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pygame-click-manager

A package for managing clicks in pygame.


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Pygame-Click-Manager

pygame_click_manager is a Python module designed to facilitate the handling of mouse events and collisions within the Pygame framework. The main class, ClickManager, provides methods to check for button clicks, verify if the mouse is within a specified area, and determine if one object is inside or colliding with another object.

Features

  • Check Button Clicks: Verify if a button is clicked and execute a command if provided.
  • Mouse Area Check: Determine if the mouse pointer is within a specified area.
  • Object Containment: Check if one object is completely inside another object.
  • Object Collision: Check if one object is colliding with another object.

Installation

To use pygame_click_manager, ensure you have Pygame installed:

pip install pygame

Then, include pygame_click_manager in your project by copying the class definition into your codebase.

Usage

Here's a basic example of how to use the ClickManager class:

import pygame
from pygame_click_manager import ClickManager

# Initialize Pygame
pygame.init()

# Create a screen
screen = pygame.display.set_mode((800, 600))

# Define a command to be executed on button click
def button_command():
    print("Button clicked!")

# Main loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Check for button clicks
    if ClickManager.check_buttons_for_clicks((100, 100), (150, 50), button_command):
        print("Button area was clicked.")

    # Your game logic here

    # Update the display
    pygame.display.update()

pygame.quit()

Class Reference

ClickManager

Methods
  • check_buttons_for_clicks(starting_pos: tuple[int, int], size: tuple[int, int], command=None) -> bool

    • Checks if a button is clicked within the specified area.
    • Parameters:
      • starting_pos: The top-left corner of the button area.
      • size: The width and height of the button area.
      • command: An optional command (function) to be executed when the button is clicked.
    • Returns: True if the button is clicked, otherwise False.
  • _is_mouse_in_area(starting_pos: tuple[int, int], size: tuple[int, int]) -> bool

    • Checks if the mouse is within a specified area.
    • Parameters:
      • starting_pos: The top-left corner of the area.
      • size: The width and height of the area.
    • Returns: True if the mouse is in the area, otherwise False.
  • is_object_inside_another(start_pos_1: tuple[int, int], size_1: tuple[int, int], start_pos_2: tuple[int, int], size_2: tuple[int, int]) -> bool

    • Checks if the second object is completely inside the first object.
    • Parameters:
      • start_pos_1: The top-left corner of the first object.
      • size_1: The width and height of the first object.
      • start_pos_2: The top-left corner of the second object.
      • size_2: The width and height of the second object.
    • Returns: True if the second object is inside the first object, otherwise False.
  • is_object_colliding_with_another(start_pos_1: tuple[int, int], size_1: tuple[int, int], start_pos_2: tuple[int, int], size_2: tuple[int, int]) -> bool

    • Checks if the second object is colliding with the first object.
    • Parameters:
      • start_pos_1: The top-left corner of the first object.
      • size_1: The width and height of the first object.
      • start_pos_2: The top-left corner of the second object.
      • size_2: The width and height of the second object.
    • Returns: True if the objects are colliding, otherwise False.

License

This project is licensed under the MIT License.

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