Android UIGestureRecognizer
AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework (
Reverse engineered).
https://developer.apple.com/reference/uikit/uigesturerecognizer
For more info about the ui gesture recognizers look this WWDC
video https://developer.apple.com/videos/play/wwdc2012/233/
From Apple API reference:
UIGestureRecognizer is an abstract base class for concrete gesture-recognizer classes. A
gesture-recognizer object—or, simply, a gesture recognizer—decouples the logic for recognizing a
gesture and acting on that recognition. When one of these objects recognizes a common gesture or, in
some cases, a change in the gesture, it sends an action message to each designated target object.
Available Recognizers
UIGestureRecognizer that looks for single or multiple taps. For the gesture to be recognized, the
specified number of fingers must tap the view a specified number of times.
Pinching is a continuous gesture. The gesture begins (began) when the two touches have moved
enough to be considered a pinch gesture. The gesture changes (changed) when a finger moves (with
both fingers remaining pressed). The gesture ends (ended) when both fingers lift from the view.
Rotation is a continuous gesture. It begins when two touches have moved enough to be considered a
rotation. The gesture changes when a finger moves while the two fingers are down. It ends when both
fingers have lifted. At each stage in the gesture, the gesture recognizer sends its action message.
UISwipeGestureRecognizer recognizes a swipe when the specified number of touches (
numberOfTouchesRequired) have moved mostly in an allowable direction (direction) far enough to be
considered a swipe. Swipes can be slow or fast. A slow swipe requires high directional precision but
a small distance; a fast swipe requires low directional precision but a large distance.
A panning gesture is continuous. It begins (began) when the minimum number of fingers allowed (
minimumNumberOfTouches) has moved enough to be considered a pan. It changes (changed) when a finger
moves while at least the minimum number of fingers are pressed down. It ends (ended) when all
fingers are lifted.
A gesture recognizer that looks for panning (dragging) gestures that starts near the edge of the
screen.
The maximum distance between the screen edge can be changed overriding the resource dimension of
gestures_screen_edge_limit.
Long-press gestures are continuous. The gesture begins (began) when the number of allowable
fingers (numberOfTouchesRequired) have been pressed for the specified period (minimumPressDuration)
and the touches do not move beyond the allowable range of movement (allowableMovement). The gesture
recognizer transitions to the Change state whenever a finger moves, and it ends (ended) when any of
the fingers are lifted.
Discrete vs Continuous
The gesture interpreted by a gesture recognizer can be either discrete or continuous. A discrete
gesture, such as a double tap, occurs but once in a multi-touch sequence and results in a single
action sent. However, when a gesture recognizer interprets a continuous gesture such as a rotation
gesture, it sends an action message for each incremental change until the multi-touch sequence
concludes. (from https://developer.apple.com/reference/uikit/uigesturerecognizer)
There are 2 types of UI GestureRecognizers: UIContinuousRecognizer and *
UIDiscreteGestureRecognizer*
UIDiscreteGestureRecognizer
Gesture Recognizers that implement this interface will only fire the Ended
state change.
Internally they will switch between Possible
, Ended
, Failed
or Cancelled
state.
UIContinuousRecognizer
A continuous gesture which will dispatch Began
, Changed
and Ended
state changed events (for
instance a pinch gesture, or a rotate gesture).
Demo
Single Tap | Double Tap | Double Tap 2 Fingers |
---|
| | |
Logn Press | Long Press Double Tap |
---|
| |
Pan 1 Finger | Pan 2 Fingers |
---|
| |
Pinch |
---|
|
Rotate | Rotate min angle |
---|
| |
Screen Edge 1 Finger | Screen Edge 2 Fingers |
---|
| |
Swipe Left 1 Finger | Swipe Left 2 Fingers
:------------------------------------------------------:| :---: |
|
Installation
JitPack
Step 1. Add the JitPack repository to your build file:
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
Step 2. Add the dependency to your project's build.gradle file:
dependencies {
implementation 'com.github.sephiroth74:AndroidUIGestureRecognizer:Tag'
}
To See the last release version: https://jitpack.io/#sephiroth74/AndroidUIGestureRecognizer/
Example
class MainActivity :AppCompatActivity(){
override fun onCreate(savedInstanceState:Bundle?){
...
val delegate=UIGestureRecognizerDelegate();
val recognizer1=new UITapGestureRecognizer(this)
recognizer1.tapsRequired=1
recognizer1.touchesRequired=1
recognizer1.tag="single-tap";
recognizer1.actionListener=actionListener
val recognizer2=UITapGestureRecognizer(this)
recognizer2.tag="double-tap"
recognizer2.tapsRequired=2
recognizer2.touchesRequired=1
recognizer2.actionListener=actionListener
recognizer1.requireFailureOf=recognizer2
delegate.addGestureRecognizer(recognizer)
delegate.addGestureRecognizer(recognizer2)
val rootView=findViewById(R.id.root)
rootView.setGestureDelegate(delegate)
delegate.shouldReceiveTouch={recognizer->true}
delegate.shouldBegin={recognizer->true}
delegate.shouldRecognizeSimultaneouslyWithGestureRecognizer={recognizer,other->true}
}
private val actionListener={recognizer:UIGestureRecognizer->
}