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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
github.com/schabby/go-wasm-webgl
A small, stingy and light-weight (= little functionality) webgl2 layer in Go for WASM.
Wasp comes with a small set of convenience structs and functions that easy the work with WebGL2. The main concepts are the following.
shader.go
: Common shader functionality such as loading, compiling shader sources as well as caching attributes and uniforms.webglapp.go
: A setup for a fullpage WebGL2 application with requestAnimationFrame
, mouse events and resize callbacks. Reduces common boilerplate code on the application level.mesh.go
: a simple data structure for manipulating triangle meshes and uploading to WebGL2 as interleaved VertexArrayObjects.webgl/renderingcontext.go
: Wrapper for WebGl2RenderingContext
in JavaScript for typesafety and convenience.Check out the examples in the examples
folder for further research.
There are currently three examples that demonstrate the usage of Wasp.
The simple cube example in examples/simplecube.go
shows a colored, rotating cube. It uses a very basic shader without lighting.
The simple sphere example in examples/simplesphere.go
shows a colored sphere without lighting.
The example in examples/simplelighting.go
shows spheres with classical lighting shading.
The example in examples/simpletexture.go
shows a crate with a textured mapped on its faces.
While not strictly necessary, it may help to have some prior knowledge on WASM with Go. There are plenty of great tutorials out there which help you understand how Go and WASM work together.
On the terminal of your choice, move into the project directory and run
GOOS=js GOARCH=wasm go build -o examples/hellocube.wasm examples/hellocube.go
This will compile the cube example into a wasm file in examples/hellocube.wasm
where it will be picked up
by the javascript loader in examples/hellocube.html
.
Make sure that examples
also contains wasm_exec.js
which is shiped along the standard Go installation, such that you may just need to copy it over cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./examples
.
To run the example, you need any webserver to serve the static content in the examples
directory (HTML files and WASM files.). Any http server will do, but you may want to run [goexec][https://github.com/shurcooL/goexec]
goexec 'http.ListenAndServe(`:8080`, http.FileServer(http.Dir(`.`)))'
in the examples
directory. Side note: goexec
is not on my PATH
environment variable, such that I need to call it will the
full path
~/go/bin/goexec 'http.ListenAndServe(`:8080`, http.FileServer(http.Dir(`.`)))'
Then, open a browser and request http://localhost:8080/hellocube.html
which will load the page with the embedded WASM
code, init the WebGL2 rendering context and show a rotating cube.
You may want to check out the browsers built-on console to see any logging output.
FAQs
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