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webgl-framework

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webgl-framework - npm Package Compare versions

Comparing version 2.0.4-beta to 2.0.5-beta

10

dist/lib/BaseShader.js

@@ -9,4 +9,4 @@ "use strict";

this.gl = gl;
this.vertexShaderCode = '';
this.fragmentShaderCode = '';
this.vertexShaderCode = "";
this.fragmentShaderCode = "";
this.fillCode();

@@ -62,3 +62,3 @@ this.initShader();

if (this.program === undefined) {
throw new Error('No program for shader.');
throw new Error("No program for shader.");
}

@@ -81,6 +81,6 @@ return this.gl.getAttribLocation(this.program, attrib);

if (!this.gl.getProgramParameter(shaderProgram, this.gl.LINK_STATUS)) {
console.warn(this.constructor.name + ': Could not initialise shader');
console.warn(this.constructor.name + ": Could not initialise shader");
}
else {
console.log(this.constructor.name + ': Initialised shader');
console.log(this.constructor.name + ": Initialised shader");
}

@@ -87,0 +87,0 @@ this.gl.useProgram(shaderProgram);

@@ -25,4 +25,4 @@ "use strict";

const dataStrides = await BinaryDataLoader_1.BinaryDataLoader.load(url + "-strides.bin");
console.log(`Loaded + ${url}-indices.bin: ${dataIndices.byteLength} bytes.`);
console.log(`Loaded + ${url}-strides.bin: ${dataStrides.byteLength} bytes.`);
console.log(`Loaded ${url}-indices.bin (${dataIndices.byteLength} bytes)`);
console.log(`Loaded ${url}-strides.bin (${dataStrides.byteLength} bytes)`);
this.bufferIndices = gl.createBuffer();

@@ -29,0 +29,0 @@ this.loadBuffer(gl, this.bufferIndices, gl.ELEMENT_ARRAY_BUFFER, dataIndices);

@@ -8,3 +8,3 @@ "use strict";

if (texture === null) {
reject("Error creating WebGL texture");
reject('Error creating WebGL texture');
return;

@@ -33,3 +33,3 @@ }

};
image.onerror = () => reject("Cannot load image");
image.onerror = () => reject('Cannot load image');
});

@@ -36,0 +36,0 @@ }

@@ -74,3 +74,3 @@ class FullScreenUtils {

if (texture === null) {
reject("Error creating WebGL texture");
reject('Error creating WebGL texture');
return;

@@ -99,3 +99,3 @@ }

};
image.onerror = () => reject("Cannot load image");
image.onerror = () => reject('Cannot load image');
});

@@ -126,4 +126,4 @@ }

const dataStrides = await BinaryDataLoader.load(url + "-strides.bin");
console.log(`Loaded + ${url}-indices.bin: ${dataIndices.byteLength} bytes.`);
console.log(`Loaded + ${url}-strides.bin: ${dataStrides.byteLength} bytes.`);
console.log(`Loaded ${url}-indices.bin (${dataIndices.byteLength} bytes)`);
console.log(`Loaded ${url}-strides.bin (${dataStrides.byteLength} bytes)`);
this.bufferIndices = gl.createBuffer();

@@ -160,4 +160,4 @@ this.loadBuffer(gl, this.bufferIndices, gl.ELEMENT_ARRAY_BUFFER, dataIndices);

this.gl = gl;
this.vertexShaderCode = '';
this.fragmentShaderCode = '';
this.vertexShaderCode = "";
this.fragmentShaderCode = "";
this.fillCode();

@@ -213,3 +213,3 @@ this.initShader();

if (this.program === undefined) {
throw new Error('No program for shader.');
throw new Error("No program for shader.");
}

@@ -232,6 +232,6 @@ return this.gl.getAttribLocation(this.program, attrib);

if (!this.gl.getProgramParameter(shaderProgram, this.gl.LINK_STATUS)) {
console.warn(this.constructor.name + ': Could not initialise shader');
console.warn(this.constructor.name + ": Could not initialise shader");
}
else {
console.log(this.constructor.name + ': Initialised shader');
console.log(this.constructor.name + ": Initialised shader");
}

@@ -238,0 +238,0 @@ this.gl.useProgram(shaderProgram);

@@ -80,3 +80,3 @@ (function (global, factory) {

if (texture === null) {
reject("Error creating WebGL texture");
reject('Error creating WebGL texture');
return;

@@ -105,3 +105,3 @@ }

};
image.onerror = () => reject("Cannot load image");
image.onerror = () => reject('Cannot load image');
});

@@ -132,4 +132,4 @@ }

const dataStrides = await BinaryDataLoader.load(url + "-strides.bin");
console.log(`Loaded + ${url}-indices.bin: ${dataIndices.byteLength} bytes.`);
console.log(`Loaded + ${url}-strides.bin: ${dataStrides.byteLength} bytes.`);
console.log(`Loaded ${url}-indices.bin (${dataIndices.byteLength} bytes)`);
console.log(`Loaded ${url}-strides.bin (${dataStrides.byteLength} bytes)`);
this.bufferIndices = gl.createBuffer();

@@ -166,4 +166,4 @@ this.loadBuffer(gl, this.bufferIndices, gl.ELEMENT_ARRAY_BUFFER, dataIndices);

this.gl = gl;
this.vertexShaderCode = '';
this.fragmentShaderCode = '';
this.vertexShaderCode = "";
this.fragmentShaderCode = "";
this.fillCode();

@@ -219,3 +219,3 @@ this.initShader();

if (this.program === undefined) {
throw new Error('No program for shader.');
throw new Error("No program for shader.");
}

@@ -238,6 +238,6 @@ return this.gl.getAttribLocation(this.program, attrib);

if (!this.gl.getProgramParameter(shaderProgram, this.gl.LINK_STATUS)) {
console.warn(this.constructor.name + ': Could not initialise shader');
console.warn(this.constructor.name + ": Could not initialise shader");
}
else {
console.log(this.constructor.name + ': Initialised shader');
console.log(this.constructor.name + ": Initialised shader");
}

@@ -244,0 +244,0 @@ this.gl.useProgram(shaderProgram);

{
"name": "webgl-framework",
"version": "2.0.4-beta",
"version": "2.0.5-beta",
"description": "Basic low-level WebGL framework",

@@ -42,8 +42,2 @@ "author": "Oleksandr Popov (github.com/keaukraine/)",

},
"lint-staged": {
"{src,test}/**/*.ts": [
"prettier --write",
"git add"
]
},
"config": {

@@ -81,6 +75,2 @@ "commitizen": {

},
"prettier": {
"semi": false,
"singleQuote": true
},
"commitlint": {

@@ -109,3 +99,2 @@ "extends": [

"lodash.camelcase": "^4.3.0",
"prettier": "^1.14.3",
"prompt": "^1.0.0",

@@ -126,3 +115,2 @@ "replace-in-file": "^3.4.2",

"tslint": "^5.11.0",
"tslint-config-prettier": "^1.15.0",
"tslint-config-standard": "^8.0.1",

@@ -129,0 +117,0 @@ "typedoc": "^0.12.0",

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