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2048-webcomponent - npm Package Compare versions

Comparing version 0.0.1-security to 1.0.0

dist/custom-element.js

159

package.json
{
"name": "2048-webcomponent",
"version": "0.0.1-security",
"description": "security holding package",
"repository": "npm/security-holder"
"version": "1.0.0",
"description": "2048 as a WebComponent.",
"keywords": [
"2048",
"javascript",
"webcomponent",
"custom-element"
],
"homepage": "https://henkebyte.com/2048",
"bugs": {
"url": "https://github.com/manuelhenke/2048-webcomponent/issues"
},
"repository": {
"type": "git",
"url": "git+https://github.com/manuelhenke/2048-webcomponent.git"
},
"license": "MIT",
"author": {
"name": "Manuel Henke",
"email": "contact@henkebyte.com",
"url": "https://henkebyte.com/"
},
"type": "module",
"browser": "dist/custom-element.js",
"main": "dist/custom-element.js",
"module": "dist/custom-element.js",
"types": "lib-esm/src/game-2048.d.ts",
"exports": {
".": {
"types": "./lib-esm/src/game-2048.d.ts",
"default": "./dist/custom-element.js"
},
"./custom-element": {
"types": "./lib-esm/src/game-2048.d.ts",
"default": "./dist/custom-element.js"
},
"./custom-element.min": {
"types": "./lib-esm/src/game-2048.d.ts",
"default": "./dist/custom-element.min.js"
},
"./game-2048": {
"types": "./lib-esm/src/Game.d.ts",
"default": "./dist/game-2048.js"
},
"./game-2048.min": {
"types": "./lib-esm/src/Game.d.ts",
"default": "./dist/game-2048.min.js"
},
"./core": {
"types": "./lib-esm/src/index.d.ts",
"import": "./lib-esm/src/index.js",
"require": "./lib-cjs/src/index.js",
"default": "./lib-esm/src/index.js"
},
"./engine": {
"types": "./lib-esm/src/engine/index.d.ts",
"import": "./lib-esm/src/engine/index.js",
"require": "./lib-cjs/src/engine/index.js",
"default": "./lib-esm/src/engine/index.js"
},
"./lib-esm/*": {
"types": "./lib-esm/src/index.d.ts",
"default": "./lib-esm/src/index.js"
},
"./lib-cjs/*": {
"types": "./lib-cjs/src/index.d.ts",
"default": "./lib-cjs/src/index.js"
}
},
"files": [
"index.js",
"custom-element.js",
"custom-element.min.js",
"game-2048.js",
"game-2048.min.js",
"core.js",
"engine.js",
"lib-esm/src/",
"lib-cjs/src/"
],
"scripts": {
"analyze": "cem analyze --litelement",
"build": "npm run build:dist && npm run build:lib && ./fixup.sh && npm run analyze -- --exclude dist",
"build:dist": "webpack",
"build:lib": "npm run build:lib-esm && npm run build:lib-cjs",
"build:lib-esm": "rm -fr lib-esm/* && tsc -p tsconfig.json && tsc-alias -p tsconfig.json",
"build:lib-cjs": "rm -fr lib-cjs/* && tsc -p tsconfig-cjs.json && tsc-alias -p tsconfig-cjs.json",
"dev": "npm run build && concurrently -r -k \"wds\" \"npm run build:dist -- --watch\"",
"lint": "npm run lint:ts && npm run lint:style && npm run lint:prettier",
"lint:ts": "eslint --ext \".ts\" .",
"lint:prettier": "prettier --check .",
"lint:style": "stylelint \"**/*.{css,scss,sass,html}\" --ignore-path .gitignore",
"lintfix": "prettier --write --list-different . && npm run lint:ts --fix && npm run lint:style --fix",
"prepare": "husky install",
"test": "tsc && tsc-alias && wtr --coverage --debug",
"test:watch": "tsc && tsc-alias && concurrently -k -r \"tsc --watch --preserveWatchOutput\" \"tsc-alias --watch\" \"wtr --watch\""
},
"browserslist": [
"last 4 version"
],
"dependencies": {
"lit": "^2.2.0"
},
"devDependencies": {
"@commitlint/cli": "^17.0.3",
"@commitlint/config-conventional": "^17.0.3",
"@custom-elements-manifest/analyzer": "^0.6.3",
"@open-wc/eslint-config": "^8.0.2",
"@open-wc/testing": "^3.0.4",
"@types/node": "^20.1.1",
"@typescript-eslint/eslint-plugin": "^5.38.0",
"@typescript-eslint/parser": "^5.38.0",
"@web/dev-server": "^0.4.1",
"@web/dev-server-import-maps": "^0.1.1",
"@web/test-runner": "^0.15.0",
"autoprefixer": "^10.4.2",
"concurrently": "^8.2.0",
"css-loader": "^6.5.1",
"eslint": "^8.9.0",
"eslint-config-airbnb-babel": "^0.2.2",
"eslint-config-airbnb-base": "^15.0.0",
"eslint-config-airbnb-typescript": "^17.0.0",
"eslint-config-prettier": "^8.4.0",
"eslint-import-resolver-alias": "^1.1.2",
"eslint-plugin-babel": "^5.3.1",
"eslint-plugin-html": "^6.0.0",
"eslint-plugin-import": "^2.26.0",
"eslint-plugin-lit": "^1.3.0",
"eslint-plugin-lit-a11y": "^2.2.2",
"eslint-plugin-no-only-tests": "^2.4.0",
"eslint-plugin-no-secrets": "^0.8.9",
"eslint-plugin-prettier": "^4.2.1",
"eslint-plugin-sonarjs": "^0.18.0",
"eslint-plugin-unicorn": "^47.0.0",
"eslint-plugin-wc": "^1.3.2",
"husky": "^8.0.1",
"postcss": "^8.4.4",
"postcss-html": "^1.5.0",
"postcss-loader": "^7.0.1",
"prettier": "^2.5.1",
"sass": "^1.49.8",
"sass-loader": "^13.0.2",
"stylelint": "^14.5.3",
"stylelint-config-prettier-scss": "^0.0.1",
"stylelint-config-standard-scss": "^6.0.0",
"svg-inline-loader": "^0.8.2",
"terser-webpack-plugin": "^5.3.6",
"ts-loader": "^9.4.1",
"tsc-alias": "^1.7.0",
"tsconfig-paths-webpack-plugin": "^4.0.0",
"tslib": "^2.3.1",
"typescript": "^5.1.6",
"webpack": "^5.74.0",
"webpack-cli": "^5.0.1"
},
"customElements": "custom-elements.json"
}

@@ -1,5 +0,212 @@

# Security holding package
# 2048-webcomponent
This package name is not currently in use, but was formerly occupied by another package. To avoid malicious use, npm is hanging on to the package name, but loosely, and we'll probably give it to you if you want it.
[![CI](https://github.com/manuelhenke/2048-webcomponent/actions/workflows/ci.yml/badge.svg)](https://github.com/manuelhenke/2048-webcomponent/actions/workflows/ci.yml)
[![CodeQL](https://github.com/manuelhenke/2048-webcomponent/actions/workflows/codeql-analysis.yml/badge.svg)](https://github.com/manuelhenke/2048-webcomponent/actions/workflows/codeql-analysis.yml)
[![License](https://img.shields.io/github/license/manuelhenke/2048-webcomponent)](./LICENSE)
[![NPM version](https://img.shields.io/npm/v/2048-webcomponent.svg?style=flat)](https://www.npmjs.com/package/2048-webcomponent)
You may adopt this package by contacting npm Support at https://www.npmjs.com/support and requesting the name.
This is **2048** as a **WebComponent**. Once you integrate it as described further, the game just follows the standard rules. To make a move, just use the arrow keys or swipe.
## Getting Started
Install the package via `npm` or `yarn` and deliver the script to the user.
This can be done via `import`, `require` or just inserting a `script` tag.
```shell
npm i 2048-webcomponent
```
```shell
yarn add 2048-webcomponent
```
## Attributes
| Param | Type | Description | Default |
| -------------------------- | -------- | -------------------------------------------------------------------------------- | ------- |
| `columns` | `number` | Amount of columns of the board. | `4` |
| `rows` | `number` | Amount of rows of the board. | `4` |
| `swipe-distance-threshold` | `number` | Amount of pixels required to trigger a swipe. | `50` |
| `restart-selector` | `string` | If present, attaches a click event listener to the element to trigger a restart. | |
## Events
By default, each event contains the current game state in `event.detail.game`. To discourage cheating, no events should be logged in the browser console.
| Name | Type | Cancelable | Description | `detail` |
| ---------------- | --------------- | ------------------ | ----------------------- | ------------------------------------------------------------------------------------------------------------ |
| `2048:game-won` | `GameWonEvent` | :x: | User just won the game | <ul><li>`board`: `Board` current game state</li></ul> |
| `2048:game-lost` | `GameLostEvent` | :x: | User just lost the game | <ul><li>`board`: `Board` current game state</li></ul> |
| `2048:move` | `MoveEvent` | :white_check_mark: | User made a move | <ul><li>`board`: `Board` current game state</li><li>`direction`: `Direction` direction of the move</li></ul> |
## Usage
### Basic usage
Just a basic 9x9 / 10 Mines 2048 game. Further examples can be **combined**.
```html
<game-2048></game-2048>
<script type="module">
import '2048-webcomponent';
// Alternatives:
// import '2048-webcomponent/custom-element';
// import '2048-webcomponent/custom-element.min';
</script>
```
### Custom tag name
Define your own custom tag name
```html
<custom-game-2048></custom-game-2048>
<script type="module">
import { Game } from '2048-webcomponent/game-2048';
// Alternative:
// import { Game } from '2048-webcomponent/game-2048.min';
window.customElements.define('custom-game-2048', Game);
</script>
```
### Provide a restart button
Provide a selector where a "click"-event will be attached to, to restart the game.
```html
<game-2048 restart-selector="#restart-game-button"></game-2048>
<button id="restart-game-button">Restart!</button>
<script type="module">
import '2048-webcomponent';
</script>
```
### Trigger Restart via JavaScript
Write custom logic to restart the game.
```html
<game-2048 id="game"></game-2048>
<button id="restart-game-button-confirm">Restart with Confirm!</button>
<script type="module">
import '2048-webcomponent';
window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');
document.querySelector('#restart-game-button-confirm').addEventListener('click', (event) => {
event.preventDefault();
if (window.confirm('Are you sure, that you want to restart the game?')) {
game.restartGame();
}
});
});
</script>
```
### Custom win/lose event listener
Attach an EventListener for the win/lose events.
```html
<game-2048 id="game"></game-2048>
<script type="module">
import '2048-webcomponent';
window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');
game.addEventListener('game-won', () => {
console.log('win');
});
game.addEventListener('game-lost', () => {
console.log('lose');
});
});
</script>
```
### Different initial game configurations
Of course you can provide different configurations for the game.
```html
<game-2048 rows="5" columns="5"></game-2048>
<script type="module">
import '2048-webcomponent';
</script>
```
## Example
Try it out at [CodePen](https://codepen.io/manuelhenke/pen/ExoPKLZ).
![Example Image](2048-example.png)
## TypeScript
The whole package is written in TypeScript and therefore provides a strongly typed system via the `core` export of the package:
```html
<!-- some-file.html -->
<game-2048 id="game"></game-2048>
```
```typescript
// some-file.ts
import '2048-webcomponent/custom-element';
import { FieldInteractionEvent, FieldInteractionType } from '2048-webcomponent/core';
import type { Game } from '2048-webcomponent/core';
const game = document.querySelector('#game') as Game;
game.addEventListener('2048:field-interaction', (event: FieldInteractionEvent) => {
const { interaction } = event.detail;
switch (interaction.type) {
case FieldInteractionType.Unveiled:
console.log('Revealed field value:', interaction.value);
break;
case FieldInteractionType.FlagAction:
case FieldInteractionType.QuestionMarkAction:
console.log('Performed action:', interaction.action);
break;
}
});
```
## Engine
The engine can be used as a standalone library (`commonjs` and `esm`) via the `engine` export of the package. This enables the usage of the engine in every application (server- or client-side).
```javascript
import { Direction } from '2048-webcomponent/core';
import { Engine } from '2048-webcomponent/engine';
const engine = new Engine();
engine.createBoard(3, 3);
engine.move(Direction.Up);
if (engine.isGameOver) {
// Restarts the game with the initial configuration
engine.restart();
}
```
```javascript
const { Engine } = require('2048-webcomponent/engine');
const engine = new Engine();
// ...
```
## License
[MIT License](./LICENSE)
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