Package iup implements Go bindings for IUP (https://www.tecgraf.puc-rio.br/iup/). IUP is a multi-platform toolkit for building graphical user interfaces. Currently available interface elements can be categorized as follows: IUP has 3 concepts that any user has to understand: Elements, Attributes and Callbacks. Elements are every kind of interface element present in the application. IUP contains several user interface elements. The library's main characteristic is the use of native elements. This means that the drawing and management of a button or text box is done by the native interface system, not by IUP. This makes the application's appearance more similar to other applications in that system. On the other hand, the application's appearance can vary from one system to another. Besides, some additional controls are drawn by IUP, and are independent from the native system. Dialogs are special elements that represent every window created by IUP. Any application that uses IUP will be composed by one or more dialogs. Every dialog can contains one or more controls inside. IUP controls are never positioned in a specific (x,y) coordinate inside the dialog. The positioning is always calculated dynamically from the abstract layout hierarchy. So get used to the Fill, Hbox and Vbox controls that allows you to position the controls in the dialog. Attributes are used to change or consult properties of elements. Each element has a set of attributes that affects its behavior or its appearance. Each attribute may work differently for each elements, but usually attributes with the same name work the same. Attribute names are always upper case. But attribute values like "YES", "NO", "TOP", are case insensitive, so "Yes", "no", "top", and other variations will work. IUP has only a few functions because it uses string attributes to access the properties of each control. So get used to SetAttribute and GetAttribute, because you are going to use them a lot. Attribute names are always upper case, lower case names will not work. But attribute values like "YES", "NO", "TOP", are case insensitive, so "Yes", "no", "top", and other variations will work. If not defined their value can be inherited from the parent container. Boolean attributes accept the values "1", "YES" or "ON" for true, and "0", "NO" or "OFF" for false. But they will return the value described in the documentation. You can also use SetInt with 1 for true and 0 for false. GetInt will return 1 for any of the true values, and 0 for any of the false values. Callbacks are functions which notify the application that some user interface event occurred. Usually callbacks will be called only when the user interacts with the application elements. If the application register the callback function, then the function will be called every time the event occurs. IUP has several global tables along with some system tools that must be initialized before any dialog is created. The default system language used by predefined dialogs and messages is English. But it can be changed to Portuguese or Spanish. Before running any of IUP’s functions, function Open must be run to initialize the toolkit. After running the last IUP function, function Close must be run so that the toolkit can free internal memory and close the interface system. Executing these functions in this order is crucial for the correct functioning of the toolkit. Between calls to the Open and Close functions, the application can create dialogs and display them.
Package rod is a high-level driver directly based on DevTools Protocol. This example opens https://github.com/, searches for "git", and then gets the header element which gives the description for Git. Rod use https://golang.org/pkg/context to handle cancellations for IO blocking operations, most times it's timeout. Context will be recursively passed to all sub-methods. For example, methods like Page.Context(ctx) will return a clone of the page with the ctx, all the methods of the returned page will use the ctx if they have IO blocking operations. Page.Timeout or Page.WithCancel is just a shortcut for Page.Context. Of course, Browser or Element works the same way. Shows how we can further customize the browser with the launcher library. Usually you use launcher lib to set the browser's command line flags (switches). Doc for flags: https://peter.sh/experiments/chromium-command-line-switches Shows how to change the retry/polling options that is used to query elements. This is useful when you want to customize the element query retry logic. When rod doesn't have a feature that you need. You can easily call the cdp to achieve it. List of cdp API: https://github.com/go-rod/rod/tree/main/lib/proto Shows how to disable headless mode and debug. Rod provides a lot of debug options, you can set them with setter methods or use environment variables. Doc for environment variables: https://pkg.go.dev/github.com/go-rod/rod/lib/defaults We use "Must" prefixed functions to write example code. But in production you may want to use the no-prefix version of them. About why we use "Must" as the prefix, it's similar to https://golang.org/pkg/regexp/#MustCompile Shows how to share a remote object reference between two Eval. Shows how to listen for events. Shows how to intercept requests and modify both the request and the response. The entire process of hijacking one request: The --req-> and --res-> are the parts that can be modified. Show how to handle multiple results of an action. Such as when you login a page, the result can be success or wrong password. Example_search shows how to use Search to get element inside nested iframes or shadow DOMs. It works the same as https://developers.google.com/web/tools/chrome-devtools/dom#search Shows how to update the state of the current page. In this example we enable the network domain. Rod uses mouse cursor to simulate clicks, so if a button is moving because of animation, the click may not work as expected. We usually use WaitStable to make sure the target isn't changing anymore. When you want to wait for an ajax request to complete, this example will be useful.
Package uinput is a pure go package that provides access to the userland input device driver uinput on linux systems. Virtual keyboard devices as well as virtual mouse input devices may be created using this package. The keycodes and other event definitions, that are available and can be used to trigger input events, are part of this package ("Key1" for number 1, for example). In order to use the virtual keyboard, you will need to follow these three steps: Initialize the device Example: vk, err := CreateKeyboard("/dev/uinput", "Virtual Keyboard") Send Button events to the device Example (print a single D): err = vk.KeyPress(uinput.KeyD) Example (keep moving right by holding down right arrow key): err = vk.KeyDown(uinput.KeyRight) Example (stop moving right by releasing the right arrow key): err = vk.KeyUp(uinput.KeyRight) Close the device Example: err = vk.Close() A virtual mouse input device is just as easy to create and use: Initialize the device: Example: vm, err := CreateMouse("/dev/uinput", "DangerMouse") Move the cursor around and issue click events Example (move mouse right): err = vm.MoveRight(42) Example (move mouse left): err = vm.MoveLeft(42) Example (move mouse up): err = vm.MoveUp(42) Example (move mouse down): err = vm.MoveDown(42) Example (trigger a left click): err = vm.LeftClick() Example (trigger a right click): err = vm.RightClick() Close the device Example: err = vm.Close() If you'd like to use absolute input events (move the cursor to specific positions on screen), use the touch pad. Note that you'll need to specify the size of the screen area you want to use when you initialize the device. Here are a few examples of how to use the virtual touch pad: Initialize the device: Example: vt, err := CreateTouchPad("/dev/uinput", "DontTouchThis", 0, 1024, 0, 768) Move the cursor around and issue click events Example (move cursor to the top left corner of the screen): err = vt.MoveTo(0, 0) Example (move cursor to the position x: 100, y: 250): err = vt.MoveTo(100, 250) Example (trigger a left click): err = vt.LeftClick() Example (trigger a right click): err = vt.RightClick() Close the device Example: err = vt.Close()
Package winman implements a basic yet powerful window manager that can be used with tview (github.com/rivo/tview). It supports floating windows that can be dragged, resized and maximized. Windows can have buttons on the title bar, for example to close them, help commands or maximize / minimize. Windows can also be modal, meaning that other windows don't receive input while a modal window is on top. You can control whether the user can drag or resize windows around the screen. Any tview.Primitive can be added to a window.
Package duit is a pure go, cross-platform, MIT-licensed, UI toolkit for developers. The examples/ directory has small code examples for working with duit and its UIs. Examples are the recommended starting point. Start with NewDUI to create a DUI: essentially a window and all the UI state. The user interface consists of a hierarchy of "UIs" like Box, Scroll, Button, Label, etc. They are called UIs, after the interface UI they all implement. The zero structs for UIs have sane default behaviour so you only have to fill in the fields you need. UIs are kept/wrapped in a Kid, to track their layout/draw state. Use NewKids() to build up the UIs for your application. You won't see much of the Kid-types/functions otherwise, unless you implement a new UI. You are in charge of the main event loop, receiving mouse/keyboard/window events from the dui.Inputs channel, and typically passing them on unchanged to dui.Input. All callbacks and functions on UIs are called from inside dui.Input. From there you can also safely change the the UIs, no locking required. After changing a UI you are responsible for calling MarkLayout or MarkDraw to tell duit the UI needs a new layout or draw. This may sound like more work, but this tradeoff keeps the API small and easy to use. If you need to change the UI from a goroutine outside of the main loop, e.g. for blocking calls, you can send a function that makes those modifications on the dui.Call channel, which will be run on the main channel through dui.Inputs. After handling an input, duit will layout or draw as necessary, no need to render explicitly. Embedding a UI into your own data structure is often an easy way to build up UI hiearchies. Scroll and Edit show a scrollbar. Use button 1 on the scrollbar to scroll up, button 3 to scroll down. If you click more near the top, you scroll less. More near the bottom, more. Button 2 scrolls to the absolute place, where you clicked. Button 4 and 5 are wheel up and wheel down, and also scroll less/more depending on position in the UI.
Package oauth1 is a Go implementation of the OAuth1 spec RFC 5849. It allows end-users to authorize a client (consumer) to access protected resources on their behalf (e.g. login) and allows clients to make signed and authorized requests on behalf of a user (e.g. API calls). It takes design cues from golang.org/x/oauth2, providing an http.Client which handles request signing and authorization. Package oauth1 implements the OAuth1 authorization flow and provides an http.Client which can sign and authorize OAuth1 requests. To implement "Login with X", use the https://github.com/dghubble/gologin packages which provide login handlers for OAuth1 and OAuth2 providers. To call the Twitter, Digits, or Tumblr OAuth1 APIs, use the higher level Go API clients. * https://github.com/dghubble/go-twitter * https://github.com/dghubble/go-digits * https://github.com/benfb/go-tumblr Perform the OAuth 1 authorization flow to ask a user to grant an application access to his/her resources via an access token. 1. When a user performs an action (e.g. "Login with X" button calls "/login" route) get an OAuth1 request token (temporary credentials). 2. Obtain authorization from the user by redirecting them to the OAuth1 provider's authorization URL to grant the application access. Receive the callback from the OAuth1 provider in a handler. 3. Acquire the access token (token credentials) which can later be used to make requests on behalf of the user. Check the examples to see this authorization flow in action from the command line, with Twitter PIN-based login and Tumblr login. Use an access Token to make authorized requests on behalf of a user. Check the examples to see Twitter and Tumblr requests in action.
SurgeMQ is a high performance MQTT broker and client library that aims to be fully compliant with MQTT 3.1 and 3.1.1 specs. The primary package that's of interest is package service. It provides the MQTT Server and Client services in a library form. Current performance benchmark of SurgeMQ, running all publishers, subscribers and broker on a single 4-core (2.8Ghz i7) MacBook Pro, is able to achieve: In addition, SurgeMQ has been tested with the following client libraries and it _seems_ to work: A quick example of how to use SurgeMQ:
Package button is a driver allowing to read the state of a button Display button status each time the button state changes
Package websocketproxy is a reverse proxy for WebSocket connections.
Package gochrome aims to be a complete Chrome DevTools Protocol Viewer implementation. Versioned packages are available. Curently the only version is `tot` or Tip-of-Tree. Stable versions will be made available in the future. This is beta software and hasn't been well exercised in real-world applications. See https://chromedevtools.github.io/devtools-protocol/ The Chrome DevTools Protocol allows for tools to instrument, inspect, debug and profile Chromium, Chrome and other Blink-based browsers. Many existing projects currently use the protocol. The Chrome DevTools uses this protocol and the team maintains its API. Instrumentation is divided into a number of domains (DOM, Debugger, Network etc.). Each domain defines a number of commands it supports and events it generates. Both commands and events are serialized JSON objects of a fixed structure. You can either debug over the wire using the raw messages as they are described in the corresponding domain documentation, or use extension JavaScript API. The latest (tip-of-tree) protocol (tot) It changes frequently and can break at any time. However it captures the full capabilities of the Protocol, whereas the stable release is a subset. There is no backwards compatibility support guaranteed for the capabilities it introduces. Resources Basics: Using DevTools as protocol client The Developer Tools front-end can attach to a remotely running Chrome instance for debugging. For this scenario to work, you should start your host Chrome instance with the remote-debugging-port command line switch: Then you can start a separate client Chrome instance, using a distinct user profile: Now you can navigate to the given port from your client and attach to any of the discovered tabs for debugging: http://localhost:9222 You will find the Developer Tools interface identical to the embedded one and here is why: In this scenario, you can substitute Developer Tools front-end with your own implementation. Instead of navigating to the HTML page at http://localhost:9222, your application can discover available pages by requesting: http://localhost:9222/json and getting a JSON object with information about inspectable pages along with the WebSocket addresses that you could use in order to start instrumenting them. Remote debugging is especially useful when debugging remote instances of the browser or attaching to the embedded devices. Blink port owners are responsible for exposing debugging connections to the external users. This is especially handy to understand how the DevTools frontend makes use of the protocol. First, run Chrome with the debugging port open: Then, select the Chromium Projects item in the Inspectable Pages list. Now that DevTools is up and fullscreen, open DevTools to inspect it. Cmd-R in the new inspector to make the first restart. Now head to Network Panel, filter by Websocket, select the connection and click the Frames tab. Now you can easily see the frames of WebSocket activity as you use the first instance of the DevTools. To allow chrome extensions to interact with the protocol, we introduced chrome.debugger extension API that exposes this JSON message transport interface. As a result, you can not only attach to the remotely running Chrome instance, but also instrument it from its own extension. Chrome Debugger Extension API provides a higher level API where command domain, name and body are provided explicitly in the `sendCommand` call. This API hides request ids and handles binding of the request with its response, hence allowing `sendCommand` to report result in the callback function call. One can also use this API in combination with the other Extension APIs. If you are developing a Web-based IDE, you should implement an extension that exposes debugging capabilities to your page and your IDE will be able to open pages with the target application, set breakpoints there, evaluate expressions in console, live edit JavaScript and CSS, display live DOM, network interaction and any other aspect that Developer Tools is instrumenting today. Opening embedded Developer Tools will terminate the remote connection and thus detach the extension. https://chromedevtools.github.io/devtools-protocol/#simultaneous The canonical protocol definitions live in the Chromium source tree: (browser_protocol.json and js_protocol.json). They are maintained manually by the DevTools engineering team. These files are mirrored (hourly) on GitHub in the devtools-protocol repo. The declarative protocol definitions are used across tools. Within Chromium, a binding layer is created for the Chrome DevTools to interact with, and separately the protocol is used for Chrome Headless’s C++ interface. What’s the protocol_externs file It’s created via generate_protocol_externs.py and useful for tools using closure compiler. The TypeScript story is here. Not yet. See bugger-daemon’s third-party docs. See also the endpoints implementation in Chromium. /json/protocol was added in Chrome 60. The endpoint is exposed as webSocketDebuggerUrl in /json/version. Note the browser in the URL, rather than page. If Chrome was launched with --remote-debugging-port=0 and chose an open port, the browser endpoint is written to both stderr and the DevToolsActivePort file in browser profile folder. Yes, as of Chrome 63! See Multi-client remote debugging support. Upon disconnnection, the outgoing client will receive a detached event. For example: View the enum of possible reasons. (For reference: the original patch). After disconnection, some apps have chosen to pause their state and offer a reconnect button.
Package uinput is a pure go package that provides access to the userland input device driver uinput on linux systems. Virtual keyboard devices as well as virtual mouse input devices may be created using this package. The keycodes and other event definitions, that are available and can be used to trigger input events, are part of this package ("Key1" for number 1, for example). In order to use the virtual keyboard, you will need to follow these three steps: Initialize the device Example: vk, err := CreateKeyboard("/dev/uinput", "Virtual Keyboard") Send Button events to the device Example (print a single D): err = vk.KeyPress(uinput.KeyD) Example (keep moving right by holding down right arrow key): err = vk.KeyDown(uinput.KeyRight) Example (stop moving right by releasing the right arrow key): err = vk.KeyUp(uinput.KeyRight) Close the device Example: err = vk.Close() A virtual mouse input device is just as easy to create and use: Initialize the device: Example: vm, err := CreateMouse("/dev/uinput", "DangerMouse") Move the cursor around and issue click events Example (move mouse right): err = vm.MoveRight(42) Example (move mouse left): err = vm.MoveLeft(42) Example (move mouse up): err = vm.MoveUp(42) Example (move mouse down): err = vm.MoveDown(42) Example (trigger a left click): err = vm.LeftClick() Example (trigger a right click): err = vm.RightClick() Close the device Example: err = vm.Close() If you'd like to use absolute input events (move the cursor to specific positions on screen), use the touch pad. Note that you'll need to specify the size of the screen area you want to use when you initialize the device. Here are a few examples of how to use the virtual touch pad: Initialize the device: Example: vt, err := CreateTouchPad("/dev/uinput", "DontTouchThis", 0, 1024, 0, 768) Move the cursor around and issue click events Example (move cursor to the top left corner of the screen): err = vt.MoveTo(0, 0) Example (move cursor to the position x: 100, y: 250): err = vt.MoveTo(100, 250) Example (trigger a left click): err = vt.LeftClick() Example (trigger a right click): err = vt.RightClick() Close the device Example: err = vt.Close()