Cozely
Cozely aims to be a simple, all-in-one framework for making games in Go. It
focuses on pixel art for 2D, and polygonal art (aka low-poly) for 3D.
THIS IS A WORK IN PROGRESS, not usable yet: the framework is very
incomplete, and the API is subject to frequent changes.
Platforms
The framework currently supports windows and linux.
Dependencies
The only dependancies are SDL 2 and OpenGL 4.6.
License
The code is under a simplified BSD license (see LICENSE file). When a
sub-package is derived from another source, the directory contain the
appropriate LICENSE file.
Credits
The Perlin and Simplex noise functions are adapted from "Simplex Noise
Demystified" by
Stefan Gustavson (code in the public domain).
The pixel font was originally based on "Pixel Operator
Mono" by Jayvee Enayas, but
has been so modified that it's now a completely different font. It is still
licensed under the SIL OFL.
Some implementations of the single-precision math functions are derived from the
Go source code (BSD-style license).