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videocontext

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videocontext - npm Package Compare versions

Comparing version 0.8.0 to 0.9.0

2

doc/coverage.json

@@ -33,3 +33,3 @@ {

"undocumentLines": [
713,
719,
39

@@ -36,0 +36,0 @@ ]

{
"name": "videocontext",
"version": "0.7.0",
"version": "0.8.0",
"description": "A WebGL & HTML5 graph based video composition library",

@@ -5,0 +5,0 @@ "contributors": [

{
"name": "videocontext",
"version": "0.8.0",
"version": "0.9.0",
"description": "A WebGL & HTML5 graph based video composition library",

@@ -5,0 +5,0 @@ "contributors": [

@@ -13,3 +13,2 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

if (this._element !== undefined){
this._triggerCallbacks("loaded");
return;

@@ -16,0 +15,0 @@ }

@@ -25,3 +25,3 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

_load(){
super._load();
//super._load();
if (this._element !== undefined){

@@ -36,5 +36,5 @@ this._element.loop = this._loopElement;

}
if(this._ready !== true) this._triggerCallbacks("loaded");
this._ready = true;
this._playbackRateUpdated = true;
this._triggerCallbacks("loaded");

@@ -52,3 +52,3 @@ } else{

this._playbackRateUpdated = true;
this._triggerCallbacks("load");
}

@@ -55,0 +55,0 @@ this._element.currentTime = this._sourceOffset;

@@ -41,7 +41,7 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

/**
* Initialise the VideoContext and render to the specific canvas.
* Initialise the VideoContext and render to the specific canvas. A 2nd parameter can be passed to the constructor which is a function that get's called if the VideoContext fails to initialise.
*
* @example
* var canvasElement = document.getElemenyById("canvas");
* var ctx = new VideoContext(canvasElement);
* var ctx = new VideoContext(canvasElement, function(){console.error("Sorry, your browser dosen\'t support WebGL");});
* var videoNode = ctx.createVideoSourceNode("video.mp4");

@@ -54,5 +54,11 @@ * videoNode.connect(ctx.destination);

*/
constructor(canvas){
constructor(canvas, initErrorCallback){
this._canvas = canvas;
this._gl = canvas.getContext("experimental-webgl", { preserveDrawingBuffer: true, alpha: false });
if(this._gl === null){
console.error("Failed to intialise WebGL.");
if(initErrorCallback)initErrorCallback();
return;
}
this._renderGraph = new RenderGraph();

@@ -59,0 +65,0 @@ this._sourceNodes = [];

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