys(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['namespace']).length).toBe(0)
dispatchEvent(rect, 'event')
expect(toast).toBeNull()
dispatchEvent(rect2, 'event')
expect(toast).toBe('ready')
dispatchEvent(rect3, 'event')
expect(butter).toBe('melting')
expect(SVG.listeners[SVG.handlerMap.indexOf(rect.node)]['event']['namespace'][action]).toBeUndefined()

@@ -469,4 +471,4 @@ })

})
})

@@ -473,0 +475,0 @@

@@ -9,16 +9,256 @@ describe('FX', function() {

it('creates an instance of SVG.FX', function() {
it('creates an instance of SVG.FX and sets parameter', function() {
expect(fx instanceof SVG.FX).toBe(true)
expect(fx._target).toBe(rect)
expect(fx.pos).toBe(0)
expect(fx.lastPos).toBe(0)
expect(fx.paused).toBeFalsy()
expect(fx.active).toBeFalsy()
expect(fx.situations).toEqual([])
expect(fx.situation.init).toBeFalsy()
expect(fx.situation.reversed).toBeFalsy()
expect(fx.situation.duration).toBe(500)
expect(fx.situation.delay).toBe(0)
expect(fx.situation.animations).toEqual({})
expect(fx.situation.attrs).toEqual({})
expect(fx.situation.styles).toEqual({})
expect(fx.situation.transforms).toEqual([])
expect(fx.situation.once).toEqual({})
})
describe('target()', function(){
it('returns the current fx object with no argument given', function(){
expect(fx.target()).toBe(rect)
})
it('changes the target of the animation when parameter given', function(){
var c = draw.circle(5)
expect(fx.target(c).target()).toBe(c)
})
})
describe('timeToPos()', function() {
it('converts a timestamp to a progress', function() {
expect(fx.timeToPos(fx.situation.start+fx.situation.duration/2)).toBe(0.5)
})
})
describe('posToTime()', function() {
it('converts a progress to a timestamp', function() {
expect(fx.posToTime(0.5)).toBe(fx.situation.start+fx.situation.duration/2)
})
})
describe('at()', function() {
it('sets the progress to the specified position', function() {
var start = fx.situation.start
expect(fx.at(0.5).pos).toBe(0.5)
// time is running so we cant compare it directly
expect(fx.situation.start).toBeLessThan(start - fx.situation.duration * 0.5 + 1)
expect(fx.situation.start).toBeGreaterThan(start - fx.situation.duration * 0.5 - 10)
})
})
describe('start()', function(){
it('starts the animation', function(done) {
fx.start()
expect(fx.active).toBe(true)
expect(fx.timeout).not.toBe(0)
setTimeout(function(){
expect(fx.pos).toBeGreaterThan(0)
done()
}, 200)
})
})
describe('pause()', function() {
it('pause the animation', function() {
expect(fx.pause().paused).toBe(true)
})
})
describe('play()', function() {
it('unpause the animation', function(done) {
var start = fx.start().pause().situation.start
setTimeout(function(){
expect(fx.play().paused).toBe(false)
expect(fx.situation.start).not.toBe(start)
done()
}, 200)
})
})
describe('speed()', function() {
it('speeds up the animation by the given factor', function(){
expect(fx.speed(2).situation.duration).toBe(250)
expect(fx.speed(0.5).situation.duration).toBe(500)
expect(fx.at(0.2).speed(2).situation.duration).toBe(0.2 * 500 + 0.8 * 500 / 2)
})
})
describe('reverse()', function() {
it('toggles the direction of the animation without a parameter', function() {
expect(fx.reverse().situation.reversed).toBe(true)
})
})
describe('reverse()', function() {
it('sets the direction to backwards with true given', function() {
expect(fx.reverse(true).situation.reversed).toBe(true)
})
})
describe('reverse()', function() {
it('sets the direction to forwards with false given', function() {
expect(fx.reverse(false).situation.reversed).toBe(false)
})
})
describe('stop()', function() {
it('stops the animation immediately without a parameter', function() {
fx.animate(500)
expect(fx.stop().situation).toBeNull()
expect(fx.active).toBeFalsy()
expect(fx.situations.length).toBe(1)
})
})
describe('stop()', function() {
it('stops the animation immediately and fullfill it if first parameter true', function() {
fx.animate(500)
expect(fx.stop(true).situation).toBeNull()
expect(fx.active).toBeFalsy()
expect(fx.pos).toBe(1)
expect(fx.situations.length).toBe(1)
})
})
describe('stop()', function() {
it('stops the animation immediately and remove all items from queue when second parameter true', function() {
fx.animate(500)
expect(fx.stop(false, true).situation).toBeNull()
expect(fx.active).toBeFalsy()
expect(fx.situations.length).toBe(0)
})
})
describe('finish()', function() {
it('finish the whole animation by fullfilling every single one', function() {
fx.animate(500)
expect(fx.finish().pos).toBe(1)
expect(fx.situations.length).toBe(0)
expect(fx.situation).toBeNull()
})
})
describe('progress()', function() {
it('returns the current position', function() {
expect(fx.progress()).toBe(0)
expect(fx.progress()).toBe(fx.pos)
})
})
describe('after()', function() {
it('adds a callback which is called when the current animation is finished', function(done) {
fx.start().after(function(situation){
expect(fx.situation).toBe(situation)
expect(fx.pos).toBe(1)
done()
})
})
})
describe('afterAll()', function() {
it('adds a callback which is called when all animations are finished', function(done) {
fx.start().after(function(){
expect(fx.pos).toBe(1)
expect(fx.situations.length).toBe(0)
done()
})
})
})
describe('during()', function() {
it('adds a callback which is called on every animation step', function(done) {
fx.start().during(function(pos, morph, eased, situation){
expect(fx.situation).toBe(situation)
if(fx.pos > 0.9){
rect.off('.fx')
fx.stop()
done()
}
})
})
})
describe('duringAll()', function() {
it('adds a callback which is called on every animation step for the whole chain', function(done) {
fx.finish()
rect.off('.fx')
fx.animate(500).start().animate(500)
var sit = null
var pos1 = false
var pos2 = false
setTimeout(function(){
pos1 = true
}, 300)
setTimeout(function(){
pos2 = true
}, 800)
fx.duringAll(function(pos, morph, eased, situation){
if(pos1){
pos1 = false
sit = situation
expect(this.fx.pos).toBeGreaterThan(0.5)
}
if(pos2){
pos2 = null
expect(situation).not.toBe(sit)
expect(this.fx.pos).toBeGreaterThan(0.5)
done()
}
})
setTimeout(function(){
if(pos2 === null) return
fail('Not enough situations called')
done()
}, 1200)
})
})
describe('once()', function() {
it('adds a callback which is called once at the specified position', function(done) {
fx.start().once(0.5, function(pos, eased){
expect(pos).toBeGreaterThan(0.49)
done()
})
})
})
it('animates the x/y-attr', function(done) {
fx.move(200,200).after(function(){
expect(rect.x()).toBe(200)
expect(rect.y()).toBe(200)
done()
});
setTimeout(function(){

@@ -30,7 +270,7 @@ expect(rect.x()).toBeGreaterThan(100)

})
it('animates matrix', function(done) {
fx.transform({a:0.8, b:0.4, c:-0.15, d:0.7, e: 90.3, f: 27.07}).after(function(){
var ctm = rect.ctm()

@@ -43,9 +283,9 @@ expect(ctm.a).toBeCloseTo(0.8)

expect(ctm.f).toBeCloseTo(27.07)
done()
})
setTimeout(function(){
var ctm = rect.ctm();

@@ -59,5 +299,5 @@ expect(ctm.a).toBeLessThan(1)

}, 250)
})
})
describe('Regex', function() {
describe('matchers', function() {
describe('unit', function() {
describe('numberAndUnit', function() {
var match
it('is true with a positive unit value', function() {
match = ('10%').match(SVG.regex.unit)
match = ('10%').match(SVG.regex.numberAndUnit)
expect(match[1]).toBe('10')
expect(match[2]).toBe('%')
expect(match[5]).toBe('%')
})
it('is true with a negative unit value', function() {
match = ('-11%').match(SVG.regex.unit)
match = ('-11%').match(SVG.regex.numberAndUnit)
expect(match[1]).toBe('-11')
expect(match[2]).toBe('%')
expect(match[5]).toBe('%')
})
it('is false with a positive unit value', function() {
match = ('NotAUnit').match(SVG.regex.unit)
match = ('NotAUnit').match(SVG.regex.numberAndUnit)
expect(match).toBeNull()
})
it('is true with a number', function() {
["1", "-1", "+15", "1.55", ".5", "5.", "1.3e2", "1E-4", "1e+12"].forEach(function(s) {
expect(SVG.regex.numberAndUnit.test(s)).toBeTruthy()
})
})
it('is false with a faulty number', function() {
["+-1", "1.2.3", "1+1", "1e4.5", ".5.", "1f5", "."].forEach(function(s) {
expect(SVG.regex.numberAndUnit.test(s)).toBeFalsy()
})
})
it('is true with a number with unit', function() {
["1px", "-1em", "+15%", "1.55s", ".5pt", "5.deg", "1.3e2rad", "1E-4grad", "1e+12cm"].forEach(function(s) {
expect(SVG.regex.numberAndUnit.test(s)).toBeTruthy()
})
})
it('is false with a faulty number or wrong unit', function() {
["1em1", "-1eq,5"].forEach(function(s) {
expect(SVG.regex.numberAndUnit.test(s)).toBeFalsy()
})
})
})

@@ -49,4 +72,22 @@ })

describe('isNumber', function() {
it('is true with a number', function() {
["1", "-1", "+15", "1.55", ".5", "5.", "1.3e2", "1E-4", "1e+12"].forEach(function(s) {
expect(SVG.regex.isNumber.test(s)).toBeTruthy()
})
})
it('is false with a faulty number', function() {
["1a", "+-1", "1.2.3", "1+1", "1e4.5", ".5.", "1f5", "."].forEach(function(s) {
expect(SVG.regex.isNumber.test(s)).toBeFalsy()
})
})
})
})
})

@@ -7,11 +7,11 @@ // IMPORTANT!!!

var text
beforeEach(function() {
text = draw.text(loremIpsum).size(5)
})
afterEach(function() {
draw.clear()
})
describe('x()', function() {

@@ -32,3 +32,3 @@ it('returns the value of x without an argument', function() {

})
describe('y()', function() {

@@ -51,3 +51,3 @@ it('returns the value of y without an argument', function() {

})
describe('cx()', function() {

@@ -69,3 +69,3 @@ it('returns the value of cx without an argument', function() {

})
describe('cy()', function() {

@@ -82,3 +82,3 @@ it('returns the value of cy without an argument', function() {

})
describe('move()', function() {

@@ -92,3 +92,3 @@ it('sets the x and y position', function() {

})
describe('center()', function() {

@@ -102,3 +102,3 @@ it('sets the cx and cy position', function() {

})
describe('size()', function() {

@@ -222,3 +222,3 @@ it('should define the width and height of the element', function() {

})
describe('build()', function() {

@@ -254,3 +254,16 @@ it('enables adding multiple plain text nodes when given true', function() {

})
describe('setData()', function() {
it('read all data from the svgjs:data attribute and assign it to el.dom', function(){
text.attr('svgjs:data', '{"foo":"bar","leading":"3px"}')
text.setData(JSON.parse(text.attr('svgjs:data')))
expect(text.dom.foo).toBe('bar')
expect(text.dom.leading instanceof SVG.Number).toBeTruthy()
expect(text.dom.leading.value).toBe(3)
expect(text.dom.leading.unit).toBe('px')
})
})
})

@@ -257,0 +270,0 @@

@@ -174,3 +174,3 @@

// loop trough ancestors if type is given
while(parent.node instanceof SVGElement){
while(parent && parent.node instanceof SVGElement){
if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent

@@ -251,3 +251,3 @@ parent = SVG.adopt(parent.node.parentNode)

if(Object.keys(this.dom).length)
this.node.setAttributeNS(SVG.svgjs, 'svgjs:data', JSON.stringify(this.dom))
this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428

@@ -261,3 +261,6 @@ return this

}
, is: function(obj){
return is(this, obj)
}
}
})

@@ -33,2 +33,3 @@ // Add events to elements

SVG.handlerMap = []
SVG.listenerId = 0

@@ -49,4 +50,7 @@ // Add event binder in the SVG namespace

if(!listener._svgjsListenerId)
listener._svgjsListenerId = ++SVG.listenerId
// reference listener
SVG.listeners[index][ev][ns][listener] = l
SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l

@@ -64,4 +68,7 @@ // add listener

if(index == -1) return
if (listener) {
if(typeof listener == 'function') listener = listener._svgjsListenerId
if(!listener) return
// remove listener reference

@@ -68,0 +75,0 @@ if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {

@@ -0,429 +1,624 @@

SVG.easing = {
'-': function(pos){return pos}
, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
}
SVG.morph = function(from, to) {
return new MorphObj(from, to).at(pos)
}
SVG.Situation = SVG.invent({
create: function(o){
this.init = false
this.reversed = false
this.reversing = false
this.duration = new SVG.Number(o.duration).valueOf()
this.delay = new SVG.Number(o.delay).valueOf()
this.start = +new Date() + this.delay
this.finish = this.start + this.duration
this.ease = o.ease
this.loop = false
this.loops = false
this.animations = {
// functionToCall: [list of morphable objects]
// e.g. move: [SVG.Number, SVG.Number]
}
this.attrs = {
// holds all attributes which are not represented from a function svg.js provides
// e.g. someAttr: SVG.Number
}
this.styles = {
// holds all styles which should be animated
// e.g. fill-color: SVG.Color
}
this.transforms = [
// holds all transformations as transformation objects
// e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
]
this.once = {
// functions to fire at a specific position
// e.g. "0.5": function foo(){}
}
}
})
SVG.Delay = function(delay){
this.delay = new SVG.Number(delay).valueOf()
}
SVG.FX = SVG.invent({
// Initialize FX object
create: function(element) {
// store target element
this.target = element
this._target = element
this.situations = []
this.active = false
this.situation = null
this.paused = false
this.lastPos = 0
this.pos = 0
}
// Add class methods
, extend: {
// Add animation parameters and start animation
animate: function(d, ease, delay) {
var akeys, skeys, key
, element = this.target
, fx = this
// dissect object if one is passed
if (typeof d == 'object') {
delay = d.delay
ease = d.ease
d = d.duration
/**
* sets or returns the target of this animation
* @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
* @param ease function || string Function which should be used for easing or easing keyword
* @param delay Number indicating the delay before the animation starts
* @return target || this
*/
animate: function(o, ease, delay){
if(typeof o == 'object'){
ease = o.ease
delay = o.delay
o = o.duration
}
// ensure default duration and easing
d = d == '=' ? d : d == null ? 1000 : new SVG.Number(d).valueOf()
ease = ease || '<>'
var situation = new SVG.Situation({
duration: o || 1000,
delay: delay || 0,
ease: SVG.easing[ease || '-'] || ease
})
// process values
fx.at = function(pos) {
var i
this.queue(situation)
// normalise pos
pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
return this
}
// collect attribute keys
if (akeys == null) {
akeys = []
for (key in fx.attrs)
akeys.push(key)
/**
* sets a delay before the next element of the queue is called
* @param delay Duration of delay in milliseconds
* @return this.target()
*/
, delay: function(delay){
var delay = new SVG.Delay(delay)
// make sure morphable elements are scaled, translated and morphed all together
if (element.morphArray && (fx.destination.plot || akeys.indexOf('points') > -1)) {
// get destination
var box
, p = new element.morphArray(fx.destination.plot || fx.attrs.points || element.array())
return this.queue(delay)
}
// add size
if (fx.destination.size)
p.size(fx.destination.size.width.to, fx.destination.size.height.to)
/**
* sets or returns the target of this animation
* @param null || target SVG.Elemenet which should be set as new target
* @return target || this
*/
, target: function(target){
if(target && target instanceof SVG.Element){
this._target = target
return this
}
// add movement
box = p.bbox()
if (fx.destination.x)
p.move(fx.destination.x.to, box.y)
else if (fx.destination.cx)
p.move(fx.destination.cx.to - box.width / 2, box.y)
return this._target
}
box = p.bbox()
if (fx.destination.y)
p.move(box.x, fx.destination.y.to)
else if (fx.destination.cy)
p.move(box.x, fx.destination.cy.to - box.height / 2)
// returns the position at a given time
, timeToPos: function(timestamp){
return (timestamp - this.situation.start) / (this.situation.duration)
}
// reset destination values
fx.destination = {
plot: element.array().morph(p)
}
}
}
// returns the timestamp from a given positon
, posToTime: function(pos){
return this.situation.duration * pos + this.situation.start
}
// collect style keys
if (skeys == null) {
skeys = []
for (key in fx.styles)
skeys.push(key)
}
// starts the animationloop
, startAnimFrame: function(){
this.stopAnimFrame()
this.animationFrame = requestAnimationFrame(function(){ this.step() }.bind(this))
}
// apply easing
pos = ease == '<>' ?
(-Math.cos(pos * Math.PI) / 2) + 0.5 :
ease == '>' ?
Math.sin(pos * Math.PI / 2) :
ease == '<' ?
-Math.cos(pos * Math.PI / 2) + 1 :
ease == '-' ?
pos :
typeof ease == 'function' ?
ease(pos) :
pos
// run plot function
if (fx.destination.plot) {
element.plot(fx.destination.plot.at(pos))
// cancels the animationframe
, stopAnimFrame: function(){
cancelAnimationFrame(this.animationFrame)
}
} else {
// run all x-position properties
if (fx.destination.x)
element.x(fx.destination.x.at(pos))
else if (fx.destination.cx)
element.cx(fx.destination.cx.at(pos))
// kicks off the animation - only does something when the queue is curretly not active and at least one situation is set
, start: function(){
// dont start if already started
if(!this.active && this.situation){
this.situation.start = +new Date + this.situation.delay
this.situation.finish = this.situation.start + this.situation.duration
// run all y-position properties
if (fx.destination.y)
element.y(fx.destination.y.at(pos))
else if (fx.destination.cy)
element.cy(fx.destination.cy.at(pos))
this.initAnimations()
this.active = true
this.startAnimFrame()
}
// run all size properties
if (fx.destination.size)
element.size(fx.destination.size.width.at(pos), fx.destination.size.height.at(pos))
}
return this
}
// run all viewbox properties
if (fx.destination.viewbox)
element.viewbox(
fx.destination.viewbox.x.at(pos)
, fx.destination.viewbox.y.at(pos)
, fx.destination.viewbox.width.at(pos)
, fx.destination.viewbox.height.at(pos)
)
/**
* adds a function / Situation to the animation queue
* @param fn function / situation to add
* @return this
*/
, queue: function(fn){
if(typeof fn == 'function' || fn instanceof SVG.Situation || fn instanceof SVG.Delay)
this.situations.push(fn)
// run leading property
if (fx.destination.leading)
element.leading(fx.destination.leading.at(pos))
if(!this.situation) this.situation = this.situations.shift()
// animate attributes
for (i = akeys.length - 1; i >= 0; i--)
element.attr(akeys[i], at(fx.attrs[akeys[i]], pos))
return this
}
// animate styles
for (i = skeys.length - 1; i >= 0; i--)
element.style(skeys[i], at(fx.styles[skeys[i]], pos))
/**
* pulls next element from the queue and execute it
* @return this
*/
, dequeue: function(){
// stop current animation
this.situation && this.situation.stop && this.situation.stop()
// callback for each keyframe
if (fx.situation.during)
fx.situation.during.call(element, pos, function(from, to) {
return at({ from: from, to: to }, pos)
})
// get next animation from queue
this.situation = this.situations.shift()
if(this.situation){
var fn = function(){
if(this.situation instanceof SVG.Situation)
this.initAnimations().at(0)
else if(this.situation instanceof SVG.Delay)
this.dequeue()
else
this.situation.call(this)
}.bind(this)
// start next animation
if(this.situation.delay){
setTimeout(function(){fn()}, this.situation.delay)
}else{
fn()
}
}
if (typeof d === 'number') {
// delay animation
this.timeout = setTimeout(function() {
var start = new Date().getTime()
// initialize situation object
fx.situation.start = start
fx.situation.play = true
fx.situation.finish = start + d
fx.situation.duration = d
fx.situation.ease = ease
return this
}
// render function
fx.render = function() {
if (fx.situation.play === true) {
// calculate pos
var time = new Date().getTime()
, pos = time > fx.situation.finish ? 1 : (time - fx.situation.start) / d
// updates all animations to the current state of the element
// this is important when one property could be changed from another property
, initAnimations: function() {
var i
var s = this.situation
// reverse pos if animation is reversed
if (fx.situation.reversing)
pos = -pos + 1
// process values
fx.at(pos)
// finish off animation
if (time > fx.situation.finish) {
if (fx.destination.plot)
element.plot(new SVG.PointArray(fx.destination.plot.destination).settle())
if(s.init) return this
if (fx.situation.loop === true || (typeof fx.situation.loop == 'number' && fx.situation.loop > 0)) {
// register reverse
if (fx.situation.reverse)
fx.situation.reversing = !fx.situation.reversing
for(i in s.animations){
if (typeof fx.situation.loop == 'number') {
// reduce loop count
if (!fx.situation.reverse || fx.situation.reversing)
--fx.situation.loop
if(i == 'viewbox'){
s.animations[i] = this.target().viewbox().morph(s.animations[i])
}else{
// remove last loop if reverse is disabled
if (!fx.situation.reverse && fx.situation.loop == 1)
--fx.situation.loop
}
fx.animate(d, ease, delay)
} else {
fx.situation.after ? fx.situation.after.apply(element, [fx]) : fx.stop()
}
// TODO: this is not a clean clone of the array. We may have some unchecked references
s.animations[i].value = (i == 'plot' ? this.target().array().value : this.target()[i]())
} else {
fx.animationFrame = requestAnimationFrame(fx.render)
}
} else {
fx.animationFrame = requestAnimationFrame(fx.render)
}
// sometimes we get back an object and not the real value, fix this
if(s.animations[i].value.value){
s.animations[i].value = s.animations[i].value.value
}
// start animation
fx.render()
}, new SVG.Number(delay).valueOf())
if(s.animations[i].relative)
s.animations[i].destination.value = s.animations[i].destination.value + s.animations[i].value
}
}
for(i in s.attrs){
if(s.attrs[i] instanceof SVG.Color){
var color = new SVG.Color(this.target().attr(i))
s.attrs[i].r = color.r
s.attrs[i].g = color.g
s.attrs[i].b = color.b
}else{
s.attrs[i].value = this.target().attr(i)// + s.attrs[i].value
}
}
for(i in s.styles){
s.styles[i].value = this.target().style(i)
}
s.initialTransformation = this.target().matrixify()
s.init = true
return this
}
// Get bounding box of target element
, bbox: function() {
return this.target.bbox()
, clearQueue: function(){
this.situations = []
return this
}
// Add animatable attributes
, attr: function(a, v) {
// apply attributes individually
if (typeof a == 'object') {
for (var key in a)
this.attr(key, a[key])
} else {
// get the current state
var from = this.target.attr(a)
, clearCurrent: function(){
this.situation = null
return this
}
/** stops the animation immediately
* @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
* @param clearQueue A Boolean indicating whether to remove queued animation as well.
* @return this
*/
, stop: function(jumpToEnd, clearQueue){
if(!this.active) this.start()
// detect format
if (a == 'transform') {
// merge given transformation with an existing one
if (this.attrs[a])
v = this.attrs[a].destination.multiply(v)
if(clearQueue){
this.clearQueue()
}
// prepare matrix for morphing
this.attrs[a] = (new SVG.Matrix(this.target)).morph(v)
this.active = false
// add parametric rotation values
if (this.param) {
// get initial rotation
v = this.target.transform('rotation')
if(jumpToEnd){
// add param
this.attrs[a].param = {
from: this.target.param || { rotation: v, cx: this.param.cx, cy: this.param.cy }
, to: this.param
}
}
this.situation.loop = false
} else {
this.attrs[a] = SVG.Color.isColor(v) ?
// prepare color for morphing
new SVG.Color(from).morph(v) :
SVG.regex.unit.test(v) ?
// prepare number for morphing
new SVG.Number(from).morph(v) :
// prepare for plain morphing
{ from: from, to: v }
if(this.situation.loops % 2 == 0 && this.situation.reversing){
this.situation.reversed = true
}
this.at(1)
}
return this
this.stopAnimFrame()
clearTimeout(this.timeout)
return this.clearCurrent()
}
// Add animatable styles
, style: function(s, v) {
if (typeof s == 'object')
for (var key in s)
this.style(key, s[key])
else
this.styles[s] = { from: this.target.style(s), to: v }
/** resets the element to the state where the current element has started
* @return this
*/
, reset: function(){
if(this.situation){
var temp = this.situation
this.stop()
this.situation = temp
this.at(0)
}
return this
}
// Animatable x-axis
, x: function(x) {
this.destination.x = new SVG.Number(this.target.x()).morph(x)
// Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
, finish: function(){
this.stop(true, false)
while(this.dequeue().situation && this.stop(true, false));
this.clearQueue().clearCurrent()
return this
}
// Animatable y-axis
, y: function(y) {
this.destination.y = new SVG.Number(this.target.y()).morph(y)
return this
// set the internal animation pointer to the specified position and updates the visualisation
, at: function(pos){
this.pos = pos
this.situation.start = +new Date - pos * this.situation.duration
this.situation.finish = this.situation.start + this.situation.duration
return this.step(true)
}
// Animatable center x-axis
, cx: function(x) {
this.destination.cx = new SVG.Number(this.target.cx()).morph(x)
// speeds up the animation by the given factor
// this changes the duration of the animation
, speed: function(speed){
this.situation.duration = this.situation.duration * this.pos + (1-this.pos) * this.situation.duration / speed
this.situation.finish = this.situation.start + this.situation.duration
return this.at(this.pos)
}
// Make loopable
, loop: function(times, reverse) {
// store current loop and total loops
this.situation.loop = this.situation.loops = times || true
if(reverse) this.last().reversing = true
return this
}
// Animatable center y-axis
, cy: function(y) {
this.destination.cy = new SVG.Number(this.target.cy()).morph(y)
// pauses the animation
, pause: function(){
this.paused = true
this.stopAnimFrame()
clearTimeout(this.timeout)
return this
}
// Add animatable move
, move: function(x, y) {
return this.x(x).y(y)
// unpause the animation
, play: function(){
if(!this.paused) return this
this.paused = false
return this.at(this.pos)
}
// Add animatable center
, center: function(x, y) {
return this.cx(x).cy(y)
}
// Add animatable size
, size: function(width, height) {
if (this.target instanceof SVG.Text) {
// animate font size for Text elements
this.attr('font-size', width)
} else {
// animate bbox based size for all other elements
var box = this.target.bbox()
this.destination.size = {
width: new SVG.Number(box.width).morph(width)
, height: new SVG.Number(box.height).morph(height)
}
}
/**
* toggle or set the direction of the animation
* true sets direction to backwards while false sets it to forwards
* @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
* @return this
*/
, reverse: function(reversed){
var c = this.last()
if(typeof reversed == 'undefined') c.reversed = !c.reversed
else c.reversed = reversed
return this
}
// Add animatable plot
, plot: function(p) {
this.destination.plot = p
return this
/**
* returns a float from 0-1 indicating the progress of the current animation
* @param eased Boolean indicating whether the returned position should be eased or not
* @return number
*/
, progress: function(easeIt){
return easeIt ? this.situation.ease(this.pos) : this.pos
}
// Add leading method
, leading: function(value) {
if (this.target.destination.leading)
this.destination.leading = new SVG.Number(this.target.destination.leading).morph(value)
/**
* adds a callback function which is called when the current animation is finished
* @param fn Function which should be executed as callback
* @return number
*/
, after: function(fn){
var c = this.last()
, wrapper = function wrapper(e){
if(e.detail.situation == c){
fn.call(this, c)
this.off('finished.fx', wrapper) // prevent memory leak
}
}
this.target().on('finished.fx', wrapper)
return this
}
// Add animatable viewbox
, viewbox: function(x, y, width, height) {
if (this.target instanceof SVG.Container) {
var box = this.target.viewbox()
this.destination.viewbox = {
x: new SVG.Number(box.x).morph(x)
, y: new SVG.Number(box.y).morph(y)
, width: new SVG.Number(box.width).morph(width)
, height: new SVG.Number(box.height).morph(height)
}
}
return this
// adds a callback which is called whenever one animation step is performed
, during: function(fn){
var c = this.last()
, wrapper = function(e){
if(e.detail.situation == c){
fn.call(this, e.detail.pos, SVG.morph, e.detail.eased, c)
}
}
// see above
this.target().off('during.fx', wrapper).on('during.fx', wrapper)
return this.after(function(){
this.off('during.fx', wrapper)
})
}
// Add animateable gradient update
, update: function(o) {
if (this.target instanceof SVG.Stop) {
if (o.opacity != null) this.attr('stop-opacity', o.opacity)
if (o.color != null) this.attr('stop-color', o.color)
if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
}
// calls after ALL animations in the queue are finished
, afterAll: function(fn){
var wrapper = function wrapper(e){
fn.call(this)
this.off('allfinished.fx', wrapper)
}
// see above
this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
return this
}
// Add callback for each keyframe
, during: function(during) {
this.situation.during = during
return this
// calls on every animation step for all animations
, duringAll: function(fn){
var wrapper = function(e){
fn.call(this, e.detail.pos, SVG.morph, e.detail.eased, e.detail.situation)
}
this.target().off('during.fx', wrapper).on('during.fx', wrapper)
return this.afterAll(function(){
this.off('during.fx', wrapper)
})
}
// Callback after animation
, after: function(after) {
this.situation.after = after
return this
, last: function(){
return this.situations.length ? this.situations[this.situations.length-1] : this.situation
}
// Make loopable
, loop: function(times, reverse) {
// store current loop and total loops
this.situation.loop = this.situation.loops = times || true
// make reversable
this.situation.reverse = !!reverse
// adds one property to the animations
, add: function(method, args, type){
this.last()[type || 'animations'][method] = args
setTimeout(function(){this.start()}.bind(this), 0)
return this
}
// Stop running animation
, stop: function(fulfill) {
// fulfill animation
if (fulfill === true) {
this.animate(0)
/** perform one step of the animation
* @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
* @return this
*/
, step: function(ignoreTime){
if (this.situation.after)
this.situation.after.apply(this.target, [this])
// convert current time to position
if(!ignoreTime) this.pos = this.timeToPos(+new Date)
} else {
// stop current animation
clearTimeout(this.timeout)
cancelAnimationFrame(this.animationFrame);
if(this.pos >= 1 && (this.situation.loop === true || (typeof this.situation.loop == 'number' && --this.situation.loop))){
// reset storage for properties
this.attrs = {}
this.styles = {}
this.situation = {}
this.destination = {}
if(this.situation.reversing){
this.situation.reversed = !this.situation.reversed
}
return this.at(this.pos-1)
}
if(this.situation.reversed) this.pos = 1 - this.pos
// correct position
if(this.pos > 1)this.pos = 1
if(this.pos < 0)this.pos = 0
// apply easing
var eased = this.situation.ease(this.pos)
// call once-callbacks
for(var i in this.situation.once){
if(i > this.lastPos && i <= eased){
this.situation.once[i].call(this.target(), this.pos, eased)
delete this.situation.once[i]
}
}
// fire during callback with position, eased position and current situation as parameter
if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
// the user may call stop or finish in the during callback
// so make sure that we still have a valid situation
if(!this.situation){
return this
}
// apply the actual animation to every property
this.eachAt()
// do final code when situation is finished
if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
// stop animation callback
this.stopAnimFrame()
// fire finished callback with current situation as parameter
this.target().fire('finished', {fx:this, situation: this.situation})
if(!this.situations.length){
this.target().fire('allfinished')
this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
this.active = false
}
// start next animation
if(this.active) this.dequeue()
else this.clearCurrent()
}else if(!this.paused && this.active){
// we continue animating when we are not at the end
this.startAnimFrame()
}
// save last eased position for once callback triggering
this.lastPos = eased
return this
}
// Pause running animation
, pause: function() {
if (this.situation.play === true) {
this.situation.play = false
this.situation.pause = new Date().getTime()
// calculates the step for every property and calls block with it
, eachAt: function(){
var i, at, self = this, target = this.target(), s = this.situation
// apply animations which can be called trough a method
for(i in s.animations){
at = [].concat(s.animations[i]).map(function(el){
return el.at ? el.at(s.ease(self.pos), self.pos) : el
})
target[i].apply(target, at)
}
// apply animation which has to be applied with attr()
for(i in s.attrs){
at = [i].concat(s.attrs[i]).map(function(el){
return el.at ? el.at(s.ease(self.pos), self.pos) : el
})
target.attr.apply(target, at)
}
// apply animation which has to be applied with style()
for(i in s.styles){
at = [i].concat(s.styles[i]).map(function(el){
return el.at ? el.at(s.ease(self.pos), self.pos) : el
})
target.style.apply(target, at)
}
// animate initialTransformation which has to be chained
if(s.transforms.length){
// get inital initialTransformation
at = s.initialTransformation
for(i in s.transforms){
// get next transformation in chain
var a = s.transforms[i]
// multiply matrix directly
if(a instanceof SVG.Matrix){
if(a.relative){
at = at.multiply(a.at(s.ease(this.pos)))
}else{
at = at.morph(a).at(s.ease(this.pos))
}
continue
}
// when transformation is absolute we have to reset the needed transformation first
if(!a.relative)
a.undo(at.extract())
// and reapply it after
at = at.multiply(a.at(s.ease(this.pos)))
}
// set new matrix on element
target.matrix(at)
}
return this
}
// Play running animation
, play: function() {
if (this.situation.play === false) {
var pause = new Date().getTime() - this.situation.pause
this.situation.finish += pause
this.situation.start += pause
this.situation.play = true
}
// adds an once-callback which is called at a specific position and never again
, once: function(pos, fn, isEased){
if(!isEased)pos = this.situation.ease(pos)
this.situation.once[pos] = fn
return this
}
}
// Define parent class
, parent: SVG.Element

@@ -434,12 +629,20 @@

// Get fx module or create a new one, then animate with given duration and ease
animate: function(d, ease, delay) {
return (this.fx || (this.fx = new SVG.FX(this))).stop().animate(d, ease, delay)
animate: function(o, ease, delay) {
return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
}
// Stop current animation; this is an alias to the fx instance
, stop: function(fulfill) {
, delay: function(delay){
return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
}
, stop: function(jumpToEnd, clearQueue) {
if (this.fx)
this.fx.stop(fulfill)
this.fx.stop(jumpToEnd, clearQueue)
return this
}
, finish: function() {
if (this.fx)
this.fx.finish()
return this
}
// Pause current animation

@@ -459,4 +662,160 @@ , pause: function() {

}
}
})
// MorphObj is used whenever no morphable object is given
SVG.MorphObj = SVG.invent({
create: function(from, to){
// prepare color for morphing
if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
// prepare number for morphing
if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
// prepare for plain morphing
this.value = 0
this.destination = to
}
, extend: {
at: function(pos, real){
return real < 1 ? this.value : this.destination
},
valueOf: function(){
return this.value
}
}
})
SVG.extend(SVG.FX, {
// Add animatable attributes
attr: function(a, v, relative) {
// apply attributes individually
if (typeof a == 'object') {
for (var key in a)
this.attr(key, a[key])
} else {
// the MorphObj takes care about the right function used
this.add(a, new SVG.MorphObj(null, v), 'attrs')
}
return this
}
// Add animatable styles
, style: function(s, v) {
if (typeof s == 'object')
for (var key in s)
this.style(key, s[key])
else
this.add(s, new SVG.MorphObj(null, v), 'styles')
return this
}
// Animatable x-axis
, x: function(x, relative) {
if(this.target() instanceof SVG.G){
this.transform({x:x}, relative)
return this
}
var num = new SVG.Number().morph(x)
num.relative = relative
return this.add('x', num)
}
// Animatable y-axis
, y: function(y, relative) {
if(this.target() instanceof SVG.G){
this.transform({y:y}, relative)
return this
}
var num = new SVG.Number().morph(y)
num.relative = relative
return this.add('y', num)
}
// Animatable center x-axis
, cx: function(x) {
return this.add('cx', new SVG.Number().morph(x))
}
// Animatable center y-axis
, cy: function(y) {
return this.add('cy', new SVG.Number().morph(y))
}
// Add animatable move
, move: function(x, y) {
return this.x(x).y(y)
}
// Add animatable center
, center: function(x, y) {
return this.cx(x).cy(y)
}
// Add animatable size
, size: function(width, height) {
if (this.target() instanceof SVG.Text) {
// animate font size for Text elements
this.attr('font-size', width)
} else {
// animate bbox based size for all other elements
var box
if(!width || !height){
box = this.target().bbox()
}
if(!width){
width = box.width / box.height * height
}
if(!height){
height = box.height / box.width * width
}
this.add('width' , new SVG.Number().morph(width))
.add('height', new SVG.Number().morph(height))
}
return this
}
// Add animatable plot
, plot: function(p) {
return this.add('plot', this.target().array().morph(p))
}
// Add leading method
, leading: function(value) {
return this.target().leading ?
this.add('leading', new SVG.Number().morph(value)) :
this
}
// Add animatable viewbox
, viewbox: function(x, y, width, height) {
if (this.target() instanceof SVG.Container) {
this.add('viewbox', new SVG.ViewBox(x, y, width, height))
}
return this
}
, update: function(o) {
if (this.target() instanceof SVG.Stop) {
if (typeof o == 'number' || o instanceof SVG.Number) {
return this.update({
offset: arguments[0]
, color: arguments[1]
, opacity: arguments[2]
})
}
if (o.opacity != null) this.attr('stop-opacity', o.opacity)
if (o.color != null) this.attr('stop-color', o.color)
if (o.offset != null) this.attr('offset', o.offset)
}
return this
}
})

@@ -20,7 +20,7 @@ SVG.G = SVG.invent({

, cx: function(x) {
return x == null ? this.tbox().cx : this.x(x - this.tbox().width / 2)
return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
}
// Move by center over y-axis
, cy: function(y) {
return y == null ? this.tbox().cy : this.y(y - this.tbox().height / 2)
return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
}

@@ -27,0 +27,0 @@ , gbox: function() {

@@ -0,1 +1,5 @@

function is(el, obj){
return el instanceof obj
}
// tests if a given selector matches an element

@@ -2,0 +6,0 @@ function matches(el, selector) {

@@ -17,3 +17,3 @@ SVG.Matrix = SVG.invent({

// merge source
for (i = abcdef.length - 1; i >= 0; i--)
for (i = abcdef.length - 1; i >= 0; --i)
this[abcdef[i]] = source && typeof source[abcdef[i]] === 'number' ?

@@ -36,2 +36,4 @@ source[abcdef[i]] : base[abcdef[i]]

, y: this.f
, transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
, transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
// skew

@@ -51,2 +53,3 @@ , skewX: -skewX

, f: this.f
, matrix: new SVG.Matrix(this)
}

@@ -189,2 +192,2 @@ }

})
})

@@ -15,3 +15,3 @@ // Module for unit convertions

} else if (typeof value === 'string') {
unit = value.match(SVG.regex.unit)
unit = value.match(SVG.regex.numberAndUnit)

@@ -21,11 +21,11 @@ if (unit) {

this.value = parseFloat(unit[1])
// normalize
if (unit[2] == '%')
if (unit[5] == '%')
this.value /= 100
else if (unit[2] == 's')
else if (unit[5] == 's')
this.value *= 1000
// store unit
this.unit = unit[2]
this.unit = unit[5]
}

@@ -53,2 +53,5 @@

}
, toJSON: function() {
return this.toString()
}
, // Convert to primitive

@@ -77,3 +80,3 @@ valueOf: function() {

var number = new SVG.Number(this)
if (typeof unit === 'string')

@@ -80,0 +83,0 @@ number.unit = unit

// Storage for regular expressions
SVG.regex = {
// Parse unit value
unit: /^(-?[\d\.]+)([a-z%]{0,2})$/
numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i

@@ -37,3 +37,3 @@ // Parse hex value

// Test for numeric string
, isNumber: /^-?[\d\.]+$/
, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i

@@ -68,2 +68,2 @@ // Test for percent value

, X: /X/g
}
}

@@ -64,7 +64,7 @@ // Define list of available attributes for stroke and fill

, dx: function(x) {
return this.x((this.target || this).x() + x)
return this.x((this instanceof SVG.FX ? 0 : this.x()) + x, true)
}
// Relative move over y axis
, dy: function(y) {
return this.y((this.target || this).y() + y)
return this.y((this instanceof SVG.FX ? 0 : this.y()) + y, true)
}

@@ -71,0 +71,0 @@ // Relative move over x and y axes

@@ -115,4 +115,6 @@ SVG.Text = SVG.invent({

, lines: function() {
var node = (this.textPath && this.textPath() || this).node
// filter tspans and map them to SVG.js instances
var lines = SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(el){
var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
return SVG.adopt(el)

@@ -163,3 +165,3 @@ })

this.dom = o
this.dom.leading = o.leading ? new SVG.Number(o.leading.value, o.leading.unit) : new SVG.Number(1.3)
this.dom.leading = new SVG.Number(o.leading || 1.3)
return this

@@ -166,0 +168,0 @@ }

@@ -6,3 +6,3 @@ SVG.TextPath = SVG.invent({

// Inherit from
, inherit: SVG.Element
, inherit: SVG.Parent

@@ -9,0 +9,0 @@ // Define parent class

@@ -1,6 +0,6 @@

SVG.extend(SVG.Element, SVG.FX, {
SVG.extend(SVG.Element, {
// Add transformations
transform: function(o, relative) {
// get target in case of the fx module, otherwise reference this
var target = this.target || this
var target = this
, matrix

@@ -13,9 +13,2 @@

// add parametric rotation
if (typeof this.param === 'object') {
matrix.rotation = this.param.rotation
matrix.cx = this.param.cx
matrix.cy = this.param.cy
}
return typeof o === 'string' ? matrix[o] : matrix

@@ -25,5 +18,3 @@ }

// get current matrix
matrix = this instanceof SVG.FX && this.attrs.transform ?
this.attrs.transform :
new SVG.Matrix(target)
matrix = new SVG.Matrix(target)

@@ -46,20 +37,8 @@ // ensure relative flag

// relativize rotation value
if (relative) {
o.rotation += this.param && this.param.rotation != null ?
this.param.rotation :
matrix.extract().rotation
}
// store parametric values
this.param = o
// apply transformation
if (this instanceof SVG.Element) {
matrix = relative ?
// relative
matrix.rotate(o.rotation, o.cx, o.cy) :
// absolute
matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
}
matrix = relative ?
// relative
matrix.rotate(o.rotation, o.cx, o.cy) :
// absolute
matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)

@@ -120,6 +99,81 @@ // act on scale

return this.attr(this instanceof SVG.Pattern ? 'patternTransform' : this instanceof SVG.Gradient ? 'gradientTransform' : 'transform', matrix)
return this.attr('transform', matrix)
}
})
SVG.extend(SVG.FX, {
transform: function(o, relative) {
// get target in case of the fx module, otherwise reference this
var target = this.target()
, matrix
// act as a getter
if (typeof o !== 'object') {
// get current matrix
matrix = new SVG.Matrix(target).extract()
return typeof o === 'string' ? matrix[o] : matrix
}
// ensure relative flag
relative = !!relative || !!o.relative
// act on matrix
if (o.a != null) {
matrix = new SVG.Matrix(o)
// act on rotation
} else if (o.rotation != null) {
// ensure centre point
ensureCentre(o, target)
// apply transformation
matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
// act on scale
} else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure scale values on both axes
o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
// act on skew
} else if (o.skewX != null || o.skewY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure skew values on both axes
o.skewX = o.skewX != null ? o.skewX : 0
o.skewY = o.skewY != null ? o.skewY : 0
matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
// act on flip
} else if (o.flip) {
matrix = new SVG.Matrix().morph(new SVG.Matrix().flip(
o.flip
, o.offset == null ? target.bbox()['c' + o.flip] : o.offset
))
// act on translate
} else if (o.x != null || o.y != null) {
matrix = new SVG.Translate(o.x, o.y)
}
if(!matrix) return this
matrix.relative = relative
this.last().transforms.push(matrix)
setTimeout(function(){this.start()}.bind(this), 0)
return this
}
})
SVG.extend(SVG.Element, {

@@ -168,1 +222,131 @@ // Reset all transformations

})
SVG.Transformation = SVG.invent({
create: function(source, inversed){
if(arguments.length > 1 && typeof inversed != 'boolean'){
return this.create([].slice.call(arguments))
}
if(typeof source == 'object'){
for(var i = 0, len = this.arguments.length; i < len; ++i){
this[this.arguments[i]] = source[this.arguments[i]]
}
}
if(Array.isArray(source)){
for(var i = 0, len = this.arguments.length; i < len; ++i){
this[this.arguments[i]] = source[i]
}
}
this.inversed = false
if(inversed === true){
this.inversed = true
}
}
, extend: {
at: function(pos){
var params = []
for(var i = 0, len = this.arguments.length; i < len; ++i){
params.push(this[this.arguments[i]])
}
var m = this._undo || new SVG.Matrix()
m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
return this.inversed ? m.inverse() : m
}
, undo: function(o){
this._undo = new SVG[capitalize(this.method)](o, true).at(1)
return this
}
}
})
SVG.Translate = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
if(typeof source == 'object') this.constructor.call(this, source, inversed)
else this.constructor.call(this, [].slice.call(arguments))
}
, extend: {
arguments: ['transformedX', 'transformedY']
, method: 'translate'
}
})
SVG.Rotate = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
if(typeof source == 'object') this.constructor.call(this, source, inversed)
else this.constructor.call(this, [].slice.call(arguments))
}
, extend: {
arguments: ['rotation', 'cx', 'cy']
, method: 'rotate'
, at: function(pos){
var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
return this.inversed ? m.inverse() : m
}
, undo: function(o){
this._undo = o
}
}
})
SVG.Scale = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
if(typeof source == 'object') this.constructor.call(this, source, inversed)
else this.constructor.call(this, [].slice.call(arguments))
}
, extend: {
arguments: ['scaleX', 'scaleY', 'cx', 'cy']
, method: 'scale'
}
})
SVG.Skew = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
if(typeof source == 'object') this.constructor.call(this, source, inversed)
else this.constructor.call(this, [].slice.call(arguments))
}
, extend: {
arguments: ['skewX', 'skewY', 'cx', 'cy']
, method: 'skew'
}
})
SVG.ViewBox = function(element) {
var x, y, width, height
, wm = 1 // width multiplier
, hm = 1 // height multiplier
, box = element.bbox()
, view = (element.attr('viewBox') || '').match(/-?[\d\.]+/g)
, we = element
, he = element
SVG.ViewBox = SVG.invent({
// get dimensions of current node
width = new SVG.Number(element.width())
height = new SVG.Number(element.height())
create: function(source) {
var i, base = [1, 0, 0, 1]
// find nearest non-percentual dimensions
while (width.unit == '%') {
wm *= width.value
width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
we = we.parent()
var x, y, width, height, box, view, we, he
, wm = 1 // width multiplier
, hm = 1 // height multiplier
, reg = /-?[\d\.]+/g
if(source instanceof SVG.Element){
we = source
he = source
view = (source.attr('viewBox') || '').match(reg)
box = source.bbox
// get dimensions of current node
width = new SVG.Number(source.width())
height = new SVG.Number(source.height())
// find nearest non-percentual dimensions
while (width.unit == '%') {
wm *= width.value
width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
we = we.parent()
}
while (height.unit == '%') {
hm *= height.value
height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
he = he.parent()
}
// ensure defaults
this.x = 0
this.y = 0
this.width = width * wm
this.height = height * hm
this.zoom = 1
if (view) {
// get width and height from viewbox
x = parseFloat(view[0])
y = parseFloat(view[1])
width = parseFloat(view[2])
height = parseFloat(view[3])
// calculate zoom accoring to viewbox
this.zoom = ((this.width / this.height) > (width / height)) ?
this.height / height :
this.width / width
// calculate real pixel dimensions on parent SVG.Doc element
this.x = x
this.y = y
this.width = width
this.height = height
}
}else{
// ensure source as object
source = typeof source === 'string' ?
source.match(reg).map(function(el){ return parseFloat(el) }) :
Array.isArray(source) ?
source :
typeof source == 'object' ?
[source.x, source.y, source.width, source.height] :
arguments.length == 4 ?
[].slice.call(arguments) :
base
this.x = source[0]
this.y = source[1]
this.width = source[2]
this.height = source[3]
}
}
while (height.unit == '%') {
hm *= height.value
height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
he = he.parent()
}
// ensure defaults
this.x = box.x
this.y = box.y
this.width = width * wm
this.height = height * hm
this.zoom = 1
if (view) {
// get width and height from viewbox
x = parseFloat(view[0])
y = parseFloat(view[1])
width = parseFloat(view[2])
height = parseFloat(view[3])
// calculate zoom accoring to viewbox
this.zoom = ((this.width / this.height) > (width / height)) ?
this.height / height :
this.width / width
// calculate real pixel dimensions on parent SVG.Doc element
this.x = x
this.y = y
this.width = width
this.height = height
, extend: {
toString: function() {
return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
}
, morph: function(v){
var v = arguments.length == 1 ?
[v.x, v.y, v.width, v.height] :
[].slice.call(arguments)
this.destination = new SVG.ViewBox(v)
return this
}
, at: function(pos) {
if(!this.destination) return this
return new SVG.ViewBox([
this.x + (this.destination.x - this.x) * pos
, this.y + (this.destination.y - this.y) * pos
, this.width + (this.destination.width - this.width) * pos
, this.height + (this.destination.height - this.height) * pos
])
}
}
}
//
SVG.extend(SVG.ViewBox, {
// Parse viewbox to string
toString: function() {
return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
}
})

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