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@2gis/mapgl-gltf

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@2gis/mapgl-gltf - npm Package Compare versions

Comparing version 1.2.1 to 1.3.0

dist/types/constants.d.ts

1

dist/types/index.d.ts
import { GltfPlugin } from './plugin';
export { GltfPlugin };
export * from './types';

35

dist/types/plugin.d.ts

@@ -0,1 +1,2 @@

import * as THREE from 'three';
import type { Map as MapGL } from '@2gis/mapgl/types';

@@ -7,2 +8,3 @@ import { Evented } from './external/evented';

export declare class GltfPlugin extends Evented<GltfPluginEventTable> {
private isThreeJsInitialized;
private renderer;

@@ -23,2 +25,3 @@ private camera;

private modelOptions;
private linkedIds;
/**

@@ -49,2 +52,7 @@ * The main class of the plugin

constructor(map: MapGL, pluginOptions?: PluginOptions);
private onStyleLoad;
private addLinkedIds;
private removeLinkedIds;
private getLinkedIds;
setOptions(pluginOptions: Pick<Required<PluginOptions>, 'groundCoveringColor'>): void;
/**

@@ -66,6 +74,18 @@ * Add the list of models to the map

* @param modelOptions An array of models' options
* @param ids An array of idenifiers of the models that must be added to the scene
* @param ids An array of identifiers of the models that must be added to the scene
*/
addModelsPartially(modelOptions: ModelOptions[], ids: Id[]): Promise<void>;
/**
* Remove models from the map and cache or from the map only
*
* @param id An array of models identifiers to delete
* @param preserveCache Flag to keep the model in the cache
*/
removeModels(ids: Id[], preserveCache?: boolean): Promise<void>;
/**
* @internal
* @hidden
*/
getModelRendererInfo: () => THREE.WebGLInfo;
/**
* Add model to the map

@@ -103,2 +123,8 @@ *

addRealtyScene(scene: BuildingOptions[], state?: BuildingState): Promise<void>;
/**
* Remove interactive realty scene from the map
*
* @param preserveCache Flag to keep the model in the cache
*/
removeRealtyScene(preserveCache?: boolean): void;
private invalidateViewport;

@@ -108,10 +134,5 @@ private initEventHandlers;

private initThree;
private addThreeJsLayer;
private addLayers;
private startModelLoading;
private addModelFromCache;
/**
* Delete from memory all allocated objects by Object3D
* https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects
*/
private disposeObject;
}

@@ -7,4 +7,5 @@ import type { Map as MapGL } from '@2gis/mapgl/types';

private poiSources;
private activePoiGroupOptions?;
constructor(map: MapGL, poiConfig: PluginOptions['poiConfig']);
addIcons(): void;
onMapStyleUpdate(): void;
add(groupOptions: PoiGroupOptions, state?: BuildingState): Promise<void>;

@@ -11,0 +12,0 @@ remove(origId: Id): void;

@@ -23,5 +23,11 @@ import * as THREE from 'three';

private scene;
private groundCoveringSource;
private undergroundFloors;
constructor(plugin: GltfPlugin, map: MapGL, eventSource: EventSource, models: Map<string, THREE.Object3D>, options: typeof defaultOptions);
addRealtyScene(scene: BuildingOptions[], originalState?: BuildingState): Promise<void>;
resetGroundCoveringColor(): void;
isUndergroundFloorShown(): boolean;
destroy(preserveCache?: boolean): void;
private bindRealtySceneEvents;
private unbindRealtySceneEvents;
private createControlOptions;

@@ -31,2 +37,5 @@ private setMapOptions;

private getPopupOptions;
private onSceneMouseOver;
private onSceneMouseOut;
private onSceneClick;
private poiClickHandler;

@@ -42,2 +51,4 @@ private floorChangeHandler;

private getPopupHtml;
private switchOffGroundCovering;
private switchOnGroundCovering;
}

@@ -1,2 +0,2 @@

import type { Id, ModelOptions, PoiOptions } from '../types/plugin';
import type { Id, ModelOptions, PoiOptions } from './plugin';
export type PoiGeoJsonProperties = PoiOptions & {

@@ -3,0 +3,0 @@ /**

@@ -5,3 +5,3 @@ export type Id = string | number;

/**
* Color represantation can be rgb(), hsl(), or hex value
* Color representation can be rgb(), hsl(), or hex value
*/

@@ -108,2 +108,6 @@ export type ColorRepresentation = ColorModelString | HexColorString | number;

hoverHighlight?: HightlightOptions;
/**
* Color for the ground covering when an underground floor's plan is shown.
*/
groundCoveringColor?: string;
}

@@ -110,0 +114,0 @@ /**

@@ -51,2 +51,8 @@ import type { Id, PoiGroupOptions, ModelOptions } from './plugin';

mapOptions?: MapOptions;
/**
* Specifies whether a floor's plan is underground.
* If value is `true` the map will be covered with a ground geometry
* so that only the floor's plan will stay visible.
*/
isUnderground?: boolean;
}

@@ -53,0 +59,0 @@ /**

@@ -0,1 +1,2 @@

import * as THREE from 'three';
export declare function clamp(value: number, min: number, max: number): number;

@@ -6,1 +7,13 @@ export declare function degToRad(degrees: number): number;

export declare function createCompoundId(modelId: string | number, floorId?: string | number): string;
export type RequiredExcept<T, K extends keyof T> = T & Required<Omit<T, K>>;
type RequiredOptional<T extends object> = Exclude<{
[K in keyof T]: T extends Record<K, T[K]> ? never : K;
}[keyof T], undefined>;
export type DefaultOptionalOptions<T extends object> = Required<Pick<T, RequiredOptional<T>>>;
export declare function applyOptionalDefaults<T extends object>(params: T, defaults: DefaultOptionalOptions<T>): Required<T>;
/**
* Delete from memory all allocated objects by Object3D
* https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects
*/
export declare function disposeObject(inputObj: THREE.Object3D): void;
export {};
{
"name": "@2gis/mapgl-gltf",
"version": "1.2.1",
"version": "1.3.0",
"description": "Plugin for the rendering glTF models with MapGL",

@@ -12,3 +12,4 @@ "main": "dist/bundle.js",

"files": [
"dist/*"
"dist/libs",
"dist/types"
],

@@ -26,2 +27,3 @@ "scripts": {

"test:screenshots": "webpack --env type=test && TEST_SUITE=screenshots jest --colors",
"test:screenshots:watch": "webpack --env type=test && TEST_SUITE=screenshots jest --colors --watchAll",
"test:screenshots:update": "webpack --env type=test && TEST_SUITE=screenshots jest -u",

@@ -28,0 +30,0 @@ "test:typings": "tsc -p tsconfig.typings.validation.json",

@@ -47,7 +47,13 @@ # mapgl-gltf

1. Add a release description
1. Click the «Publish release» button
1. Click the «Publish release» button
1. Go to https://github.com/2gis/mapgl-gltf/actions and wait for completing the release workflow
## Testing
If you write screenshot tests, you will need run `npm run docker:test` after coding.
This command runs your tests on the docker image that is used in pipeline build.
This guarantees the authenticity of the screenshots used.
## Documentation
You can find the more information in the official [documentation](https://docs.2gis.ru/ru/mapgl/examples/gltf-plugin).

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