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Oracle Drags Its Feet in the JavaScript Trademark Dispute
Oracle seeks to dismiss fraud claims in the JavaScript trademark dispute, delaying the case and avoiding questions about its right to the name.
github.com/Maaack/Godot-Menus-Template
For Godot 4.2+
This template has a main menu, options menus, credits, and a scene loader.
Example on itch.io
Example is of Maaack's Game Template, which includes additional features.
Setup menus and accessibility features in about 15 minutes.
The core components can support a larger project, but the template was originally built to support smaller projects and game jams.
The base/
folder holds the core components of the menus application.
The examples/
folder contains an example project using inherited scenes from the base/
and extras/
.
app_config.tscn
is set as the first autoload. It calls app_settings.gd
to load all the configuration settings from the config file (if it exists) through config.gd
.scene_loader.tscn
is set as the second autoload. It can load scenes in the background or with a loading screen (loading_screen.tscn
by default).opening.tscn
is a simple scene for fading in/out a few images at the start of the game. It then loads the next scene (main_menu.tscn
).main_menu.tscn
is where a player can start the game, change settings, watch credits, or quit. It can link to the path of a game scene to play, and the packed scene of an options menu to use.option_control.tscn
and its inherited scenes are used for most configurable options in the menus. They work with config.gd
to keep settings persistent between runs.credits.tscn
reads from ATTRIBUTION.md
to automatically generate the content for it's scrolling text label.UISoundController
node automatically attaches sounds to buttons, tab bars, sliders, and line edits in the scene. project_ui_sound_controller.tscn
is an autload used to apply UI sounds project-wide.project_music_controller.tscn
is an autoload that keeps music playing between scenes. It detects music stream players as they are added to the scene tree, reparents them to itself, and blends the tracks.PauseMenuController
node loads the pause_menu.tscn
when triggering ui-cancel
.pause_menu.tscn
is a type of OverlaidMenu
with the pauses_game
flag set to true. It will store the previously focused UI element, and return focus to it when closed.capture_focus.gd
is attached to container nodes throughout the UI. It focuses onto UI elements when they are shown, allowing for easier navigation without a mouse.This package is available as a plugin, meaning it can be added to an existing project.
When editing an existing project:
AssetLib
tab.addons/
and there are no conflicts.addons/
.addons/maaacks_menus_template
folder into your project's addons/
folder.addons/
.Users that want additional features can try Maaack's Game Template or other options from the plugin suite.
Changes can be made directly to scenes and scripts outside of addons/
.
A copy of the examples/
directory is made outside of addons/
when the plugin is enabled for the first time. However, if this is skipped, it is recommended developers inherit from scenes they want to use, and save the inherited scene outside of addons/
. This avoids changes getting lost either from the package updating, or because of a .gitignore
.
FAQs
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