================================
Generalized Package Asset Loader
Loads resources and symbols from a python package, whether installed
as a directory, an egg, or in source form. Also provides some other
package-related helper methods, including asset.version()
,
asset.caller()
, and asset.chunks()
.
TL;DR
Install:
.. code:: bash
$ pip install asset
Load symbols (e.g. functions, classes, or variables) from a package by
name:
.. code:: python
import asset
load the 'mypackage.foo.myfunc' function and call it with some parameter
retval = asset.symbol('mypackage.foo.myfunc')(param='value')
Load data files from a package:
.. code:: python
load the file 'mypackage/templates/data.txt' into string
data = asset.load('mypackage:templates/data.txt').read()
or as a file-like stream
stream = asset.load('mypackage:templates/data.txt').stream()
data = stream.read()
Multiple files can be operated on at once by using globre <https://pypi.python.org/pypi/globre>
_ style wildcards:
.. code:: python
concatenate all 'css' files into one string:
css = asset.load('mypackage:static/style/**.css').read()
load all '.txt' files, XML-escaping the data and wrapping
each file in an ... element.
import xml.etree.ElementTree as ET
data = ET.Element('nodes')
for item in asset.load('asset:**.txt'):
cur = ET.SubElement(data, 'node', name=item.name)
cur.text = item.read()
data = ET.tostring(data)
Query the installed version of a package:
.. code:: python
asset.version('asset')
==> '0.0.5'
asset.version('python')
==> '2.7'
asset.version('no-such-package')
==> None
Find out what package is calling the current function:
.. code:: python
assuming the call stack is:
in package "zig" a function "x", which calls
in package "bar" a function "y", which calls
in package "foo" a function "callfoo" defined as:
def callfoo():
asset.caller()
# ==> 'bar'
asset.caller(ignore='bar')
# ==> 'zig'
asset.caller(ignore=['bar', 'zig'])
# ==> None
Call all the plugins for a given group:
.. code:: python
for plugin in asset.plugins('mypackage.plugins'):
plugin.handle()
Filter an object through all the plugins for a given group (if there
are no plugins, this will simply return thing
):
.. code:: python
result = asset.plugins('mypackage.plugins').filter(thing)
Load all registered plugins, select the ones named foo
and invoke
them (this will fail if there is no foo
plugin):
.. code:: python
result = asset.plugins('mypackage.plugins').select('foo').handle(thing)
Chunk a file (or any file-like object) into 1 KiB chunks:
.. code:: python
with open('/var/binary/data', 'rb') as fp:
for chunk in asset.chunks(fp, 1024):
# ... do something with chunk
...
Chunk an Asset stream (here using the .chunks
alias method):
.. code:: python
for chunk in asset.load('mypackage:data/**.bin').chunks():
# ... using the default chunk size (usually 8 KiB) ...
Testing
In order to run the unit tests correctly, the pxml
package needs to
be installed as a zipped package (i.e. an "egg") and the globre
package needs to be installed unzipped. To accomplish that, do:
.. code:: bash
$ easy_install --zip-ok pxml
$ easy_install --always-unzip globre
The reason is that the unit tests confirm that asset
can load assets
from both zipped and unzipped packages, and can also identify in which
mode it is operating.
Details
TODO: add detailed docs...
-
Asset.filename
:
If the asset represents a file on the filesystem, is the absolute
path to the specified file. Otherwise is None
.
-
AssetGroupStream.readline()
:
Returns the next line from the aggregate asset group stream, as if
the assets had been concatenate into a single asset.
IMPORTANT: if an asset ends with content that is not terminated
by an EOL token, it is returned as-is, i.e. it does NOT append the
first line from the next asset.
Note: because asset.load()
does lazy-loading, it only throws a
NoSuchAsset
exception when you actually attempt to use the
AssetGroup! If you need an immediate error, use the peek()
method.
Note that it returns itself, so you can do something like:
.. code:: python
import asset
def my_function_that_returns_an_iterable():
return asset.load(my_spec).peek()
# this returns exactly the same thing as the following:
#
# return asset.load(my_spec)
#
# but throws an exception early if there are no matching assets.