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three.texttexture

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    three.texttexture

A texture for writing the text.


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THREE.TextTexture

class THREE.TextTexture extends THREE.Texture

An instance of TextTexture is a texture for writing the text.

demo

Try it out!

dependencies

  • THREE

setup

npm

npm install three.texttexture

ES module

import TextTexture from 'three.texttexture';

browser

<script src="https://unpkg.com/three"></script>
<script src="https://unpkg.com/three.texttexture"></script>

The class TextTexture will be available under the namespace THREE.

members

.constructor({autoRedraw, text, textAlign, textLineHeight, fontFamily, fontSize, fontWeight, fontVariant, fontStyle, fillStyle, lineWidth, strokeStyle, padding, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy})

let texture = new THREE.TextTexture({
  text: 'Carpe Diem',
  fontFamily: '"Times New Roman", Times, serif',
  fontSize: 32,
  fontStyle: 'italic',
});
let material = new THREE.SpriteMaterial({map: texture, color: 0xffffbb});
let sprite = new THREE.Sprite(material);
sprite.scale.setX(texture.imageAspect).multiplyScalar(10);
scene.add(sprite);

.text = ''

The text to write on the canvas.

Changing the value will redraw the canvas if autoRedraw is true.


.textAlign = 'center'

The horizontal alignment of the text. Possible values are 'center', 'left' and 'right'.

Changing the value will redraw the canvas if autoRedraw is true.


.textLines

read-only

The text split by the new line character.


.textLineHeight = 1.15

The height of a text line. The pixels are calculated relative to the font size.

Changing the value will redraw the canvas if autoRedraw is true.


.fontFamily = 'sans-serif'

The font family of the text.

Changing the value will redraw the canvas if autoRedraw is true.


.fontSize = 16

The font size of the text in pixels.

Changing the value will redraw the canvas if autoRedraw is true.


.fontWeight = 'normal'

The font weight of the text. Possible values are 'normal', 'bold', 'bolder', 'lighter' and '100' to '900'.

Changing the value will redraw the canvas if autoRedraw is true.


.fontVariant = 'normal'

The font variant of the text. Possible values are 'normal' and 'small-caps'.

Changing the value will redraw the canvas if autoRedraw is true.


.fontStyle = 'normal'

The font style of the text. Possible values are 'normal', 'italic' and 'oblique'.

Changing the value will redraw the canvas if autoRedraw is true.


.font

read-only

The combined font properties.


.fillStyle = 'White'

The color or style to use inside shapes.

Changing the value will redraw the canvas if autoRedraw is true.


.lineWidth = 0

The thickness of lines. The pixels are calculated relative to the font size.

Changing the value will redraw the canvas if autoRedraw is true.


.strokeStyle = 'Black'

The color or style to use for the lines around shapes.

Changing the value will redraw the canvas if autoRedraw is true.


.padding = 0.25

The space around the text inside the canvas. The pixels are calculated relative to the font size.

Changing the value will redraw the canvas if autoRedraw is true.


.redraw()

Redraws the canvas.


.autoRedraw = true

If false, changing properties will not redraw the canvas.

Make use of it if you want to change multiple properties at once. This way you will avoid unnecessary .redraw() calls.

texture.autoRedraw = false;
texture.text = 'Memento Mori';
texture.fontWeight = 'bold';
texture.fontSize = 48;
texture.redraw();
texture.autoRedraw = true;

.imageAspect

read-only

The width of the canvas devided by the height. If the width or the height is 0, the value will be 1.

see also

Keywords

FAQs

Last updated on 24 Oct 2018

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