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three-mesh-bvh

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three-mesh-bvh - npm Package Compare versions

Comparing version 0.5.8 to 0.5.9

2

package.json
{
"name": "three-mesh-bvh",
"version": "0.5.8",
"version": "0.5.9",
"description": "A BVH implementation to speed up raycasting against three.js meshes.",

@@ -5,0 +5,0 @@ "module": "src/index.js",

@@ -56,3 +56,3 @@ # three-mesh-bvh

[GPU Path Tracing with Materials and Textures](https://github.com/gkjohnson/three-gpu-pathtracer)
[three-gpu-pathtracer with Materials and Textures](https://github.com/gkjohnson/three-gpu-pathtracer)

@@ -993,1 +993,8 @@

- Due to errors related to floating point precision it is recommended that geometry be centered using `BufferGeometry.center()` before creating the BVH if the geometry is sufficiently large or off center so bounds tightly contain the geometry as much as possible.
# Used and Supported by
<a href="https://www.threekit.com/" title="threekit"><img src="https://user-images.githubusercontent.com/734200/162633617-aad48fd1-931e-4e5e-8811-c29e799ee95a.png" width="20%"/></a><a href="https://matterport.com/" title="matterport"><img src="https://user-images.githubusercontent.com/734200/162633614-27f7f1e5-7f3c-4c55-99da-de0e7636dbcf.png" width="20%"/></a><a href="https://www.flux.ai/" title="flux"><img src="https://user-images.githubusercontent.com/734200/162633622-ed1e80b2-ee3b-4998-872c-a690d7b86eaf.png" width="20%"/></a><a href="https://www.resonai.com/" title="resonai"><img src="https://user-images.githubusercontent.com/734200/162694304-57be0ef3-a2d4-4af7-b3e0-6626cbef97a0.png" width="20%"/></a><a href="https://www.sitescape.ai/" title="sitescape"><img src="https://user-images.githubusercontent.com/734200/162633616-2649b441-dca8-490c-891f-f433aad24172.png" width="20%"/></a><a href="https://ifcjs.github.io/info/" title="ifc.js"><img src="https://user-images.githubusercontent.com/734200/162633613-1fa05098-0610-4e93-936a-ea12bcdc62e3.png" width="20%"/></a><a href="https://utsubo.co/" title="utsubo"><img src="https://user-images.githubusercontent.com/734200/162633619-fb6404c0-3a7d-40b2-8e9a-2014d904146c.png" width="20%"/></a><a href="https://github.com/phoenixbf/aton" title="aton"><img src="https://user-images.githubusercontent.com/734200/162633621-d0b49f47-5520-48da-a1fd-1d1fa88459a6.png" width="20%"/></a><a href="https://polygonjs.com/" title="polygonjs"><img src="https://user-images.githubusercontent.com/734200/162633615-b6d136e1-1580-4230-a3e9-2dfbcf8923d1.png" width="20%"/></a><a href="https://vartiste.xyz/" title="vartiste"><img src="https://user-images.githubusercontent.com/734200/162633620-e95f446f-af5d-4579-8ab5-2eeaf00b37ad.png" width="20%"/></a>
...and more!

@@ -201,3 +201,3 @@ import { BufferGeometry, Vector3, Side, Material, Ray, Sphere, Matrix4, Color,

export function computeBoundsTree( options?: MeshBVHOptions ): void;
export function computeBoundsTree( options?: MeshBVHOptions ): MeshBVH;

@@ -204,0 +204,0 @@ export function disposeBoundsTree(): void;

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