mocapless-mcp
Rig and animate 3D characters from a sentence, inside Claude, Cursor, Windsurf or any MCP client. Four-legged animals are the speciality: a model from Meshy, Tripo or Blender — rigged or not — gets a skeleton (legs, spine, neck, head, tail, ears) and walks, trots, sits and lies down from plain English. People are animated too. Exports FBX / GLB / BVH.
"Upload fox.glb, make it trot forward, stop, look around and sit down, and save the FBX next to it."
The agent uploads the model, plans the motion, quotes the price, generates it, waits, and saves the files.
Two ways to connect
Hosted — nothing to install. Add the address to your client; sign-in opens in the browser.
https://api.mocapless.com/mcp
claude mcp add --transport http mocapless https://api.mocapless.com/mcp
No account at all? https://api.mocapless.com/mcp/try animates one of Mocapless's own animals as a demo.
Local — this package. Runs over stdio, uploads files straight from disk and saves results into a folder. Best next to an Unreal or Unity MCP server that then imports them.
- Get an API key: mocapless.com/account → API keys. New accounts have 60 free credits (about a minute of animation).
- Add the server to your client.
Claude Desktop — claude_desktop_config.json:
{
"mcpServers": {
"mocapless": {
"command": "uvx",
"args": ["mocapless-mcp"],
"env": { "MOCAPLESS_API_KEY": "mf_..." }
}
}
}
Claude Code:
claude mcp add mocapless -e MOCAPLESS_API_KEY=mf_... -- uvx mocapless-mcp
Cursor / Windsurf — same JSON under mcpServers in the client's MCP settings.
uvx comes with uv. With plain Python: pip install mocapless-mcp and use "command": "mocapless-mcp".
Tools (local server)
account | Credits left, plan. |
list_characters | Your characters, and whether each is an animal or a person. |
upload_character(path) | Upload an FBX/GLB/DAE — rigged or not — and wait until its skeleton is ready. |
create_animal(description) | No model yet: "a brown horse". A textured 3D animal is made and rigged. |
plan_motion(prompt, character_id?) | Free: the beats and the price for a prompt. |
generate_animation(prompt, character_id?, formats?, loop?, quality?, wait?, download_dir?) | Generate, wait, download. |
get_job(job_id, download_dir?) | Status and files of a generation. |
recent_animations(limit?) | Your recent generations. |
share_link(job_id) | A public link to watch the clip in the browser. |
character_pack(character_id, download_dir?) | The full animation set of one character, in one FBX and one GLB. |
unlock_character(character_id) | The checkout link that unlocks a character. |
Files land in ~/mocapless/<job>/ unless download_dir or MOCAPLESS_DOWNLOAD_DIR says otherwise.
Prices
Signing up is free. An animation costs about one credit per second; plan_motion quotes it first and a failed job is refunded. The first two animations download free; after that a character is unlocked once for $9, which opens everything made of it and builds its full set. An agent never pays: it hands you a checkout link.
Prompting
Plain present-tense English about the body, in order: "trots forward, stops, looks around, then sits down". One to four beats, up to 30 seconds per clip. Leave out the camera and the scenery. loop: true for idles, walks and runs that should cycle.
Development
cd mcp
uv sync
uv run pytest
uv run mocapless-mcp # stdio server
Environment: MOCAPLESS_API_KEY (required), MOCAPLESS_API_BASE (default https://api.mocapless.com), MOCAPLESS_DOWNLOAD_DIR.