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github.com/developerek/fingerprint

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    github.com/developerek/fingerprint


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Audio fingerprinting in Go. Service side code for both fingerprinting and recognising audio snippets from larger audio files. Part of a larger project to recognise movie sound tracks to sync subtitles for the hard of hearing. Currently in developemnt.

There are four commands:

sp_listen

Scan the files on the comand line to generate fingerprints and then listen to the microphone and print out any matches

sp_record

Listen to the microphone and dump the raw audio data to the output file listed on the command line. Uses signed 16bit.

sp_dump

Generate fingerprints for the listed audio files on the command line and print out fingerprinting info for a limited chunk of data

sp_lookup

Match an audio file using fingerprints with others given on the command line. This allows not having to use the microphone each time you want to test the fingerprinting algorythm. Use sp_record to capture the microphone audio, convert that to a wav file and use it as input to sp_lookup with the original file as one of the match files.

Current State

The current state of the project uses simple spectral analysis and peak analysis to generate fingerprints. The stronger signals in the spectral analysis are pulled out and hashed to form a fingerprint. This technique is actually not as effective as many articles written on the subect seem to indicate. Part of the problem is the peaks in the music file that are out of the sensitivity range of either the laptop/mobile microphone or speakers. A frequency filter was added which improves things and increases hit rate but most of the fingerprints still do not match.

Next Steps

It seems that fingerprinting a 10ms frame by picking the strongest frequencies is not a good matching strategey, especially for film soundtracks with a lot of voice. Using Dejavu's strategy of picking strong frequencies in a 2d array of multiple slices of time will work better

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Last updated on 02 Mar 2023

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