Package statigz serves pre-compressed embedded files with http.
Package snappy implements the snappy block-based compression format. It aims for very high speeds and reasonable compression. The C++ snappy implementation is at https://github.com/google/snappy
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Connections buffer network input and output to reduce the number of system calls when reading or writing messages. Write buffers are also used for constructing WebSocket frames. See RFC 6455, Section 5 for a discussion of message framing. A WebSocket frame header is written to the network each time a write buffer is flushed to the network. Decreasing the size of the write buffer can increase the amount of framing overhead on the connection. The buffer sizes in bytes are specified by the ReadBufferSize and WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default size of 4096 when a buffer size field is set to zero. The Upgrader reuses buffers created by the HTTP server when a buffer size field is set to zero. The HTTP server buffers have a size of 4096 at the time of this writing. The buffer sizes do not limit the size of a message that can be read or written by a connection. Buffers are held for the lifetime of the connection by default. If the Dialer or Upgrader WriteBufferPool field is set, then a connection holds the write buffer only when writing a message. Applications should tune the buffer sizes to balance memory use and performance. Increasing the buffer size uses more memory, but can reduce the number of system calls to read or write the network. In the case of writing, increasing the buffer size can reduce the number of frame headers written to the network. Some guidelines for setting buffer parameters are: Limit the buffer sizes to the maximum expected message size. Buffers larger than the largest message do not provide any benefit. Depending on the distribution of message sizes, setting the buffer size to a value less than the maximum expected message size can greatly reduce memory use with a small impact on performance. Here's an example: If 99% of the messages are smaller than 256 bytes and the maximum message size is 512 bytes, then a buffer size of 256 bytes will result in 1.01 more system calls than a buffer size of 512 bytes. The memory savings is 50%. A write buffer pool is useful when the application has a modest number writes over a large number of connections. when buffers are pooled, a larger buffer size has a reduced impact on total memory use and has the benefit of reducing system calls and frame overhead. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package testerator is TEST execution accelERATOR for GoogleAppEngine/Go starndard environment. When you call the `aetest.NewInstance`, dev_appserver.py will spinup every time. This is very high cost operation. Testerator compress the time of dev_appserver.py operation. following code launch dev server. It's slow (~4s). testerator wrapped devserver spinup. for example. If you want to clean up Datastore or Search API or Memcache, You should import above packages.
Package gocroaring is an wrapper for CRoaring in go It provides a fast compressed bitmap data structure. See http://roaringbitmap.org for details.
The lzma package implements reading and writing of LZMA format compressed data. Reference implementation is LZMA SDK version 4.65 originaly developed by Igor Pavlov, available online at: Usage examples. Write compressed data to a buffer: read that data back: If the data is bigger than you'd like to hold into memory, use pipes. Write compressed data to an io.PipeWriter: and read it back:
Package zappy implements the zappy block-based compression format. It aims for a combination of good speed and reasonable compression. Zappy is a format incompatible, API compatible fork of snappy[1]. The C++ snappy implementation is at [2]. The snappy compression is pretty good. Yet it has one problem built into its format definition[3] - the maximum length of a copy "instruction" is 64 bytes. For some specific usage patterns with long runs of repeated data, it turns out the compression is suboptimal. For example a 1:1000 "sparseness" 64kB bit index with only few set bits is compressed to about 3kB (about 1000 of 64B copy, 3 byte "instructions"). Zappy uses much less complicated format than snappy. Each encoded block begins with the uvarint-encoded[4] length of the decoded data, followed by a sequence of chunks. Chunks begin and end on byte boundaries. The chunk starts with a varint encoded number N: Compression rate is roughly the same as of snappy for the reference data set: Zappy has better RLE handling (1/1000+1 non zero bytes in each index): When compiled with CGO_ENABLED=1, zappy is now faster than Go snappy. Old=Go snappy, new=zappy: The package builds with CGO_ENABLED=0 as well, but the performance is worse. If a constraint 'purego' appears in the build constraints [5] then a pure Go version is built regardless of the $CGO_ENABLED value. ... referenced from the above documentation.
Package squalor provides SQL utility routines, such as validation of models against table schemas, marshalling and unmarshalling of model structs into table rows and programmatic construction of SQL statements. While squalor uses the database/sql package, the SQL it utilizes is MySQL specific (e.g. REPLACE, INSERT ON DUPLICATE KEY UPDATE, etc). Given a simple table definition: And a model for a row of the table: The BindModel method will validate that the model and the table definition are compatible. For example, it would be an error for the User.ID field to have the type string. The table definition is loaded from the database allowing custom checks such as verifying the existence of indexes. While fields are often primitive types such as int64 or string, it is sometimes desirable to use a custom type. This can be accomplished by having the type implement the sql.Scanner and driver.Valuer interfaces. For example, you might create a GzippedText type which automatically compresses the value when it is written to the database and uncompressed when it is read: The Insert method is used to insert one or more rows in a table. You can pass either a struct or a pointer to a struct. Multiple rows can be inserted at once. Doing so offers convenience and performance. When multiple rows are batch inserted the returned error corresponds to the first SQL error encountered which may make it impossible to determine which row caused the error. If the rows correspond to different tables the order of insertion into the tables is undefined. If you care about the order of insertion into multiple tables and determining which row is causing an insertion error, structure your calls to Insert appropriately (i.e. insert into a single table or insert a single row). After a successful insert on a table with an auto increment primary key, the auto increment will be set back in the corresponding field of the object. For example, if the user table was defined as: Then we could create a new user by doing: The Replace method replaces a row in table, either inserting the row if it doesn't exist, or deleting and then inserting the row. See the MySQL docs for the difference between REPLACE, UPDATE and INSERT ON DUPLICATE KEY UPDATE (Upsert). The Update method updates a row in a table, returning the number of rows modified. The Upsert method inserts or updates a row. The Get method retrieves a single row by primary key and binds the result columns to a struct. The delete method deletes rows by primary key. See the documentation for DB.Delete for performance limitations when batch deleting multiple rows from a table with a primary key composed of multiple columns. To support optimistic locking with a column storing the version number, one field in a model object can be marked to serve as the lock. Modifying the example above: Now, the Update method will ensure that the object has not been concurrently modified when writing, by constraining the update by the version number. If the update is successful, the version number will be both incremented on the model (in-memory), as well as in the database. Programmatic construction of SQL queries prohibits SQL injection attacks while keeping query construction both readable and similar to SQL itself. Support is provided for most of the SQL DML (data manipulation language), though the constructed queries are targetted to MySQL. DB provides wrappers for the sql.Query and sql.QueryRow interfaces. The Rows struct returned from Query has an additional StructScan method for binding the columns for a row result to a struct. QueryRow can be used to easily query and scan a single value: In addition to the convenience of inserting, deleting and updating table rows using a struct, attention has been paid to performance. Since squalor is carefully constructing the SQL queries for insertion, deletion and update, it eschews the use of placeholders in favor of properly escaping values in the query. With the Go MySQL drivers, this saves a roundtrip to the database for each query because queries with placeholders must be prepared before being executed. Marshalling and unmarshalling of data from structs utilizes reflection, but care is taken to minimize the use of reflection in order to improve performance. For example, reflection data for models is cached when the model is bound to a table. Batch operations are utilized when possible. The Delete, Insert, Replace, Update and Upsert operations will perform multiple operations per SQL statement. This can provide an order of magnitude speed improvement over performing the mutations one row at a time due to minimizing the network overhead.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Connections buffer network input and output to reduce the number of system calls when reading or writing messages. Write buffers are also used for constructing WebSocket frames. See RFC 6455, Section 5 for a discussion of message framing. A WebSocket frame header is written to the network each time a write buffer is flushed to the network. Decreasing the size of the write buffer can increase the amount of framing overhead on the connection. The buffer sizes in bytes are specified by the ReadBufferSize and WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default size of 4096 when a buffer size field is set to zero. The Upgrader reuses buffers created by the HTTP server when a buffer size field is set to zero. The HTTP server buffers have a size of 4096 at the time of this writing. The buffer sizes do not limit the size of a message that can be read or written by a connection. Buffers are held for the lifetime of the connection by default. If the Dialer or Upgrader WriteBufferPool field is set, then a connection holds the write buffer only when writing a message. Applications should tune the buffer sizes to balance memory use and performance. Increasing the buffer size uses more memory, but can reduce the number of system calls to read or write the network. In the case of writing, increasing the buffer size can reduce the number of frame headers written to the network. Some guidelines for setting buffer parameters are: Limit the buffer sizes to the maximum expected message size. Buffers larger than the largest message do not provide any benefit. Depending on the distribution of message sizes, setting the buffer size to a value less than the maximum expected message size can greatly reduce memory use with a small impact on performance. Here's an example: If 99% of the messages are smaller than 256 bytes and the maximum message size is 512 bytes, then a buffer size of 256 bytes will result in 1.01 more system calls than a buffer size of 512 bytes. The memory savings is 50%. A write buffer pool is useful when the application has a modest number writes over a large number of connections. when buffers are pooled, a larger buffer size has a reduced impact on total memory use and has the benefit of reducing system calls and frame overhead. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package radixtree implements an Adaptive Radix Tree, aka compressed trie or compact prefix tree. It is adaptive in the sense that nodes are not constant size, having as few or many children as needed to branch to all subtrees. This package implements a radix-256 tree where each key symbol (radix) is a byte, allowing up to 256 possible branches to traverse to the next node. The implementation is optimized for read performance and allocates zero bytes of heap memory for read oprations. Once the radix tree is built, it can be repeatedly searched quickly. Concurrent searches are safe since these do not modify the radixtree. Access is not synchronized (not concurrent safe with writes), allowing the caller to synchronize, if needed, in whatever manner works best for the application. The API uses string keys, since strings are immutable and therefore it is not necessary make a copy of the key provided to the radix tree.
Package compress is a collection of compression libraries.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
Package websocket implements the WebSocket protocol defined in RFC 6455. The Conn type represents a WebSocket connection. A server application calls the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: Call the connection's WriteMessage and ReadMessage methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods: In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage. An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet shows how to echo messages using the NextWriter and NextReader methods: The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application. This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message. It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text. The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer. Connections handle received close messages by calling the handler function set with the SetCloseHandler method and by returning a *CloseError from the NextReader, ReadMessage or the message Read method. The default close handler sends a close message to the peer. Connections handle received ping messages by calling the handler function set with the SetPingHandler method. The default ping handler sends a pong message to the peer. Connections handle received pong messages by calling the handler function set with the SetPongHandler method. The default pong handler does nothing. If an application sends ping messages, then the application should set a pong handler to receive the corresponding pong. The control message handler functions are called from the NextReader, ReadMessage and message reader Read methods. The default close and ping handlers can block these methods for a short time when the handler writes to the connection. The application must read the connection to process close, ping and pong messages sent from the peer. If the application is not otherwise interested in messages from the peer, then the application should start a goroutine to read and discard messages from the peer. A simple example is: Connections support one concurrent reader and one concurrent writer. Applications are responsible for ensuring that no more than one goroutine calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and that no more than one goroutine calls the read methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) concurrently. The Close and WriteControl methods can be called concurrently with all other methods. Web browsers allow Javascript applications to open a WebSocket connection to any host. It's up to the server to enforce an origin policy using the Origin request header sent by the browser. The Upgrader calls the function specified in the CheckOrigin field to check the origin. If the CheckOrigin function returns false, then the Upgrade method fails the WebSocket handshake with HTTP status 403. If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail the handshake if the Origin request header is present and the Origin host is not equal to the Host request header. The deprecated package-level Upgrade function does not perform origin checking. The application is responsible for checking the Origin header before calling the Upgrade function. Connections buffer network input and output to reduce the number of system calls when reading or writing messages. Write buffers are also used for constructing WebSocket frames. See RFC 6455, Section 5 for a discussion of message framing. A WebSocket frame header is written to the network each time a write buffer is flushed to the network. Decreasing the size of the write buffer can increase the amount of framing overhead on the connection. The buffer sizes in bytes are specified by the ReadBufferSize and WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default size of 4096 when a buffer size field is set to zero. The Upgrader reuses buffers created by the HTTP server when a buffer size field is set to zero. The HTTP server buffers have a size of 4096 at the time of this writing. The buffer sizes do not limit the size of a message that can be read or written by a connection. Buffers are held for the lifetime of the connection by default. If the Dialer or Upgrader WriteBufferPool field is set, then a connection holds the write buffer only when writing a message. Applications should tune the buffer sizes to balance memory use and performance. Increasing the buffer size uses more memory, but can reduce the number of system calls to read or write the network. In the case of writing, increasing the buffer size can reduce the number of frame headers written to the network. Some guidelines for setting buffer parameters are: Limit the buffer sizes to the maximum expected message size. Buffers larger than the largest message do not provide any benefit. Depending on the distribution of message sizes, setting the buffer size to a value less than the maximum expected message size can greatly reduce memory use with a small impact on performance. Here's an example: If 99% of the messages are smaller than 256 bytes and the maximum message size is 512 bytes, then a buffer size of 256 bytes will result in 1.01 more system calls than a buffer size of 512 bytes. The memory savings is 50%. A write buffer pool is useful when the application has a modest number writes over a large number of connections. when buffers are pooled, a larger buffer size has a reduced impact on total memory use and has the benefit of reducing system calls and frame overhead. Per message compression extensions (RFC 7692) are experimentally supported by this package in a limited capacity. Setting the EnableCompression option to true in Dialer or Upgrader will attempt to negotiate per message deflate support. If compression was successfully negotiated with the connection's peer, any message received in compressed form will be automatically decompressed. All Read methods will return uncompressed bytes. Per message compression of messages written to a connection can be enabled or disabled by calling the corresponding Conn method: Currently this package does not support compression with "context takeover". This means that messages must be compressed and decompressed in isolation, without retaining sliding window or dictionary state across messages. For more details refer to RFC 7692. Use of compression is experimental and may result in decreased performance.
go-selfupdate detects the information of the latest release via GitHub Releases API and checks the current version. If newer version than itself is detected, it downloads released binary from GitHub and replaces itself. - Automatically detects the latest version of released binary on GitHub - Retrieve the proper binary for the OS and arch where the binary is running - Update the binary with rollback support on failure - Tested on Linux, macOS and Windows - Many archive and compression formats are supported (zip, gzip, xzip, bzip2, tar) There are some naming rules. Please read following links. Naming Rules of Released Binaries: Naming Rules of Git Tags: This package is hosted on GitHub: Small CLI tools as wrapper of this library are available also: