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zappem.net/pub/graphics/svgof
This package is a snapshot fork from the official upstream version:
The snapshot was taken 2024-04-06. This package retains all of the
License and Copyright of its original creators, but is renamed to
avoid goimports
confusion, and disambiguation with other svg*
packages.
A lot of the upstream source code has been removed, to cut down on
dependencies and focus on the float64
version of the package, which
is of significantly more interest (to me). The end of this file
contains all of the explicit credits in the upstream code I could
find.
The library generates SVG as defined by the Scalable Vector Graphics 1.1 Specification (http://www.w3.org/TR/SVG11/). Output goes to the specified io.Writer, operation occur with Go's float64 type.
circle, ellipse, polygon, polyline, rect (including roundrects), line, text
general, arc, cubic and quadratic bezier paths,
image, linearGradient, radialGradient,
translate, rotate, scale, skewX, skewY
animate, animateMotion, animateTranslate, animateRotate, animateScale, animateSkewX, animateSkewY
filter, feBlend, feColorMatrix, feColorMatrix, feComponentTransfer, feComposite, feConvolveMatrix, feDiffuseLighting, feDisplacementMap, feDistantLight, feFlood, feGaussianBlur, feImage, feMerge, feMorphology, feOffset, fePointLight, feSpecularLighting, feSpotLight,feTile, feTurbulence
desc, defs, g (style, transform, id), marker, mask, pattern, title, (a)ddress, link, script, use
See svgdef.svg for a graphical view of the function calls
Usage: (assuming GOPATH is set)
$ go get zappem.net/pub/graphics/svgof
You can use godoc to browse the documentation from the command line:
$ go doc zappem.net/pub/graphics/svgof
a minimal program, to generate SVG to standard output.
package main
import (
"os"
"zappem.net/pub/graphics/svgof"
)
func main() {
width := 500.0
height := 500.0
canvas := svgof.New(os.Stdout)
canvas.Digits = 3
canvas.Start(width, height)
canvas.Circle(width/2, height/2, 100)
canvas.Text(width/2, height/2, "Hello, SVG", "text-anchor:middle;font-size:30px;fill:white")
canvas.End()
}
Drawing in a web server: (http://localhost:2003/circle)
package main
import (
"log"
"net/http"
"zappem.net/pub/graphics/svgof"
)
func main() {
http.Handle("/circle", http.HandlerFunc(circle))
err := http.ListenAndServe(":2003", nil)
if err != nil {
log.Fatal("ListenAndServe:", err)
}
}
func circle(w http.ResponseWriter, req *http.Request) {
w.Header().Set("Content-Type", "image/svg+xml")
s := svgof.New(w)
s.Start(500, 500)
s.Circle(250, 250, 125, "fill:none;stroke:black")
s.End()
}
You may view the SVG output with a browser that supports SVG (tested on Chrome, Opera, Firefox and Safari), or any other SVG user-agent such as Batik Squiggle.
$ go run examples/svgdef.go
svgdef.svg
file, which summarizes the features
of this svgof
package.$ go run examples/drl2svg.go --drl examples/test.drl
.drl
file, which is a drill file output
of Kicad, to produce an SVG that
summarizes the way to use a CNC machine to drill holes like this
in a PCB.SVGo paper from SVGOpen 2011 http://www.svgopen.org/2011/papers/34-SVGo_a_Go_Library_for_SVG_generation
Programming Pictures with SVGo https://speakerdeck.com/u/ajstarks/p/programming-pictures-with-svgo
SVGo Workshop https://speakerdeck.com/u/ajstarks/p/svgo-workshop
The Other Side of Go: Programming Pictures https://www.youtube.com/watch?v=nuDO1oQxARs
Many functions use x, y to specify an object's location, and w, h to
specify the object's width and height. Where applicable, a final
optional argument specifies the style to be applied to the object.
The style strings follow the SVG standard; name:value pairs delimited
by semicolons, or a series of name="value" pairs. For example:
"fill:none; opacity:0.3"
or fill="none" opacity="0.3"
(see:
http://www.w3.org/TR/SVG11/styling.html)
The SVG type:
type SVG struct {
Writer io.Writer
Decimals int
}
Most operations are methods on this type, specifying the destination io.Writer and decimal precision.
The Offcolor type:
type Offcolor struct {
Offset uint8
Color string
Opacity float64
}
is used to specify the offset, color, and opacity of stop colors in linear and radial gradients
The Filterspec type:
type Filterspec struct {
In string
In2 string
Result string
}
is used to specify inputs and results for filter effects
New(w io.Writer) *SVG
Constructor, Specify the output destination, and the number of digits after the decimal point (default 2)
Start(w float64, h float64, attributes ...string)
begin the SVG document with the width w and height h. Optionally add additional elements (such as additional namespaces or scripting events) http://www.w3.org/TR/SVG11/struct.html#SVGElement
Startview(w, h, minx, miny, vw, vh float64)
begin the SVG document with the width w, height h, with a viewBox at minx, miny, vw, vh. http://www.w3.org/TR/SVG11/struct.html#SVGElement
Startunit(w float64, h float64, unit string, ns ...string)
begin the SVG document, with width and height in the specified units. Optionally add additional elements (such as additional namespaces or scripting events) http://www.w3.org/TR/SVG11/struct.html#SVGElement
Startpercent(w float64, h float64, ns ...string)
begin the SVG document, with width and height in percent. Optionally add additional elements (such as additional namespaces or scripting events) http://www.w3.org/TR/SVG11/struct.html#SVGElement
StartviewUnit(w, h float64, unit string, minx, miny, vw, vh float64)
begin the SVG document with the width w, height h, in the specified unit, with a viewBox at minx, miny, vw, vh. http://www.w3.org/TR/SVG11/struct.html#SVGElement
End()
end the SVG document
Script(scriptype string, data ...string)
Script defines a script with a specified type, (for example "application/javascript"). if the first variadic argument is a link, use only the link reference. Otherwise, treat variadic arguments as the text of the script (marked up as CDATA). if no data is specified, simply close the script element. http://www.w3.org/TR/SVG/script.html
Style(scriptype string, data ...string)
Style defines a script with a specified type, (for example "text/css"). if the first variadic argument is a link, use only the link reference. Otherwise, treat variadic arguments as the text of the script (marked up as CDATA). if no data is specified, simply close the style element. https://www.w3.org/TR/SVG/styling.html#StyleElement
Group(s ...string)
begin a group, with arbitrary attributes http://www.w3.org/TR/SVG11/struct.html#GElement
Gstyle(s string)
begin a group, with the specified style. http://www.w3.org/TR/SVG11/struct.html#GElement
Gid(s string)
begin a group, with the specified id.
Gtransform(s string)
begin a group, with the specified transform, end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
Translate(x, y float64)
begins coordinate translation to (x,y), end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
Scale(n float64)
scales the coordinate system by n, end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
ScaleXY(x, y float64)
scales the coordinate system by x, y. End with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
SkewX(a float64)
SkewX skews the x coordinate system by angle a, end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
SkewY(a float64)
SkewY skews the y coordinate system by angle a, end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
SkewXY(ax, ay float64)
SkewXY skews x and y coordinate systems by ax, ay respectively, end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
Rotate(r float64)
rotates the coordinate system by r degrees, end with Gend(). http://www.w3.org/TR/SVG11/coords.html#TransformAttribute
TranslateRotate(x, y float64, r float64)
translates the coordinate system to (x,y), then rotates to r degrees, end with Gend().
RotateTranslate(x, y float64, r float64)
rotates the coordinate system r degrees, then translates to (x,y), end with Gend().
Gend()
end the group (must be paired with Gstyle, Gtransform, Gid).
ClipPath(s ...string)
Begin a ClipPath http://www.w3.org/TR/SVG/masking.html#ClippingPaths
ClipEnd()
End a ClipPath http://www.w3.org/TR/SVG/masking.html#ClippingPaths
Def()
begin a definition block. http://www.w3.org/TR/SVG11/struct.html#DefsElement
DefEnd()
end a definition block.
Marker(id string, x, y, w, h float64, s ...string)
define a marker http://www.w3.org/TR/SVG11/painting.html#MarkerElement
MarkerEnd()
end a marker
Mask(id string, x float64, y float64, w float64, h float64, s ...string)
creates a mask with a specified id, dimension, and optional style. http://www.w3.org/TR/SVG/masking.html
MaskEnd()
ends the Mask element.
Pattern(id string, x, y, width, height float64, putype string, s ...string)
define a Pattern with the specified dimensions, the putype can be either "user" or "obj", which sets the patternUnits attribute to be either userSpaceOnUse or objectBoundingBox. http://www.w3.org/TR/SVG11/pservers.html#Patterns
Desc(s string)
specify the text of the description. http://www.w3.org/TR/SVG11/struct.html#DescElement
Title(s string)
specify the text of the title. http://www.w3.org/TR/SVG11/struct.html#TitleElement
Link(href string, title string)
begin a link named "href", with the specified title. http://www.w3.org/TR/SVG11/linking.html#Links
LinkEnd()
end the link.
Use(x float64, y float64, link string, s ...string)
place the object referenced at link at the location x, y. http://www.w3.org/TR/SVG11/struct.html#UseElement
Circle(x float64, y float64, r float64, s ...string)
draw a circle, centered at x,y with radius r. http://www.w3.org/TR/SVG11/shapes.html#CircleElement
Ellipse(x float64, y float64, w float64, h float64, s ...string)
draw an ellipse, centered at x,y with radii w, and h. http://www.w3.org/TR/SVG11/shapes.html#EllipseElement
Polygon(x []int, y []int, s ...string)
draw a series of line segments using an array of x, y coordinates. http://www.w3.org/TR/SVG11/shapes.html#PolygonElement
Rect(x float64, y float64, w float64, h float64, s ...string)
draw a rectangle with upper left-hand corner at x,y, with width w, and height h. http://www.w3.org/TR/SVG11/shapes.html#RectElement
CenterRect(x float64, y float64, w float64, h float64, s ...string)
draw a rectangle with its center at x,y, with width w, and height h.
Roundrect(x float64, y float64, w float64, h float64, rx float64, ry float64, s ...string)
draw a rounded rectangle with upper the left-hand corner at x,y, with width w, and height h. The radii for the rounded portion is specified by rx (width), and ry (height).
Square(x float64, y float64, s float64, style ...string)
draw a square with upper left corner at x,y with sides of length s.
Path(p string, s ...style)
draw the arbitrary path as specified in p, according to the style specified in s. http://www.w3.org/TR/SVG11/paths.html
Arc(sx float64, sy float64, ax float64, ay float64, r float64, large bool, sweep bool, ex float64, ey float64, s ...string)
draw an elliptical arc beginning coordinate at sx,sy, ending coordinate at ex, ey width and height of the arc are specified by ax, ay, the x axis rotation is r
if sweep is true, then the arc will be drawn in a "positive-angle" direction (clockwise), if false, the arc is drawn counterclockwise.
if large is true, the arc sweep angle is greater than or equal to 180 degrees, otherwise the arc sweep is less than 180 degrees. http://www.w3.org/TR/SVG11/paths.html#PathDataEllipticalArcCommands
Bezier(sx float64, sy float64, cx float64, cy float64, px float64, py float64, ex float64, ey float64, s ...string)
draw a cubic bezier curve, beginning at sx,sy, ending at ex,ey with control points at cx,cy and px,py. http://www.w3.org/TR/SVG11/paths.html#PathDataCubicBezierCommands
Qbezier(sx float64, sy float64, cx float64, cy float64, ex float64, ey float64, tx float64, ty float64, s ...string)
draw a quadratic bezier curve, beginning at sx, sy, ending at tx,ty with control points are at cx,cy, ex,ey. http://www.w3.org/TR/SVG11/paths.html#PathDataQuadraticBezierCommands
Qbez(sx float64, sy float64, cx float64, cy float64, ex float64, ey float64, s...string)
draws a quadratic bezier curver, with optional style beginning at sx,sy, ending at ex, sy with the control point at cx, cy. http://www.w3.org/TR/SVG11/paths.html#PathDataQuadraticBezierCommands
Line(x1 float64, y1 float64, x2 float64, y2 float64, s ...string)
draw a line segment between x1,y1 and x2,y2. http://www.w3.org/TR/SVG11/shapes.html#LineElement
Polyline(x []int, y []int, s ...string)
draw a polygon using coordinates specified in x,y arrays. http://www.w3.org/TR/SVG11/shapes.html#PolylineElement
Image(x float64, y float64, w float64, h float64, link string, s ...string)
place at x,y (upper left hand corner), the image with width w, and height h, referenced at link. http://www.w3.org/TR/SVG11/struct.html#ImageElement
Text(x float64, y float64, t string, s ...string)
Place the specified text, t at x,y according to the style specified in s. http://www.w3.org/TR/SVG11/text.html#TextElement
Textspan(x float64, y float64, t string, s ...string)
Place specified text, t at x,y according to the optional style specified in s. https://www.w3.org/TR/SVG11/text.html#TSpanElement Use this method with Span(...). End with TextEnd()
Span(t string, s ...string)
Create a text span t, using optional style s
TextEnd()
End a text span
Textlines(x, y float64, s []string, size, spacing float64, fill, align string)
Places lines of text in s, starting at x,y, at the specified size, fill, and alignment, and spacing.
Textpath(t string, pathid string, s ...string)
places optionally styled text along a previously defined path.
http://www.w3.org/TR/SVG11/text.html#TextPathElement
RGB(r float64, g float64, b float64) string
creates a style string for the fill color designated by the (r)ed, g(reen), (b)lue components. http://www.w3.org/TR/css3-color/
RGBA(r float64, g float64, b float64, a float64) string
as above, but includes the color's opacity as a value between 0.0 (fully transparent) and 1.0 (opaque).
LinearGradient(id string, x1, y1, x2, y2 uint8, sc []Offcolor)
constructs a linear color gradient identified by id,
along the vector defined by (x1,y1), and (x2,y2).
The stop color sequence defined in sc. Coordinates are expressed as percentages.
http://www.w3.org/TR/SVG11/pservers.html#LinearGradients
RadialGradient(id string, cx, cy, r, fx, fy uint8, sc []Offcolor)
constructs a radial color gradient identified by id, centered at (cx,cy), with a radius of r. (fx, fy) define the location of the focal point of the light source. The stop color sequence defined in sc. Coordinates are expressed as percentages. http://www.w3.org/TR/SVG11/pservers.html#RadialGradients
Animate(link, attr string, from, to float64, duration float64, repeat float64, s ...string)
Animate animates the item referenced by the link, using the specified attribute The animation starts at coordinate from, terminates at to, and repeats as specified. Addtional attributes may be added as needed. https://www.w3.org/TR/SVG11/animate.html#AnimateElement
AnimateMotion(link, path string, duration float64, repeat float64, s ...string)
AnimateMotion animates the referenced object link
along the specified path
https://www.w3.org/TR/SVG11/animate.html#AnimateMotionElement
AnimateTranslate(link string, fx, fy, tx, ty float64, duration float64, repeat float64, s ...string)
AnimateTranslate animates the translation transformation (link refers to the object to animate, fx, fy are from coordinates, tx, ty are the to coordinates) https://www.w3.org/TR/SVG11/animate.html#AnimateTransformElement
AnimateRotate(link string, fs, fc, fe, ts, tc, te float64, duration float64, repeat float64, s ...string)
AnimateRotate animates the rotation transformation (link refers to the object to animate, f[s,c,e] are the from start, center, and end angles, t[s,c,e] are the start, center, and end angles) https://www.w3.org/TR/SVG11/animate.html#AnimateTransformElement
AnimateScale(link string, from, to, duration float64, repeat float64, s ...string)
AnimateScale animates the scale transformation (link refers to the object to animate, from and to specify the scaling factor) https://www.w3.org/TR/SVG11/animate.html#AnimateTransformElement
AnimateSkewX(link string, from, to, duration float64, repeat float64, s ...string)
AnimateSkewX animates the skewX transformation ((link refers to the object to animate, from and to specify the skew angle) https://www.w3.org/TR/SVG11/animate.html#AnimateTransformElement
AnimateSkewY(link string, from, to, duration float64, repeat float64, s ...string)
AnimateSkewY animates the skewY transformation (link refers to the object to animate, and from and to specify the skew angle) https://www.w3.org/TR/SVG11/animate.html#AnimateTransformElement
Filter(id string, s ...string)
Filter begins a filter set Standard reference: http://www.w3.org/TR/SVG11/filters.html#FilterElement
Fend()
Fend ends a filter set Standard reference: http://www.w3.org/TR/SVG11/filters.html#FilterElement
FeBlend(fs Filterspec, mode string, s ...string)
FeBlend specifies a Blend filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feBlendElement
FeColorMatrix(fs Filterspec, values [20]float64, s ...string)
FeColorMatrix specifies a color matrix filter primitive, with matrix values Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
FeColorMatrixHue(fs Filterspec, value float64, s ...string)
FeColorMatrix specifies a color matrix filter primitive, with hue values Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
FeColorMatrixSaturate(fs Filterspec, value float64, s ...string)
FeColorMatrix specifies a color matrix filter primitive, with saturation values Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
FeColorMatrixLuminence(fs Filterspec, s ...string)
FeColorMatrix specifies a color matrix filter primitive, with luminence values Standard reference: http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement
FeComponentTransfer()
FeComponentTransfer begins a feComponent filter Element> Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
FeCompEnd()
FeCompEnd ends a feComponent filter Element>
FeComposite(fs Filterspec, operator string, k1, k2, k3, k4 float64, s ...string)
FeComposite specifies a feComposite filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feCompositeElement
FeConvolveMatrix(fs Filterspec, matrix [9]int, s ...string)
FeConvolveMatrix specifies a feConvolveMatrix filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feConvolveMatrixElement
FeDiffuseLighting(fs Filterspec, scale, constant float64, s ...string)
FeDiffuseLighting specifies a diffuse lighting filter primitive, a container for light source Element>s, end with DiffuseEnd()
FeDiffEnd()
FeDiffuseEnd ends a diffuse lighting filter primitive container Standard reference: http://www.w3.org/TR/SVG11/filters.html#feDiffuseLightingElement
FeDisplacementMap(fs Filterspec, scale float64, xchannel, ychannel string, s ...string)
FeDisplacementMap specifies a feDisplacementMap filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement
FeDistantLight(fs Filterspec, azimuth, elevation float64, s ...string)
FeDistantLight specifies a feDistantLight filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feDistantLightElement
FeFlood(fs Filterspec, color string, opacity float64, s ...string)
FeFlood specifies a flood filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feFloodElement
FeFuncLinear(channel string, slope, intercept float64)
FeFuncLinear is the linear form of feFunc Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
FeFuncGamma(channel, amplitude, exponent, offset float64)
FeFuncGamma is the gamma curve form of feFunc Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
FeFuncTable(channel string, tv []float64)
FeFuncGamma is the form of feFunc using a table of values Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
FeFuncDiscrete(channel string, tv []float64)
FeFuncGamma is the form of feFunc using discrete values Standard reference: http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement
FeGaussianBlur(fs Filterspec, stdx, stdy float64, s ...string)
FeGaussianBlur specifies a Gaussian Blur filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement
FeImage(href string, result string, s ...string)
FeImage specifies a feImage filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feImageElement
FeMerge(nodes []string, s ...string)
FeMerge specifies a feMerge filter primitive, containing feMerge Element>s Standard reference: http://www.w3.org/TR/SVG11/filters.html#feMergeElement
FeMorphology(fs Filterspec, operator string, xradius, yradius float64, s ...string)
FeMorphologyLight specifies a feMorphologyLight filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feMorphologyElement
FeOffset(fs Filterspec, dx, dy float64, s ...string)
FeOffset specifies the feOffset filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feOffsetElement
FePointLight(x, y, z float64, s ...string)
FePointLight specifies a fePpointLight filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#fePointLightElement
FeSpecularLighting(fs Filterspec, scale, constant float64, exponent float64, color string, s ...string)
FeSpecularLighting specifies a specular lighting filter primitive, a container for light source elements, end with SpecularEnd()
FeSpecEnd()
FeSpecularEnd ends a specular lighting filter primitive container Standard reference: http://www.w3.org/TR/SVG11/filters.html#feSpecularLightingElement
FeSpotLight(fs Filterspec, x, y, z, px, py, pz float64, s ...string)
FeSpotLight specifies a feSpotLight filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feSpotLightElement
FeTile(fs Filterspec, in string, s ...string)
FeTile specifies the tile utility filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feTileElement
FeTurbulence(fs Filterspec, ftype string, bfx, bfy float64, octaves float64, seed int64, stitch bool, s ...string)
FeTurbulence specifies a turbulence filter primitive Standard reference: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
Blur(p float64)
Blur function by standard deviation
Brightness(p float64)
Brightness function (0-100)
Grayscale()
Apply a grayscale filter to the image
HueRotate(a float64)
Rotate Hues (0-360 degrees)
Invert()
Invert the image's colors
Saturate(p float64)
Percent saturation, 0 is grayscale
Sepia()
Apply sepia tone
Grid(x float64, y float64, w float64, h float64, n float64, s ...string)
draws a grid of straight lines starting at x,y, with a width w, and height h, and a size of n.
The official sources, from which this present package was forked on
2024-04-06, is
"github.com/ajstarks/svgo"
. Specifically,
the ".../svgo/float" package. Anthony Starks is the principal author,
and Ivan Krasin is also listed as a contributor. The forked sources
also credit Jonathan Wright for the io.Writer update.
This trimmed down version of the package with minimal dependencies retains the same license information.
Reporting bugs in the code in this package should start with: Use the
github svgof
bug
tracker. If the bugs are
also present in the upstream sources, they will likely be mirrored
there, hopefully with a suggested fix!
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