Package tui is a library for building user interfaces for the terminal. Widgets are the main building blocks of any user interface. They allow us to present information and interact with our application. It receives keyboard and mouse events from the terminal and draws a representation of itself. Widgets are structured using layouts. Layouts are powerful tools that let you position your widgets without having to specify their exact coordinates. Here, the VBox will ensure that the Button will be placed underneath the Label. There are currently three layouts to choose from; VBox, HBox and Grid. Sizing of widgets is controlled by its SizePolicy. For now, you can read more about how size policies work in the Qt docs: http://doc.qt.io/qt-5/qsizepolicy.html#Policy-enum
Package oauth1 is a Go implementation of the OAuth1 spec RFC 5849. It allows end-users to authorize a client (consumer) to access protected resources on their behalf (e.g. login) and allows clients to make signed and authorized requests on behalf of a user (e.g. API calls). It takes design cues from golang.org/x/oauth2, providing an http.Client which handles request signing and authorization. Package oauth1 implements the OAuth1 authorization flow and provides an http.Client which can sign and authorize OAuth1 requests. To implement "Login with X", use the https://github.com/dghubble/gologin packages which provide login handlers for OAuth1 and OAuth2 providers. To call the Twitter, Digits, or Tumblr OAuth1 APIs, use the higher level Go API clients. * https://github.com/dghubble/go-twitter * https://github.com/dghubble/go-digits * https://github.com/benfb/go-tumblr Perform the OAuth 1 authorization flow to ask a user to grant an application access to his/her resources via an access token. 1. When a user performs an action (e.g. "Login with X" button calls "/login" route) get an OAuth1 request token (temporary credentials). 2. Obtain authorization from the user by redirecting them to the OAuth1 provider's authorization URL to grant the application access. Receive the callback from the OAuth1 provider in a handler. 3. Acquire the access token (token credentials) which can later be used to make requests on behalf of the user. Check the examples to see this authorization flow in action from the command line, with Twitter PIN-based login and Tumblr login. Use an access Token to make authorized requests on behalf of a user. Check the examples to see Twitter and Tumblr requests in action.
Package readability is a Go package that find the main readable content from a HTML page. It works by removing clutter like buttons, ads, background images, script, etc. This package is based from Readability.js by Mozilla, and written line by line to make sure it looks and works as similar as possible. This way, hopefully all web page that can be parsed by Readability.js are parse-able by go-readability as well.
Nucular is an immediate mode GUI library for Go, its implementation is a partial source port of Nuklear [0] by Micha Mettke. For a brief introduction to Immediate Mode GUI see [1] A window can be opened with the following three lines of code: The first line creates the MasterWindow object and sets its flags (usually 0 is fine) and updatefn as the update function. Updatefn will be responsible for drawing the contents of the window and handling the GUI logic (see the "Window Update and layout" section). The second line configures the theme, the font (passing nil will use the default font face) and the default scaling factor (see the "Scaling" section). The third line opens the window and starts its event loop, updatefn will be called whenever the window needs to be redrawn, this is usually only in response to mouse and keyboard events, if you want the window to be redrawn you can also manually call wnd.Changed(). The update function is responsible for drawing the contents of the window as well as handling user events, this is usually done by calling methods of nucular.Window. For example, drawing a simple text button is done with this code: Widgets are laid out left to right and top to bottom, each row has a layout that can be configured calling the methods of nucular.rowConstructor (an instance of which can be obtained by calling the `nucular.Window.Row` or `nucular.Window.RowScaled`). There are three main row layout modes: Static: in this mode the columns of the row have a fixed, user defined, width. This row layout can be selected calling Static or StaticScaled Dynamic: in this mode the columns of the row have a width proportional to the total width of the window. This row layout can be selected calling Dynamic, DynamicScaled or Ratio Space: in this mode widgets are positioned and sized arbitrarily. This row layout can be selected calling SpaceBegin or SpaceBeginRatio, once this row layout is selected widgets can be positioned using LayoutSpacePush or LayoutSpacePushRatio When calling SetStyle you can specify a scaling factor, this will be used to scale the sizes in the style argument and also all the size arguments for the methods of rowConstructor. Links
Package duit is a pure go, cross-platform, MIT-licensed, UI toolkit for developers. The examples/ directory has small code examples for working with duit and its UIs. Examples are the recommended starting point. Start with NewDUI to create a DUI: essentially a window and all the UI state. The user interface consists of a hierarchy of "UIs" like Box, Scroll, Button, Label, etc. They are called UIs, after the interface UI they all implement. The zero structs for UIs have sane default behaviour so you only have to fill in the fields you need. UIs are kept/wrapped in a Kid, to track their layout/draw state. Use NewKids() to build up the UIs for your application. You won't see much of the Kid-types/functions otherwise, unless you implement a new UI. You are in charge of the main event loop, receiving mouse/keyboard/window events from the dui.Inputs channel, and typically passing them on unchanged to dui.Input. All callbacks and functions on UIs are called from inside dui.Input. From there you can also safely change the the UIs, no locking required. After changing a UI you are responsible for calling MarkLayout or MarkDraw to tell duit the UI needs a new layout or draw. This may sound like more work, but this tradeoff keeps the API small and easy to use. If you need to change the UI from a goroutine outside of the main loop, e.g. for blocking calls, you can send a function that makes those modifications on the dui.Call channel, which will be run on the main channel through dui.Inputs. After handling an input, duit will layout or draw as necessary, no need to render explicitly. Embedding a UI into your own data structure is often an easy way to build up UI hiearchies. Scroll and Edit show a scrollbar. Use button 1 on the scrollbar to scroll up, button 3 to scroll down. If you click more near the top, you scroll less. More near the bottom, more. Button 2 scrolls to the absolute place, where you clicked. Button 4 and 5 are wheel up and wheel down, and also scroll less/more depending on position in the UI.
Open github, search for "git" The launcher lib comes with a lot of default switches (flags) to launch browser, this example shows how to add or delete switches. Useful when you want to customize the element query retry logic Rod provides a lot of debug options, you can use set methods to enable them or use environment variables list at "lib/defaults". Useful when rod doesn't have the function you want, you can call the cdp interface directly easily. Shows how to subscribe events. Request interception example to modify request or response. Such as you logged in your github account and you want to reuse the login session, you may want to launch the browser like this example. If a button is moving too fast, you cannot click it as a human, to perfectly simulate human inputs the click trigger by Rod are based on mouse point location, so usually you need wait a button is stable before you can click it. Some page interaction finishes after some network requests, WaitRequestIdle is designed for it.
Package uinput is a pure go package that provides access to the userland input device driver uinput on linux systems. Virtual keyboard devices as well as virtual mouse input devices may be created using this package. The keycodes and other event definitions, that are available and can be used to trigger input events, are part of this package ("Key1" for number 1, for example). In order to use the virtual keyboard, you will need to follow these three steps: Initialize the device Example: vk, err := CreateKeyboard("/dev/uinput", "Virtual Keyboard") Send Button events to the device Example (print a single D): err = vk.KeyPress(uinput.KeyD) Example (keep moving right by holding down right arrow key): err = vk.KeyDown(uinput.KeyRight) Example (stop moving right by releasing the right arrow key): err = vk.KeyUp(uinput.KeyRight) Close the device Example: err = vk.Close() A virtual mouse input device is just as easy to create and use: Initialize the device: Example: vm, err := CreateMouse("/dev/uinput", "DangerMouse") Move the cursor around and issue click events Example (move mouse right): err = vm.MoveRight(42) Example (move mouse left): err = vm.MoveLeft(42) Example (move mouse up): err = vm.MoveUp(42) Example (move mouse down): err = vm.MoveDown(42) Example (trigger a left click): err = vm.LeftClick() Example (trigger a right click): err = vm.RightClick() Close the device Example: err = vm.Close() If you'd like to use absolute input events (move the cursor to specific positions on screen), use the touch pad. Note that you'll need to specify the size of the screen area you want to use when you initialize the device. Here are a few examples of how to use the virtual touch pad: Initialize the device: Example: vt, err := CreateTouchPad("/dev/uinput", "DontTouchThis", 0, 1024, 0, 768) Move the cursor around and issue click events Example (move cursor to the top left corner of the screen): err = vt.MoveTo(0, 0) Example (move cursor to the position x: 100, y: 250): err = vt.MoveTo(100, 250) Example (trigger a left click): err = vt.LeftClick() Example (trigger a right click): err = vt.RightClick() Close the device Example: err = vt.Close()