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vue-qrcode-reader

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vue-qrcode-reader - npm Package Compare versions

Comparing version 0.8.1 to 0.8.2

2

package.json
{
"name": "vue-qrcode-reader",
"description": "A Vue.js component, accessing the device camera and allowing users to read QR-Codes, within the browser",
"version": "0.8.1",
"version": "0.8.2",
"author": {

@@ -6,0 +6,0 @@ "name": "Niklas Gruhn",

@@ -11,3 +11,3 @@ # vue-qrcode-reader

| ![Internet Explorer](http://iconshow.me/media/images/Application/mozilla-icons/png/32/internet_explorer.png) | ![Edge](https://github.com/alrra/browser-logos/blob/master/src/edge/edge_32x32.png?raw=true) | ![Firefox](https://github.com/alrra/browser-logos/blob/master/src/firefox/firefox_32x32.png?raw=true) | ![Chrome](https://github.com/alrra/browser-logos/blob/master/src/chrome/chrome_32x32.png?raw=true) | ![Safari](https://github.com/alrra/browser-logos/blob/master/src/safari/safari_32x32.png?raw=true) |
| ![Internet Explorer](https://raw.githubusercontent.com/gruhn/vue-qrcode-reader/master/.github/ie_32x32.png) | ![Edge](https://raw.githubusercontent.com/gruhn/vue-qrcode-reader/master/.github/edge_32x32.png?raw=true) | ![Firefox](https://raw.githubusercontent.com/gruhn/vue-qrcode-reader/master/.github/firefox_32x32.png?raw=true) | ![Chrome](https://raw.githubusercontent.com/gruhn/vue-qrcode-reader/master/.github/chrome_32x32.png) | ![Safari](https://raw.githubusercontent.com/gruhn/vue-qrcode-reader/master/.github/safari_32x32.png) |
|:--:|:---:|:---:|:---:|:---:|

@@ -78,3 +78,3 @@ | No | Yes | Yes | Yes | 11+ |

By default detected QR codes are visually highlighted. A transparent canvas overlays the camera stream. When a QR codes is detected its location is painted to the canvas. You can enable/disable this feature by passing `true`/`false` via the `track` prop.
By default detected QR codes are visually highlighted. A transparent canvas overlays the camera stream. When a QR code is detected, its location is painted to the canvas. You can enable/disable this feature by passing `true`/`false` via the `track` prop.

@@ -81,0 +81,0 @@ You can also pass a function to customize the way the location is painted. This function is called to produce each frame. It receives the location object as the first argument and a `CanvasRenderingContext2D` instance as the second argument.

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