Comparing version 0.5.13 to 0.6.0
@@ -0,344 +1,257 @@ | ||
// @flow | ||
'use strict'; | ||
Object.defineProperty(exports, "__esModule", { | ||
value: true | ||
}); | ||
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | ||
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | ||
var RenderingContext = function () { | ||
function RenderingContext(id) { | ||
_classCallCheck(this, RenderingContext); | ||
var canvas = document.getElementById(id); | ||
if (canvas === null) { | ||
throw new Error('Missing HTMLCanvasElement id: ' + id); | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
class RenderingContext { | ||
constructor(id) { | ||
const canvas = document.getElementById(id); | ||
if (canvas === null) { | ||
throw new Error(`Missing HTMLCanvasElement id: ${id}`); | ||
} | ||
this.canvas = canvas; | ||
const gl = canvas.getContext('webgl'); | ||
if (gl === null) { | ||
throw new Error('Missing WebGLRenderingContext'); | ||
} | ||
this.gl = gl; | ||
} | ||
this.canvas = canvas; | ||
var gl = canvas.getContext('webgl'); | ||
if (gl === null) { | ||
throw new Error('Missing WebGLRenderingContext'); | ||
createProgram(ids) { | ||
const gl = this.gl; | ||
const program = gl.createProgram(); | ||
ids.forEach(id => { | ||
gl.attachShader(program, this.createShader(id)); | ||
}); | ||
gl.linkProgram(program); | ||
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { | ||
throw new Error(gl.getProgramInfoLog(program)); | ||
} | ||
return program; | ||
} | ||
this.gl = gl; | ||
} | ||
_createClass(RenderingContext, [{ | ||
key: 'createProgram', | ||
value: function createProgram(ids) { | ||
var _this = this; | ||
var gl = this.gl; | ||
var program = gl.createProgram(); | ||
ids.forEach(function (id) { | ||
gl.attachShader(program, _this.createShader(id)); | ||
}); | ||
gl.linkProgram(program); | ||
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { | ||
throw new Error(gl.getProgramInfoLog(program)); | ||
} | ||
return program; | ||
useProgram(program) { | ||
this.gl.useProgram(program); | ||
} | ||
}, { | ||
key: 'useProgram', | ||
value: function useProgram(program) { | ||
this.gl.useProgram(program); | ||
createShader(id) { | ||
const gl = this.gl; | ||
const element = document.getElementById(id); | ||
if (element === null) { | ||
throw new Error(`Missing HTMLScriptElement id: ${id}`); | ||
} | ||
const source = element; | ||
let shader; | ||
switch (source.type) { | ||
case 'x-shader/x-vertex': | ||
shader = gl.createShader(gl.VERTEX_SHADER); | ||
break; | ||
case 'x-shader/x-fragment': | ||
shader = gl.createShader(gl.FRAGMENT_SHADER); | ||
break; | ||
default: | ||
throw new Error('The shader type is not an accepted value.'); | ||
} | ||
if (shader === null) { | ||
throw new Error('Missing WebGLShader'); | ||
} | ||
gl.shaderSource(shader, source.text); | ||
gl.compileShader(shader); | ||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { | ||
throw new Error(gl.getShaderInfoLog(shader)); | ||
} | ||
return shader; | ||
} | ||
}, { | ||
key: 'createShader', | ||
value: function createShader(id) { | ||
var gl = this.gl; | ||
var source = document.getElementById(id); | ||
if (source === null) { | ||
throw new Error('Missing HTMLScriptElement id: ' + id); | ||
} | ||
var shader = void 0; | ||
switch (source.type) { | ||
case 'x-shader/x-vertex': | ||
shader = gl.createShader(gl.VERTEX_SHADER); | ||
break; | ||
case 'x-shader/x-fragment': | ||
shader = gl.createShader(gl.FRAGMENT_SHADER); | ||
break; | ||
default: | ||
throw new Error('The shader type is not an accepted value.'); | ||
} | ||
if (shader === null) { | ||
throw new Error('Missing WebGLShader'); | ||
} | ||
gl.shaderSource(shader, source.text); | ||
gl.compileShader(shader); | ||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { | ||
throw new Error(gl.getShaderInfoLog(shader)); | ||
} | ||
return shader; | ||
bindFramebuffer(frameBuffer) { | ||
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, frameBuffer); | ||
} | ||
}, { | ||
key: 'bindFramebuffer', | ||
value: function bindFramebuffer(frameBuffer) { | ||
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, frameBuffer); | ||
createFrameBuffer(width, height) { | ||
const gl = this.gl; | ||
const frameBuffer = gl.createFramebuffer(); | ||
if (frameBuffer == null) { | ||
throw new Error('Failed to create WebGLFramebuffer'); | ||
} | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer); | ||
const renderBuffer = gl.createRenderbuffer(); | ||
if (renderBuffer == null) { | ||
throw new Error('Failed to create WebGLRenderbuffer'); | ||
} | ||
gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); | ||
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); | ||
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderBuffer); | ||
const texture = this.createFrameBufferTexture(width, height); | ||
gl.bindRenderbuffer(gl.RENDERBUFFER, null); | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, null); | ||
return { value: frameBuffer, renderbuffer: renderBuffer, texture }; | ||
} | ||
}, { | ||
key: 'createFrameBuffer', | ||
value: function createFrameBuffer(width, height) { | ||
var gl = this.gl; | ||
var frameBuffer = gl.createFramebuffer(); | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer); | ||
var renderBuffer = gl.createRenderbuffer(); | ||
gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer); | ||
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); | ||
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderBuffer); | ||
var texture = this.createFrameBufferTexture(width, height); | ||
gl.bindRenderbuffer(gl.RENDERBUFFER, null); | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, null); | ||
return { value: frameBuffer, renderbuffer: renderBuffer, texture: texture }; | ||
createFrameBufferTexture(width, height) { | ||
const gl = this.gl; | ||
const texture = gl.createTexture(); | ||
if (texture == null) { | ||
throw new Error('Failed to create WebGLTexture'); | ||
} | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); | ||
gl.bindTexture(gl.TEXTURE_2D, null); | ||
return texture; | ||
} | ||
}, { | ||
key: 'createFrameBufferTexture', | ||
value: function createFrameBufferTexture(width, height) { | ||
var gl = this.gl; | ||
var texture = gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); | ||
gl.bindTexture(gl.TEXTURE_2D, null); | ||
return texture; | ||
bindVbos(program, vbos) { | ||
vbos.forEach(vbo => { | ||
this.bindVbo(program, vbo); | ||
}); | ||
} | ||
}, { | ||
key: 'bindVbos', | ||
value: function bindVbos(program, vbos) { | ||
var _this2 = this; | ||
vbos.forEach(function (vbo) { | ||
_this2.bindVbo(program, vbo); | ||
}); | ||
bindVbo(program, vbo) { | ||
const gl = this.gl; | ||
const location = gl.getAttribLocation(program, vbo.name); | ||
gl.bindBuffer(gl.ARRAY_BUFFER, this.createVbo(vbo.value)); | ||
gl.enableVertexAttribArray(location); | ||
gl.vertexAttribPointer(location, vbo.stride, gl.FLOAT, false, 0, 0); | ||
} | ||
}, { | ||
key: 'bindVbo', | ||
value: function bindVbo(program, vbo) { | ||
var gl = this.gl; | ||
var location = gl.getAttribLocation(program, vbo.name); | ||
gl.bindBuffer(gl.ARRAY_BUFFER, this.createVbo(vbo.value)); | ||
gl.enableVertexAttribArray(location); | ||
gl.vertexAttribPointer(location, vbo.stride, gl.FLOAT, false, 0, 0); | ||
createVbo(value) { | ||
const gl = this.gl; | ||
const vbo = gl.createBuffer(); | ||
gl.bindBuffer(gl.ARRAY_BUFFER, vbo); | ||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(value), gl.STATIC_DRAW); | ||
gl.bindBuffer(gl.ARRAY_BUFFER, null); | ||
return vbo; | ||
} | ||
}, { | ||
key: 'createVbo', | ||
value: function createVbo(value) { | ||
var gl = this.gl; | ||
var vbo = gl.createBuffer(); | ||
gl.bindBuffer(gl.ARRAY_BUFFER, vbo); | ||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(value), gl.STATIC_DRAW); | ||
gl.bindBuffer(gl.ARRAY_BUFFER, null); | ||
return vbo; | ||
bindIbo(index) { | ||
const gl = this.gl; | ||
const ibo = gl.createBuffer(); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); | ||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Int16Array(index), gl.STATIC_DRAW); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); | ||
} | ||
}, { | ||
key: 'bindIbo', | ||
value: function bindIbo(index) { | ||
var gl = this.gl; | ||
var ibo = gl.createBuffer(); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); | ||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Int16Array(index), gl.STATIC_DRAW); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); | ||
createCanvasTexture(canvas2d) { | ||
const gl = this.gl; | ||
const texture = gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); | ||
gl.generateMipmap(gl.TEXTURE_2D); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); | ||
gl.bindTexture(gl.TEXTURE_2D, null); | ||
if (texture === null) { | ||
throw new Error('Missing Texture'); | ||
} | ||
return texture; | ||
} | ||
}, { | ||
key: 'createCanvasTexture', | ||
value: function createCanvasTexture(canvas2d) { | ||
var gl = this.gl; | ||
var texture = gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); | ||
gl.generateMipmap(gl.TEXTURE_2D); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); | ||
gl.bindTexture(gl.TEXTURE_2D, null); | ||
return texture; | ||
bindTexture(texture, slot) { | ||
const gl = this.gl; | ||
gl.activeTexture(gl.TEXTURE0 + slot); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
} | ||
}, { | ||
key: 'bindTexture', | ||
value: function bindTexture(texture, slot) { | ||
var gl = this.gl; | ||
gl.activeTexture(gl.TEXTURE0 + slot); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
enable(cap) { | ||
this.gl.enable(cap); | ||
} | ||
}, { | ||
key: 'enable', | ||
value: function enable(cap) { | ||
this.gl.enable(cap); | ||
disable(cap) { | ||
this.gl.disable(cap); | ||
} | ||
}, { | ||
key: 'disable', | ||
value: function disable(cap) { | ||
this.gl.disable(cap); | ||
toggleCulFace(enable) { | ||
const gl = this.gl; | ||
if (enable) { | ||
gl.enable(gl.CULL_FACE); | ||
} | ||
else { | ||
gl.disable(gl.CULL_FACE); | ||
} | ||
} | ||
}, { | ||
key: 'toggleCulFace', | ||
value: function toggleCulFace(enable) { | ||
var gl = this.gl; | ||
if (enable) { | ||
gl.enable(gl.CULL_FACE); | ||
} else { | ||
gl.disable(gl.CULL_FACE); | ||
} | ||
toggleDepthFunc(enable) { | ||
const gl = this.gl; | ||
if (enable) { | ||
gl.enable(gl.DEPTH_TEST); | ||
} | ||
else { | ||
gl.disable(gl.DEPTH_TEST); | ||
} | ||
} | ||
}, { | ||
key: 'toggleDepthFunc', | ||
value: function toggleDepthFunc(enable) { | ||
var gl = this.gl; | ||
if (enable) { | ||
gl.enable(gl.DEPTH_TEST); | ||
} else { | ||
gl.disable(gl.DEPTH_TEST); | ||
} | ||
depthFunc() { | ||
const gl = this.gl; | ||
gl.depthFunc(gl.LEQUAL); | ||
} | ||
}, { | ||
key: 'depthFunc', | ||
value: function depthFunc() { | ||
var gl = this.gl; | ||
gl.depthFunc(gl.LEQUAL); | ||
toggleBlend(enable) { | ||
const gl = this.gl; | ||
if (enable) { | ||
gl.enable(gl.BLEND); | ||
} | ||
else { | ||
gl.disable(gl.BLEND); | ||
} | ||
} | ||
}, { | ||
key: 'toggleBlend', | ||
value: function toggleBlend(enable) { | ||
var gl = this.gl; | ||
if (enable) { | ||
gl.enable(gl.BLEND); | ||
} else { | ||
gl.disable(gl.BLEND); | ||
} | ||
setBlending(type) { | ||
const gl = this.gl; | ||
switch (type) { | ||
case RenderingContext.AdditiveBlending: | ||
gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE); | ||
break; | ||
default: | ||
break; | ||
} | ||
} | ||
}, { | ||
key: 'setBlending', | ||
value: function setBlending(type) { | ||
var gl = this.gl; | ||
switch (type) { | ||
case RenderingContext.AdditiveBlending: | ||
gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE); | ||
break; | ||
default: | ||
break; | ||
} | ||
bindUniforms(program, uniforms) { | ||
uniforms.forEach(uniform => { | ||
this.bindUniform(program, uniform); | ||
}); | ||
} | ||
}, { | ||
key: 'bindUniforms', | ||
value: function bindUniforms(program, uniforms) { | ||
var _this3 = this; | ||
uniforms.forEach(function (uniform) { | ||
_this3.bindUniform(program, uniform); | ||
}); | ||
bindUniform(program, uniform) { | ||
const gl = this.gl; | ||
const { name, type, value } = uniform; | ||
const location = gl.getUniformLocation(program, name); | ||
if (location === null) { | ||
throw new Error('Missing WebGLUniformLocation'); | ||
} | ||
switch (type) { | ||
case 'matrix4fv': | ||
gl.uniformMatrix4fv(location, false, value); | ||
break; | ||
case '4fv': | ||
gl.uniform4fv(location, value); | ||
break; | ||
case '3fv': | ||
gl.uniform3fv(location, value); | ||
break; | ||
case '2fv': | ||
gl.uniform2fv(location, value); | ||
break; | ||
case '1fv': | ||
gl.uniform1fv(location, value); | ||
break; | ||
case '1f': | ||
gl.uniform1f(location, value); | ||
break; | ||
case '1iv': | ||
gl.uniform1iv(location, value); | ||
break; | ||
case '1i': | ||
gl.uniform1i(location, value); | ||
break; | ||
default: | ||
} | ||
} | ||
}, { | ||
key: 'bindUniform', | ||
value: function bindUniform(program, uniform) { | ||
var gl = this.gl; | ||
var name = uniform.name, | ||
type = uniform.type, | ||
value = uniform.value; | ||
var location = gl.getUniformLocation(program, name); | ||
switch (type) { | ||
case 'matrix4fv': | ||
gl.uniformMatrix4fv(location, false, value); | ||
break; | ||
case '4fv': | ||
gl.uniform4fv(location, value); | ||
break; | ||
case '3fv': | ||
gl.uniform3fv(location, value); | ||
break; | ||
case '2fv': | ||
gl.uniform2fv(location, value); | ||
break; | ||
case '1fv': | ||
gl.uniform1fv(location, value); | ||
break; | ||
case '1f': | ||
gl.uniform1f(location, value); | ||
break; | ||
case '1iv': | ||
gl.uniform1iv(location, value); | ||
break; | ||
case '1i': | ||
gl.uniform1i(location, value); | ||
break; | ||
default: | ||
} | ||
clear(color, depth) { | ||
const gl = this.gl; | ||
let flag = gl.COLOR_BUFFER_BIT; | ||
gl.clearColor(color.r, color.g, color.b, color.a); | ||
if (depth) { | ||
gl.clearDepth(depth); | ||
flag = gl.DEPTH_BUFFER_BIT; | ||
} | ||
gl.clear(flag); | ||
} | ||
}, { | ||
key: 'clear', | ||
value: function clear(color, depth) { | ||
var gl = this.gl; | ||
var flag = gl.COLOR_BUFFER_BIT; | ||
gl.clearColor(color.r, color.g, color.b, color.a); | ||
if (depth) { | ||
gl.clearDepth(depth); | ||
flag = gl.DEPTH_BUFFER_BIT; | ||
} | ||
gl.clear(flag); | ||
viewport(viewport) { | ||
this.gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); | ||
} | ||
}, { | ||
key: 'viewport', | ||
value: function viewport(_viewport) { | ||
this.gl.viewport(_viewport.x, _viewport.y, _viewport.width, _viewport.height); | ||
drawArrays(mode, count, first = 0) { | ||
const gl = this.gl; | ||
gl.drawArrays(mode, first, count); | ||
} | ||
}, { | ||
key: 'drawArrays', | ||
value: function drawArrays(mode, count) { | ||
var first = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | ||
var gl = this.gl; | ||
gl.drawArrays(mode, first, count); | ||
drawElements(mode, count, offset = 0) { | ||
const gl = this.gl; | ||
gl.drawElements(mode, count, gl.UNSIGNED_SHORT, offset); | ||
} | ||
}, { | ||
key: 'drawElements', | ||
value: function drawElements(mode, count) { | ||
var offset = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; | ||
var gl = this.gl; | ||
gl.drawElements(mode, count, gl.UNSIGNED_SHORT, offset); | ||
} | ||
}]); | ||
return RenderingContext; | ||
}(); | ||
} | ||
RenderingContext.AdditiveBlending = 'AdditiveBlending'; | ||
exports.RenderingContext = RenderingContext; | ||
exports.RenderingContext = RenderingContext; |
{ | ||
"name": "taiyaki", | ||
"author": "dorayakikun", | ||
"description": "the lightweight library of WebGL.", | ||
"version": "0.5.13", | ||
"author": "dorayakikun", | ||
"devDependencies": { | ||
"babel-cli": "6.26.0", | ||
"babel-eslint": "8.2.0", | ||
"babel-plugin-istanbul": "4.1.5", | ||
"babel-plugin-transform-class-properties": "6.24.1", | ||
"babel-preset-es2015": "6.24.1", | ||
"babel-preset-flow": "6.23.0", | ||
"babelify": "^8.0.0", | ||
"browserify": "^15.1.0", | ||
"eslint": "4.17.0", | ||
"eslint-config-fbjs": "^2.0.1", | ||
"eslint-plugin-babel": "^4.1.2", | ||
"eslint-plugin-flowtype": "^2.42.0", | ||
"eslint-plugin-jsx-a11y": "^6.0.3", | ||
"eslint-plugin-react": "^7.6.1", | ||
"eslint-plugin-relay": "0.0.20", | ||
"flow-bin": "0.64.0", | ||
"flow-copy-source": "^1.2.1", | ||
"flow-typed": "^2.1.2", | ||
"@types/jasmine": "^2.8.6", | ||
"husky": "^0.14.3", | ||
"jasmine-core": "^2.6.2", | ||
"jasmine-core": "^3.0.0", | ||
"karma": "^2.0.0", | ||
"karma-babel-preprocessor": "^7.0.0", | ||
"karma-browserify": "5.1.3", | ||
"karma-chrome-launcher": "^2.1.1", | ||
"karma-cli": "^1.0.1", | ||
"karma-coverage": "^1.1.1", | ||
"karma-jasmine": "^1.1.0", | ||
"lint-staged": "^6.0.0", | ||
"prettier": "^1.10.1" | ||
"karma-typescript": "^3.0.12", | ||
"lint-staged": "^7.0.0", | ||
"prettier": "^1.10.1", | ||
"tslint": "^5.9.1", | ||
"typescript": "^2.7.2", | ||
"typings": "^2.1.1" | ||
}, | ||
@@ -39,3 +23,3 @@ "files": [ | ||
"LICENSE", | ||
"index.js", | ||
"index.ts", | ||
"package.json", | ||
@@ -55,3 +39,4 @@ "src", | ||
}, | ||
"main": "index.js", | ||
"main": "build/index.js", | ||
"name": "taiyaki", | ||
"repository": { | ||
@@ -62,12 +47,10 @@ "type": "git", | ||
"scripts": { | ||
"build": "babel src --out-dir build/src", | ||
"fmt": "prettier --write '**/*.{js,json,md}'", | ||
"flow": "flow", | ||
"build": "tsc -d", | ||
"fmt": "prettier --write '**/*.{js,json,md,ts}'", | ||
"karma": "karma start karma.conf.js --single-run", | ||
"lint": "eslint src", | ||
"precommit": "lint-staged", | ||
"prepare": "npm run build", | ||
"prepush": "npm run build", | ||
"prepack": "npm run build", | ||
"test": "echo \"Please run karma\"" | ||
} | ||
}, | ||
"version": "0.6.0" | ||
} |
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
Major refactor
Supply chain riskPackage has recently undergone a major refactor. It may be unstable or indicate significant internal changes. Use caution when updating to versions that include significant changes.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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