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Event scheduler designed for asyncgui programs.
import asyncgui
from asyncgui_ext.clock import Clock
clock = Clock()
async def async_fn():
await clock.sleep(20) # Waits for 20 time units
print("Hello")
asyncgui.start(async_fn())
clock.tick(10) # Advances the clock by 10 time units.
clock.tick(10) # Total of 20 time units. The task above will wake up, and prints 'Hello'.
The example above effectively illustrate how this module works but it's not practical.
In a real-world program, you probably want to call clock.tick()
in a loop or schedule it to be called repeatedly using another scheduling API.
For example, if you are using PyGame
, you may want to do:
pygame_clock = pygame.time.Clock()
clock = asyncgui_ext.clock.Clock()
# main loop
while running:
...
dt = pygame_clock.tick(fps)
clock.tick(dt)
And if you are using Kivy
, you may want to do:
from kivy.clock import Clock
clock = asyncui_ext.clock.Clock()
Clock.schedule_interval(clock.tick, 0)
Pin the minor version.
poetry add asyncgui-ext-clock@~0.5
pip install "asyncgui-ext-clock>=0.5,<0.6"
FAQs
An event scheduler for asyncgui programs
We found that asyncgui-ext-clock demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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