Socket
Socket
Sign inDemoInstall

urdf-loader

Package Overview
Dependencies
Maintainers
1
Versions
53
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

urdf-loader - npm Package Compare versions

Comparing version 0.4.2 to 0.4.3

8

CHANGELOG.md

@@ -7,2 +7,10 @@ # Changelog

## [0.4.3] - 2018-10-10
### Added
- Add `no-auto-recenter` field to the `urdf-viewer` web component.
## [0.4.2] - 2018-08-19
### Added
- Include `example/styles.css`
## [0.4.1] - 2018-08-19

@@ -9,0 +17,0 @@ ### Changed

2

example/dragAndDrop.js

@@ -156,4 +156,4 @@ /* globals animToggle viewer setColor */

setColor('#263238');
animToggle.classList.remove('checked');
window.animToggle.classList.remove('checked');
});
{
"name": "urdf-loader",
"version": "0.4.2",
"version": "0.4.3",
"description": "URDF Loader for THREE.js and webcomponent viewer",

@@ -43,3 +43,3 @@ "scripts": {

"@webcomponents/webcomponentsjs": "^2.0.0",
"eslint": "^5.3.0",
"eslint": "^5.4.0",
"jest": "^23.5.0",

@@ -46,0 +46,0 @@ "jest-cli": "^23.5.0",

# javascript urdf-loader
[
![npm version](https://img.shields.io/npm/v/urdf-loader.svg?style=flat-square)
](https://www.npmjs.com/package/urdf-loader)
[
![travis build](https://img.shields.io/travis/gkjohnson/urdf-loaders.svg?style=flat-square)
](https://travis-ci.org/gkjohnson/urdf-loaders)
[
![lgtm code quality](https://img.shields.io/lgtm/grade/javascript/g/gkjohnson/urdf-loaders.svg?style=flat-square&label=code-quality)
](https://lgtm.com/projects/g/gkjohnson/urdf-loaders/)
[![npm version](https://img.shields.io/npm/v/urdf-loader.svg?style=flat-square)](https://www.npmjs.com/package/urdf-loader)
[![travis build](https://img.shields.io/travis/gkjohnson/urdf-loaders.svg?style=flat-square)](https://travis-ci.org/gkjohnson/urdf-loaders)
[![lgtm code quality](https://img.shields.io/lgtm/grade/javascript/g/gkjohnson/urdf-loaders.svg?style=flat-square&label=code-quality)](https://lgtm.com/projects/g/gkjohnson/urdf-loaders/)

@@ -90,3 +84,3 @@ Utilities for loading URDF files into THREE.js and a Web Component that loads and renders the model.

##### options.loadMeshCallback(pathToModel, fileExtension, onComplete) : Function
##### options.loadMeshCb(pathToModel, fileExtension, onComplete) : Function

@@ -261,2 +255,6 @@ An optional function that can be used to override the default mesh loading functionality. The default loader is specified at `URDFLoader.defaultMeshLoader`. `onComplete` is called with the mesh once the geometry has been loaded.

#### no-auto-recenter
Recenter the camera only after loading the model.
### Properties

@@ -284,2 +282,6 @@

#### recenter()
Recenter the camera to the model and redraw.
### Events

@@ -286,0 +288,0 @@

@@ -41,2 +41,5 @@ /* globals THREE URDFLoader */

get noAutoRecenter() { return this.hasAttribute('no-auto-recenter') || false; }
set noAutoRecenter(val) { val ? this.setAttribute('no-auto-recenter', true) : this.removeAttribute('no-auto-recenter'); }
get loadingManager() { return this._loadingManager = this._loadingManager || new THREE.LoadingManager(); }

@@ -124,3 +127,3 @@

controls.minDistance = 0.25;
controls.addEventListener('change', () => this._dirty = true);
controls.addEventListener('change', () => this.recenter());

@@ -139,3 +142,3 @@ this.scene = scene;

// redraw when something new has loaded
this.loadingManager.onLoad = () => this._dirty = true;
this.loadingManager.onLoad = () => this.recenter();

@@ -150,4 +153,10 @@ const _renderLoop = () => {

this._updateEnvironment();
if (!this.noAutoRecenter) {
this._updateEnvironment();
}
this.renderer.render(scene, camera);
this._dirty = false;
}

@@ -159,9 +168,2 @@

if (this._dirty || this.autoRedraw) {
this.renderer.render(scene, camera);
this._dirty = false;
}
}

@@ -215,3 +217,3 @@ this._renderLoopId = requestAnimationFrame(_renderLoop);

this._dirty = true;
this.recenter();

@@ -264,3 +266,3 @@ switch (attr) {

this._dirty = true;
this.recenter();

@@ -280,3 +282,9 @@ }

this._dirty = true;
}
recenter() {
this._updateEnvironment();
this.redraw();
}

@@ -294,3 +302,3 @@

joint.setAngle(angle);
this._dirty = true;
this.redraw();

@@ -315,13 +323,16 @@ }

if (!this.robot) return;
this.world.updateMatrixWorld();
const bbox = new THREE.Box3().setFromObject(this.robot);
const center = bbox.getCenter(new THREE.Vector3());
this.controls.target.y = center.y;
this.plane.position.y = bbox.min.y - 1e-3;
const dirLight = this.directionalLight;
dirLight.castShadow = this.displayShadow;
if (this.robot && this.displayShadow) {
this.world.updateMatrixWorld();
if (this.displayShadow) {
const bbox = new THREE.Box3().setFromObject(this.robot);
const center = bbox.getCenter(new THREE.Vector3());
this.controls.target.y = center.y;
this.plane.position.y = bbox.min.y - 1e-3;
// Update the shadow camera rendering bounds to encapsulate the

@@ -480,3 +491,3 @@ // model. We use the bounding sphere of the bounding box for

this._dirty = true;
this.recenter();

@@ -504,3 +515,3 @@ },

this._dirty = true;
this.recenter();

@@ -507,0 +518,0 @@ });

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc