WebRtc Library for .NET platform is a secure, fast and highly performant developer toolkit enabling real-time voice calling, video chat and data functionality (file transfer etc.) for mobile, desktop and web
WebRTC for WinRT is a WinRT library created to take advantage of WebRTC technologies with ease and fun.
Webrtc_winrt_api is a Winrt library created to take advantage of Webrtc technologies.
An easy to use WebRTC library for .NET applications.
Add voice, video and text chat to your app in minutes!
With WebRTC, you can add real-time communication capabilities to your application that works on top of an open standard.
This NuGet package contains the Trial Version iConfRTCWinform.dll (x86) needed to compile a project that uses the iConfRTC SDK in a Winforms Application. The iConfRTC SDK is designed to help develoeprs easily create WebRTC enabled desktop based applications.
Amazon Kinesis Video Streams offers capabilities to stream video and audio in real-time via WebRTC to the cloud for storage, playback, and analytical processing. Customers can use our enhanced WebRTC SDK and cloud APIs to enable real-time streaming, as well as media ingestion to the cloud.
SignalR Adapter & Hubs for Resonance. Resonance is a high-performance real-time C# communication library with built-in support for several different transcoding and delivery methods. This library provides an intuitive API for asynchronous communication between machines and devices by exposing a set of easy to use, pluggable components.
USB Adapter for Resonance. Resonance is a high-performance real-time C# communication library with built-in support for several different transcoding and delivery methods. This library provides an intuitive API for asynchronous communication between machines and devices by exposing a set of easy to use, pluggable components.
Xamarin bindings to the native iOS antmedia.io WebRTC SDK.
MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio, video, and data real-time communication into their application and improve their collaborative experience. This package contains the C# and native C++ libraries (x86, x64, ARM) for UWP (Universal Windows Platform).
This NuGet package contains the Trial Version of the iConfRTCWPF.dll (x86) needed to compile a project that uses the iConfRTC SDK in a WPF Application. The iConfRTC SDK is designed to help develoeprs easily create WebRTC enabled desktop based applications.
Don't reference this package unless you are building a media end point to work with the SIPSorcery real-time communications library. In most cases a concrete implementation package such as SIPSorceryMedia.Windows should be referenced.
Announcing support for WebRTC in Kinesis Video Streams, as fully managed capability. You can now use simple APIs to enable your connected devices, web, and mobile apps with real-time two-way media streaming capabilities.
An easy to use WebRTC library for .NET applications.
Protobuf Encoder & Decoder for Resonance. Resonance is a high-performance real-time C# communication library with built-in support for several different transcoding and delivery methods. This library provides an intuitive API for asynchronous communication between machines and devices by exposing a set of easy to use, pluggable components.
Xamarin bindings to the native Android antmedia.io WebRTC SDK.
MessagePack Encoder & Decoder for Resonance. Resonance is a high-performance real-time C# communication library with built-in support for several different transcoding and delivery methods. This library provides an intuitive API for asynchronous communication between machines and devices by exposing a set of easy to use, pluggable components.
MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio, video, and data real-time communication into their application and improve their collaborative experience. This package contains the native C++ libraries (x86, x64, ARM) and C++ headers for use in native C++ UWP (Universal Windows Platform) projects.
A client-side library for .NET 4.5 that adds the WebSyncPeerConnectionHub class for creating WebRTC-compatible peer-to-peer audio/video data streams using IceLink. (Community Edition)
A client-side library for .NET 3.5 that adds the WebSyncPeerConnectionHub class for creating WebRTC-compatible peer-to-peer audio/video data streams using IceLink. (Community Edition)
A client-side library for .NET 2.0 that adds the WebSyncPeerConnectionHub class for creating WebRTC-compatible peer-to-peer audio/video data streams using IceLink. (Community Edition)
A library for .NET that extends IceLink to create WebRTC-compatible peer-to-peer audio/video data streams from WebSync clients. (Community Edition)
A client-side library for .NET 4.0 that adds the WebSyncPeerConnectionHub class for creating WebRTC-compatible peer-to-peer audio/video data streams using IceLink. (Community Edition)
A library for JavaScript that extends IceLink to create WebRTC-compatible peer-to-peer audio/video data streams from WebSync clients.
A library for .NET that extends IceLink to create WebRTC-compatible peer-to-peer audio/video data streams from Simple clients. (Community Edition)
MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio, video, and data real-time communication into their application and improve their collaborative experience. This package contains the native C++ libraries (x86, x64) and C++ headers for use in native C++ Windows Desktop projects.
Enables integration with the callstats.io service. This is built as an extension to the PeerConnection WebRTC UWP sample but can be used from any .NET Standard 2.0 supported platform.
This SDK allows to connect your application to Rainbow for bringing one-to-one chat and group chat using messages and files. It's also possible to edit, delete rand reply to specific messages. A file storage is also available to manage files already shared and know your file quota. If your account is connected to a PBX, you can also: - Make call, take call, deflect call, hold call, transfer call and create conference call - Configure nomadic status and call transfer - Get and manage call logs - Get and manage voice messages You can manage your conference: - Start / Join / Stop - Lock / Unlock - Mute / Unmute by participant or globally - Drop participant You can create WebRTC comunications (Peer to Peer or in Conference) using several medias: Audio, Video and Sharing Several samples are available (https://github.com/Rainbow-CPaaS/Rainbow-CSharp-SDK-Samples) : - Contacts - Conversations - Instant Messaging - Telephony - Conferences To have more info about this SDK: - Getting started guide: https://developers.openrainbow.com/doc/sdk/csharp/core/lts/guides/001_getting_started - What's new: https://developers.openrainbow.com/doc/sdk/csharp/core/lts/guides/CHANGELOG - API documentation: https://developers.openrainbow.com/doc/sdk/csharp/core/lts/api/Rainbow.Application
Add voice, video and text chat to your app in minutes!
The SIPSorcery package for WebRTC plumbing and Windows audio and video capture.
LZ4 Fast Compression for Resonance. Resonance is a high-performance real-time C# communication library with built-in support for several different transcoding and delivery methods. This library provides an intuitive API for asynchronous communication between machines and devices by exposing a set of easy to use, pluggable components.
Add OpenTok-powered video sessions to Windows apps. See https://tokbox.com/developer/sdks/windows/.
Provides audio and video device access for Windows for use with the main SIPSorcery real-time communications library.