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videocontext

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videocontext - npm Package Compare versions

Comparing version 0.17.0 to 0.18.0

2

package.json
{
"name": "videocontext",
"version": "0.17.0",
"version": "0.18.0",
"description": "A WebGL & HTML5 graph based video composition library",

@@ -5,0 +5,0 @@ "contributors": [

@@ -378,2 +378,4 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

if (currentTime > playlistDuration && !videoContext.endOnLastSourceEnd) playlistDuration = currentTime;
if (videoContext.duration === Infinity){

@@ -380,0 +382,0 @@ let total = 0;

@@ -45,5 +45,13 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

*/
constructor(canvas, initErrorCallback){
constructor(canvas, initErrorCallback, options={"preserveDrawingBuffer":true, "manualUpdate":false, "endOnLastSourceEnd":true}){
this._canvas = canvas;
this._gl = canvas.getContext("experimental-webgl", { preserveDrawingBuffer: true, alpha: false });
let manualUpdate = false;
let preserveDrawingBuffer = true;
this.endOnLastSourceEnd = true;
if ("manualUpdate" in options) manualUpdate = options.manualUpdate;
if ("preserveDrawingBuffer" in options) preserveDrawingBuffer = options.preserveDrawingBuffer;
if ("endOnLastSourceEnd" in options) this.endOnLastSourceEnd = options.endOnLastSourceEnd;
this._gl = canvas.getContext("experimental-webgl", { preserveDrawingBuffer: preserveDrawingBuffer, alpha: false });
if(this._gl === null){

@@ -55,3 +63,2 @@ console.error("Failed to intialise WebGL.");

this.endOnLastSourceEnd = true;

@@ -74,3 +81,5 @@ this._renderGraph = new RenderGraph();

registerUpdateable(this);
if(!manualUpdate){
registerUpdateable(this);
}
}

@@ -591,2 +600,28 @@

/**
* This allows manual calling of the update loop of the videoContext.
*
* @param {Number} dt - The difference in seconds between this and the previous calling of update.
* @example
*
* var canvasElement = document.getElemenyById("canvas");
* var ctx = new VideoContext(canvasElement, undefined, {"manualUpdate" : true});
*
* var previousTime;
* function update(time){
* if (previousTime === undefined) previousTime = time;
* var dt = (time - previousTime)/1000;
* ctx.update(dt);
* previousTime = time;
* requestAnimationFrame(update);
* }
* update();
*
*/
update(dt){
this._update(dt);
}
_update(dt){

@@ -593,0 +628,0 @@ if (this._state === VideoContext.STATE.PLAYING || this._state === VideoContext.STATE.STALLED || this._state === VideoContext.STATE.PAUSED) {

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