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videocontext - npm Package Compare versions

Comparing version 0.7.0 to 0.8.0

2

doc/package.json
{
"name": "videocontext",
"version": "0.5.0",
"version": "0.7.0",
"description": "A WebGL & HTML5 graph based video composition library",

@@ -5,0 +5,0 @@ "contributors": [

{
"name": "videocontext",
"version": "0.7.0",
"version": "0.8.0",
"description": "A WebGL & HTML5 graph based video composition library",

@@ -5,0 +5,0 @@ "contributors": [

@@ -37,3 +37,3 @@ #VideoContext

var crossFade = videoCtx.createTransitionNode(VideoContext.DEFINITIONS.CROSSFADE);
crossFade.transition(2,4,1.0, "mix");
crossFade.transition(2,4,0.0,1.0, "mix");

@@ -310,5 +310,5 @@ videoNode2.connect(crossFade);

//Setup the transition. This will change the "mix" property of the cross-fade node from whatever it's
//current value is (0.0) to 1.0 at time=8 over a period of 2 seconds.
crossfadeEffect.transition(8.0, 10.0, 1.0, "mix");
//Setup the transition. This will change the "mix" property of the cross-fade node from 0.0 to 1.0.
//Transision mix value from 0.0 to 1.0 at time=8 over a period of 2 seconds to time=10.
crossfadeEffect.transition(8.0, 10.0, 0.0, 1.0, "mix");

@@ -315,0 +315,0 @@

@@ -44,7 +44,8 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

* @param {number} endTime - The time at which the transition should be completed by (relative to currentTime of video context).
* @param {number} currentValue - The value to start the transition at.
* @param {number} targetValue - The value to transition to by endTime.
* @param {String} propertyName - The name of the property to clear transitions on, if undefined clear all transitions on the node.
* @param {String} propertyName - The name of the property to clear transitions on, if undefined default to "mix".
*/
transition(startTime, endTime, targetValue, propertyName="mix"){
let transition = {start:startTime + this._currentTime, end:endTime + this._currentTime, target:targetValue, property:propertyName};
transition(startTime, endTime, currentValue, targetValue, propertyName="mix"){
let transition = {start:startTime + this._currentTime, end:endTime + this._currentTime, current:currentValue, target:targetValue, property:propertyName};
if (!this._doesTransitionFitOnTimeline(transition))return false;

@@ -70,3 +71,3 @@ this._insertTransitionInTimeline(transition);

for (let propertyName in this._transitions){
let value = this._initialPropertyValues[propertyName];
let value = this[propertyName]; //this._initialPropertyValues[propertyName];
let transitionActive = false;

@@ -82,6 +83,6 @@

if (currentTime > transition.start && currentTime < transition.end){
let difference = transition.target - value;
let difference = transition.target - transition.current;
let progress = (this._currentTime - transition.start)/(transition.end - transition.start);
transitionActive = true;
this[propertyName] = value + (difference * progress);
this[propertyName] = transition.current + (difference * progress);
break;

@@ -88,0 +89,0 @@ }

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