webgl-framework
Advanced tools
Comparing version 2.0.2-beta to 2.0.4-beta
@@ -6,11 +6,10 @@ "use strict"; | ||
/** Default constructor. */ | ||
constructor(gl) { | ||
this.gl = gl; | ||
constructor() { | ||
/** Number of model indices. */ | ||
this.numIndices = 0; | ||
} | ||
loadBuffer(buffer, target, arrayBuffer) { | ||
loadBuffer(gl, buffer, target, arrayBuffer) { | ||
var byteArray = new Uint8Array(arrayBuffer, 0, arrayBuffer.byteLength); | ||
this.gl.bindBuffer(target, buffer); | ||
this.gl.bufferData(target, byteArray, this.gl.STATIC_DRAW); | ||
gl.bindBuffer(target, buffer); | ||
gl.bufferData(target, byteArray, gl.STATIC_DRAW); | ||
} | ||
@@ -21,5 +20,6 @@ /** | ||
* @param url Base URL to model indices and strides files. | ||
* @param gl WebGL context. | ||
* @returns Promise which resolves when model is loaded. | ||
*/ | ||
async load(url) { | ||
async load(url, gl) { | ||
const dataIndices = await BinaryDataLoader_1.BinaryDataLoader.load(url + "-indices.bin"); | ||
@@ -29,14 +29,16 @@ const dataStrides = await BinaryDataLoader_1.BinaryDataLoader.load(url + "-strides.bin"); | ||
console.log(`Loaded + ${url}-strides.bin: ${dataStrides.byteLength} bytes.`); | ||
this.bufferIndices = this.gl.createBuffer(); | ||
this.loadBuffer(this.bufferIndices, this.gl.ELEMENT_ARRAY_BUFFER, dataIndices); | ||
this.bufferIndices = gl.createBuffer(); | ||
this.loadBuffer(gl, this.bufferIndices, gl.ELEMENT_ARRAY_BUFFER, dataIndices); | ||
this.numIndices = dataIndices.byteLength / 2 / 3; | ||
this.bufferStrides = this.gl.createBuffer(); | ||
this.loadBuffer(this.bufferStrides, this.gl.ARRAY_BUFFER, dataStrides); | ||
this.bufferStrides = gl.createBuffer(); | ||
this.loadBuffer(gl, this.bufferStrides, gl.ARRAY_BUFFER, dataStrides); | ||
} | ||
/** | ||
* Binds buffers for a `glDrawElements()` call. | ||
* | ||
* @param gl WebGL context. | ||
*/ | ||
bindBuffers() { | ||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.bufferStrides); | ||
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.bufferIndices); | ||
bindBuffers(gl) { | ||
gl.bindBuffer(gl.ARRAY_BUFFER, this.bufferStrides); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.bufferIndices); | ||
} | ||
@@ -43,0 +45,0 @@ /** |
"use strict"; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
class UncompressedTextureLoader { | ||
static load(url, gl, minFilter, magFilter, clamp = false) { | ||
static load(url, gl, minFilter = gl.LINEAR, magFilter = gl.LINEAR, clamp = false) { | ||
return new Promise((resolve, reject) => { | ||
@@ -9,2 +9,3 @@ const texture = gl.createTexture(); | ||
reject("Error creating WebGL texture"); | ||
return; | ||
} | ||
@@ -16,4 +17,4 @@ const image = new Image(); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter || gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter || gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); | ||
if (clamp === true) { | ||
@@ -20,0 +21,0 @@ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
export declare class FullModel { | ||
protected gl: WebGLRenderingContext; | ||
/** Indices buffer. */ | ||
@@ -10,3 +9,3 @@ protected bufferIndices: any; | ||
/** Default constructor. */ | ||
constructor(gl: WebGLRenderingContext); | ||
constructor(); | ||
private loadBuffer; | ||
@@ -17,9 +16,12 @@ /** | ||
* @param url Base URL to model indices and strides files. | ||
* @param gl WebGL context. | ||
* @returns Promise which resolves when model is loaded. | ||
*/ | ||
load(url: string): Promise<void>; | ||
load(url: string, gl: WebGLRenderingContext): Promise<void>; | ||
/** | ||
* Binds buffers for a `glDrawElements()` call. | ||
* | ||
* @param gl WebGL context. | ||
*/ | ||
bindBuffers(): void; | ||
bindBuffers(gl: WebGLRenderingContext): void; | ||
/** | ||
@@ -26,0 +28,0 @@ * Returns number of indices in model. |
export declare class UncompressedTextureLoader { | ||
static load(url: string, gl: WebGLRenderingContext, minFilter: number, magFilter: number, clamp?: boolean): Promise<WebGLTexture | null>; | ||
static load(url: string, gl: WebGLRenderingContext, minFilter?: number, magFilter?: number, clamp?: boolean): Promise<WebGLTexture>; | ||
} |
@@ -70,3 +70,3 @@ class FullScreenUtils { | ||
class UncompressedTextureLoader { | ||
static load(url, gl, minFilter, magFilter, clamp = false) { | ||
static load(url, gl, minFilter = gl.LINEAR, magFilter = gl.LINEAR, clamp = false) { | ||
return new Promise((resolve, reject) => { | ||
@@ -76,2 +76,3 @@ const texture = gl.createTexture(); | ||
reject("Error creating WebGL texture"); | ||
return; | ||
} | ||
@@ -83,4 +84,4 @@ const image = new Image(); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter || gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter || gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); | ||
if (clamp === true) { | ||
@@ -107,11 +108,10 @@ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | ||
/** Default constructor. */ | ||
constructor(gl) { | ||
this.gl = gl; | ||
constructor() { | ||
/** Number of model indices. */ | ||
this.numIndices = 0; | ||
} | ||
loadBuffer(buffer, target, arrayBuffer) { | ||
loadBuffer(gl, buffer, target, arrayBuffer) { | ||
var byteArray = new Uint8Array(arrayBuffer, 0, arrayBuffer.byteLength); | ||
this.gl.bindBuffer(target, buffer); | ||
this.gl.bufferData(target, byteArray, this.gl.STATIC_DRAW); | ||
gl.bindBuffer(target, buffer); | ||
gl.bufferData(target, byteArray, gl.STATIC_DRAW); | ||
} | ||
@@ -122,5 +122,6 @@ /** | ||
* @param url Base URL to model indices and strides files. | ||
* @param gl WebGL context. | ||
* @returns Promise which resolves when model is loaded. | ||
*/ | ||
async load(url) { | ||
async load(url, gl) { | ||
const dataIndices = await BinaryDataLoader.load(url + "-indices.bin"); | ||
@@ -130,14 +131,16 @@ const dataStrides = await BinaryDataLoader.load(url + "-strides.bin"); | ||
console.log(`Loaded + ${url}-strides.bin: ${dataStrides.byteLength} bytes.`); | ||
this.bufferIndices = this.gl.createBuffer(); | ||
this.loadBuffer(this.bufferIndices, this.gl.ELEMENT_ARRAY_BUFFER, dataIndices); | ||
this.bufferIndices = gl.createBuffer(); | ||
this.loadBuffer(gl, this.bufferIndices, gl.ELEMENT_ARRAY_BUFFER, dataIndices); | ||
this.numIndices = dataIndices.byteLength / 2 / 3; | ||
this.bufferStrides = this.gl.createBuffer(); | ||
this.loadBuffer(this.bufferStrides, this.gl.ARRAY_BUFFER, dataStrides); | ||
this.bufferStrides = gl.createBuffer(); | ||
this.loadBuffer(gl, this.bufferStrides, gl.ARRAY_BUFFER, dataStrides); | ||
} | ||
/** | ||
* Binds buffers for a `glDrawElements()` call. | ||
* | ||
* @param gl WebGL context. | ||
*/ | ||
bindBuffers() { | ||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.bufferStrides); | ||
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.bufferIndices); | ||
bindBuffers(gl) { | ||
gl.bindBuffer(gl.ARRAY_BUFFER, this.bufferStrides); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.bufferIndices); | ||
} | ||
@@ -144,0 +147,0 @@ /** |
@@ -76,3 +76,3 @@ (function (global, factory) { | ||
class UncompressedTextureLoader { | ||
static load(url, gl, minFilter, magFilter, clamp = false) { | ||
static load(url, gl, minFilter = gl.LINEAR, magFilter = gl.LINEAR, clamp = false) { | ||
return new Promise((resolve, reject) => { | ||
@@ -82,2 +82,3 @@ const texture = gl.createTexture(); | ||
reject("Error creating WebGL texture"); | ||
return; | ||
} | ||
@@ -89,4 +90,4 @@ const image = new Image(); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter || gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter || gl.LINEAR); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter); | ||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter); | ||
if (clamp === true) { | ||
@@ -113,11 +114,10 @@ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | ||
/** Default constructor. */ | ||
constructor(gl) { | ||
this.gl = gl; | ||
constructor() { | ||
/** Number of model indices. */ | ||
this.numIndices = 0; | ||
} | ||
loadBuffer(buffer, target, arrayBuffer) { | ||
loadBuffer(gl, buffer, target, arrayBuffer) { | ||
var byteArray = new Uint8Array(arrayBuffer, 0, arrayBuffer.byteLength); | ||
this.gl.bindBuffer(target, buffer); | ||
this.gl.bufferData(target, byteArray, this.gl.STATIC_DRAW); | ||
gl.bindBuffer(target, buffer); | ||
gl.bufferData(target, byteArray, gl.STATIC_DRAW); | ||
} | ||
@@ -128,5 +128,6 @@ /** | ||
* @param url Base URL to model indices and strides files. | ||
* @param gl WebGL context. | ||
* @returns Promise which resolves when model is loaded. | ||
*/ | ||
async load(url) { | ||
async load(url, gl) { | ||
const dataIndices = await BinaryDataLoader.load(url + "-indices.bin"); | ||
@@ -136,14 +137,16 @@ const dataStrides = await BinaryDataLoader.load(url + "-strides.bin"); | ||
console.log(`Loaded + ${url}-strides.bin: ${dataStrides.byteLength} bytes.`); | ||
this.bufferIndices = this.gl.createBuffer(); | ||
this.loadBuffer(this.bufferIndices, this.gl.ELEMENT_ARRAY_BUFFER, dataIndices); | ||
this.bufferIndices = gl.createBuffer(); | ||
this.loadBuffer(gl, this.bufferIndices, gl.ELEMENT_ARRAY_BUFFER, dataIndices); | ||
this.numIndices = dataIndices.byteLength / 2 / 3; | ||
this.bufferStrides = this.gl.createBuffer(); | ||
this.loadBuffer(this.bufferStrides, this.gl.ARRAY_BUFFER, dataStrides); | ||
this.bufferStrides = gl.createBuffer(); | ||
this.loadBuffer(gl, this.bufferStrides, gl.ARRAY_BUFFER, dataStrides); | ||
} | ||
/** | ||
* Binds buffers for a `glDrawElements()` call. | ||
* | ||
* @param gl WebGL context. | ||
*/ | ||
bindBuffers() { | ||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.bufferStrides); | ||
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.bufferIndices); | ||
bindBuffers(gl) { | ||
gl.bindBuffer(gl.ARRAY_BUFFER, this.bufferStrides); | ||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.bufferIndices); | ||
} | ||
@@ -150,0 +153,0 @@ /** |
{ | ||
"name": "webgl-framework", | ||
"version": "2.0.2-beta", | ||
"version": "2.0.4-beta", | ||
"description": "Basic low-level WebGL framework", | ||
@@ -5,0 +5,0 @@ "author": "Oleksandr Popov (github.com/keaukraine/)", |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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