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webgl-framework

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webgl-framework - npm Package Compare versions

Comparing version 2.3.0 to 2.3.1

4

dist/lib/webgl-framework.js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.DiffuseShader = exports.CombinedAnimation = exports.TextureUtils = exports.FrameBuffer = exports.BaseRenderer = exports.BaseShader = exports.FullModel = exports.UncompressedTextureLoader = exports.CompressedTextureLoader = exports.BinaryDataLoader = exports.FullScreenUtils = void 0;
exports.DiffuseShader = exports.CombinedAnimation = exports.TextureUtils = exports.MsaaFrameBuffer = exports.FrameBuffer = exports.BaseRenderer = exports.BaseShader = exports.FullModel = exports.UncompressedTextureLoader = exports.CompressedTextureLoader = exports.BinaryDataLoader = exports.FullScreenUtils = void 0;
var FullScreenUtils_1 = require("./utils/FullScreenUtils");

@@ -20,2 +20,4 @@ Object.defineProperty(exports, "FullScreenUtils", { enumerable: true, get: function () { return FullScreenUtils_1.FullScreenUtils; } });

Object.defineProperty(exports, "FrameBuffer", { enumerable: true, get: function () { return FrameBuffer_1.FrameBuffer; } });
var MsaaFramebuffer_1 = require("./MsaaFramebuffer");
Object.defineProperty(exports, "MsaaFrameBuffer", { enumerable: true, get: function () { return MsaaFramebuffer_1.MsaaFrameBuffer; } });
var TextureUtils_1 = require("./TextureUtils");

@@ -22,0 +24,0 @@ Object.defineProperty(exports, "TextureUtils", { enumerable: true, get: function () { return TextureUtils_1.TextureUtils; } });

@@ -9,4 +9,5 @@ export { FullScreenUtils } from "./utils/FullScreenUtils";

export { FrameBuffer } from "./FrameBuffer";
export { MsaaFrameBuffer } from "./MsaaFramebuffer";
export { TextureUtils } from "./TextureUtils";
export { CombinedAnimation } from "./CombinedAnimation";
export { DiffuseShader } from "./shaders/DiffuseShader";

@@ -1656,2 +1656,121 @@ class FullScreenUtils {

class MsaaFrameBuffer {
/** Constructor. */
constructor(gl) {
this.gl = gl;
this.m_textureHandle = null;
this.m_depthTextureHandle = null;
this.m_framebufferHandle = null;
this.m_framebufferMsaaHandle = null;
this.m_depthBufferHandle = null;
this.m_depthBufferMsaaHandle = null;
this.m_colorBufferHandle = null;
}
/** Creates OpenGL objects */
createGLData(width, height) {
this.m_width = width;
this.m_height = height;
if (this.m_textureHandle !== null && this.m_width > 0 && this.m_height > 0) {
this.m_framebufferHandle = this.gl.createFramebuffer(); // alternative to GLES20.glGenFramebuffers()
if (this.m_textureHandle !== null) {
this.gl.bindTexture(this.gl.TEXTURE_2D, this.m_textureHandle);
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.m_framebufferHandle);
this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0, this.gl.TEXTURE_2D, this.m_textureHandle, 0);
this.checkGlError("FB");
}
if (this.m_depthTextureHandle === null) {
this.m_depthBufferHandle = this.gl.createRenderbuffer();
this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, this.m_depthBufferHandle);
this.checkGlError("FB - glBindRenderbuffer");
this.gl.renderbufferStorage(this.gl.RENDERBUFFER, this.gl.DEPTH_COMPONENT16, this.m_width, this.m_height);
// this.gl.renderbufferStorageMultisample(this.gl.RENDERBUFFER, 4, this.gl.DEPTH_COMPONENT16, this.m_width, this.m_height);
this.checkGlError("FB - glRenderbufferStorage");
// this.gl.framebufferRenderbuffer(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, this.gl.RENDERBUFFER, this.m_depthbufferHandle);
this.gl.framebufferRenderbuffer(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, this.gl.RENDERBUFFER, this.m_depthBufferHandle);
this.checkGlError("FB - glFramebufferRenderbuffer");
}
else {
this.gl.bindTexture(this.gl.TEXTURE_2D, this.m_depthTextureHandle);
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.m_framebufferHandle);
this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, this.gl.TEXTURE_2D, this.m_depthTextureHandle, 0);
this.checkGlError("FB depth");
}
const result = this.gl.checkFramebufferStatus(this.gl.FRAMEBUFFER);
if (result != this.gl.FRAMEBUFFER_COMPLETE) {
console.error(`Error creating framebufer: ${result}`);
}
this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, null);
// this.gl.bindTexture(this.gl.TEXTURE_2D, 0);
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
this.m_depthBufferMsaaHandle = this.gl.createRenderbuffer();
this.m_framebufferMsaaHandle = this.gl.createFramebuffer(); // alternative to GLES20.glGenFramebuffers()
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.m_framebufferMsaaHandle);
this.m_colorBufferHandle = this.gl.createRenderbuffer();
this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, this.m_colorBufferHandle);
this.gl.renderbufferStorageMultisample(this.gl.RENDERBUFFER, 4, this.gl.RGB8, this.m_width, this.m_height);
this.gl.framebufferRenderbuffer(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0, this.gl.RENDERBUFFER, this.m_colorBufferHandle);
this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, this.m_depthBufferMsaaHandle);
// this.gl.renderbufferStorage(this.gl.RENDERBUFFER, this.gl.DEPTH_COMPONENT16, this.m_width, this.m_height);
this.gl.renderbufferStorageMultisample(this.gl.RENDERBUFFER, 4, this.gl.DEPTH_COMPONENT16, this.m_width, this.m_height);
this.checkGlError("FB - glRenderbufferStorage");
this.gl.framebufferRenderbuffer(this.gl.FRAMEBUFFER, this.gl.DEPTH_ATTACHMENT, this.gl.RENDERBUFFER, this.m_depthBufferMsaaHandle);
const result2 = this.gl.checkFramebufferStatus(this.gl.FRAMEBUFFER);
if (result2 != this.gl.FRAMEBUFFER_COMPLETE) {
console.error(`Error creating MSAA framebufer: ${result2}`);
}
this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, null);
// this.gl.bindTexture(this.gl.TEXTURE_2D, 0);
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
}
}
checkGlError(op) {
let error;
while ((error = this.gl.getError()) !== this.gl.NO_ERROR) {
console.error(`${op}: glError ${error}`);
}
}
get width() {
return this.m_width;
}
set width(value) {
this.m_width = value;
}
get height() {
return this.m_height;
}
set height(value) {
this.m_height = value;
}
get textureHandle() {
return this.m_textureHandle;
}
set textureHandle(value) {
this.m_textureHandle = value;
}
get depthbufferHandle() {
return this.m_depthBufferHandle;
}
set depthbufferHandle(value) {
this.m_depthBufferHandle = value;
}
get framebufferHandle() {
return this.m_framebufferHandle;
}
set framebufferHandle(value) {
this.m_framebufferHandle = value;
}
get depthTextureHandle() {
return this.m_depthTextureHandle;
}
set depthTextureHandle(value) {
this.m_depthTextureHandle = value;
}
get colorBufferHandle() {
return this.m_colorBufferHandle;
}
get framebufferMsaaHandle() {
return this.m_framebufferMsaaHandle;
}
}
/** Utilities to create various textures. */

@@ -1799,3 +1918,3 @@ class TextureUtils {

export { FullScreenUtils, BinaryDataLoader, CompressedTextureLoader, UncompressedTextureLoader, FullModel, BaseShader, BaseRenderer, FrameBuffer, TextureUtils, CombinedAnimation, DiffuseShader };
export { FullScreenUtils, BinaryDataLoader, CompressedTextureLoader, UncompressedTextureLoader, FullModel, BaseShader, BaseRenderer, FrameBuffer, MsaaFrameBuffer, TextureUtils, CombinedAnimation, DiffuseShader };
//# sourceMappingURL=webgl-framework.es6.js.map
{
"name": "webgl-framework",
"version": "2.3.0",
"version": "2.3.1",
"description": "Basic low-level WebGL framework",

@@ -5,0 +5,0 @@ "author": "Oleksandr Popov (github.com/keaukraine/)",

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