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@angular/animations - npm Package Compare versions

Comparing version 6.0.5 to 6.0.6

2

browser/browser.metadata.json

@@ -1,1 +0,1 @@

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@@ -12,2 +12,3 @@ /**

export declare class AnimationEngine {
private bodyNode;
private _driver;

@@ -18,3 +19,3 @@ private _transitionEngine;

onRemovalComplete: (element: any, context: any) => void;
constructor(_driver: AnimationDriver, normalizer: AnimationStyleNormalizer);
constructor(bodyNode: any, _driver: AnimationDriver, normalizer: AnimationStyleNormalizer);
registerTrigger(componentId: string, namespaceId: string, hostElement: any, name: string, metadata: AnimationTriggerMetadata): void;

@@ -21,0 +22,0 @@ register(namespaceId: string, hostElement: any): void;

@@ -12,2 +12,3 @@ /**

export declare class TimelineAnimationEngine {
bodyNode: any;
private _driver;

@@ -18,3 +19,3 @@ private _normalizer;

players: AnimationPlayer[];
constructor(_driver: AnimationDriver, _normalizer: AnimationStyleNormalizer);
constructor(bodyNode: any, _driver: AnimationDriver, _normalizer: AnimationStyleNormalizer);
register(id: string, metadata: AnimationMetadata | AnimationMetadata[]): void;

@@ -21,0 +22,0 @@ private _buildPlayer(i, preStyles, postStyles?);

@@ -74,2 +74,3 @@ /**

export declare class TransitionAnimationEngine {
bodyNode: any;
driver: AnimationDriver;

@@ -95,3 +96,3 @@ private _normalizer;

onRemovalComplete: (element: any, context: any) => void;
constructor(driver: AnimationDriver, _normalizer: AnimationStyleNormalizer);
constructor(bodyNode: any, driver: AnimationDriver, _normalizer: AnimationStyleNormalizer);
readonly queuedPlayers: TransitionAnimationPlayer[];

@@ -98,0 +99,0 @@ createNamespace(namespaceId: string, hostElement: any): AnimationTransitionNamespace;

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -4,0 +4,0 @@ * License: MIT

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -4,0 +4,0 @@ * License: MIT

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -70,36 +70,45 @@ * License: MIT

/**
* @experimental Animation support is experimental.
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Specifies automatic styling.
*/
var AUTO_STYLE = '*';
/**
* `trigger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the
* {@link Component#animations component animations metadata page} to gain a better
* understanding of how animations in Angular are used.
*
* `trigger` Creates an animation trigger which will a list of {@link state state} and
* {@link transition transition} entries that will be evaluated when the expression
* Creates a named animation trigger, containing a list of `state()`
* and `transition()` entries to be evaluated when the expression
* bound to the trigger changes.
*
* Triggers are registered within the component annotation data under the
* {@link Component#animations animations section}. An animation trigger can be placed on an element
* within a template by referencing the name of the trigger followed by the expression value that
the
* trigger is bound to (in the form of `[@triggerName]="expression"`.
* @param name An identifying string.
* @param definitions An animation definition object, containing an array of `state()`
* and `transition()` declarations.
*
* Animation trigger bindings strigify values and then match the previous and current values against
* any linked transitions. If a boolean value is provided into the trigger binding then it will both
* be represented as `1` or `true` and `0` or `false` for a true and false boolean values
* respectively.
* @return An object that encapsulates the trigger data.
*
* ### Usage
* @usageNotes
* Define an animation trigger in the `animations` section of `@Component` metadata.
* In the template, reference the trigger by name and bind it to a trigger expression that
* evaluates to a defined animation state, using the following format:
*
* `trigger` will create an animation trigger reference based on the provided `name` value. The
* provided `animation` value is expected to be an array consisting of {@link state state} and
* {@link transition transition} declarations.
* `[@triggerName]="expression"`
*
* Animation trigger bindings convert all values to strings, and then match the
* previous and current values against any linked transitions.
* Booleans can be specified as `1` or `true` and `0` or `false`.
*
* ### Usage Example
*
* The following example creates an animation trigger reference based on the provided
* name value.
* The provided animation value is expected to be an array consisting of state and
* transition declarations.
*
* ```typescript
* @Component({
* selector: 'my-component',
* templateUrl: 'my-component-tpl.html',
* selector: "my-component",
* templateUrl: "my-component-tpl.html",
* animations: [

@@ -119,4 +128,4 @@ * trigger("myAnimationTrigger", [

*
* The template associated with this component will make use of the `myAnimationTrigger` animation
trigger by binding to an element within its template code.
* The template associated with this component makes use of the defined trigger
* by binding to an element within its template code.
*

@@ -132,5 +141,4 @@ * ```html

*
* ```
* // this method will be run each time the `myAnimationTrigger`
* // trigger value changes...
* ```typescript
* // this method is run each time the `myAnimationTrigger` trigger value changes.
* function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:

@@ -158,14 +166,12 @@ string]: any}): boolean {

*
* The inline method will be run each time the trigger
* value changes
* ### Disabling Animations
* When true, the special animation control binding `@.disabled` binding prevents
* all animations from rendering.
* Place the `@.disabled` binding on an element to disable
* animations on the element itself, as well as any inner animation triggers
* within the element.
*
* ## Disable Animations
* A special animation control binding called `@.disabled` can be placed on an element which will
then disable animations for any inner animation triggers situated within the element as well as
any animations on the element itself.
* The following example shows how to use this feature:
*
* When true, the `@.disabled` binding will prevent all animations from rendering. The example
below shows how to use this feature:
*
* ```ts
* ```typescript
* @Component({

@@ -190,15 +196,12 @@ * selector: 'my-component',

*
* The `@childAnimation` trigger will not animate because `@.disabled` prevents it from happening
(when true).
* When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
* along with any inner animations.
*
* Note that `@.disabled` will only disable all animations (this means any animations running on
* the same element will also be disabled).
* ### Disable animations application-wide
* When an area of the template is set to have animations disabled,
* **all** inner components have their animations disabled as well.
* This means that you can disable all animations for an app
* by placing a host binding set on `@.disabled` on the topmost Angular component.
*
* ### Disabling Animations Application-wide
* When an area of the template is set to have animations disabled, **all** inner components will
also have their animations disabled as well. This means that all animations for an angular
application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular
component.
*
* ```ts
* ```typescript
* import {Component, HostBinding} from '@angular/core';

@@ -216,16 +219,14 @@ *

*
* ### What about animations that us `query()` and `animateChild()`?
* Despite inner animations being disabled, a parent animation can {@link query query} for inner
elements located in disabled areas of the template and still animate them as it sees fit. This is
also the case for when a sub animation is queried by a parent and then later animated using {@link
animateChild animateChild}.
* ### Overriding disablement of inner animations
* Despite inner animations being disabled, a parent animation can `query()`
* for inner elements located in disabled areas of the template and still animate
* them if needed. This is also the case for when a sub animation is
* queried by a parent and then later animated using `animateChild()`.
*
* ### Detecting when an animation is disabled
* If a region of the DOM (or the entire application) has its animations disabled, then animation
* trigger callbacks will still fire just as normal (only for zero seconds).
* If a region of the DOM (or the entire application) has its animations disabled, the animation
* trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
* an instance of an `AnimationEvent`. If animations are disabled,
* the `.disabled` flag on the event is true.
*
* When a trigger callback fires it will provide an instance of an {@link AnimationEvent}. If
animations
* are disabled then the `.disabled` flag on the event will be true.
*
* @experimental Animation support is experimental.

@@ -237,45 +238,56 @@ */

/**
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines an animation step that combines styling information with timing information.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
* to be used within {@link sequence an animation sequence}, {@link group group}, or {@link
* transition transition}.
* @param timings Sets `AnimateTimings` for the parent animation.
* A string in the format "duration [delay] [easing]".
* - Duration and delay are expressed as a number and optional time unit,
* such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
* The default unit is milliseconds.
* - The easing value controls how the animation accelerates and decelerates
* during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
* `ease-in-out`, or a `cubic-bezier()` function call.
* If not supplied, no easing is applied.
*
* ### Usage
* For example, the string "1s 100ms ease-out" specifies a duration of
* 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
* which decelerates near the end of the duration.
* @param styles Sets AnimationStyles for the parent animation.
* A function call to either `style()` or `keyframes()`
* that returns a collection of CSS style entries to be applied to the parent animation.
* When null, uses the styles from the destination state.
* This is useful when describing an animation step that will complete an animation;
* see "Animating to the final state" in `transitions()`.
* @returns An object that encapsulates the animation step.
*
* The `animate` function accepts two input parameters: `timing` and `styles`:
* @usageNotes
* Call within an animation `sequence()`, `group()`, or
* `transition()` call to specify an animation step
* that applies given style data to the parent animation for a given amount of time.
*
* - `timing` is a string based value that can be a combination of a duration with optional delay
* and easing values. The format for the expression breaks down to `duration delay easing`
* (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000,
* delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the
* `duration` value in millisecond form.
* - `styles` is the style input data which can either be a call to {@link style style} or {@link
* keyframes keyframes}. If left empty then the styles from the destination state will be collected
* and used (this is useful when describing an animation step that will complete an animation by
* {@link transition#the-final-animate-call animating to the final state}).
* ### Syntax Examples
* **Timing examples**
*
* The following examples show various `timings` specifications.
* - `animate(500)` : Duration is 500 milliseconds.
* - `animate("1s")` : Duration is 1000 milliseconds.
* - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
* - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
* - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
* milliseconds, easing according to a bezier curve.
*
* **Style examples**
*
* The following example calls `style()` to set a single CSS style.
* ```typescript
* // various functions for specifying timing data
* animate(500, style(...))
* animate("1s", style(...))
* animate("100ms 0.5s", style(...))
* animate("5s ease", style(...))
* animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
*
* // either style() of keyframes() can be used
* animate(500, style({ background: "red" }))
* animate(500, keyframes([
* ```
* The following example calls `keyframes()` to set a CSS style
* to different values for successive keyframes.
* ```typescript
* animate(500, keyframes(
* [
* style({ background: "blue" })),
* style({ background: "red" }))
* ])
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/

@@ -287,21 +299,11 @@ function animate(timings, styles) {

/**
* `group` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* @description Defines a list of animation steps to be run in parallel.
*
* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
* useful when a series of styles must be animated/closed off at different starting/ending times.
* @param steps An array of animation step objects.
* - When steps are defined by `style()` or `animate()`
* function calls, each call within the group is executed instantly.
* - To specify offset styles to be applied at a later time, define steps with
* `keyframes()`, or use `animate()` calls with a delay value.
* For example:
*
* The `group` function can either be used within a {@link sequence sequence} or a {@link transition
* transition} and it will only continue to the next instruction once all of the inner animation
* steps have completed.
*
* ### Usage
*
* The `steps` data that is passed into the `group` animation function can either consist of {@link
* style style} or {@link animate animate} function calls. Each call to `style()` or `animate()`
* within a group will be executed instantly (use {@link keyframes keyframes} or a {@link
* animate#usage animate() with a delay value} to offset styles to be applied at a later time).
*
* ```typescript

@@ -314,5 +316,15 @@ * group([

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* @experimental Animation support is experimental.
* @return An object that encapsulates the group data.
*
* @usageNotes
* Grouped animations are useful when a series of styles must be
* animated at different starting times and closed off at different ending times.
*
* When called within a `sequence()` or a
* `transition()` call, does not continue to the next
* instruction until all of the inner animation steps have completed.
*/

@@ -324,24 +336,9 @@ function group(steps, options) {

/**
* `sequence` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a list of animation steps to be run sequentially, one by one.
*
* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
* default when an array is passed as animation data into {@link transition transition}.)
* @param steps An array of animation step objects.
* - Steps defined by `style()` calls apply the styling data immediately.
* - Steps defined by `animate()` calls apply the styling data over time
* as specified by the timing data.
*
* The `sequence` function can either be used within a {@link group group} or a {@link transition
* transition} and it will only continue to the next instruction once each of the inner animation
* steps have completed.
*
* To perform animation styling in parallel with other animation steps then have a look at the
* {@link group group} animation function.
*
* ### Usage
*
* The `steps` data that is passed into the `sequence` animation function can either consist of
* {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the
* provided styling data immediately while a call to `animate()` will apply its styling data over a
* given time depending on its timing data.
*
* ```typescript

@@ -354,6 +351,18 @@ * sequence([

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* @experimental Animation support is experimental.
*/
* @return An object that encapsulates the sequence data.
*
* @usageNotes
* When you pass an array of steps to a
* `transition()` call, the steps run sequentially by default.
* Compare this to the `group()` call, which runs animation steps in parallel.
*
* When a sequence is used within a `group()` or a `transition()` call,
* execution continues to the next instruction only after each of the inner animation
* steps have completed.
*
**/
function sequence(steps, options) {

@@ -364,35 +373,34 @@ if (options === void 0) { options = null; }

/**
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares a key/value object containing CSS properties/styles that
* can then be used for an animation `state`, within an animation `sequence`,
* or as styling data for calls to `animate()` and `keyframes()`.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
* for both {@link animate animate} and {@link keyframes keyframes}.
* @param tokens A set of CSS styles or HTML styles associated with an animation state.
* The value can be any of the following:
* - A key-value style pair associating a CSS property with a value.
* - An array of key-value style pairs.
* - An asterisk (*), to use auto-styling, where styles are derived from the element
* being animated and applied to the animation when it starts.
*
* ### Usage
* Auto-styling can be used to define a state that depends on layout or other
* environmental factors.
*
* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
* to be defined.
* @return An object that encapsulates the style data.
*
* @usageNotes
* The following examples create animation styles that collect a set of
* CSS property values:
*
* ```typescript
* // string values are used for css properties
* // string values for CSS properties
* style({ background: "red", color: "blue" })
*
* // numerical (pixel) values are also supported
* // numerical pixel values
* style({ width: 100, height: 0 })
* ```
*
* #### Auto-styles (using `*`)
* The following example uses auto-styling to allow a component to animate from
* a height of 0 up to the height of the parent element:
*
* When an asterix (`*`) character is used as a value then it will be detected from the element
* being animated and applied as animation data when the animation starts.
*
* This feature proves useful for a state depending on layout and/or environment factors; in such
* cases the styles are calculated just before the animation starts.
*
* ```typescript
* // the steps below will animate from 0 to the
* // actual height of the element
* ```
* style({ height: 0 }),

@@ -402,6 +410,3 @@ * animate("1s", style({ height: "*" }))

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
**/
function style(tokens) {

@@ -411,49 +416,28 @@ return { type: 6 /* Style */, styles: tokens, offset: null };

/**
* `state` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation state within a trigger attached to an element.
*
* `state` declares an animation state within the given trigger. When a state is active within a
* component then its associated styles will persist on the element that the trigger is attached to
* (even when the animation ends).
* @param name One or more names for the defined state in a comma-separated string.
* The following reserved state names can be supplied to define a style for specific use
* cases:
*
* To animate between states, have a look at the animation {@link transition transition} DSL
* function. To register states to an animation trigger please have a look at the {@link trigger
* trigger} function.
* - `void` You can associate styles with this name to be used when
* the element is detached from the application. For example, when an `ngIf` evaluates
* to false, the state of the associated element is void.
* - `*` (asterisk) Indicates the default state. You can associate styles with this name
* to be used as the fallback when the state that is being animated is not declared
* within the trigger.
*
* #### The `void` state
* @param styles A set of CSS styles associated with this state, created using the
* `style()` function.
* This set of styles persists on the element once the state has been reached.
* @param options Parameters that can be passed to the state when it is invoked.
* 0 or more key-value pairs.
* @return An object that encapsulates the new state data.
*
* The `void` state value is a reserved word that angular uses to determine when the element is not
* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
* associated element is void).
*
* #### The `*` (default) state
*
* The `*` state (when styled) is a fallback state that will be used if the state that is being
* animated is not declared within the trigger.
*
* ### Usage
*
* `state` will declare an animation state with its associated styles
* within the given trigger.
*
* - `stateNameExpr` can be one or more state names separated by commas.
* - `styles` refers to the {@link style styling data} that will be persisted on the element once
* the state has been reached.
*
* ```typescript
* // "void" is a reserved name for a state and is used to represent
* // the state in which an element is detached from from the application.
* state("void", style({ height: 0 }))
*
* // user-defined states
* state("closed", style({ height: 0 }))
* state("open, visible", style({ height: "*" }))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
* @usageNotes
* Use the `trigger()` function to register states to an animation trigger.
* Use the `transition()` function to animate between states.
* When a state is active within a component, its associated styles persist on the element,
* even when the animation ends.
**/
function state(name, styles, options) {

@@ -463,22 +447,24 @@ return { type: 0 /* State */, name: name, styles: styles, options: options };

/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a set of animation styles, associating each style with an optional `offset` value.
*
* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
* by an `offset` value.
* @param steps A set of animation styles with optional offset data.
* The optional `offset` value for a style specifies a percentage of the total animation
* time at which that style is applied.
* @returns An object that encapsulates the keyframes data.
*
* @usageNotes
* Use with the `animate()` call. Instead of applying animations
* from the current state
* to the destination state, keyframes describe how each style entry is applied and at what point
* within the animation arc.
* Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
*
* ### Usage
*
* The `keyframes` animation function is designed to be used alongside the {@link animate animate}
* animation function. Instead of applying animations from where they are currently to their
* destination, keyframes can describe how each style entry is applied and at what point within the
* animation arc (much like CSS Keyframe Animations do).
* In the following example, the offset values describe
* when each `backgroundColor` value is applied. The color is red at the start, and changes to
* blue when 20% of the total time has elapsed.
*
* For each `style()` entry an `offset` value can be set. Doing so allows to specify at what
* percentage of the animate time the styles will be applied.
*
* ```typescript
* // the provided offset values describe when each backgroundColor value is applied.
* // the provided offset values
* animate("5s", keyframes([

@@ -492,4 +478,4 @@ * style({ backgroundColor: "red", offset: 0 }),

*
* Alternatively, if there are no `offset` values used within the style entries then the offsets
* will be calculated automatically.
* If there are no `offset` values specified in the style entries, the offsets
* are calculated automatically.
*

@@ -503,7 +489,3 @@ * ```typescript

* ]))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*```
*/

@@ -514,200 +496,167 @@ function keyframes(steps) {

/**
* `transition` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation transition as a sequence of animation steps to run when a given
* condition is satisfied. The condition is a Boolean expression or function that compares
* the previous and current animation states, and returns true if this transition should occur.
* When the state criteria of a defined transition are met, the associated animation is
* triggered.
*
* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
* state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting
* and/or ending state).
* @param stateChangeExpr A Boolean expression or function that compares the previous and current
* animation states, and returns true if this transition should occur. Note that "true" and "false"
* match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
* animation trigger element.
* The animation steps run when the expression evaluates to true.
*
* A function can also be provided as the `stateChangeExpr` argument for a transition and this
* function will be executed each time a state change occurs. If the value returned within the
* function is true then the associated animation will be run.
* - A state-change string takes the form "state1 => state2", where each side is a defined animation
* state, or an asterix (*) to refer to a dynamic start or end state.
* - The expression string can contain multiple comma-separated statements;
* for example "state1 => state2, state3 => state4".
* - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
* equivalent to "void => *" and "* => void".
* - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
* increased or decreased in value.
* - A function is executed each time a state change occurs in the animation trigger element.
* The animation steps run when the function returns true.
*
* Animation transitions are placed within an {@link trigger animation trigger}. For an transition
* to animate to a state value and persist its styles then one or more {@link state animation
* states} is expected to be defined.
* @param steps One or more animation objects, as returned by the `animate()` or
* `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param options An options object that can contain a delay value for the start of the animation,
* and additional developer-defined parameters. Provided values for additional parameters are used
* as defaults, and override values can be passed to the caller on invocation.
* @returns An object that encapsulates the transition data.
*
* ### Usage
* @usageNotes
* The template associated with a component binds an animation trigger to an element.
*
* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
* what the previous state is and what the current state has become. In other words, if a transition
* is defined that matches the old/current state criteria then the associated animation will be
* triggered.
* ```HTML
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* All transitions are defined within an animation trigger,
* along with named states that the transitions change to and from.
*
* ```typescript
* // all transition/state changes are defined within an animation trigger
* trigger("myAnimationTrigger", [
* // if a state is defined then its styles will be persisted when the
* // animation has fully completed itself
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* // define states
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* ...]
* ```
*
* // a transition animation that will be kicked off when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500)),
* Note that when you call the `sequence()` function within a `group()`
* or a `transition()` call, execution does not continue to the next instruction
* until each of the inner animation steps have completed.
*
* // it is also possible to do run the same animation for both directions
* transition("on <=> off", animate(500)),
* ### Syntax examples
*
* // or to define multiple states pairs separated by commas
* transition("on => off, off => void", animate(500)),
* The following examples define transitions between the two defined states (and default states),
* using various options:
*
* // this is a catch-all state change for when an element is inserted into
* // the page and the destination state is unknown
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ]),
*
* // this will capture a state change between any states
* transition("* => *", animate("1s 0s")),
*
* // you can also go full out and include a function
* transition((fromState, toState) => {
* // when `true` then it will allow the animation below to be invoked
* return fromState == "off" && toState == "on";
* }, animate("1s 0s"))
* ])
* ```typescript
* // Transition occurs when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500))
* // Run the same animation for both directions
* transition("on <=> off", animate(500))
* // Define multiple state-change pairs separated by commas
* transition("on => off, off => void", animate(500))
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
* trigger by binding to an element within its template code.
* ### Special values for state-change expressions
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
* - Catch-all state change for when an element is inserted into the page and the
* destination state is unknown:
*
* #### The final `animate` call
*
* If the final step within the transition steps is a call to `animate()` that **only** uses a
* timing value with **no style data** then it will be automatically used as the final animation arc
* for the element to animate itself to the final state. This involves an automatic mix of
* adding/removing CSS styles so that the element will be in the exact state it should be for the
* applied state to be presented correctly.
*
* ```
* // start off by hiding the element, but make sure that it animates properly to whatever state
* // is currently active for "myAnimationTrigger"
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
*
* ### Using :enter and :leave
* - Capture a state change between any states:
*
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
* => void` state changes.
* `transition("* => *", animate("1s 0s"))`
*
* ```
* - Entry and exit transitions:
*
* ```typescript
* transition(":enter", [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* ]),
* transition(":leave", [
* animate(500, style({ opacity: 0 }))
* ])
* ])
* ```
*
* ### Boolean values
* if a trigger binding value is a boolean value then it can be matched using a transition
* expression that compares `true` and `false` or `1` and `0`.
* - Use `:increment` and `:decrement` to initiate transitions:
*
* ```
* // in the template
* <div [@openClose]="open ? true : false">...</div>
* ```typescript
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
*
* // in the component metadata
* trigger('openClose', [
* state('true', style({ height: '*' })),
* state('false', style({ height: '0px' })),
* transition('false <=> true', animate(500))
* ])
* transition(":decrement", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
* ```
*
* ### Using :increment and :decrement
* In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases
* can be used to kick off a transition when a numeric value has increased or decreased in value.
* ### State-change functions
*
* Here is an example of a `fromState` specified as a state-change function that invokes an
* animation when true:
*
* ```typescript
* transition((fromState, toState) =>
* {
* return fromState == "off" && toState == "on";
* },
* animate("1s 0s"))
* ```
* import {group, animate, query, transition, style, trigger} from '@angular/animations';
* import {Component} from '@angular/core';
*
* @Component({
* selector: 'banner-carousel-component',
* styles: [`
* .banner-container {
* position:relative;
* height:500px;
* overflow:hidden;
* }
* .banner-container > .banner {
* position:absolute;
* left:0;
* top:0;
* font-size:200px;
* line-height:500px;
* font-weight:bold;
* text-align:center;
* width:100%;
* }
* `],
* template: `
* <button (click)="previous()">Previous</button>
* <button (click)="next()">Next</button>
* <hr>
* <div [@bannerAnimation]="selectedIndex" class="banner-container">
* <div class="banner" *ngFor="let banner of banners"> {{ banner }} </div>
* </div>
* `,
* animations: [
* trigger('bannerAnimation', [
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ])),
* transition(":decrement", group([
* query(':enter', [
* style({ left: '-100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '100%' }))
* ])
* ]))
* ])
* ]
* })
* class BannerCarouselComponent {
* allBanners: string[] = ['1', '2', '3', '4'];
* selectedIndex: number = 0;
* ### Animating to the final state
*
* get banners() {
* return [this.allBanners[this.selectedIndex]];
* }
* If the final step in a transition is a call to `animate()` that uses a timing value
* with no style data, that step is automatically considered the final animation arc,
* for the element to reach the final state. Angular automatically adds or removes
* CSS styles to ensure that the element is in the correct final state.
*
* previous() {
* this.selectedIndex = Math.max(this.selectedIndex - 1, 0);
* }
* The following example defines a transition that starts by hiding the element,
* then makes sure that it animates properly to whatever state is currently active for trigger:
*
* next() {
* this.selectedIndex = Math.min(this.selectedIndex + 1, this.allBanners.length - 1);
* }
* }
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
* ### Boolean value matching
* If a trigger binding value is a Boolean, it can be matched using a transition expression
* that compares true and false or 1 and 0. For example:
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
* ```
* // in the template
* <div [@openClose]="open ? true : false">...</div>
* // in the component metadata
* trigger('openClose', [
* state('true', style({ height: '*' })),
* state('false', style({ height: '0px' })),
* transition('false <=> true', animate(500))
* ])
* ```
**/
function transition(stateChangeExpr, steps, options) {

@@ -718,23 +667,31 @@ if (options === void 0) { options = null; }

/**
* `animation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Produces a reusable animation that can be invoked in another animation or sequence,
* by calling the `useAnimation()` function.
*
* `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later
* invoked in another animation or sequence. Reusable animations are designed to make use of
* animation parameters and the produced animation can be used via the `useAnimation` method.
* @param steps One or more animation objects, as returned by the `animate()`
* or `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param options An options object that can contain a delay value for the start of the
* animation, and additional developer-defined parameters.
* Provided values for additional parameters are used as defaults,
* and override values can be passed to the caller on invocation.
* @returns An object that encapsulates the animation data.
*
* ```
* @usageNotes
* The following example defines a reusable animation, providing some default parameter
* values.
*
* ```typescript
* var fadeAnimation = animation([
* style({ opacity: '{{ start }}' }),
* animate('{{ time }}',
* style({ opacity: '{{ end }}'}))
* ], { params: { time: '1000ms', start: 0, end: 1 }});
* style({ opacity: '{{ end }}'}))
* ],
* { params: { time: '1000ms', start: 0, end: 1 }});
* ```
*
* If parameters are attached to an animation then they act as **default parameter values**. When an
* animation is invoked via `useAnimation` then parameter values are allowed to be passed in
* directly. If any of the passed in parameter values are missing then the default values will be
* used.
* The following invokes the defined animation with a call to `useAnimation()`,
* passing in override parameter values.
*
* ```
* ```js
* useAnimation(fadeAnimation, {

@@ -749,5 +706,5 @@ * params: {

*
* If one or more parameter values are missing before animated then an error will be thrown.
*
* @experimental Animation support is experimental.
* If any of the passed-in parameter values are missing from this call,
* the default values are used. If one or more parameter values are missing before a step is
* animated, `useAnimation()` throws an error.
*/

@@ -759,97 +716,17 @@ function animation(steps, options) {

/**
* `animateChild` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It works by allowing a queried element to execute its own
* animation within the animation sequence.
* Executes a queried inner animation element within an animation sequence.
*
* Each time an animation is triggered in angular, the parent animation
* will always get priority and any child animations will be blocked. In order
* @param options An options object that can contain a delay value for the start of the
* animation, and additional override values for developer-defined parameters.
* @return An object that encapsulates the child animation data.
*
* @usageNotes
* Each time an animation is triggered in Angular, the parent animation
* has priority and any child animations are blocked. In order
* for a child animation to run, the parent animation must query each of the elements
* containing child animations and then allow the animations to run using `animateChild`.
* containing child animations, and run them using this function.
*
* The example HTML code below shows both parent and child elements that have animation
* triggers that will execute at the same time.
*
* ```html
* <!-- parent-child.component.html -->
* <button (click)="exp =! exp">Toggle</button>
* <hr>
*
* <div [@parentAnimation]="exp">
* <header>Hello</header>
* <div [@childAnimation]="exp">
* one
* </div>
* <div [@childAnimation]="exp">
* two
* </div>
* <div [@childAnimation]="exp">
* three
* </div>
* </div>
* ```
*
* Now when the `exp` value changes to true, only the `parentAnimation` animation will animate
* because it has priority. However, using `query` and `animateChild` each of the inner animations
* can also fire:
*
* ```ts
* // parent-child.component.ts
* import {trigger, transition, animate, style, query, animateChild} from '@angular/animations';
* @Component({
* selector: 'parent-child-component',
* animations: [
* trigger('parentAnimation', [
* transition('false => true', [
* query('header', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* query('@childAnimation', [
* animateChild()
* ])
* ])
* ]),
* trigger('childAnimation', [
* transition('false => true', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ])
* ])
* ]
* })
* class ParentChildCmp {
* exp: boolean = false;
* }
* ```
*
* In the animation code above, when the `parentAnimation` transition kicks off it first queries to
* find the header element and fades it in. It then finds each of the sub elements that contain the
* `@childAnimation` trigger and then allows for their animations to fire.
*
* This example can be further extended by using stagger:
*
* ```ts
* query('@childAnimation', stagger(100, [
* animateChild()
* ]))
* ```
*
* Now each of the sub animations start off with respect to the `100ms` staggering step.
*
* ## The first frame of child animations
* When sub animations are executed using `animateChild` the animation engine will always apply the
* first frame of every sub animation immediately at the start of the animation sequence. This way
* the parent animation does not need to set any initial styling data on the sub elements before the
* sub animations kick off.
*
* In the example above the first frame of the `childAnimation`'s `false => true` transition
* consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation`
* animation transition sequence starts. Only then when the `@childAnimation` is queried and called
* with `animateChild` will it then animate to its destination of `opacity: 1`.
*
* Note that this feature designed to be used alongside {@link query query()} and it will only work
* with animations that are assigned using the Angular animation DSL (this means that CSS keyframes
* and transitions are not handled by this API).
*
* @experimental Animation support is experimental.
* Note that this feature designed to be used with `query()` and it will only work
* with animations that are assigned using the Angular animation library. CSS keyframes
* and transitions are not handled by this API.
*/

@@ -861,7 +738,8 @@ function animateChild(options) {

/**
* `useAnimation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is used to kick off a reusable animation that is created using {@link
* animation animation()}.
* Starts a reusable animation that is created using the `animation()` function.
*
* @experimental Animation support is experimental.
* @param animation The reusable animation to start.
* @param options An options object that can contain a delay value for the start of
* the animation, and additional override values for developer-defined parameters.
* @return An object that contains the animation parameters.
*/

@@ -873,16 +751,30 @@ function useAnimation(animation, options) {

/**
* `query` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Finds one or more inner elements within the current element that is
* being animated within a sequence. Use with `animateChild()`.
*
* query() is used to find one or more inner elements within the current element that is
* being animated within the sequence. The provided animation steps are applied
* to the queried element (by default, an array is provided, then this will be
* treated as an animation sequence).
* @param selector The element to query, or a set of elements that contain Angular-specific
* characteristics, specified with one or more of the following tokens.
* - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
* - `query(":animating")` : Query all currently animating elements.
* - `query("@triggerName")` : Query elements that contain an animation trigger.
* - `query("@*")` : Query all elements that contain an animation triggers.
* - `query(":self")` : Include the current element into the animation sequence.
*
* ### Usage
* @param animation One or more animation steps to apply to the queried element or elements.
* An array is treated as an animation sequence.
* @param options An options object. Use the 'limit' field to limit the total number of
* items to collect.
* @return An object that encapsulates the query data.
*
* query() is designed to collect multiple elements and works internally by using
* `element.querySelectorAll`. An additional options object can be provided which
* can be used to limit the total amount of items to be collected.
* @usageNotes
* Tokens can be merged into a combined query selector string. For example:
*
* ```typescript
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* The `query()` function collects multiple elements and works internally by using
* `element.querySelectorAll`. Use the `limit` field of an options object to limit
* the total number of items to be collected. For example:
*
* ```js

@@ -895,4 +787,4 @@ * query('div', [

*
* query(), by default, will throw an error when zero items are found. If a query
* has the `optional` flag set to true then this error will be ignored.
* By default, throws an error when zero items are found. Set the
* `optional` flag to ignore this error. For example:
*

@@ -906,27 +798,8 @@ * ```js

*
* ### Special Selector Values
* ### Usage Example
*
* The selector value within a query can collect elements that contain angular-specific
* characteristics
* using special pseudo-selectors tokens.
* The following example queries for inner elements and animates them
* individually using `animateChild()`.
*
* These include:
*
* - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
* - Querying all currently animating elements using `query(":animating")`
* - Querying elements that contain an animation trigger using `query("@triggerName")`
* - Querying all elements that contain an animation triggers using `query("@*")`
* - Including the current element into the animation sequence using `query(":self")`
*
*
* Each of these pseudo-selector tokens can be merged together into a combined query selector
* string:
*
* ```
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* ### Demo
*
* ```
* ```typescript
* @Component({

@@ -964,4 +837,2 @@ * selector: 'inner',

* ```
*
* @experimental Animation support is experimental.
*/

@@ -973,12 +844,19 @@ function query(selector, animation, options) {

/**
* `stagger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is designed to be used inside of an animation {@link query query()}
* and works by issuing a timing gap between after each queried item is animated.
* Use within an animation `query()` call to issue a timing gap after
* each queried item is animated.
*
* ### Usage
* @param timings A delay value.
* @param animation One ore more animation steps.
* @returns An object that encapsulates the stagger data.
*
* In the example below there is a container element that wraps a list of items stamped out
* by an ngFor. The container element contains an animation trigger that will later be set
* @usageNotes
* In the following example, a container element wraps a list of items stamped out
* by an `ngFor`. The container element contains an animation trigger that will later be set
* to query for each of the inner items.
*
* Each time items are added, the opacity fade-in animation runs,
* and each removed item is faded out.
* When either of these animations occur, the stagger effect is
* applied after each item's animation is started.
*
* ```html

@@ -995,5 +873,5 @@ * <!-- list.component.html -->

*
* The component code for this looks as such:
* Here is the component code:
*
* ```ts
* ```typescript
* import {trigger, transition, style, animate, query, stagger} from '@angular/animations';

@@ -1004,3 +882,3 @@ * @Component({

* trigger('listAnimation', [
* //...
* ...
* ])

@@ -1022,9 +900,9 @@ * ]

* this.items.length ? this.hideItems() : this.showItems();
* }
* }
* }
* }
* ```
*
* And now for the animation trigger code:
* Here is the animation trigger code:
*
* ```ts
* ```typescript
* trigger('listAnimation', [

@@ -1046,9 +924,2 @@ * transition('* => *', [ // each time the binding value changes

* ```
*
* Now each time the items are added/removed then either the opacity
* fade-in animation will run or each removed item will be faded out.
* When either of these animations occur then a stagger effect will be
* applied after each item's animation is started.
*
* @experimental Animation support is experimental.
*/

@@ -1055,0 +926,0 @@ function stagger(timings, animation) {

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -4,0 +4,0 @@ * License: MIT

@@ -12,11 +12,13 @@ /**

/**
* @param {?} bodyNode
* @param {?} _driver
* @param {?} normalizer
*/
constructor(_driver, normalizer) {
constructor(bodyNode, _driver, normalizer) {
this.bodyNode = bodyNode;
this._driver = _driver;
this._triggerCache = {};
this.onRemovalComplete = (element, context) => { };
this._transitionEngine = new TransitionAnimationEngine(_driver, normalizer);
this._timelineEngine = new TimelineAnimationEngine(_driver, normalizer);
this._transitionEngine = new TransitionAnimationEngine(bodyNode, _driver, normalizer);
this._timelineEngine = new TimelineAnimationEngine(bodyNode, _driver, normalizer);
this._transitionEngine.onRemovalComplete = (element, context) => this.onRemovalComplete(element, context);

@@ -149,5 +151,7 @@ }

/** @type {?} */
AnimationEngine.prototype.bodyNode;
/** @type {?} */
AnimationEngine.prototype._driver;
}
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All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationMetadata, AnimationPlayer, AnimationTriggerMetadata} from '@angular/animations';\nimport {TriggerAst} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {AnimationTrigger, buildTrigger} from '../dsl/animation_trigger';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\n\nimport {AnimationDriver} from './animation_driver';\nimport {parseTimelineCommand} from './shared';\nimport {TimelineAnimationEngine} from './timeline_animation_engine';\nimport {TransitionAnimationEngine} from './transition_animation_engine';\n\nexport class AnimationEngine {\n  private _transitionEngine: TransitionAnimationEngine;\n  private _timelineEngine: TimelineAnimationEngine;\n\n  private _triggerCache: {[key: string]: AnimationTrigger} = {};\n\n  // this method is designed to be overridden by the code that uses this engine\n  public onRemovalComplete = (element: any, context: any) => {};\n\n  constructor(private _driver: AnimationDriver, normalizer: AnimationStyleNormalizer) {\n    this._transitionEngine = new TransitionAnimationEngine(_driver, normalizer);\n    this._timelineEngine = new TimelineAnimationEngine(_driver, normalizer);\n\n    this._transitionEngine.onRemovalComplete = (element: any, context: any) =>\n        this.onRemovalComplete(element, context);\n  }\n\n  registerTrigger(\n      componentId: string, namespaceId: string, hostElement: any, name: string,\n      metadata: AnimationTriggerMetadata): void {\n    const cacheKey = componentId + '-' + name;\n    let trigger = this._triggerCache[cacheKey];\n    if (!trigger) {\n      const errors: any[] = [];\n      const ast =\n          buildAnimationAst(this._driver, metadata as AnimationMetadata, errors) as TriggerAst;\n      if (errors.length) {\n        throw new Error(\n            `The animation trigger \"${name}\" has failed to build due to the following errors:\\n - ${errors.join(\"\\n - \")}`);\n      }\n      trigger = buildTrigger(name, ast);\n      this._triggerCache[cacheKey] = trigger;\n    }\n    this._transitionEngine.registerTrigger(namespaceId, name, trigger);\n  }\n\n  register(namespaceId: string, hostElement: any) {\n    this._transitionEngine.register(namespaceId, hostElement);\n  }\n\n  destroy(namespaceId: string, context: any) {\n    this._transitionEngine.destroy(namespaceId, context);\n  }\n\n  onInsert(namespaceId: string, element: any, parent: any, insertBefore: boolean): void {\n    this._transitionEngine.insertNode(namespaceId, element, parent, insertBefore);\n  }\n\n  onRemove(namespaceId: string, element: any, context: any): void {\n    this._transitionEngine.removeNode(namespaceId, element, context);\n  }\n\n  disableAnimations(element: any, disable: boolean) {\n    this._transitionEngine.markElementAsDisabled(element, disable);\n  }\n\n  process(namespaceId: string, element: any, property: string, value: any) {\n    if (property.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(property);\n      const args = value as any[];\n      this._timelineEngine.command(id, element, action, args);\n    } else {\n      this._transitionEngine.trigger(namespaceId, element, property, value);\n    }\n  }\n\n  listen(\n      namespaceId: string, element: any, eventName: string, eventPhase: string,\n      callback: (event: any) => any): () => any {\n    // @@listen\n    if (eventName.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(eventName);\n      return this._timelineEngine.listen(id, element, action, callback);\n    }\n    return this._transitionEngine.listen(namespaceId, element, eventName, eventPhase, callback);\n  }\n\n  flush(microtaskId: number = -1): void { this._transitionEngine.flush(microtaskId); }\n\n  get players(): AnimationPlayer[] {\n    return (this._transitionEngine.players as AnimationPlayer[])\n        .concat(this._timelineEngine.players as AnimationPlayer[]);\n  }\n\n  whenRenderingDone(): Promise<any> { return this._transitionEngine.whenRenderingDone(); }\n}\n"]}
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All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationMetadata, AnimationPlayer, AnimationTriggerMetadata} from '@angular/animations';\nimport {TriggerAst} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {AnimationTrigger, buildTrigger} from '../dsl/animation_trigger';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\n\nimport {AnimationDriver} from './animation_driver';\nimport {parseTimelineCommand} from './shared';\nimport {TimelineAnimationEngine} from './timeline_animation_engine';\nimport {TransitionAnimationEngine} from './transition_animation_engine';\n\nexport class AnimationEngine {\n  private _transitionEngine: TransitionAnimationEngine;\n  private _timelineEngine: TimelineAnimationEngine;\n\n  private _triggerCache: {[key: string]: AnimationTrigger} = {};\n\n  // this method is designed to be overridden by the code that uses this engine\n  public onRemovalComplete = (element: any, context: any) => {};\n\n  constructor(\n      private bodyNode: any, private _driver: AnimationDriver,\n      normalizer: AnimationStyleNormalizer) {\n    this._transitionEngine = new TransitionAnimationEngine(bodyNode, _driver, normalizer);\n    this._timelineEngine = new TimelineAnimationEngine(bodyNode, _driver, normalizer);\n\n    this._transitionEngine.onRemovalComplete = (element: any, context: any) =>\n        this.onRemovalComplete(element, context);\n  }\n\n  registerTrigger(\n      componentId: string, namespaceId: string, hostElement: any, name: string,\n      metadata: AnimationTriggerMetadata): void {\n    const cacheKey = componentId + '-' + name;\n    let trigger = this._triggerCache[cacheKey];\n    if (!trigger) {\n      const errors: any[] = [];\n      const ast =\n          buildAnimationAst(this._driver, metadata as AnimationMetadata, errors) as TriggerAst;\n      if (errors.length) {\n        throw new Error(\n            `The animation trigger \"${name}\" has failed to build due to the following errors:\\n - ${errors.join(\"\\n - \")}`);\n      }\n      trigger = buildTrigger(name, ast);\n      this._triggerCache[cacheKey] = trigger;\n    }\n    this._transitionEngine.registerTrigger(namespaceId, name, trigger);\n  }\n\n  register(namespaceId: string, hostElement: any) {\n    this._transitionEngine.register(namespaceId, hostElement);\n  }\n\n  destroy(namespaceId: string, context: any) {\n    this._transitionEngine.destroy(namespaceId, context);\n  }\n\n  onInsert(namespaceId: string, element: any, parent: any, insertBefore: boolean): void {\n    this._transitionEngine.insertNode(namespaceId, element, parent, insertBefore);\n  }\n\n  onRemove(namespaceId: string, element: any, context: any): void {\n    this._transitionEngine.removeNode(namespaceId, element, context);\n  }\n\n  disableAnimations(element: any, disable: boolean) {\n    this._transitionEngine.markElementAsDisabled(element, disable);\n  }\n\n  process(namespaceId: string, element: any, property: string, value: any) {\n    if (property.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(property);\n      const args = value as any[];\n      this._timelineEngine.command(id, element, action, args);\n    } else {\n      this._transitionEngine.trigger(namespaceId, element, property, value);\n    }\n  }\n\n  listen(\n      namespaceId: string, element: any, eventName: string, eventPhase: string,\n      callback: (event: any) => any): () => any {\n    // @@listen\n    if (eventName.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(eventName);\n      return this._timelineEngine.listen(id, element, action, callback);\n    }\n    return this._transitionEngine.listen(namespaceId, element, eventName, eventPhase, callback);\n  }\n\n  flush(microtaskId: number = -1): void { this._transitionEngine.flush(microtaskId); }\n\n  get players(): AnimationPlayer[] {\n    return (this._transitionEngine.players as AnimationPlayer[])\n        .concat(this._timelineEngine.players as AnimationPlayer[]);\n  }\n\n  whenRenderingDone(): Promise<any> { return this._transitionEngine.whenRenderingDone(); }\n}\n"]}

@@ -14,6 +14,8 @@ /**

/**
* @param {?} bodyNode
* @param {?} _driver
* @param {?} _normalizer
*/
constructor(_driver, _normalizer) {
constructor(bodyNode, _driver, _normalizer) {
this.bodyNode = bodyNode;
this._driver = _driver;

@@ -180,2 +182,4 @@ this._normalizer = _normalizer;

/** @type {?} */
TimelineAnimationEngine.prototype.bodyNode;
/** @type {?} */
TimelineAnimationEngine.prototype._driver;

@@ -186,2 +190,2 @@ /** @type {?} */

//# 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* @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AUTO_STYLE, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationPlayer, ɵStyleData} from '@angular/animations';\n\nimport {Ast} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {buildAnimationTimelines} from '../dsl/animation_timeline_builder';\nimport {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';\nimport {ElementInstructionMap} from '../dsl/element_instruction_map';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\nimport {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '../util';\n\nimport {AnimationDriver} from './animation_driver';\nimport {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';\n\nconst EMPTY_INSTRUCTION_MAP = new ElementInstructionMap();\n\nexport class TimelineAnimationEngine {\n  private _animations: {[id: string]: Ast<AnimationMetadataType>} = {};\n  private _playersById: {[id: string]: AnimationPlayer} = {};\n  public players: AnimationPlayer[] = [];\n\n  constructor(private _driver: AnimationDriver, private _normalizer: AnimationStyleNormalizer) {}\n\n  register(id: string, metadata: AnimationMetadata|AnimationMetadata[]) {\n    const errors: any[] = [];\n    const ast = buildAnimationAst(this._driver, metadata, errors);\n    if (errors.length) {\n      throw new Error(\n          `Unable to build the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    } else {\n      this._animations[id] = ast;\n    }\n  }\n\n  private _buildPlayer(\n      i: AnimationTimelineInstruction, preStyles: ɵStyleData,\n      postStyles?: ɵStyleData): AnimationPlayer {\n    const element = i.element;\n    const keyframes = normalizeKeyframes(\n        this._driver, this._normalizer, element, i.keyframes, preStyles, postStyles);\n    return this._driver.animate(element, keyframes, i.duration, i.delay, i.easing, [], true);\n  }\n\n  create(id: string, element: any, options: AnimationOptions = {}): AnimationPlayer {\n    const errors: any[] = [];\n    const ast = this._animations[id];\n    let instructions: AnimationTimelineInstruction[];\n\n    const autoStylesMap = new Map<any, ɵStyleData>();\n\n    if (ast) {\n      instructions = buildAnimationTimelines(\n          this._driver, element, ast, ENTER_CLASSNAME, LEAVE_CLASSNAME, {}, {}, options,\n          EMPTY_INSTRUCTION_MAP, errors);\n      instructions.forEach(inst => {\n        const styles = getOrSetAsInMap(autoStylesMap, inst.element, {});\n        inst.postStyleProps.forEach(prop => styles[prop] = null);\n      });\n    } else {\n      errors.push('The requested animation doesn\\'t exist or has already been destroyed');\n      instructions = [];\n    }\n\n    if (errors.length) {\n      throw new Error(\n          `Unable to create the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    }\n\n    autoStylesMap.forEach((styles, element) => {\n      Object.keys(styles).forEach(\n          prop => { styles[prop] = this._driver.computeStyle(element, prop, AUTO_STYLE); });\n    });\n\n    const players = instructions.map(i => {\n      const styles = autoStylesMap.get(i.element);\n      return this._buildPlayer(i, {}, styles);\n    });\n    const player = optimizeGroupPlayer(players);\n    this._playersById[id] = player;\n    player.onDestroy(() => this.destroy(id));\n\n    this.players.push(player);\n    return player;\n  }\n\n  destroy(id: string) {\n    const player = this._getPlayer(id);\n    player.destroy();\n    delete this._playersById[id];\n    const index = this.players.indexOf(player);\n    if (index >= 0) {\n      this.players.splice(index, 1);\n    }\n  }\n\n  private _getPlayer(id: string): AnimationPlayer {\n    const player = this._playersById[id];\n    if (!player) {\n      throw new Error(`Unable to find the timeline player referenced by ${id}`);\n    }\n    return player;\n  }\n\n  listen(id: string, element: string, eventName: string, callback: (event: any) => any):\n      () => void {\n    // triggerName, fromState, toState are all ignored for timeline animations\n    const baseEvent = makeAnimationEvent(element, '', '', '');\n    listenOnPlayer(this._getPlayer(id), eventName, baseEvent, callback);\n    return () => {};\n  }\n\n  command(id: string, element: any, command: string, args: any[]): void {\n    if (command == 'register') {\n      this.register(id, args[0] as AnimationMetadata | AnimationMetadata[]);\n      return;\n    }\n\n    if (command == 'create') {\n      const options = (args[0] || {}) as AnimationOptions;\n      this.create(id, element, options);\n      return;\n    }\n\n    const player = this._getPlayer(id);\n    switch (command) {\n      case 'play':\n        player.play();\n        break;\n      case 'pause':\n        player.pause();\n        break;\n      case 'reset':\n        player.reset();\n        break;\n      case 'restart':\n        player.restart();\n        break;\n      case 'finish':\n        player.finish();\n        break;\n      case 'init':\n        player.init();\n        break;\n      case 'setPosition':\n        player.setPosition(parseFloat(args[0] as string));\n        break;\n      case 'destroy':\n        this.destroy(id);\n        break;\n    }\n  }\n}\n"]}
//# 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* @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AUTO_STYLE, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationPlayer, ɵStyleData} from '@angular/animations';\n\nimport {Ast} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {buildAnimationTimelines} from '../dsl/animation_timeline_builder';\nimport {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';\nimport {ElementInstructionMap} from '../dsl/element_instruction_map';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\nimport {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '../util';\n\nimport {AnimationDriver} from './animation_driver';\nimport {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';\n\nconst EMPTY_INSTRUCTION_MAP = new ElementInstructionMap();\n\nexport class TimelineAnimationEngine {\n  private _animations: {[id: string]: Ast<AnimationMetadataType>} = {};\n  private _playersById: {[id: string]: AnimationPlayer} = {};\n  public players: AnimationPlayer[] = [];\n\n  constructor(\n      public bodyNode: any, private _driver: AnimationDriver,\n      private _normalizer: AnimationStyleNormalizer) {}\n\n  register(id: string, metadata: AnimationMetadata|AnimationMetadata[]) {\n    const errors: any[] = [];\n    const ast = buildAnimationAst(this._driver, metadata, errors);\n    if (errors.length) {\n      throw new Error(\n          `Unable to build the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    } else {\n      this._animations[id] = ast;\n    }\n  }\n\n  private _buildPlayer(\n      i: AnimationTimelineInstruction, preStyles: ɵStyleData,\n      postStyles?: ɵStyleData): AnimationPlayer {\n    const element = i.element;\n    const keyframes = normalizeKeyframes(\n        this._driver, this._normalizer, element, i.keyframes, preStyles, postStyles);\n    return this._driver.animate(element, keyframes, i.duration, i.delay, i.easing, [], true);\n  }\n\n  create(id: string, element: any, options: AnimationOptions = {}): AnimationPlayer {\n    const errors: any[] = [];\n    const ast = this._animations[id];\n    let instructions: AnimationTimelineInstruction[];\n\n    const autoStylesMap = new Map<any, ɵStyleData>();\n\n    if (ast) {\n      instructions = buildAnimationTimelines(\n          this._driver, element, ast, ENTER_CLASSNAME, LEAVE_CLASSNAME, {}, {}, options,\n          EMPTY_INSTRUCTION_MAP, errors);\n      instructions.forEach(inst => {\n        const styles = getOrSetAsInMap(autoStylesMap, inst.element, {});\n        inst.postStyleProps.forEach(prop => styles[prop] = null);\n      });\n    } else {\n      errors.push('The requested animation doesn\\'t exist or has already been destroyed');\n      instructions = [];\n    }\n\n    if (errors.length) {\n      throw new Error(\n          `Unable to create the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    }\n\n    autoStylesMap.forEach((styles, element) => {\n      Object.keys(styles).forEach(\n          prop => { styles[prop] = this._driver.computeStyle(element, prop, AUTO_STYLE); });\n    });\n\n    const players = instructions.map(i => {\n      const styles = autoStylesMap.get(i.element);\n      return this._buildPlayer(i, {}, styles);\n    });\n    const player = optimizeGroupPlayer(players);\n    this._playersById[id] = player;\n    player.onDestroy(() => this.destroy(id));\n\n    this.players.push(player);\n    return player;\n  }\n\n  destroy(id: string) {\n    const player = this._getPlayer(id);\n    player.destroy();\n    delete this._playersById[id];\n    const index = this.players.indexOf(player);\n    if (index >= 0) {\n      this.players.splice(index, 1);\n    }\n  }\n\n  private _getPlayer(id: string): AnimationPlayer {\n    const player = this._playersById[id];\n    if (!player) {\n      throw new Error(`Unable to find the timeline player referenced by ${id}`);\n    }\n    return player;\n  }\n\n  listen(id: string, element: string, eventName: string, callback: (event: any) => any):\n      () => void {\n    // triggerName, fromState, toState are all ignored for timeline animations\n    const baseEvent = makeAnimationEvent(element, '', '', '');\n    listenOnPlayer(this._getPlayer(id), eventName, baseEvent, callback);\n    return () => {};\n  }\n\n  command(id: string, element: any, command: string, args: any[]): void {\n    if (command == 'register') {\n      this.register(id, args[0] as AnimationMetadata | AnimationMetadata[]);\n      return;\n    }\n\n    if (command == 'create') {\n      const options = (args[0] || {}) as AnimationOptions;\n      this.create(id, element, options);\n      return;\n    }\n\n    const player = this._getPlayer(id);\n    switch (command) {\n      case 'play':\n        player.play();\n        break;\n      case 'pause':\n        player.pause();\n        break;\n      case 'reset':\n        player.reset();\n        break;\n      case 'restart':\n        player.restart();\n        break;\n      case 'finish':\n        player.finish();\n        break;\n      case 'init':\n        player.init();\n        break;\n      case 'setPosition':\n        player.setPosition(parseFloat(args[0] as string));\n        break;\n      case 'destroy':\n        this.destroy(id);\n        break;\n    }\n  }\n}\n"]}

@@ -44,4 +44,4 @@ /**

}
export const /** @type {?} */ VERSION = new Version('6.0.5');
export const /** @type {?} */ VERSION = new Version('6.0.6');
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@@ -8,4 +8,5 @@ import * as tslib_1 from "tslib";

var AnimationEngine = /** @class */ (function () {
function AnimationEngine(_driver, normalizer) {
function AnimationEngine(bodyNode, _driver, normalizer) {
var _this = this;
this.bodyNode = bodyNode;
this._driver = _driver;

@@ -15,4 +16,4 @@ this._triggerCache = {};

this.onRemovalComplete = function (element, context) { };
this._transitionEngine = new TransitionAnimationEngine(_driver, normalizer);
this._timelineEngine = new TimelineAnimationEngine(_driver, normalizer);
this._transitionEngine = new TransitionAnimationEngine(bodyNode, _driver, normalizer);
this._timelineEngine = new TimelineAnimationEngine(bodyNode, _driver, normalizer);
this._transitionEngine.onRemovalComplete = function (element, context) {

@@ -86,2 +87,2 @@ return _this.onRemovalComplete(element, context);

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All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationMetadata, AnimationPlayer, AnimationTriggerMetadata} from '@angular/animations';\nimport {TriggerAst} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {AnimationTrigger, buildTrigger} from '../dsl/animation_trigger';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\n\nimport {AnimationDriver} from './animation_driver';\nimport {parseTimelineCommand} from './shared';\nimport {TimelineAnimationEngine} from './timeline_animation_engine';\nimport {TransitionAnimationEngine} from './transition_animation_engine';\n\nexport class AnimationEngine {\n  private _transitionEngine: TransitionAnimationEngine;\n  private _timelineEngine: TimelineAnimationEngine;\n\n  private _triggerCache: {[key: string]: AnimationTrigger} = {};\n\n  // this method is designed to be overridden by the code that uses this engine\n  public onRemovalComplete = (element: any, context: any) => {};\n\n  constructor(private _driver: AnimationDriver, normalizer: AnimationStyleNormalizer) {\n    this._transitionEngine = new TransitionAnimationEngine(_driver, normalizer);\n    this._timelineEngine = new TimelineAnimationEngine(_driver, normalizer);\n\n    this._transitionEngine.onRemovalComplete = (element: any, context: any) =>\n        this.onRemovalComplete(element, context);\n  }\n\n  registerTrigger(\n      componentId: string, namespaceId: string, hostElement: any, name: string,\n      metadata: AnimationTriggerMetadata): void {\n    const cacheKey = componentId + '-' + name;\n    let trigger = this._triggerCache[cacheKey];\n    if (!trigger) {\n      const errors: any[] = [];\n      const ast =\n          buildAnimationAst(this._driver, metadata as AnimationMetadata, errors) as TriggerAst;\n      if (errors.length) {\n        throw new Error(\n            `The animation trigger \"${name}\" has failed to build due to the following errors:\\n - ${errors.join(\"\\n - \")}`);\n      }\n      trigger = buildTrigger(name, ast);\n      this._triggerCache[cacheKey] = trigger;\n    }\n    this._transitionEngine.registerTrigger(namespaceId, name, trigger);\n  }\n\n  register(namespaceId: string, hostElement: any) {\n    this._transitionEngine.register(namespaceId, hostElement);\n  }\n\n  destroy(namespaceId: string, context: any) {\n    this._transitionEngine.destroy(namespaceId, context);\n  }\n\n  onInsert(namespaceId: string, element: any, parent: any, insertBefore: boolean): void {\n    this._transitionEngine.insertNode(namespaceId, element, parent, insertBefore);\n  }\n\n  onRemove(namespaceId: string, element: any, context: any): void {\n    this._transitionEngine.removeNode(namespaceId, element, context);\n  }\n\n  disableAnimations(element: any, disable: boolean) {\n    this._transitionEngine.markElementAsDisabled(element, disable);\n  }\n\n  process(namespaceId: string, element: any, property: string, value: any) {\n    if (property.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(property);\n      const args = value as any[];\n      this._timelineEngine.command(id, element, action, args);\n    } else {\n      this._transitionEngine.trigger(namespaceId, element, property, value);\n    }\n  }\n\n  listen(\n      namespaceId: string, element: any, eventName: string, eventPhase: string,\n      callback: (event: any) => any): () => any {\n    // @@listen\n    if (eventName.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(eventName);\n      return this._timelineEngine.listen(id, element, action, callback);\n    }\n    return this._transitionEngine.listen(namespaceId, element, eventName, eventPhase, callback);\n  }\n\n  flush(microtaskId: number = -1): void { this._transitionEngine.flush(microtaskId); }\n\n  get players(): AnimationPlayer[] {\n    return (this._transitionEngine.players as AnimationPlayer[])\n        .concat(this._timelineEngine.players as AnimationPlayer[]);\n  }\n\n  whenRenderingDone(): Promise<any> { return this._transitionEngine.whenRenderingDone(); }\n}\n"]}
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All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationMetadata, AnimationPlayer, AnimationTriggerMetadata} from '@angular/animations';\nimport {TriggerAst} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {AnimationTrigger, buildTrigger} from '../dsl/animation_trigger';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\n\nimport {AnimationDriver} from './animation_driver';\nimport {parseTimelineCommand} from './shared';\nimport {TimelineAnimationEngine} from './timeline_animation_engine';\nimport {TransitionAnimationEngine} from './transition_animation_engine';\n\nexport class AnimationEngine {\n  private _transitionEngine: TransitionAnimationEngine;\n  private _timelineEngine: TimelineAnimationEngine;\n\n  private _triggerCache: {[key: string]: AnimationTrigger} = {};\n\n  // this method is designed to be overridden by the code that uses this engine\n  public onRemovalComplete = (element: any, context: any) => {};\n\n  constructor(\n      private bodyNode: any, private _driver: AnimationDriver,\n      normalizer: AnimationStyleNormalizer) {\n    this._transitionEngine = new TransitionAnimationEngine(bodyNode, _driver, normalizer);\n    this._timelineEngine = new TimelineAnimationEngine(bodyNode, _driver, normalizer);\n\n    this._transitionEngine.onRemovalComplete = (element: any, context: any) =>\n        this.onRemovalComplete(element, context);\n  }\n\n  registerTrigger(\n      componentId: string, namespaceId: string, hostElement: any, name: string,\n      metadata: AnimationTriggerMetadata): void {\n    const cacheKey = componentId + '-' + name;\n    let trigger = this._triggerCache[cacheKey];\n    if (!trigger) {\n      const errors: any[] = [];\n      const ast =\n          buildAnimationAst(this._driver, metadata as AnimationMetadata, errors) as TriggerAst;\n      if (errors.length) {\n        throw new Error(\n            `The animation trigger \"${name}\" has failed to build due to the following errors:\\n - ${errors.join(\"\\n - \")}`);\n      }\n      trigger = buildTrigger(name, ast);\n      this._triggerCache[cacheKey] = trigger;\n    }\n    this._transitionEngine.registerTrigger(namespaceId, name, trigger);\n  }\n\n  register(namespaceId: string, hostElement: any) {\n    this._transitionEngine.register(namespaceId, hostElement);\n  }\n\n  destroy(namespaceId: string, context: any) {\n    this._transitionEngine.destroy(namespaceId, context);\n  }\n\n  onInsert(namespaceId: string, element: any, parent: any, insertBefore: boolean): void {\n    this._transitionEngine.insertNode(namespaceId, element, parent, insertBefore);\n  }\n\n  onRemove(namespaceId: string, element: any, context: any): void {\n    this._transitionEngine.removeNode(namespaceId, element, context);\n  }\n\n  disableAnimations(element: any, disable: boolean) {\n    this._transitionEngine.markElementAsDisabled(element, disable);\n  }\n\n  process(namespaceId: string, element: any, property: string, value: any) {\n    if (property.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(property);\n      const args = value as any[];\n      this._timelineEngine.command(id, element, action, args);\n    } else {\n      this._transitionEngine.trigger(namespaceId, element, property, value);\n    }\n  }\n\n  listen(\n      namespaceId: string, element: any, eventName: string, eventPhase: string,\n      callback: (event: any) => any): () => any {\n    // @@listen\n    if (eventName.charAt(0) == '@') {\n      const [id, action] = parseTimelineCommand(eventName);\n      return this._timelineEngine.listen(id, element, action, callback);\n    }\n    return this._transitionEngine.listen(namespaceId, element, eventName, eventPhase, callback);\n  }\n\n  flush(microtaskId: number = -1): void { this._transitionEngine.flush(microtaskId); }\n\n  get players(): AnimationPlayer[] {\n    return (this._transitionEngine.players as AnimationPlayer[])\n        .concat(this._timelineEngine.players as AnimationPlayer[]);\n  }\n\n  whenRenderingDone(): Promise<any> { return this._transitionEngine.whenRenderingDone(); }\n}\n"]}

@@ -16,3 +16,4 @@ /**

var TimelineAnimationEngine = /** @class */ (function () {
function TimelineAnimationEngine(_driver, _normalizer) {
function TimelineAnimationEngine(bodyNode, _driver, _normalizer) {
this.bodyNode = bodyNode;
this._driver = _driver;

@@ -137,2 +138,2 @@ this._normalizer = _normalizer;

//# 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* @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AUTO_STYLE, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationPlayer, ɵStyleData} from '@angular/animations';\n\nimport {Ast} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {buildAnimationTimelines} from '../dsl/animation_timeline_builder';\nimport {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';\nimport {ElementInstructionMap} from '../dsl/element_instruction_map';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\nimport {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '../util';\n\nimport {AnimationDriver} from './animation_driver';\nimport {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';\n\nconst EMPTY_INSTRUCTION_MAP = new ElementInstructionMap();\n\nexport class TimelineAnimationEngine {\n  private _animations: {[id: string]: Ast<AnimationMetadataType>} = {};\n  private _playersById: {[id: string]: AnimationPlayer} = {};\n  public players: AnimationPlayer[] = [];\n\n  constructor(private _driver: AnimationDriver, private _normalizer: AnimationStyleNormalizer) {}\n\n  register(id: string, metadata: AnimationMetadata|AnimationMetadata[]) {\n    const errors: any[] = [];\n    const ast = buildAnimationAst(this._driver, metadata, errors);\n    if (errors.length) {\n      throw new Error(\n          `Unable to build the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    } else {\n      this._animations[id] = ast;\n    }\n  }\n\n  private _buildPlayer(\n      i: AnimationTimelineInstruction, preStyles: ɵStyleData,\n      postStyles?: ɵStyleData): AnimationPlayer {\n    const element = i.element;\n    const keyframes = normalizeKeyframes(\n        this._driver, this._normalizer, element, i.keyframes, preStyles, postStyles);\n    return this._driver.animate(element, keyframes, i.duration, i.delay, i.easing, [], true);\n  }\n\n  create(id: string, element: any, options: AnimationOptions = {}): AnimationPlayer {\n    const errors: any[] = [];\n    const ast = this._animations[id];\n    let instructions: AnimationTimelineInstruction[];\n\n    const autoStylesMap = new Map<any, ɵStyleData>();\n\n    if (ast) {\n      instructions = buildAnimationTimelines(\n          this._driver, element, ast, ENTER_CLASSNAME, LEAVE_CLASSNAME, {}, {}, options,\n          EMPTY_INSTRUCTION_MAP, errors);\n      instructions.forEach(inst => {\n        const styles = getOrSetAsInMap(autoStylesMap, inst.element, {});\n        inst.postStyleProps.forEach(prop => styles[prop] = null);\n      });\n    } else {\n      errors.push('The requested animation doesn\\'t exist or has already been destroyed');\n      instructions = [];\n    }\n\n    if (errors.length) {\n      throw new Error(\n          `Unable to create the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    }\n\n    autoStylesMap.forEach((styles, element) => {\n      Object.keys(styles).forEach(\n          prop => { styles[prop] = this._driver.computeStyle(element, prop, AUTO_STYLE); });\n    });\n\n    const players = instructions.map(i => {\n      const styles = autoStylesMap.get(i.element);\n      return this._buildPlayer(i, {}, styles);\n    });\n    const player = optimizeGroupPlayer(players);\n    this._playersById[id] = player;\n    player.onDestroy(() => this.destroy(id));\n\n    this.players.push(player);\n    return player;\n  }\n\n  destroy(id: string) {\n    const player = this._getPlayer(id);\n    player.destroy();\n    delete this._playersById[id];\n    const index = this.players.indexOf(player);\n    if (index >= 0) {\n      this.players.splice(index, 1);\n    }\n  }\n\n  private _getPlayer(id: string): AnimationPlayer {\n    const player = this._playersById[id];\n    if (!player) {\n      throw new Error(`Unable to find the timeline player referenced by ${id}`);\n    }\n    return player;\n  }\n\n  listen(id: string, element: string, eventName: string, callback: (event: any) => any):\n      () => void {\n    // triggerName, fromState, toState are all ignored for timeline animations\n    const baseEvent = makeAnimationEvent(element, '', '', '');\n    listenOnPlayer(this._getPlayer(id), eventName, baseEvent, callback);\n    return () => {};\n  }\n\n  command(id: string, element: any, command: string, args: any[]): void {\n    if (command == 'register') {\n      this.register(id, args[0] as AnimationMetadata | AnimationMetadata[]);\n      return;\n    }\n\n    if (command == 'create') {\n      const options = (args[0] || {}) as AnimationOptions;\n      this.create(id, element, options);\n      return;\n    }\n\n    const player = this._getPlayer(id);\n    switch (command) {\n      case 'play':\n        player.play();\n        break;\n      case 'pause':\n        player.pause();\n        break;\n      case 'reset':\n        player.reset();\n        break;\n      case 'restart':\n        player.restart();\n        break;\n      case 'finish':\n        player.finish();\n        break;\n      case 'init':\n        player.init();\n        break;\n      case 'setPosition':\n        player.setPosition(parseFloat(args[0] as string));\n        break;\n      case 'destroy':\n        this.destroy(id);\n        break;\n    }\n  }\n}\n"]}
//# 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* @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AUTO_STYLE, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationPlayer, ɵStyleData} from '@angular/animations';\n\nimport {Ast} from '../dsl/animation_ast';\nimport {buildAnimationAst} from '../dsl/animation_ast_builder';\nimport {buildAnimationTimelines} from '../dsl/animation_timeline_builder';\nimport {AnimationTimelineInstruction} from '../dsl/animation_timeline_instruction';\nimport {ElementInstructionMap} from '../dsl/element_instruction_map';\nimport {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';\nimport {ENTER_CLASSNAME, LEAVE_CLASSNAME} from '../util';\n\nimport {AnimationDriver} from './animation_driver';\nimport {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';\n\nconst EMPTY_INSTRUCTION_MAP = new ElementInstructionMap();\n\nexport class TimelineAnimationEngine {\n  private _animations: {[id: string]: Ast<AnimationMetadataType>} = {};\n  private _playersById: {[id: string]: AnimationPlayer} = {};\n  public players: AnimationPlayer[] = [];\n\n  constructor(\n      public bodyNode: any, private _driver: AnimationDriver,\n      private _normalizer: AnimationStyleNormalizer) {}\n\n  register(id: string, metadata: AnimationMetadata|AnimationMetadata[]) {\n    const errors: any[] = [];\n    const ast = buildAnimationAst(this._driver, metadata, errors);\n    if (errors.length) {\n      throw new Error(\n          `Unable to build the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    } else {\n      this._animations[id] = ast;\n    }\n  }\n\n  private _buildPlayer(\n      i: AnimationTimelineInstruction, preStyles: ɵStyleData,\n      postStyles?: ɵStyleData): AnimationPlayer {\n    const element = i.element;\n    const keyframes = normalizeKeyframes(\n        this._driver, this._normalizer, element, i.keyframes, preStyles, postStyles);\n    return this._driver.animate(element, keyframes, i.duration, i.delay, i.easing, [], true);\n  }\n\n  create(id: string, element: any, options: AnimationOptions = {}): AnimationPlayer {\n    const errors: any[] = [];\n    const ast = this._animations[id];\n    let instructions: AnimationTimelineInstruction[];\n\n    const autoStylesMap = new Map<any, ɵStyleData>();\n\n    if (ast) {\n      instructions = buildAnimationTimelines(\n          this._driver, element, ast, ENTER_CLASSNAME, LEAVE_CLASSNAME, {}, {}, options,\n          EMPTY_INSTRUCTION_MAP, errors);\n      instructions.forEach(inst => {\n        const styles = getOrSetAsInMap(autoStylesMap, inst.element, {});\n        inst.postStyleProps.forEach(prop => styles[prop] = null);\n      });\n    } else {\n      errors.push('The requested animation doesn\\'t exist or has already been destroyed');\n      instructions = [];\n    }\n\n    if (errors.length) {\n      throw new Error(\n          `Unable to create the animation due to the following errors: ${errors.join(\"\\n\")}`);\n    }\n\n    autoStylesMap.forEach((styles, element) => {\n      Object.keys(styles).forEach(\n          prop => { styles[prop] = this._driver.computeStyle(element, prop, AUTO_STYLE); });\n    });\n\n    const players = instructions.map(i => {\n      const styles = autoStylesMap.get(i.element);\n      return this._buildPlayer(i, {}, styles);\n    });\n    const player = optimizeGroupPlayer(players);\n    this._playersById[id] = player;\n    player.onDestroy(() => this.destroy(id));\n\n    this.players.push(player);\n    return player;\n  }\n\n  destroy(id: string) {\n    const player = this._getPlayer(id);\n    player.destroy();\n    delete this._playersById[id];\n    const index = this.players.indexOf(player);\n    if (index >= 0) {\n      this.players.splice(index, 1);\n    }\n  }\n\n  private _getPlayer(id: string): AnimationPlayer {\n    const player = this._playersById[id];\n    if (!player) {\n      throw new Error(`Unable to find the timeline player referenced by ${id}`);\n    }\n    return player;\n  }\n\n  listen(id: string, element: string, eventName: string, callback: (event: any) => any):\n      () => void {\n    // triggerName, fromState, toState are all ignored for timeline animations\n    const baseEvent = makeAnimationEvent(element, '', '', '');\n    listenOnPlayer(this._getPlayer(id), eventName, baseEvent, callback);\n    return () => {};\n  }\n\n  command(id: string, element: any, command: string, args: any[]): void {\n    if (command == 'register') {\n      this.register(id, args[0] as AnimationMetadata | AnimationMetadata[]);\n      return;\n    }\n\n    if (command == 'create') {\n      const options = (args[0] || {}) as AnimationOptions;\n      this.create(id, element, options);\n      return;\n    }\n\n    const player = this._getPlayer(id);\n    switch (command) {\n      case 'play':\n        player.play();\n        break;\n      case 'pause':\n        player.pause();\n        break;\n      case 'reset':\n        player.reset();\n        break;\n      case 'restart':\n        player.restart();\n        break;\n      case 'finish':\n        player.finish();\n        break;\n      case 'init':\n        player.init();\n        break;\n      case 'setPosition':\n        player.setPosition(parseFloat(args[0] as string));\n        break;\n      case 'destroy':\n        this.destroy(id);\n        break;\n    }\n  }\n}\n"]}

@@ -29,4 +29,4 @@ /**

export { Version };
export var VERSION = new Version('6.0.5');
export var VERSION = new Version('6.0.6');
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/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -73,2 +73,5 @@ * License: MIT

* found in the LICENSE file at https://angular.io/license
*/
/**
* Represents a set of CSS styles for use in an animation style.
* @record

@@ -78,7 +81,7 @@ */

/**
* \@experimental Animation support is experimental.
* Specifies automatic styling.
*/
const AUTO_STYLE = '*';
/**
* \@experimental Animation support is experimental.
* Base for animation data structures.
* @record

@@ -88,6 +91,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link trigger trigger animation function} is called.
*
* \@experimental Animation support is experimental.
* Contains an animation trigger. Instantiated and returned by the
* `trigger()` function.
* @record

@@ -97,6 +98,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link state state animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates an animation state by associating a state name with a set of CSS styles.
* Instantiated and returned by the `state()` function.
* @record

@@ -106,6 +105,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link transition transition animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates an animation transition. Instantiated and returned by the
* `transition()` function.
* @record

@@ -115,3 +112,5 @@ */

/**
* \@experimental Animation support is experimental.
* Encapsulates a reusable animation, which is a collection of individual animation steps.
* Instantiated and returned by the `animation()` function, and
* passed to the `useAnimation()` function.
* @record

@@ -121,3 +120,4 @@ */

/**
* \@experimental Animation support is experimental.
* Encapsulates an animation query. Instantiated and returned by
* the `query()` function.
* @record

@@ -127,6 +127,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link keyframes keyframes animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates a keyframes sequence. Instantiated and returned by
* the `keyframes()` function.
* @record

@@ -136,6 +134,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link style style animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates an animation style. Instantiated and returned by
* the `style()` function.
* @record

@@ -145,6 +141,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link animate animate animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates an animation step. Instantiated and returned by
* the `animate()` function.
* @record

@@ -154,6 +148,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link animateChild animateChild animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates a child animation, that can be run explicitly when the parent is run.
* Instantiated and returned by the `animateChild` function.
* @record

@@ -163,6 +155,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link useAnimation useAnimation animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates a reusable animation.
* Instantiated and returned by the `useAnimation()` function.
* @record

@@ -172,6 +162,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link sequence sequence animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates an animation sequence.
* Instantiated and returned by the `sequence()` function.
* @record

@@ -181,6 +169,4 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link group group animation function} is called.
*
* \@experimental Animation support is experimental.
* Encapsulates an animation group.
* Instantiated and returned by the `group()` function.
* @record

@@ -190,6 +176,5 @@ */

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {\@link stagger stagger animation function} is called.
* Encapsulates parameters for staggering the start times of a set of animation steps.
* Instantiated and returned by the `stagger()` function.
*
* \@experimental Animation support is experimental.
* @record

@@ -199,32 +184,28 @@ */

/**
* `trigger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the
* {\@link Component#animations component animations metadata page} to gain a better
* understanding of how animations in Angular are used.
*
* `trigger` Creates an animation trigger which will a list of {\@link state state} and
* {\@link transition transition} entries that will be evaluated when the expression
* Creates a named animation trigger, containing a list of `state()`
* and `transition()` entries to be evaluated when the expression
* bound to the trigger changes.
*
* Triggers are registered within the component annotation data under the
* {\@link Component#animations animations section}. An animation trigger can be placed on an element
* within a template by referencing the name of the trigger followed by the expression value that
* the
* trigger is bound to (in the form of `[\@triggerName]="expression"`.
* \@usageNotes
* Define an animation trigger in the `animations` section of `\@Component` metadata.
* In the template, reference the trigger by name and bind it to a trigger expression that
* evaluates to a defined animation state, using the following format:
*
* Animation trigger bindings strigify values and then match the previous and current values against
* any linked transitions. If a boolean value is provided into the trigger binding then it will both
* be represented as `1` or `true` and `0` or `false` for a true and false boolean values
* respectively.
* `[\@triggerName]="expression"`
*
* ### Usage
* Animation trigger bindings convert all values to strings, and then match the
* previous and current values against any linked transitions.
* Booleans can be specified as `1` or `true` and `0` or `false`.
*
* `trigger` will create an animation trigger reference based on the provided `name` value. The
* provided `animation` value is expected to be an array consisting of {\@link state state} and
* {\@link transition transition} declarations.
* ### Usage Example
*
* The following example creates an animation trigger reference based on the provided
* name value.
* The provided animation value is expected to be an array consisting of state and
* transition declarations.
*
* ```typescript
* \@Component({
* selector: 'my-component',
* templateUrl: 'my-component-tpl.html',
* selector: "my-component",
* templateUrl: "my-component-tpl.html",
* animations: [

@@ -244,4 +225,4 @@ * trigger("myAnimationTrigger", [

*
* The template associated with this component will make use of the `myAnimationTrigger` animation
* trigger by binding to an element within its template code.
* The template associated with this component makes use of the defined trigger
* by binding to an element within its template code.
*

@@ -257,5 +238,4 @@ * ```html

*
* ```
* // this method will be run each time the `myAnimationTrigger`
* // trigger value changes...
* ```typescript
* // this method is run each time the `myAnimationTrigger` trigger value changes.
* function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:

@@ -283,14 +263,12 @@ * string]: any}): boolean {

*
* The inline method will be run each time the trigger
* value changes
* ### Disabling Animations
* When true, the special animation control binding `\@.disabled` binding prevents
* all animations from rendering.
* Place the `\@.disabled` binding on an element to disable
* animations on the element itself, as well as any inner animation triggers
* within the element.
*
* ## Disable Animations
* A special animation control binding called `\@.disabled` can be placed on an element which will
* then disable animations for any inner animation triggers situated within the element as well as
* any animations on the element itself.
* The following example shows how to use this feature:
*
* When true, the `\@.disabled` binding will prevent all animations from rendering. The example
* below shows how to use this feature:
*
* ```ts
* ```typescript
* \@Component({

@@ -315,15 +293,12 @@ * selector: 'my-component',

*
* The `\@childAnimation` trigger will not animate because `\@.disabled` prevents it from happening
* (when true).
* When `\@.disabled` is true, it prevents the `\@childAnimation` trigger from animating,
* along with any inner animations.
*
* Note that `\@.disabled` will only disable all animations (this means any animations running on
* the same element will also be disabled).
* ### Disable animations application-wide
* When an area of the template is set to have animations disabled,
* **all** inner components have their animations disabled as well.
* This means that you can disable all animations for an app
* by placing a host binding set on `\@.disabled` on the topmost Angular component.
*
* ### Disabling Animations Application-wide
* When an area of the template is set to have animations disabled, **all** inner components will
* also have their animations disabled as well. This means that all animations for an angular
* application can be disabled by placing a host binding set on `\@.disabled` on the topmost Angular
* component.
*
* ```ts
* ```typescript
* import {Component, HostBinding} from '\@angular/core';

@@ -341,19 +316,21 @@ *

*
* ### What about animations that us `query()` and `animateChild()`?
* Despite inner animations being disabled, a parent animation can {\@link query query} for inner
* elements located in disabled areas of the template and still animate them as it sees fit. This is
* also the case for when a sub animation is queried by a parent and then later animated using {\@link
* animateChild animateChild}.
* ### Overriding disablement of inner animations
* Despite inner animations being disabled, a parent animation can `query()`
* for inner elements located in disabled areas of the template and still animate
* them if needed. This is also the case for when a sub animation is
* queried by a parent and then later animated using `animateChild()`.
*
* ### Detecting when an animation is disabled
* If a region of the DOM (or the entire application) has its animations disabled, then animation
* trigger callbacks will still fire just as normal (only for zero seconds).
* If a region of the DOM (or the entire application) has its animations disabled, the animation
* trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
* an instance of an `AnimationEvent`. If animations are disabled,
* the `.disabled` flag on the event is true.
*
* When a trigger callback fires it will provide an instance of an {\@link AnimationEvent}. If
* animations
* are disabled then the `.disabled` flag on the event will be true.
* \@experimental Animation support is experimental.
* @param {?} name An identifying string.
* @param {?} definitions An animation definition object, containing an array of `state()`
* and `transition()` declarations.
*
* \@experimental Animation support is experimental.
* @param {?} name
* @param {?} definitions
* @return {?}
* @return {?} An object that encapsulates the trigger data.
*
*/

@@ -364,48 +341,56 @@ function trigger(name, definitions) {

/**
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines an animation step that combines styling information with timing information.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
* to be used within {\@link sequence an animation sequence}, {\@link group group}, or {\@link
* transition transition}.
* \@usageNotes
* Call within an animation `sequence()`, `group()`, or
* `transition()` call to specify an animation step
* that applies given style data to the parent animation for a given amount of time.
*
* ### Usage
* ### Syntax Examples
* **Timing examples**
*
* The `animate` function accepts two input parameters: `timing` and `styles`:
* The following examples show various `timings` specifications.
* - `animate(500)` : Duration is 500 milliseconds.
* - `animate("1s")` : Duration is 1000 milliseconds.
* - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
* - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
* - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
* milliseconds, easing according to a bezier curve.
*
* - `timing` is a string based value that can be a combination of a duration with optional delay
* and easing values. The format for the expression breaks down to `duration delay easing`
* (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000,
* delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the
* `duration` value in millisecond form.
* - `styles` is the style input data which can either be a call to {\@link style style} or {\@link
* keyframes keyframes}. If left empty then the styles from the destination state will be collected
* and used (this is useful when describing an animation step that will complete an animation by
* {\@link transition#the-final-animate-call animating to the final state}).
* **Style examples**
*
* The following example calls `style()` to set a single CSS style.
* ```typescript
* // various functions for specifying timing data
* animate(500, style(...))
* animate("1s", style(...))
* animate("100ms 0.5s", style(...))
* animate("5s ease", style(...))
* animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
*
* // either style() of keyframes() can be used
* animate(500, style({ background: "red" }))
* animate(500, keyframes([
* ```
* The following example calls `keyframes()` to set a CSS style
* to different values for successive keyframes.
* ```typescript
* animate(500, keyframes(
* [
* style({ background: "blue" })),
* style({ background: "red" }))
* ])
* ])
* ```
* @param {?} timings Sets `AnimateTimings` for the parent animation.
* A string in the format "duration [delay] [easing]".
* - Duration and delay are expressed as a number and optional time unit,
* such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
* The default unit is milliseconds.
* - The easing value controls how the animation accelerates and decelerates
* during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
* `ease-in-out`, or a `cubic-bezier()` function call.
* If not supplied, no easing is applied.
*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
* For example, the string "1s 100ms ease-out" specifies a duration of
* 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
* which decelerates near the end of the duration.
* @param {?=} styles Sets AnimationStyles for the parent animation.
* A function call to either `style()` or `keyframes()`
* that returns a collection of CSS style entries to be applied to the parent animation.
* When null, uses the styles from the destination state.
* This is useful when describing an animation step that will complete an animation;
* see "Animating to the final state" in `transitions()`.
* @return {?} An object that encapsulates the animation step.
*
* \@experimental Animation support is experimental.
* @param {?} timings
* @param {?=} styles
* @return {?}
*/

@@ -416,21 +401,18 @@ function animate(timings, styles = null) {

/**
* `group` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* \@description Defines a list of animation steps to be run in parallel.
*
* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
* useful when a series of styles must be animated/closed off at different starting/ending times.
* \@usageNotes
* Grouped animations are useful when a series of styles must be
* animated at different starting times and closed off at different ending times.
*
* The `group` function can either be used within a {\@link sequence sequence} or a {\@link transition
* transition} and it will only continue to the next instruction once all of the inner animation
* steps have completed.
* When called within a `sequence()` or a
* `transition()` call, does not continue to the next
* instruction until all of the inner animation steps have completed.
* @param {?} steps An array of animation step objects.
* - When steps are defined by `style()` or `animate()`
* function calls, each call within the group is executed instantly.
* - To specify offset styles to be applied at a later time, define steps with
* `keyframes()`, or use `animate()` calls with a delay value.
* For example:
*
* ### Usage
*
* The `steps` data that is passed into the `group` animation function can either consist of {\@link
* style style} or {\@link animate animate} function calls. Each call to `style()` or `animate()`
* within a group will be executed instantly (use {\@link keyframes keyframes} or a {\@link
* animate#usage animate() with a delay value} to offset styles to be applied at a later time).
*
* ```typescript

@@ -443,8 +425,8 @@ * group([

*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param {?=} options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* \@experimental Animation support is experimental.
* @param {?} steps
* @param {?=} options
* @return {?}
* @return {?} An object that encapsulates the group data.
*
*/

@@ -455,24 +437,19 @@ function group(steps, options = null) {

/**
* `sequence` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a list of animation steps to be run sequentially, one by one.
*
* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
* default when an array is passed as animation data into {\@link transition transition}.)
* \@usageNotes
* When you pass an array of steps to a
* `transition()` call, the steps run sequentially by default.
* Compare this to the `group()` call, which runs animation steps in parallel.
*
* The `sequence` function can either be used within a {\@link group group} or a {\@link transition
* transition} and it will only continue to the next instruction once each of the inner animation
* When a sequence is used within a `group()` or a `transition()` call,
* execution continues to the next instruction only after each of the inner animation
* steps have completed.
*
* To perform animation styling in parallel with other animation steps then have a look at the
* {\@link group group} animation function.
*
* ### Usage
* @param {?} steps An array of animation step objects.
* - Steps defined by `style()` calls apply the styling data immediately.
* - Steps defined by `animate()` calls apply the styling data over time
* as specified by the timing data.
*
* The `steps` data that is passed into the `sequence` animation function can either consist of
* {\@link style style} or {\@link animate animate} function calls. A call to `style()` will apply the
* provided styling data immediately while a call to `animate()` will apply its styling data over a
* given time depending on its timing data.
*
* ```typescript

@@ -485,8 +462,8 @@ * sequence([

*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param {?=} options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* \@experimental Animation support is experimental.
* @param {?} steps
* @param {?=} options
* @return {?}
* @return {?} An object that encapsulates the sequence data.
*
*/

@@ -497,35 +474,22 @@ function sequence(steps, options = null) {

/**
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares a key/value object containing CSS properties/styles that
* can then be used for an animation `state`, within an animation `sequence`,
* or as styling data for calls to `animate()` and `keyframes()`.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {\@link state animation states}, within an {\@link sequence animation sequence}, or as styling data
* for both {\@link animate animate} and {\@link keyframes keyframes}.
* \@usageNotes
* The following examples create animation styles that collect a set of
* CSS property values:
*
* ### Usage
*
* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
* to be defined.
*
* ```typescript
* // string values are used for css properties
* // string values for CSS properties
* style({ background: "red", color: "blue" })
*
* // numerical (pixel) values are also supported
* // numerical pixel values
* style({ width: 100, height: 0 })
* ```
*
* #### Auto-styles (using `*`)
* The following example uses auto-styling to allow a component to animate from
* a height of 0 up to the height of the parent element:
*
* When an asterix (`*`) character is used as a value then it will be detected from the element
* being animated and applied as animation data when the animation starts.
*
* This feature proves useful for a state depending on layout and/or environment factors; in such
* cases the styles are calculated just before the animation starts.
*
* ```typescript
* // the steps below will animate from 0 to the
* // actual height of the element
* ```
* style({ height: 0 }),

@@ -535,7 +499,15 @@ * animate("1s", style({ height: "*" }))

*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* \@experimental Animation support is experimental.
* @param {?} tokens
* @return {?}
* @param {?} tokens A set of CSS styles or HTML styles associated with an animation state.
* The value can be any of the following:
* - A key-value style pair associating a CSS property with a value.
* - An array of key-value style pairs.
* - An asterisk (*), to use auto-styling, where styles are derived from the element
* being animated and applied to the animation when it starts.
*
* Auto-styling can be used to define a state that depends on layout or other
* environmental factors.
*
* @return {?} An object that encapsulates the style data.
*
*/

@@ -546,52 +518,28 @@ function style(tokens) {

/**
* `state` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation state within a trigger attached to an element.
*
* `state` declares an animation state within the given trigger. When a state is active within a
* component then its associated styles will persist on the element that the trigger is attached to
* (even when the animation ends).
* \@usageNotes
* Use the `trigger()` function to register states to an animation trigger.
* Use the `transition()` function to animate between states.
* When a state is active within a component, its associated styles persist on the element,
* even when the animation ends.
*
* To animate between states, have a look at the animation {\@link transition transition} DSL
* function. To register states to an animation trigger please have a look at the {\@link trigger
* trigger} function.
* @param {?} name One or more names for the defined state in a comma-separated string.
* The following reserved state names can be supplied to define a style for specific use
* cases:
*
* #### The `void` state
* - `void` You can associate styles with this name to be used when
* the element is detached from the application. For example, when an `ngIf` evaluates
* to false, the state of the associated element is void.
* - `*` (asterisk) Indicates the default state. You can associate styles with this name
* to be used as the fallback when the state that is being animated is not declared
* within the trigger.
*
* The `void` state value is a reserved word that angular uses to determine when the element is not
* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
* associated element is void).
* @param {?} styles A set of CSS styles associated with this state, created using the
* `style()` function.
* This set of styles persists on the element once the state has been reached.
* @param {?=} options Parameters that can be passed to the state when it is invoked.
* 0 or more key-value pairs.
* @return {?} An object that encapsulates the new state data.
*
* #### The `*` (default) state
*
* The `*` state (when styled) is a fallback state that will be used if the state that is being
* animated is not declared within the trigger.
*
* ### Usage
*
* `state` will declare an animation state with its associated styles
* within the given trigger.
*
* - `stateNameExpr` can be one or more state names separated by commas.
* - `styles` refers to the {\@link style styling data} that will be persisted on the element once
* the state has been reached.
*
* ```typescript
* // "void" is a reserved name for a state and is used to represent
* // the state in which an element is detached from from the application.
* state("void", style({ height: 0 }))
*
* // user-defined states
* state("closed", style({ height: 0 }))
* state("open, visible", style({ height: "*" }))
* ```
*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* \@experimental Animation support is experimental.
* @param {?} name
* @param {?} styles
* @param {?=} options
* @return {?}
*/

@@ -602,22 +550,19 @@ function state(name, styles, options) {

/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a set of animation styles, associating each style with an optional `offset` value.
*
* `keyframes` specifies a collection of {\@link style style} entries each optionally characterized
* by an `offset` value.
* \@usageNotes
* Use with the `animate()` call. Instead of applying animations
* from the current state
* to the destination state, keyframes describe how each style entry is applied and at what point
* within the animation arc.
* Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
*
* ### Usage
*
* The `keyframes` animation function is designed to be used alongside the {\@link animate animate}
* animation function. Instead of applying animations from where they are currently to their
* destination, keyframes can describe how each style entry is applied and at what point within the
* animation arc (much like CSS Keyframe Animations do).
* In the following example, the offset values describe
* when each `backgroundColor` value is applied. The color is red at the start, and changes to
* blue when 20% of the total time has elapsed.
*
* For each `style()` entry an `offset` value can be set. Doing so allows to specify at what
* percentage of the animate time the styles will be applied.
*
* ```typescript
* // the provided offset values describe when each backgroundColor value is applied.
* // the provided offset values
* animate("5s", keyframes([

@@ -631,4 +576,4 @@ * style({ backgroundColor: "red", offset: 0 }),

*
* Alternatively, if there are no `offset` values used within the style entries then the offsets
* will be calculated automatically.
* If there are no `offset` values specified in the style entries, the offsets
* are calculated automatically.
*

@@ -643,8 +588,7 @@ * ```typescript

* ```
* @param {?} steps A set of animation styles with optional offset data.
* The optional `offset` value for a style specifies a percentage of the total animation
* time at which that style is applied.
* @return {?} An object that encapsulates the keyframes data.
*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* \@experimental Animation support is experimental.
* @param {?} steps
* @return {?}
*/

@@ -655,112 +599,134 @@ function keyframes(steps) {

/**
* `transition` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {\@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation transition as a sequence of animation steps to run when a given
* condition is satisfied. The condition is a Boolean expression or function that compares
* the previous and current animation states, and returns true if this transition should occur.
* When the state criteria of a defined transition are met, the associated animation is
* triggered.
*
* `transition` declares the {\@link sequence sequence of animation steps} that will be run when the
* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
* state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting
* and/or ending state).
* \@usageNotes
* The template associated with a component binds an animation trigger to an element.
*
* A function can also be provided as the `stateChangeExpr` argument for a transition and this
* function will be executed each time a state change occurs. If the value returned within the
* function is true then the associated animation will be run.
* ```HTML
* <!-- somewhere inside of my-component-tpl.html -->
* <div [\@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* Animation transitions are placed within an {\@link trigger animation trigger}. For an transition
* to animate to a state value and persist its styles then one or more {\@link state animation
* states} is expected to be defined.
* All transitions are defined within an animation trigger,
* along with named states that the transitions change to and from.
*
* ### Usage
*
* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
* what the previous state is and what the current state has become. In other words, if a transition
* is defined that matches the old/current state criteria then the associated animation will be
* triggered.
*
* ```typescript
* // all transition/state changes are defined within an animation trigger
* trigger("myAnimationTrigger", [
* // if a state is defined then its styles will be persisted when the
* // animation has fully completed itself
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* // define states
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* ...]
* ```
*
* // a transition animation that will be kicked off when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500)),
* Note that when you call the `sequence()` function within a `group()`
* or a `transition()` call, execution does not continue to the next instruction
* until each of the inner animation steps have completed.
*
* // it is also possible to do run the same animation for both directions
* transition("on <=> off", animate(500)),
* ### Syntax examples
*
* // or to define multiple states pairs separated by commas
* transition("on => off, off => void", animate(500)),
* The following examples define transitions between the two defined states (and default states),
* using various options:
*
* // this is a catch-all state change for when an element is inserted into
* // the page and the destination state is unknown
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ]),
*
* // this will capture a state change between any states
* transition("* => *", animate("1s 0s")),
*
* // you can also go full out and include a function
* transition((fromState, toState) => {
* // when `true` then it will allow the animation below to be invoked
* return fromState == "off" && toState == "on";
* }, animate("1s 0s"))
* ])
* ```typescript
* // Transition occurs when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500))
* // Run the same animation for both directions
* transition("on <=> off", animate(500))
* // Define multiple state-change pairs separated by commas
* transition("on => off, off => void", animate(500))
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
* trigger by binding to an element within its template code.
* ### Special values for state-change expressions
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [\@myAnimationTrigger]="myStatusExp">...</div>
* ```
* - Catch-all state change for when an element is inserted into the page and the
* destination state is unknown:
*
* #### The final `animate` call
*
* If the final step within the transition steps is a call to `animate()` that **only** uses a
* timing value with **no style data** then it will be automatically used as the final animation arc
* for the element to animate itself to the final state. This involves an automatic mix of
* adding/removing CSS styles so that the element will be in the exact state it should be for the
* applied state to be presented correctly.
*
* ```
* // start off by hiding the element, but make sure that it animates properly to whatever state
* // is currently active for "myAnimationTrigger"
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
*
* ### Using :enter and :leave
* - Capture a state change between any states:
*
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
* => void` state changes.
* `transition("* => *", animate("1s 0s"))`
*
* ```
* - Entry and exit transitions:
*
* ```typescript
* transition(":enter", [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* ]),
* transition(":leave", [
* animate(500, style({ opacity: 0 }))
* ])
* ])
* ```
*
* ### Boolean values
* if a trigger binding value is a boolean value then it can be matched using a transition
* expression that compares `true` and `false` or `1` and `0`.
* - Use `:increment` and `:decrement` to initiate transitions:
*
* ```typescript
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
*
* transition(":decrement", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
* ```
*
* ### State-change functions
*
* Here is an example of a `fromState` specified as a state-change function that invokes an
* animation when true:
*
* ```typescript
* transition((fromState, toState) =>
* {
* return fromState == "off" && toState == "on";
* },
* animate("1s 0s"))
* ```
*
* ### Animating to the final state
*
* If the final step in a transition is a call to `animate()` that uses a timing value
* with no style data, that step is automatically considered the final animation arc,
* for the element to reach the final state. Angular automatically adds or removes
* CSS styles to ensure that the element is in the correct final state.
*
* The following example defines a transition that starts by hiding the element,
* then makes sure that it animates properly to whatever state is currently active for trigger:
*
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
* ### Boolean value matching
* If a trigger binding value is a Boolean, it can be matched using a transition expression
* that compares true and false or 1 and 0. For example:
*
* ```
* // in the template
* <div [\@openClose]="open ? true : false">...</div>
*
* // in the component metadata

@@ -774,85 +740,27 @@ * trigger('openClose', [

*
* ### Using :increment and :decrement
* In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases
* can be used to kick off a transition when a numeric value has increased or decreased in value.
* @param {?} stateChangeExpr A Boolean expression or function that compares the previous and current
* animation states, and returns true if this transition should occur. Note that "true" and "false"
* match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
* animation trigger element.
* The animation steps run when the expression evaluates to true.
*
* ```
* import {group, animate, query, transition, style, trigger} from '\@angular/animations';
* import {Component} from '\@angular/core';
* - A state-change string takes the form "state1 => state2", where each side is a defined animation
* state, or an asterix (*) to refer to a dynamic start or end state.
* - The expression string can contain multiple comma-separated statements;
* for example "state1 => state2, state3 => state4".
* - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
* equivalent to "void => *" and "* => void".
* - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
* increased or decreased in value.
* - A function is executed each time a state change occurs in the animation trigger element.
* The animation steps run when the function returns true.
*
* \@Component({
* selector: 'banner-carousel-component',
* styles: [`
* .banner-container {
* position:relative;
* height:500px;
* overflow:hidden;
* }
* .banner-container > .banner {
* position:absolute;
* left:0;
* top:0;
* font-size:200px;
* line-height:500px;
* font-weight:bold;
* text-align:center;
* width:100%;
* }
* `],
* template: `
* <button (click)="previous()">Previous</button>
* <button (click)="next()">Next</button>
* <hr>
* <div [\@bannerAnimation]="selectedIndex" class="banner-container">
* <div class="banner" *ngFor="let banner of banners"> {{ banner }} </div>
* </div>
* `,
* animations: [
* trigger('bannerAnimation', [
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ])),
* transition(":decrement", group([
* query(':enter', [
* style({ left: '-100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '100%' }))
* ])
* ]))
* ])
* ]
* })
* class BannerCarouselComponent {
* allBanners: string[] = ['1', '2', '3', '4'];
* selectedIndex: number = 0;
* @param {?} steps One or more animation objects, as returned by the `animate()` or
* `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param {?=} options An options object that can contain a delay value for the start of the animation,
* and additional developer-defined parameters. Provided values for additional parameters are used
* as defaults, and override values can be passed to the caller on invocation.
* @return {?} An object that encapsulates the transition data.
*
* get banners() {
* return [this.allBanners[this.selectedIndex]];
* }
*
* previous() {
* this.selectedIndex = Math.max(this.selectedIndex - 1, 0);
* }
*
* next() {
* this.selectedIndex = Math.min(this.selectedIndex + 1, this.allBanners.length - 1);
* }
* }
* ```
*
* {\@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* \@experimental Animation support is experimental.
* @param {?} stateChangeExpr
* @param {?} steps
* @param {?=} options
* @return {?}
*/

@@ -863,23 +771,22 @@ function transition(stateChangeExpr, steps, options = null) {

/**
* `animation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Produces a reusable animation that can be invoked in another animation or sequence,
* by calling the `useAnimation()` function.
*
* `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later
* invoked in another animation or sequence. Reusable animations are designed to make use of
* animation parameters and the produced animation can be used via the `useAnimation` method.
* \@usageNotes
* The following example defines a reusable animation, providing some default parameter
* values.
*
* ```
* ```typescript
* var fadeAnimation = animation([
* style({ opacity: '{{ start }}' }),
* animate('{{ time }}',
* style({ opacity: '{{ end }}'}))
* ], { params: { time: '1000ms', start: 0, end: 1 }});
* style({ opacity: '{{ end }}'}))
* ],
* { params: { time: '1000ms', start: 0, end: 1 }});
* ```
*
* If parameters are attached to an animation then they act as **default parameter values**. When an
* animation is invoked via `useAnimation` then parameter values are allowed to be passed in
* directly. If any of the passed in parameter values are missing then the default values will be
* used.
* The following invokes the defined animation with a call to `useAnimation()`,
* passing in override parameter values.
*
* ```
* ```js
* useAnimation(fadeAnimation, {

@@ -894,8 +801,14 @@ * params: {

*
* If one or more parameter values are missing before animated then an error will be thrown.
* If any of the passed-in parameter values are missing from this call,
* the default values are used. If one or more parameter values are missing before a step is
* animated, `useAnimation()` throws an error.
* @param {?} steps One or more animation objects, as returned by the `animate()`
* or `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param {?=} options An options object that can contain a delay value for the start of the
* animation, and additional developer-defined parameters.
* Provided values for additional parameters are used as defaults,
* and override values can be passed to the caller on invocation.
* @return {?} An object that encapsulates the animation data.
*
* \@experimental Animation support is experimental.
* @param {?} steps
* @param {?=} options
* @return {?}
*/

@@ -906,99 +819,17 @@ function animation(steps, options = null) {

/**
* `animateChild` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It works by allowing a queried element to execute its own
* animation within the animation sequence.
* Executes a queried inner animation element within an animation sequence.
*
* Each time an animation is triggered in angular, the parent animation
* will always get priority and any child animations will be blocked. In order
* \@usageNotes
* Each time an animation is triggered in Angular, the parent animation
* has priority and any child animations are blocked. In order
* for a child animation to run, the parent animation must query each of the elements
* containing child animations and then allow the animations to run using `animateChild`.
* containing child animations, and run them using this function.
*
* The example HTML code below shows both parent and child elements that have animation
* triggers that will execute at the same time.
* Note that this feature designed to be used with `query()` and it will only work
* with animations that are assigned using the Angular animation library. CSS keyframes
* and transitions are not handled by this API.
* @param {?=} options An options object that can contain a delay value for the start of the
* animation, and additional override values for developer-defined parameters.
* @return {?} An object that encapsulates the child animation data.
*
* ```html
* <!-- parent-child.component.html -->
* <button (click)="exp =! exp">Toggle</button>
* <hr>
*
* <div [\@parentAnimation]="exp">
* <header>Hello</header>
* <div [\@childAnimation]="exp">
* one
* </div>
* <div [\@childAnimation]="exp">
* two
* </div>
* <div [\@childAnimation]="exp">
* three
* </div>
* </div>
* ```
*
* Now when the `exp` value changes to true, only the `parentAnimation` animation will animate
* because it has priority. However, using `query` and `animateChild` each of the inner animations
* can also fire:
*
* ```ts
* // parent-child.component.ts
* import {trigger, transition, animate, style, query, animateChild} from '\@angular/animations';
* \@Component({
* selector: 'parent-child-component',
* animations: [
* trigger('parentAnimation', [
* transition('false => true', [
* query('header', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* query('\@childAnimation', [
* animateChild()
* ])
* ])
* ]),
* trigger('childAnimation', [
* transition('false => true', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ])
* ])
* ]
* })
* class ParentChildCmp {
* exp: boolean = false;
* }
* ```
*
* In the animation code above, when the `parentAnimation` transition kicks off it first queries to
* find the header element and fades it in. It then finds each of the sub elements that contain the
* `\@childAnimation` trigger and then allows for their animations to fire.
*
* This example can be further extended by using stagger:
*
* ```ts
* query('\@childAnimation', stagger(100, [
* animateChild()
* ]))
* ```
*
* Now each of the sub animations start off with respect to the `100ms` staggering step.
*
* ## The first frame of child animations
* When sub animations are executed using `animateChild` the animation engine will always apply the
* first frame of every sub animation immediately at the start of the animation sequence. This way
* the parent animation does not need to set any initial styling data on the sub elements before the
* sub animations kick off.
*
* In the example above the first frame of the `childAnimation`'s `false => true` transition
* consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation`
* animation transition sequence starts. Only then when the `\@childAnimation` is queried and called
* with `animateChild` will it then animate to its destination of `opacity: 1`.
*
* Note that this feature designed to be used alongside {\@link query query()} and it will only work
* with animations that are assigned using the Angular animation DSL (this means that CSS keyframes
* and transitions are not handled by this API).
*
* \@experimental Animation support is experimental.
* @param {?=} options
* @return {?}
*/

@@ -1009,10 +840,8 @@ function animateChild(options = null) {

/**
* `useAnimation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is used to kick off a reusable animation that is created using {\@link
* animation animation()}.
* Starts a reusable animation that is created using the `animation()` function.
*
* \@experimental Animation support is experimental.
* @param {?} animation
* @param {?=} options
* @return {?}
* @param {?} animation The reusable animation to start.
* @param {?=} options An options object that can contain a delay value for the start of
* the animation, and additional override values for developer-defined parameters.
* @return {?} An object that contains the animation parameters.
*/

@@ -1023,15 +852,15 @@ function useAnimation(animation, options = null) {

/**
* `query` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Finds one or more inner elements within the current element that is
* being animated within a sequence. Use with `animateChild()`.
*
* query() is used to find one or more inner elements within the current element that is
* being animated within the sequence. The provided animation steps are applied
* to the queried element (by default, an array is provided, then this will be
* treated as an animation sequence).
* \@usageNotes
* Tokens can be merged into a combined query selector string. For example:
*
* ### Usage
* ```typescript
* query(':self, .record:enter, .record:leave, \@subTrigger', [...])
* ```
*
* query() is designed to collect multiple elements and works internally by using
* `element.querySelectorAll`. An additional options object can be provided which
* can be used to limit the total amount of items to be collected.
* The `query()` function collects multiple elements and works internally by using
* `element.querySelectorAll`. Use the `limit` field of an options object to limit
* the total number of items to be collected. For example:
*

@@ -1045,4 +874,4 @@ * ```js

*
* query(), by default, will throw an error when zero items are found. If a query
* has the `optional` flag set to true then this error will be ignored.
* By default, throws an error when zero items are found. Set the
* `optional` flag to ignore this error. For example:
*

@@ -1056,27 +885,8 @@ * ```js

*
* ### Special Selector Values
* ### Usage Example
*
* The selector value within a query can collect elements that contain angular-specific
* characteristics
* using special pseudo-selectors tokens.
* The following example queries for inner elements and animates them
* individually using `animateChild()`.
*
* These include:
*
* - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
* - Querying all currently animating elements using `query(":animating")`
* - Querying elements that contain an animation trigger using `query("\@triggerName")`
* - Querying all elements that contain an animation triggers using `query("\@*")`
* - Including the current element into the animation sequence using `query(":self")`
*
*
* Each of these pseudo-selector tokens can be merged together into a combined query selector
* string:
*
* ```
* query(':self, .record:enter, .record:leave, \@subTrigger', [...])
* ```
*
* ### Demo
*
* ```
* ```typescript
* \@Component({

@@ -1114,8 +924,16 @@ * selector: 'inner',

* ```
* @param {?} selector The element to query, or a set of elements that contain Angular-specific
* characteristics, specified with one or more of the following tokens.
* - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
* - `query(":animating")` : Query all currently animating elements.
* - `query("\@triggerName")` : Query elements that contain an animation trigger.
* - `query("\@*")` : Query all elements that contain an animation triggers.
* - `query(":self")` : Include the current element into the animation sequence.
*
* \@experimental Animation support is experimental.
* @param {?} selector
* @param {?} animation
* @param {?=} options
* @return {?}
* @param {?} animation One or more animation steps to apply to the queried element or elements.
* An array is treated as an animation sequence.
* @param {?=} options An options object. Use the 'limit' field to limit the total number of
* items to collect.
* @return {?} An object that encapsulates the query data.
*
*/

@@ -1126,12 +944,15 @@ function query(selector, animation, options = null) {

/**
* `stagger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is designed to be used inside of an animation {\@link query query()}
* and works by issuing a timing gap between after each queried item is animated.
* Use within an animation `query()` call to issue a timing gap after
* each queried item is animated.
*
* ### Usage
*
* In the example below there is a container element that wraps a list of items stamped out
* by an ngFor. The container element contains an animation trigger that will later be set
* \@usageNotes
* In the following example, a container element wraps a list of items stamped out
* by an `ngFor`. The container element contains an animation trigger that will later be set
* to query for each of the inner items.
*
* Each time items are added, the opacity fade-in animation runs,
* and each removed item is faded out.
* When either of these animations occur, the stagger effect is
* applied after each item's animation is started.
*
* ```html

@@ -1148,5 +969,5 @@ * <!-- list.component.html -->

*
* The component code for this looks as such:
* Here is the component code:
*
* ```ts
* ```typescript
* import {trigger, transition, style, animate, query, stagger} from '\@angular/animations';

@@ -1157,3 +978,3 @@ * \@Component({

* trigger('listAnimation', [
* //...
* ...
* ])

@@ -1175,9 +996,9 @@ * ]

* this.items.length ? this.hideItems() : this.showItems();
* }
* }
* }
* }
* ```
*
* And now for the animation trigger code:
* Here is the animation trigger code:
*
* ```ts
* ```typescript
* trigger('listAnimation', [

@@ -1199,12 +1020,6 @@ * transition('* => *', [ // each time the binding value changes

* ```
* @param {?} timings A delay value.
* @param {?} animation One ore more animation steps.
* @return {?} An object that encapsulates the stagger data.
*
* Now each time the items are added/removed then either the opacity
* fade-in animation will run or each removed item will be faded out.
* When either of these animations occur then a stagger effect will be
* applied after each item's animation is started.
*
* \@experimental Animation support is experimental.
* @param {?} timings
* @param {?} animation
* @return {?}
*/

@@ -1211,0 +1026,0 @@ function stagger(timings, animation) {

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -4,0 +4,0 @@ * License: MIT

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -64,36 +64,45 @@ * License: MIT

/**
* @experimental Animation support is experimental.
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
/**
* Specifies automatic styling.
*/
var AUTO_STYLE = '*';
/**
* `trigger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the
* {@link Component#animations component animations metadata page} to gain a better
* understanding of how animations in Angular are used.
*
* `trigger` Creates an animation trigger which will a list of {@link state state} and
* {@link transition transition} entries that will be evaluated when the expression
* Creates a named animation trigger, containing a list of `state()`
* and `transition()` entries to be evaluated when the expression
* bound to the trigger changes.
*
* Triggers are registered within the component annotation data under the
* {@link Component#animations animations section}. An animation trigger can be placed on an element
* within a template by referencing the name of the trigger followed by the expression value that
the
* trigger is bound to (in the form of `[@triggerName]="expression"`.
* @param name An identifying string.
* @param definitions An animation definition object, containing an array of `state()`
* and `transition()` declarations.
*
* Animation trigger bindings strigify values and then match the previous and current values against
* any linked transitions. If a boolean value is provided into the trigger binding then it will both
* be represented as `1` or `true` and `0` or `false` for a true and false boolean values
* respectively.
* @return An object that encapsulates the trigger data.
*
* ### Usage
* @usageNotes
* Define an animation trigger in the `animations` section of `@Component` metadata.
* In the template, reference the trigger by name and bind it to a trigger expression that
* evaluates to a defined animation state, using the following format:
*
* `trigger` will create an animation trigger reference based on the provided `name` value. The
* provided `animation` value is expected to be an array consisting of {@link state state} and
* {@link transition transition} declarations.
* `[@triggerName]="expression"`
*
* Animation trigger bindings convert all values to strings, and then match the
* previous and current values against any linked transitions.
* Booleans can be specified as `1` or `true` and `0` or `false`.
*
* ### Usage Example
*
* The following example creates an animation trigger reference based on the provided
* name value.
* The provided animation value is expected to be an array consisting of state and
* transition declarations.
*
* ```typescript
* @Component({
* selector: 'my-component',
* templateUrl: 'my-component-tpl.html',
* selector: "my-component",
* templateUrl: "my-component-tpl.html",
* animations: [

@@ -113,4 +122,4 @@ * trigger("myAnimationTrigger", [

*
* The template associated with this component will make use of the `myAnimationTrigger` animation
trigger by binding to an element within its template code.
* The template associated with this component makes use of the defined trigger
* by binding to an element within its template code.
*

@@ -126,5 +135,4 @@ * ```html

*
* ```
* // this method will be run each time the `myAnimationTrigger`
* // trigger value changes...
* ```typescript
* // this method is run each time the `myAnimationTrigger` trigger value changes.
* function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:

@@ -152,14 +160,12 @@ string]: any}): boolean {

*
* The inline method will be run each time the trigger
* value changes
* ### Disabling Animations
* When true, the special animation control binding `@.disabled` binding prevents
* all animations from rendering.
* Place the `@.disabled` binding on an element to disable
* animations on the element itself, as well as any inner animation triggers
* within the element.
*
* ## Disable Animations
* A special animation control binding called `@.disabled` can be placed on an element which will
then disable animations for any inner animation triggers situated within the element as well as
any animations on the element itself.
* The following example shows how to use this feature:
*
* When true, the `@.disabled` binding will prevent all animations from rendering. The example
below shows how to use this feature:
*
* ```ts
* ```typescript
* @Component({

@@ -184,15 +190,12 @@ * selector: 'my-component',

*
* The `@childAnimation` trigger will not animate because `@.disabled` prevents it from happening
(when true).
* When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
* along with any inner animations.
*
* Note that `@.disabled` will only disable all animations (this means any animations running on
* the same element will also be disabled).
* ### Disable animations application-wide
* When an area of the template is set to have animations disabled,
* **all** inner components have their animations disabled as well.
* This means that you can disable all animations for an app
* by placing a host binding set on `@.disabled` on the topmost Angular component.
*
* ### Disabling Animations Application-wide
* When an area of the template is set to have animations disabled, **all** inner components will
also have their animations disabled as well. This means that all animations for an angular
application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular
component.
*
* ```ts
* ```typescript
* import {Component, HostBinding} from '@angular/core';

@@ -210,16 +213,14 @@ *

*
* ### What about animations that us `query()` and `animateChild()`?
* Despite inner animations being disabled, a parent animation can {@link query query} for inner
elements located in disabled areas of the template and still animate them as it sees fit. This is
also the case for when a sub animation is queried by a parent and then later animated using {@link
animateChild animateChild}.
* ### Overriding disablement of inner animations
* Despite inner animations being disabled, a parent animation can `query()`
* for inner elements located in disabled areas of the template and still animate
* them if needed. This is also the case for when a sub animation is
* queried by a parent and then later animated using `animateChild()`.
*
* ### Detecting when an animation is disabled
* If a region of the DOM (or the entire application) has its animations disabled, then animation
* trigger callbacks will still fire just as normal (only for zero seconds).
* If a region of the DOM (or the entire application) has its animations disabled, the animation
* trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
* an instance of an `AnimationEvent`. If animations are disabled,
* the `.disabled` flag on the event is true.
*
* When a trigger callback fires it will provide an instance of an {@link AnimationEvent}. If
animations
* are disabled then the `.disabled` flag on the event will be true.
*
* @experimental Animation support is experimental.

@@ -231,45 +232,56 @@ */

/**
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines an animation step that combines styling information with timing information.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
* to be used within {@link sequence an animation sequence}, {@link group group}, or {@link
* transition transition}.
* @param timings Sets `AnimateTimings` for the parent animation.
* A string in the format "duration [delay] [easing]".
* - Duration and delay are expressed as a number and optional time unit,
* such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
* The default unit is milliseconds.
* - The easing value controls how the animation accelerates and decelerates
* during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
* `ease-in-out`, or a `cubic-bezier()` function call.
* If not supplied, no easing is applied.
*
* ### Usage
* For example, the string "1s 100ms ease-out" specifies a duration of
* 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
* which decelerates near the end of the duration.
* @param styles Sets AnimationStyles for the parent animation.
* A function call to either `style()` or `keyframes()`
* that returns a collection of CSS style entries to be applied to the parent animation.
* When null, uses the styles from the destination state.
* This is useful when describing an animation step that will complete an animation;
* see "Animating to the final state" in `transitions()`.
* @returns An object that encapsulates the animation step.
*
* The `animate` function accepts two input parameters: `timing` and `styles`:
* @usageNotes
* Call within an animation `sequence()`, `group()`, or
* `transition()` call to specify an animation step
* that applies given style data to the parent animation for a given amount of time.
*
* - `timing` is a string based value that can be a combination of a duration with optional delay
* and easing values. The format for the expression breaks down to `duration delay easing`
* (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000,
* delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the
* `duration` value in millisecond form.
* - `styles` is the style input data which can either be a call to {@link style style} or {@link
* keyframes keyframes}. If left empty then the styles from the destination state will be collected
* and used (this is useful when describing an animation step that will complete an animation by
* {@link transition#the-final-animate-call animating to the final state}).
* ### Syntax Examples
* **Timing examples**
*
* The following examples show various `timings` specifications.
* - `animate(500)` : Duration is 500 milliseconds.
* - `animate("1s")` : Duration is 1000 milliseconds.
* - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
* - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
* - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
* milliseconds, easing according to a bezier curve.
*
* **Style examples**
*
* The following example calls `style()` to set a single CSS style.
* ```typescript
* // various functions for specifying timing data
* animate(500, style(...))
* animate("1s", style(...))
* animate("100ms 0.5s", style(...))
* animate("5s ease", style(...))
* animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
*
* // either style() of keyframes() can be used
* animate(500, style({ background: "red" }))
* animate(500, keyframes([
* ```
* The following example calls `keyframes()` to set a CSS style
* to different values for successive keyframes.
* ```typescript
* animate(500, keyframes(
* [
* style({ background: "blue" })),
* style({ background: "red" }))
* ])
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/

@@ -281,21 +293,11 @@ function animate(timings, styles) {

/**
* `group` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* @description Defines a list of animation steps to be run in parallel.
*
* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
* useful when a series of styles must be animated/closed off at different starting/ending times.
* @param steps An array of animation step objects.
* - When steps are defined by `style()` or `animate()`
* function calls, each call within the group is executed instantly.
* - To specify offset styles to be applied at a later time, define steps with
* `keyframes()`, or use `animate()` calls with a delay value.
* For example:
*
* The `group` function can either be used within a {@link sequence sequence} or a {@link transition
* transition} and it will only continue to the next instruction once all of the inner animation
* steps have completed.
*
* ### Usage
*
* The `steps` data that is passed into the `group` animation function can either consist of {@link
* style style} or {@link animate animate} function calls. Each call to `style()` or `animate()`
* within a group will be executed instantly (use {@link keyframes keyframes} or a {@link
* animate#usage animate() with a delay value} to offset styles to be applied at a later time).
*
* ```typescript

@@ -308,5 +310,15 @@ * group([

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* @experimental Animation support is experimental.
* @return An object that encapsulates the group data.
*
* @usageNotes
* Grouped animations are useful when a series of styles must be
* animated at different starting times and closed off at different ending times.
*
* When called within a `sequence()` or a
* `transition()` call, does not continue to the next
* instruction until all of the inner animation steps have completed.
*/

@@ -318,24 +330,9 @@ function group(steps, options) {

/**
* `sequence` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a list of animation steps to be run sequentially, one by one.
*
* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
* default when an array is passed as animation data into {@link transition transition}.)
* @param steps An array of animation step objects.
* - Steps defined by `style()` calls apply the styling data immediately.
* - Steps defined by `animate()` calls apply the styling data over time
* as specified by the timing data.
*
* The `sequence` function can either be used within a {@link group group} or a {@link transition
* transition} and it will only continue to the next instruction once each of the inner animation
* steps have completed.
*
* To perform animation styling in parallel with other animation steps then have a look at the
* {@link group group} animation function.
*
* ### Usage
*
* The `steps` data that is passed into the `sequence` animation function can either consist of
* {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the
* provided styling data immediately while a call to `animate()` will apply its styling data over a
* given time depending on its timing data.
*
* ```typescript

@@ -348,6 +345,18 @@ * sequence([

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* @experimental Animation support is experimental.
*/
* @return An object that encapsulates the sequence data.
*
* @usageNotes
* When you pass an array of steps to a
* `transition()` call, the steps run sequentially by default.
* Compare this to the `group()` call, which runs animation steps in parallel.
*
* When a sequence is used within a `group()` or a `transition()` call,
* execution continues to the next instruction only after each of the inner animation
* steps have completed.
*
**/
function sequence(steps, options) {

@@ -358,35 +367,34 @@ if (options === void 0) { options = null; }

/**
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares a key/value object containing CSS properties/styles that
* can then be used for an animation `state`, within an animation `sequence`,
* or as styling data for calls to `animate()` and `keyframes()`.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
* for both {@link animate animate} and {@link keyframes keyframes}.
* @param tokens A set of CSS styles or HTML styles associated with an animation state.
* The value can be any of the following:
* - A key-value style pair associating a CSS property with a value.
* - An array of key-value style pairs.
* - An asterisk (*), to use auto-styling, where styles are derived from the element
* being animated and applied to the animation when it starts.
*
* ### Usage
* Auto-styling can be used to define a state that depends on layout or other
* environmental factors.
*
* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
* to be defined.
* @return An object that encapsulates the style data.
*
* @usageNotes
* The following examples create animation styles that collect a set of
* CSS property values:
*
* ```typescript
* // string values are used for css properties
* // string values for CSS properties
* style({ background: "red", color: "blue" })
*
* // numerical (pixel) values are also supported
* // numerical pixel values
* style({ width: 100, height: 0 })
* ```
*
* #### Auto-styles (using `*`)
* The following example uses auto-styling to allow a component to animate from
* a height of 0 up to the height of the parent element:
*
* When an asterix (`*`) character is used as a value then it will be detected from the element
* being animated and applied as animation data when the animation starts.
*
* This feature proves useful for a state depending on layout and/or environment factors; in such
* cases the styles are calculated just before the animation starts.
*
* ```typescript
* // the steps below will animate from 0 to the
* // actual height of the element
* ```
* style({ height: 0 }),

@@ -396,6 +404,3 @@ * animate("1s", style({ height: "*" }))

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
**/
function style(tokens) {

@@ -405,49 +410,28 @@ return { type: 6 /* Style */, styles: tokens, offset: null };

/**
* `state` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation state within a trigger attached to an element.
*
* `state` declares an animation state within the given trigger. When a state is active within a
* component then its associated styles will persist on the element that the trigger is attached to
* (even when the animation ends).
* @param name One or more names for the defined state in a comma-separated string.
* The following reserved state names can be supplied to define a style for specific use
* cases:
*
* To animate between states, have a look at the animation {@link transition transition} DSL
* function. To register states to an animation trigger please have a look at the {@link trigger
* trigger} function.
* - `void` You can associate styles with this name to be used when
* the element is detached from the application. For example, when an `ngIf` evaluates
* to false, the state of the associated element is void.
* - `*` (asterisk) Indicates the default state. You can associate styles with this name
* to be used as the fallback when the state that is being animated is not declared
* within the trigger.
*
* #### The `void` state
* @param styles A set of CSS styles associated with this state, created using the
* `style()` function.
* This set of styles persists on the element once the state has been reached.
* @param options Parameters that can be passed to the state when it is invoked.
* 0 or more key-value pairs.
* @return An object that encapsulates the new state data.
*
* The `void` state value is a reserved word that angular uses to determine when the element is not
* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
* associated element is void).
*
* #### The `*` (default) state
*
* The `*` state (when styled) is a fallback state that will be used if the state that is being
* animated is not declared within the trigger.
*
* ### Usage
*
* `state` will declare an animation state with its associated styles
* within the given trigger.
*
* - `stateNameExpr` can be one or more state names separated by commas.
* - `styles` refers to the {@link style styling data} that will be persisted on the element once
* the state has been reached.
*
* ```typescript
* // "void" is a reserved name for a state and is used to represent
* // the state in which an element is detached from from the application.
* state("void", style({ height: 0 }))
*
* // user-defined states
* state("closed", style({ height: 0 }))
* state("open, visible", style({ height: "*" }))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
* @usageNotes
* Use the `trigger()` function to register states to an animation trigger.
* Use the `transition()` function to animate between states.
* When a state is active within a component, its associated styles persist on the element,
* even when the animation ends.
**/
function state(name, styles, options) {

@@ -457,22 +441,24 @@ return { type: 0 /* State */, name: name, styles: styles, options: options };

/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a set of animation styles, associating each style with an optional `offset` value.
*
* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
* by an `offset` value.
* @param steps A set of animation styles with optional offset data.
* The optional `offset` value for a style specifies a percentage of the total animation
* time at which that style is applied.
* @returns An object that encapsulates the keyframes data.
*
* @usageNotes
* Use with the `animate()` call. Instead of applying animations
* from the current state
* to the destination state, keyframes describe how each style entry is applied and at what point
* within the animation arc.
* Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
*
* ### Usage
*
* The `keyframes` animation function is designed to be used alongside the {@link animate animate}
* animation function. Instead of applying animations from where they are currently to their
* destination, keyframes can describe how each style entry is applied and at what point within the
* animation arc (much like CSS Keyframe Animations do).
* In the following example, the offset values describe
* when each `backgroundColor` value is applied. The color is red at the start, and changes to
* blue when 20% of the total time has elapsed.
*
* For each `style()` entry an `offset` value can be set. Doing so allows to specify at what
* percentage of the animate time the styles will be applied.
*
* ```typescript
* // the provided offset values describe when each backgroundColor value is applied.
* // the provided offset values
* animate("5s", keyframes([

@@ -486,4 +472,4 @@ * style({ backgroundColor: "red", offset: 0 }),

*
* Alternatively, if there are no `offset` values used within the style entries then the offsets
* will be calculated automatically.
* If there are no `offset` values specified in the style entries, the offsets
* are calculated automatically.
*

@@ -497,7 +483,3 @@ * ```typescript

* ]))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*```
*/

@@ -508,200 +490,167 @@ function keyframes(steps) {

/**
* `transition` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation transition as a sequence of animation steps to run when a given
* condition is satisfied. The condition is a Boolean expression or function that compares
* the previous and current animation states, and returns true if this transition should occur.
* When the state criteria of a defined transition are met, the associated animation is
* triggered.
*
* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
* state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting
* and/or ending state).
* @param stateChangeExpr A Boolean expression or function that compares the previous and current
* animation states, and returns true if this transition should occur. Note that "true" and "false"
* match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
* animation trigger element.
* The animation steps run when the expression evaluates to true.
*
* A function can also be provided as the `stateChangeExpr` argument for a transition and this
* function will be executed each time a state change occurs. If the value returned within the
* function is true then the associated animation will be run.
* - A state-change string takes the form "state1 => state2", where each side is a defined animation
* state, or an asterix (*) to refer to a dynamic start or end state.
* - The expression string can contain multiple comma-separated statements;
* for example "state1 => state2, state3 => state4".
* - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
* equivalent to "void => *" and "* => void".
* - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
* increased or decreased in value.
* - A function is executed each time a state change occurs in the animation trigger element.
* The animation steps run when the function returns true.
*
* Animation transitions are placed within an {@link trigger animation trigger}. For an transition
* to animate to a state value and persist its styles then one or more {@link state animation
* states} is expected to be defined.
* @param steps One or more animation objects, as returned by the `animate()` or
* `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param options An options object that can contain a delay value for the start of the animation,
* and additional developer-defined parameters. Provided values for additional parameters are used
* as defaults, and override values can be passed to the caller on invocation.
* @returns An object that encapsulates the transition data.
*
* ### Usage
* @usageNotes
* The template associated with a component binds an animation trigger to an element.
*
* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
* what the previous state is and what the current state has become. In other words, if a transition
* is defined that matches the old/current state criteria then the associated animation will be
* triggered.
* ```HTML
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* All transitions are defined within an animation trigger,
* along with named states that the transitions change to and from.
*
* ```typescript
* // all transition/state changes are defined within an animation trigger
* trigger("myAnimationTrigger", [
* // if a state is defined then its styles will be persisted when the
* // animation has fully completed itself
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* // define states
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* ...]
* ```
*
* // a transition animation that will be kicked off when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500)),
* Note that when you call the `sequence()` function within a `group()`
* or a `transition()` call, execution does not continue to the next instruction
* until each of the inner animation steps have completed.
*
* // it is also possible to do run the same animation for both directions
* transition("on <=> off", animate(500)),
* ### Syntax examples
*
* // or to define multiple states pairs separated by commas
* transition("on => off, off => void", animate(500)),
* The following examples define transitions between the two defined states (and default states),
* using various options:
*
* // this is a catch-all state change for when an element is inserted into
* // the page and the destination state is unknown
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ]),
*
* // this will capture a state change between any states
* transition("* => *", animate("1s 0s")),
*
* // you can also go full out and include a function
* transition((fromState, toState) => {
* // when `true` then it will allow the animation below to be invoked
* return fromState == "off" && toState == "on";
* }, animate("1s 0s"))
* ])
* ```typescript
* // Transition occurs when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500))
* // Run the same animation for both directions
* transition("on <=> off", animate(500))
* // Define multiple state-change pairs separated by commas
* transition("on => off, off => void", animate(500))
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
* trigger by binding to an element within its template code.
* ### Special values for state-change expressions
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
* - Catch-all state change for when an element is inserted into the page and the
* destination state is unknown:
*
* #### The final `animate` call
*
* If the final step within the transition steps is a call to `animate()` that **only** uses a
* timing value with **no style data** then it will be automatically used as the final animation arc
* for the element to animate itself to the final state. This involves an automatic mix of
* adding/removing CSS styles so that the element will be in the exact state it should be for the
* applied state to be presented correctly.
*
* ```
* // start off by hiding the element, but make sure that it animates properly to whatever state
* // is currently active for "myAnimationTrigger"
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
*
* ### Using :enter and :leave
* - Capture a state change between any states:
*
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
* => void` state changes.
* `transition("* => *", animate("1s 0s"))`
*
* ```
* - Entry and exit transitions:
*
* ```typescript
* transition(":enter", [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* ]),
* transition(":leave", [
* animate(500, style({ opacity: 0 }))
* ])
* ])
* ```
*
* ### Boolean values
* if a trigger binding value is a boolean value then it can be matched using a transition
* expression that compares `true` and `false` or `1` and `0`.
* - Use `:increment` and `:decrement` to initiate transitions:
*
* ```
* // in the template
* <div [@openClose]="open ? true : false">...</div>
* ```typescript
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
*
* // in the component metadata
* trigger('openClose', [
* state('true', style({ height: '*' })),
* state('false', style({ height: '0px' })),
* transition('false <=> true', animate(500))
* ])
* transition(":decrement", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
* ```
*
* ### Using :increment and :decrement
* In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases
* can be used to kick off a transition when a numeric value has increased or decreased in value.
* ### State-change functions
*
* Here is an example of a `fromState` specified as a state-change function that invokes an
* animation when true:
*
* ```typescript
* transition((fromState, toState) =>
* {
* return fromState == "off" && toState == "on";
* },
* animate("1s 0s"))
* ```
* import {group, animate, query, transition, style, trigger} from '@angular/animations';
* import {Component} from '@angular/core';
*
* @Component({
* selector: 'banner-carousel-component',
* styles: [`
* .banner-container {
* position:relative;
* height:500px;
* overflow:hidden;
* }
* .banner-container > .banner {
* position:absolute;
* left:0;
* top:0;
* font-size:200px;
* line-height:500px;
* font-weight:bold;
* text-align:center;
* width:100%;
* }
* `],
* template: `
* <button (click)="previous()">Previous</button>
* <button (click)="next()">Next</button>
* <hr>
* <div [@bannerAnimation]="selectedIndex" class="banner-container">
* <div class="banner" *ngFor="let banner of banners"> {{ banner }} </div>
* </div>
* `,
* animations: [
* trigger('bannerAnimation', [
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ])),
* transition(":decrement", group([
* query(':enter', [
* style({ left: '-100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '100%' }))
* ])
* ]))
* ])
* ]
* })
* class BannerCarouselComponent {
* allBanners: string[] = ['1', '2', '3', '4'];
* selectedIndex: number = 0;
* ### Animating to the final state
*
* get banners() {
* return [this.allBanners[this.selectedIndex]];
* }
* If the final step in a transition is a call to `animate()` that uses a timing value
* with no style data, that step is automatically considered the final animation arc,
* for the element to reach the final state. Angular automatically adds or removes
* CSS styles to ensure that the element is in the correct final state.
*
* previous() {
* this.selectedIndex = Math.max(this.selectedIndex - 1, 0);
* }
* The following example defines a transition that starts by hiding the element,
* then makes sure that it animates properly to whatever state is currently active for trigger:
*
* next() {
* this.selectedIndex = Math.min(this.selectedIndex + 1, this.allBanners.length - 1);
* }
* }
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
* ### Boolean value matching
* If a trigger binding value is a Boolean, it can be matched using a transition expression
* that compares true and false or 1 and 0. For example:
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
* ```
* // in the template
* <div [@openClose]="open ? true : false">...</div>
* // in the component metadata
* trigger('openClose', [
* state('true', style({ height: '*' })),
* state('false', style({ height: '0px' })),
* transition('false <=> true', animate(500))
* ])
* ```
**/
function transition(stateChangeExpr, steps, options) {

@@ -712,23 +661,31 @@ if (options === void 0) { options = null; }

/**
* `animation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Produces a reusable animation that can be invoked in another animation or sequence,
* by calling the `useAnimation()` function.
*
* `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later
* invoked in another animation or sequence. Reusable animations are designed to make use of
* animation parameters and the produced animation can be used via the `useAnimation` method.
* @param steps One or more animation objects, as returned by the `animate()`
* or `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param options An options object that can contain a delay value for the start of the
* animation, and additional developer-defined parameters.
* Provided values for additional parameters are used as defaults,
* and override values can be passed to the caller on invocation.
* @returns An object that encapsulates the animation data.
*
* ```
* @usageNotes
* The following example defines a reusable animation, providing some default parameter
* values.
*
* ```typescript
* var fadeAnimation = animation([
* style({ opacity: '{{ start }}' }),
* animate('{{ time }}',
* style({ opacity: '{{ end }}'}))
* ], { params: { time: '1000ms', start: 0, end: 1 }});
* style({ opacity: '{{ end }}'}))
* ],
* { params: { time: '1000ms', start: 0, end: 1 }});
* ```
*
* If parameters are attached to an animation then they act as **default parameter values**. When an
* animation is invoked via `useAnimation` then parameter values are allowed to be passed in
* directly. If any of the passed in parameter values are missing then the default values will be
* used.
* The following invokes the defined animation with a call to `useAnimation()`,
* passing in override parameter values.
*
* ```
* ```js
* useAnimation(fadeAnimation, {

@@ -743,5 +700,5 @@ * params: {

*
* If one or more parameter values are missing before animated then an error will be thrown.
*
* @experimental Animation support is experimental.
* If any of the passed-in parameter values are missing from this call,
* the default values are used. If one or more parameter values are missing before a step is
* animated, `useAnimation()` throws an error.
*/

@@ -753,97 +710,17 @@ function animation(steps, options) {

/**
* `animateChild` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It works by allowing a queried element to execute its own
* animation within the animation sequence.
* Executes a queried inner animation element within an animation sequence.
*
* Each time an animation is triggered in angular, the parent animation
* will always get priority and any child animations will be blocked. In order
* @param options An options object that can contain a delay value for the start of the
* animation, and additional override values for developer-defined parameters.
* @return An object that encapsulates the child animation data.
*
* @usageNotes
* Each time an animation is triggered in Angular, the parent animation
* has priority and any child animations are blocked. In order
* for a child animation to run, the parent animation must query each of the elements
* containing child animations and then allow the animations to run using `animateChild`.
* containing child animations, and run them using this function.
*
* The example HTML code below shows both parent and child elements that have animation
* triggers that will execute at the same time.
*
* ```html
* <!-- parent-child.component.html -->
* <button (click)="exp =! exp">Toggle</button>
* <hr>
*
* <div [@parentAnimation]="exp">
* <header>Hello</header>
* <div [@childAnimation]="exp">
* one
* </div>
* <div [@childAnimation]="exp">
* two
* </div>
* <div [@childAnimation]="exp">
* three
* </div>
* </div>
* ```
*
* Now when the `exp` value changes to true, only the `parentAnimation` animation will animate
* because it has priority. However, using `query` and `animateChild` each of the inner animations
* can also fire:
*
* ```ts
* // parent-child.component.ts
* import {trigger, transition, animate, style, query, animateChild} from '@angular/animations';
* @Component({
* selector: 'parent-child-component',
* animations: [
* trigger('parentAnimation', [
* transition('false => true', [
* query('header', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* query('@childAnimation', [
* animateChild()
* ])
* ])
* ]),
* trigger('childAnimation', [
* transition('false => true', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ])
* ])
* ]
* })
* class ParentChildCmp {
* exp: boolean = false;
* }
* ```
*
* In the animation code above, when the `parentAnimation` transition kicks off it first queries to
* find the header element and fades it in. It then finds each of the sub elements that contain the
* `@childAnimation` trigger and then allows for their animations to fire.
*
* This example can be further extended by using stagger:
*
* ```ts
* query('@childAnimation', stagger(100, [
* animateChild()
* ]))
* ```
*
* Now each of the sub animations start off with respect to the `100ms` staggering step.
*
* ## The first frame of child animations
* When sub animations are executed using `animateChild` the animation engine will always apply the
* first frame of every sub animation immediately at the start of the animation sequence. This way
* the parent animation does not need to set any initial styling data on the sub elements before the
* sub animations kick off.
*
* In the example above the first frame of the `childAnimation`'s `false => true` transition
* consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation`
* animation transition sequence starts. Only then when the `@childAnimation` is queried and called
* with `animateChild` will it then animate to its destination of `opacity: 1`.
*
* Note that this feature designed to be used alongside {@link query query()} and it will only work
* with animations that are assigned using the Angular animation DSL (this means that CSS keyframes
* and transitions are not handled by this API).
*
* @experimental Animation support is experimental.
* Note that this feature designed to be used with `query()` and it will only work
* with animations that are assigned using the Angular animation library. CSS keyframes
* and transitions are not handled by this API.
*/

@@ -855,7 +732,8 @@ function animateChild(options) {

/**
* `useAnimation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is used to kick off a reusable animation that is created using {@link
* animation animation()}.
* Starts a reusable animation that is created using the `animation()` function.
*
* @experimental Animation support is experimental.
* @param animation The reusable animation to start.
* @param options An options object that can contain a delay value for the start of
* the animation, and additional override values for developer-defined parameters.
* @return An object that contains the animation parameters.
*/

@@ -867,16 +745,30 @@ function useAnimation(animation, options) {

/**
* `query` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Finds one or more inner elements within the current element that is
* being animated within a sequence. Use with `animateChild()`.
*
* query() is used to find one or more inner elements within the current element that is
* being animated within the sequence. The provided animation steps are applied
* to the queried element (by default, an array is provided, then this will be
* treated as an animation sequence).
* @param selector The element to query, or a set of elements that contain Angular-specific
* characteristics, specified with one or more of the following tokens.
* - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
* - `query(":animating")` : Query all currently animating elements.
* - `query("@triggerName")` : Query elements that contain an animation trigger.
* - `query("@*")` : Query all elements that contain an animation triggers.
* - `query(":self")` : Include the current element into the animation sequence.
*
* ### Usage
* @param animation One or more animation steps to apply to the queried element or elements.
* An array is treated as an animation sequence.
* @param options An options object. Use the 'limit' field to limit the total number of
* items to collect.
* @return An object that encapsulates the query data.
*
* query() is designed to collect multiple elements and works internally by using
* `element.querySelectorAll`. An additional options object can be provided which
* can be used to limit the total amount of items to be collected.
* @usageNotes
* Tokens can be merged into a combined query selector string. For example:
*
* ```typescript
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* The `query()` function collects multiple elements and works internally by using
* `element.querySelectorAll`. Use the `limit` field of an options object to limit
* the total number of items to be collected. For example:
*
* ```js

@@ -889,4 +781,4 @@ * query('div', [

*
* query(), by default, will throw an error when zero items are found. If a query
* has the `optional` flag set to true then this error will be ignored.
* By default, throws an error when zero items are found. Set the
* `optional` flag to ignore this error. For example:
*

@@ -900,27 +792,8 @@ * ```js

*
* ### Special Selector Values
* ### Usage Example
*
* The selector value within a query can collect elements that contain angular-specific
* characteristics
* using special pseudo-selectors tokens.
* The following example queries for inner elements and animates them
* individually using `animateChild()`.
*
* These include:
*
* - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
* - Querying all currently animating elements using `query(":animating")`
* - Querying elements that contain an animation trigger using `query("@triggerName")`
* - Querying all elements that contain an animation triggers using `query("@*")`
* - Including the current element into the animation sequence using `query(":self")`
*
*
* Each of these pseudo-selector tokens can be merged together into a combined query selector
* string:
*
* ```
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* ### Demo
*
* ```
* ```typescript
* @Component({

@@ -958,4 +831,2 @@ * selector: 'inner',

* ```
*
* @experimental Animation support is experimental.
*/

@@ -967,12 +838,19 @@ function query(selector, animation, options) {

/**
* `stagger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is designed to be used inside of an animation {@link query query()}
* and works by issuing a timing gap between after each queried item is animated.
* Use within an animation `query()` call to issue a timing gap after
* each queried item is animated.
*
* ### Usage
* @param timings A delay value.
* @param animation One ore more animation steps.
* @returns An object that encapsulates the stagger data.
*
* In the example below there is a container element that wraps a list of items stamped out
* by an ngFor. The container element contains an animation trigger that will later be set
* @usageNotes
* In the following example, a container element wraps a list of items stamped out
* by an `ngFor`. The container element contains an animation trigger that will later be set
* to query for each of the inner items.
*
* Each time items are added, the opacity fade-in animation runs,
* and each removed item is faded out.
* When either of these animations occur, the stagger effect is
* applied after each item's animation is started.
*
* ```html

@@ -989,5 +867,5 @@ * <!-- list.component.html -->

*
* The component code for this looks as such:
* Here is the component code:
*
* ```ts
* ```typescript
* import {trigger, transition, style, animate, query, stagger} from '@angular/animations';

@@ -998,3 +876,3 @@ * @Component({

* trigger('listAnimation', [
* //...
* ...
* ])

@@ -1016,9 +894,9 @@ * ]

* this.items.length ? this.hideItems() : this.showItems();
* }
* }
* }
* }
* ```
*
* And now for the animation trigger code:
* Here is the animation trigger code:
*
* ```ts
* ```typescript
* trigger('listAnimation', [

@@ -1040,9 +918,2 @@ * transition('* => *', [ // each time the binding value changes

* ```
*
* Now each time the items are added/removed then either the opacity
* fade-in animation will run or each removed item will be faded out.
* When either of these animations occur then a stagger effect will be
* applied after each item's animation is started.
*
* @experimental Animation support is experimental.
*/

@@ -1049,0 +920,0 @@ function stagger(timings, animation) {

/**
* @license Angular v6.0.5
* @license Angular v6.0.6
* (c) 2010-2018 Google, Inc. https://angular.io/

@@ -4,0 +4,0 @@ * License: MIT

{
"name": "@angular/animations",
"version": "6.0.5",
"version": "6.0.6",
"description": "Angular - animations integration with web-animations",

@@ -19,3 +19,3 @@ "main": "./bundles/animations.umd.js",

"peerDependencies": {
"@angular/core": "6.0.5"
"@angular/core": "6.0.6"
},

@@ -22,0 +22,0 @@ "repository": {

@@ -8,2 +8,5 @@ /**

*/
/**
* Represents a set of CSS styles for use in an animation style.
*/
export interface ɵStyleData {

@@ -13,34 +16,55 @@ [key: string]: string | number;

/**
* Metadata representing the entry of animations. Instances of this interface are created internally
* within the Angular animation DSL.
*
* @experimental Animation support is experimental.
*/
* Represents animation-step timing parameters for an animation step.
* @see `animate()`
*/
export declare type AnimateTimings = {
/**
* The full duration of an animation step. A number and optional time unit,
* such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
* The default unit is milliseconds.
*/
duration: number;
/**
* The delay in applying an animation step. A number and optional time unit.
* The default unit is milliseconds.
*/
delay: number;
/**
* An easing style that controls how an animations step accelerates
* and decelerates during its run time. An easing function such as `cubic-bezier()`,
* or one of the following constants:
* - `ease-in`
* - `ease-out`
* - `ease-in-and-out`
*/
easing: string | null;
};
/**
* `AnimationOptions` represents options that can be passed into most animation DSL methods.
* When options are provided, the delay value of an animation can be changed and animation input
* parameters can be passed in to change styling and timing data when an animation is started.
* @description Options that control animation styling and timing.
* The following animation functions accept `AnimationOptions` data:
*
* The following animation DSL functions are able to accept animation option data:
* - `transition()`
* - `sequence()`
* - `group()`
* - `query()`
* - `animation()`
* - `useAnimation()`
* - `animateChild()`
*
* - {@link transition transition()}
* - {@link sequence sequence()}
* - {@link group group()}
* - {@link query query()}
* - {@link animation animation()}
* - {@link useAnimation useAnimation()}
* - {@link animateChild animateChild()}
*
* Programmatic animations built using {@link AnimationBuilder the AnimationBuilder service} also
* make use of AnimationOptions.
*
* @experimental Animation support is experimental.
* Programmatic animations built using the `AnimationBuilder` service also
* make use of `AnimationOptions`.
*/
export interface AnimationOptions {
/**
* Sets a time-delay for initiating an animation action.
* A number and optional time unit, such as "1s" or "10ms" for one second
* and 10 milliseconds, respectively.The default unit is milliseconds.
* Default value is 0, meaning no delay.
*/
delay?: number | string;
/**
* A set of developer-defined parameters that modify styling and timing
* when an animation action starts. An array of key-value pairs, where the provided value
* is used as a default.
*/
params?: {

@@ -51,6 +75,5 @@ [name: string]: any;

/**
* Metadata representing the entry of animations. Instances of this interface are created internally
* within the Angular animation DSL when {@link animateChild animateChild()} is used.
* Adds duration options to control animation styling and timing for a child animation.
*
* @experimental Animation support is experimental.
* @see `animateChild()`
*/

@@ -61,28 +84,80 @@ export interface AnimateChildOptions extends AnimationOptions {

/**
* Metadata representing the entry of animations. Usages of this enum are created
* each time an animation DSL function is used.
* @description Constants for the categories of parameters that can be defined for animations.
*
* @experimental Animation support is experimental.
* A corresponding function defines a set of parameters for each category, and
* collects them into a corresponding `AnimationMetadata` object.
*/
export declare const enum AnimationMetadataType {
/**
* Associates a named animation state with a set of CSS styles.
* See `state()`
*/
State = 0,
/**
* Data for a transition from one animation state to another.
* See `transition()`
*/
Transition = 1,
/**
* Contains a set of animation steps.
* See `sequence()`
*/
Sequence = 2,
/**
* Contains a set of animation steps.
* See `group()`
*/
Group = 3,
/**
* Contains an animation step.
* See `animate()`
*/
Animate = 4,
/**
* Contains a set of animation steps.
* See `keyframes()`
*/
Keyframes = 5,
/**
* Contains a set of CSS property-value pairs into a named style.
* See `style()`
*/
Style = 6,
/**
* Associates an animation with an entry trigger that can be attached to an element.
* See `trigger()`
*/
Trigger = 7,
/**
* Contains a re-usable animation.
* See `animation()`
*/
Reference = 8,
/**
* Contains data to use in executing child animations returned by a query.
* See `animateChild()`
*/
AnimateChild = 9,
/**
* Contains animation parameters for a re-usable animation.
* See `useAnimation()`
*/
AnimateRef = 10,
/**
* Contains child-animation query data.
* See `query()`
*/
Query = 11,
/**
* Contains data for staggering an animation sequence.
* See `stagger()`
*/
Stagger = 12,
}
/**
* @experimental Animation support is experimental.
* Specifies automatic styling.
*/
export declare const AUTO_STYLE = "*";
/**
* @experimental Animation support is experimental.
* Base for animation data structures.
*/

@@ -93,10 +168,19 @@ export interface AnimationMetadata {

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link trigger trigger animation function} is called.
*
* @experimental Animation support is experimental.
* Contains an animation trigger. Instantiated and returned by the
* `trigger()` function.
*/
export interface AnimationTriggerMetadata extends AnimationMetadata {
/**
* The trigger name, used to associate it with an element. Unique within the component.
*/
name: string;
/**
* An animation definition object, containing an array of state and transition declarations.
*/
definitions: AnimationMetadata[];
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: {

@@ -109,10 +193,19 @@ params?: {

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link state state animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates an animation state by associating a state name with a set of CSS styles.
* Instantiated and returned by the `state()` function.
*/
export interface AnimationStateMetadata extends AnimationMetadata {
/**
* The state name, unique within the component.
*/
name: string;
/**
* The CSS styles associated with this state.
*/
styles: AnimationStyleMetadata;
/**
* An options object containing
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*/
options?: {

@@ -125,45 +218,76 @@ params: {

/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link transition transition animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates an animation transition. Instantiated and returned by the
* `transition()` function.
*/
export interface AnimationTransitionMetadata extends AnimationMetadata {
/**
* An expression that describes a state change.
*/
expr: string | ((fromState: string, toState: string, element?: any, params?: {
[key: string]: any;
}) => boolean);
/**
* One or more animation objects to which this transition applies.
*/
animation: AnimationMetadata | AnimationMetadata[];
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: AnimationOptions | null;
}
/**
* @experimental Animation support is experimental.
* Encapsulates a reusable animation, which is a collection of individual animation steps.
* Instantiated and returned by the `animation()` function, and
* passed to the `useAnimation()` function.
*/
export interface AnimationReferenceMetadata extends AnimationMetadata {
/**
* One or more animation step objects.
*/
animation: AnimationMetadata | AnimationMetadata[];
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: AnimationOptions | null;
}
/**
* @experimental Animation support is experimental.
* Encapsulates an animation query. Instantiated and returned by
* the `query()` function.
*/
export interface AnimationQueryMetadata extends AnimationMetadata {
/**
* The CSS selector for this query.
*/
selector: string;
/**
* One or more animation step objects.
*/
animation: AnimationMetadata | AnimationMetadata[];
/**
* A query options object.
*/
options: AnimationQueryOptions | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link keyframes keyframes animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates a keyframes sequence. Instantiated and returned by
* the `keyframes()` function.
*/
export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
/**
* An array of animation styles.
*/
steps: AnimationStyleMetadata[];
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link style style animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates an animation style. Instantiated and returned by
* the `style()` function.
*/
export interface AnimationStyleMetadata extends AnimationMetadata {
/**
* A set of CSS style properties.
*/
styles: '*' | {

@@ -174,111 +298,147 @@ [key: string]: string | number;

} | '*'>;
/**
* A percentage of the total animate time at which the style is to be applied.
*/
offset: number | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link animate animate animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates an animation step. Instantiated and returned by
* the `animate()` function.
*/
export interface AnimationAnimateMetadata extends AnimationMetadata {
/**
* The timing data for the step.
*/
timings: string | number | AnimateTimings;
/**
* A set of styles used in the step.
*/
styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link animateChild animateChild animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates a child animation, that can be run explicitly when the parent is run.
* Instantiated and returned by the `animateChild` function.
*/
export interface AnimationAnimateChildMetadata extends AnimationMetadata {
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: AnimationOptions | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link useAnimation useAnimation animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates a reusable animation.
* Instantiated and returned by the `useAnimation()` function.
*/
export interface AnimationAnimateRefMetadata extends AnimationMetadata {
/**
* An animation reference object.
*/
animation: AnimationReferenceMetadata;
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: AnimationOptions | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link sequence sequence animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates an animation sequence.
* Instantiated and returned by the `sequence()` function.
*/
export interface AnimationSequenceMetadata extends AnimationMetadata {
/**
* An array of animation step objects.
*/
steps: AnimationMetadata[];
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: AnimationOptions | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link group group animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates an animation group.
* Instantiated and returned by the `group()` function.
*/
export interface AnimationGroupMetadata extends AnimationMetadata {
/**
* One or more animation or style steps that form this group.
*/
steps: AnimationMetadata[];
/**
* An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation. Default delay is 0.
*/
options: AnimationOptions | null;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link query query animation function} is called.
*
* @experimental Animation support is experimental.
* Encapsulates animation query options.
* Passed to the `query()` function.
*/
export interface AnimationQueryOptions extends AnimationOptions {
optional?: boolean;
/**
* Used to limit the total amount of results from the start of the query list.
* True if this query is optional, false if it is required. Default is false.
* A required query throws an error if no elements are retrieved when
* the query is executed. An optional query does not.
*
* If a negative value is provided then the queried results will be limited from the
* end of the query list towards the beginning (e.g. if `limit: -3` is used then the
* final 3 (or less) queried results will be used for the animation).
*/
optional?: boolean;
/**
* A maximum total number of results to return from the query.
* If negative, results are limited from the end of the query list towards the beginning.
* By default, results are not limited.
*/
limit?: number;
}
/**
* Metadata representing the entry of animations. Instances of this interface are provided via the
* animation DSL when the {@link stagger stagger animation function} is called.
*
* @experimental Animation support is experimental.
*/
* Encapsulates parameters for staggering the start times of a set of animation steps.
* Instantiated and returned by the `stagger()` function.
**/
export interface AnimationStaggerMetadata extends AnimationMetadata {
/**
* The timing data for the steps.
*/
timings: string | number;
/**
* One or more animation steps.
*/
animation: AnimationMetadata | AnimationMetadata[];
}
/**
* `trigger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the
* {@link Component#animations component animations metadata page} to gain a better
* understanding of how animations in Angular are used.
*
* `trigger` Creates an animation trigger which will a list of {@link state state} and
* {@link transition transition} entries that will be evaluated when the expression
* Creates a named animation trigger, containing a list of `state()`
* and `transition()` entries to be evaluated when the expression
* bound to the trigger changes.
*
* Triggers are registered within the component annotation data under the
* {@link Component#animations animations section}. An animation trigger can be placed on an element
* within a template by referencing the name of the trigger followed by the expression value that
the
* trigger is bound to (in the form of `[@triggerName]="expression"`.
* @param name An identifying string.
* @param definitions An animation definition object, containing an array of `state()`
* and `transition()` declarations.
*
* Animation trigger bindings strigify values and then match the previous and current values against
* any linked transitions. If a boolean value is provided into the trigger binding then it will both
* be represented as `1` or `true` and `0` or `false` for a true and false boolean values
* respectively.
* @return An object that encapsulates the trigger data.
*
* ### Usage
* @usageNotes
* Define an animation trigger in the `animations` section of `@Component` metadata.
* In the template, reference the trigger by name and bind it to a trigger expression that
* evaluates to a defined animation state, using the following format:
*
* `trigger` will create an animation trigger reference based on the provided `name` value. The
* provided `animation` value is expected to be an array consisting of {@link state state} and
* {@link transition transition} declarations.
* `[@triggerName]="expression"`
*
* Animation trigger bindings convert all values to strings, and then match the
* previous and current values against any linked transitions.
* Booleans can be specified as `1` or `true` and `0` or `false`.
*
* ### Usage Example
*
* The following example creates an animation trigger reference based on the provided
* name value.
* The provided animation value is expected to be an array consisting of state and
* transition declarations.
*
* ```typescript
* @Component({
* selector: 'my-component',
* templateUrl: 'my-component-tpl.html',
* selector: "my-component",
* templateUrl: "my-component-tpl.html",
* animations: [

@@ -298,4 +458,4 @@ * trigger("myAnimationTrigger", [

*
* The template associated with this component will make use of the `myAnimationTrigger` animation
trigger by binding to an element within its template code.
* The template associated with this component makes use of the defined trigger
* by binding to an element within its template code.
*

@@ -311,5 +471,4 @@ * ```html

*
* ```
* // this method will be run each time the `myAnimationTrigger`
* // trigger value changes...
* ```typescript
* // this method is run each time the `myAnimationTrigger` trigger value changes.
* function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:

@@ -337,14 +496,12 @@ string]: any}): boolean {

*
* The inline method will be run each time the trigger
* value changes
* ### Disabling Animations
* When true, the special animation control binding `@.disabled` binding prevents
* all animations from rendering.
* Place the `@.disabled` binding on an element to disable
* animations on the element itself, as well as any inner animation triggers
* within the element.
*
* ## Disable Animations
* A special animation control binding called `@.disabled` can be placed on an element which will
then disable animations for any inner animation triggers situated within the element as well as
any animations on the element itself.
* The following example shows how to use this feature:
*
* When true, the `@.disabled` binding will prevent all animations from rendering. The example
below shows how to use this feature:
*
* ```ts
* ```typescript
* @Component({

@@ -369,15 +526,12 @@ * selector: 'my-component',

*
* The `@childAnimation` trigger will not animate because `@.disabled` prevents it from happening
(when true).
* When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
* along with any inner animations.
*
* Note that `@.disabled` will only disable all animations (this means any animations running on
* the same element will also be disabled).
* ### Disable animations application-wide
* When an area of the template is set to have animations disabled,
* **all** inner components have their animations disabled as well.
* This means that you can disable all animations for an app
* by placing a host binding set on `@.disabled` on the topmost Angular component.
*
* ### Disabling Animations Application-wide
* When an area of the template is set to have animations disabled, **all** inner components will
also have their animations disabled as well. This means that all animations for an angular
application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular
component.
*
* ```ts
* ```typescript
* import {Component, HostBinding} from '@angular/core';

@@ -395,16 +549,14 @@ *

*
* ### What about animations that us `query()` and `animateChild()`?
* Despite inner animations being disabled, a parent animation can {@link query query} for inner
elements located in disabled areas of the template and still animate them as it sees fit. This is
also the case for when a sub animation is queried by a parent and then later animated using {@link
animateChild animateChild}.
* ### Overriding disablement of inner animations
* Despite inner animations being disabled, a parent animation can `query()`
* for inner elements located in disabled areas of the template and still animate
* them if needed. This is also the case for when a sub animation is
* queried by a parent and then later animated using `animateChild()`.
*
* ### Detecting when an animation is disabled
* If a region of the DOM (or the entire application) has its animations disabled, then animation
* trigger callbacks will still fire just as normal (only for zero seconds).
* If a region of the DOM (or the entire application) has its animations disabled, the animation
* trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
* an instance of an `AnimationEvent`. If animations are disabled,
* the `.disabled` flag on the event is true.
*
* When a trigger callback fires it will provide an instance of an {@link AnimationEvent}. If
animations
* are disabled then the `.disabled` flag on the event will be true.
*
* @experimental Animation support is experimental.

@@ -414,67 +566,68 @@ */

/**
* `animate` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines an animation step that combines styling information with timing information.
*
* `animate` specifies an animation step that will apply the provided `styles` data for a given
* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
* to be used within {@link sequence an animation sequence}, {@link group group}, or {@link
* transition transition}.
* @param timings Sets `AnimateTimings` for the parent animation.
* A string in the format "duration [delay] [easing]".
* - Duration and delay are expressed as a number and optional time unit,
* such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
* The default unit is milliseconds.
* - The easing value controls how the animation accelerates and decelerates
* during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
* `ease-in-out`, or a `cubic-bezier()` function call.
* If not supplied, no easing is applied.
*
* ### Usage
* For example, the string "1s 100ms ease-out" specifies a duration of
* 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
* which decelerates near the end of the duration.
* @param styles Sets AnimationStyles for the parent animation.
* A function call to either `style()` or `keyframes()`
* that returns a collection of CSS style entries to be applied to the parent animation.
* When null, uses the styles from the destination state.
* This is useful when describing an animation step that will complete an animation;
* see "Animating to the final state" in `transitions()`.
* @returns An object that encapsulates the animation step.
*
* The `animate` function accepts two input parameters: `timing` and `styles`:
* @usageNotes
* Call within an animation `sequence()`, `group()`, or
* `transition()` call to specify an animation step
* that applies given style data to the parent animation for a given amount of time.
*
* - `timing` is a string based value that can be a combination of a duration with optional delay
* and easing values. The format for the expression breaks down to `duration delay easing`
* (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000,
* delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the
* `duration` value in millisecond form.
* - `styles` is the style input data which can either be a call to {@link style style} or {@link
* keyframes keyframes}. If left empty then the styles from the destination state will be collected
* and used (this is useful when describing an animation step that will complete an animation by
* {@link transition#the-final-animate-call animating to the final state}).
* ### Syntax Examples
* **Timing examples**
*
* The following examples show various `timings` specifications.
* - `animate(500)` : Duration is 500 milliseconds.
* - `animate("1s")` : Duration is 1000 milliseconds.
* - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
* - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
* - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
* milliseconds, easing according to a bezier curve.
*
* **Style examples**
*
* The following example calls `style()` to set a single CSS style.
* ```typescript
* // various functions for specifying timing data
* animate(500, style(...))
* animate("1s", style(...))
* animate("100ms 0.5s", style(...))
* animate("5s ease", style(...))
* animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
*
* // either style() of keyframes() can be used
* animate(500, style({ background: "red" }))
* animate(500, keyframes([
* ```
* The following example calls `keyframes()` to set a CSS style
* to different values for successive keyframes.
* ```typescript
* animate(500, keyframes(
* [
* style({ background: "blue" })),
* style({ background: "red" }))
* ])
* ])
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
export declare function animate(timings: string | number, styles?: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null): AnimationAnimateMetadata;
/**
* `group` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* @description Defines a list of animation steps to be run in parallel.
*
* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
* useful when a series of styles must be animated/closed off at different starting/ending times.
* @param steps An array of animation step objects.
* - When steps are defined by `style()` or `animate()`
* function calls, each call within the group is executed instantly.
* - To specify offset styles to be applied at a later time, define steps with
* `keyframes()`, or use `animate()` calls with a delay value.
* For example:
*
* The `group` function can either be used within a {@link sequence sequence} or a {@link transition
* transition} and it will only continue to the next instruction once all of the inner animation
* steps have completed.
*
* ### Usage
*
* The `steps` data that is passed into the `group` animation function can either consist of {@link
* style style} or {@link animate animate} function calls. Each call to `style()` or `animate()`
* within a group will be executed instantly (use {@link keyframes keyframes} or a {@link
* animate#usage animate() with a delay value} to offset styles to be applied at a later time).
*
* ```typescript

@@ -487,30 +640,25 @@ * group([

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* @experimental Animation support is experimental.
* @return An object that encapsulates the group data.
*
* @usageNotes
* Grouped animations are useful when a series of styles must be
* animated at different starting times and closed off at different ending times.
*
* When called within a `sequence()` or a
* `transition()` call, does not continue to the next
* instruction until all of the inner animation steps have completed.
*/
export declare function group(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationGroupMetadata;
/**
* `sequence` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a list of animation steps to be run sequentially, one by one.
*
* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
* default when an array is passed as animation data into {@link transition transition}.)
* @param steps An array of animation step objects.
* - Steps defined by `style()` calls apply the styling data immediately.
* - Steps defined by `animate()` calls apply the styling data over time
* as specified by the timing data.
*
* The `sequence` function can either be used within a {@link group group} or a {@link transition
* transition} and it will only continue to the next instruction once each of the inner animation
* steps have completed.
*
* To perform animation styling in parallel with other animation steps then have a look at the
* {@link group group} animation function.
*
* ### Usage
*
* The `steps` data that is passed into the `sequence` animation function can either consist of
* {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the
* provided styling data immediately while a call to `animate()` will apply its styling data over a
* given time depending on its timing data.
*
* ```typescript

@@ -523,41 +671,52 @@ * sequence([

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
* @param options An options object containing a delay and
* developer-defined parameters that provide styling defaults and
* can be overridden on invocation.
*
* @experimental Animation support is experimental.
*/
* @return An object that encapsulates the sequence data.
*
* @usageNotes
* When you pass an array of steps to a
* `transition()` call, the steps run sequentially by default.
* Compare this to the `group()` call, which runs animation steps in parallel.
*
* When a sequence is used within a `group()` or a `transition()` call,
* execution continues to the next instruction only after each of the inner animation
* steps have completed.
*
**/
export declare function sequence(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationSequenceMetadata;
/**
* `style` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares a key/value object containing CSS properties/styles that
* can then be used for an animation `state`, within an animation `sequence`,
* or as styling data for calls to `animate()` and `keyframes()`.
*
* `style` declares a key/value object containing CSS properties/styles that can then be used for
* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
* for both {@link animate animate} and {@link keyframes keyframes}.
* @param tokens A set of CSS styles or HTML styles associated with an animation state.
* The value can be any of the following:
* - A key-value style pair associating a CSS property with a value.
* - An array of key-value style pairs.
* - An asterisk (*), to use auto-styling, where styles are derived from the element
* being animated and applied to the animation when it starts.
*
* ### Usage
* Auto-styling can be used to define a state that depends on layout or other
* environmental factors.
*
* `style` takes in a key/value string map as data and expects one or more CSS property/value pairs
* to be defined.
* @return An object that encapsulates the style data.
*
* @usageNotes
* The following examples create animation styles that collect a set of
* CSS property values:
*
* ```typescript
* // string values are used for css properties
* // string values for CSS properties
* style({ background: "red", color: "blue" })
*
* // numerical (pixel) values are also supported
* // numerical pixel values
* style({ width: 100, height: 0 })
* ```
*
* #### Auto-styles (using `*`)
* The following example uses auto-styling to allow a component to animate from
* a height of 0 up to the height of the parent element:
*
* When an asterix (`*`) character is used as a value then it will be detected from the element
* being animated and applied as animation data when the animation starts.
*
* This feature proves useful for a state depending on layout and/or environment factors; in such
* cases the styles are calculated just before the animation starts.
*
* ```typescript
* // the steps below will animate from 0 to the
* // actual height of the element
* ```
* style({ height: 0 }),

@@ -567,6 +726,3 @@ * animate("1s", style({ height: "*" }))

*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
**/
export declare function style(tokens: '*' | {

@@ -578,49 +734,28 @@ [key: string]: string | number;

/**
* `state` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation state within a trigger attached to an element.
*
* `state` declares an animation state within the given trigger. When a state is active within a
* component then its associated styles will persist on the element that the trigger is attached to
* (even when the animation ends).
* @param name One or more names for the defined state in a comma-separated string.
* The following reserved state names can be supplied to define a style for specific use
* cases:
*
* To animate between states, have a look at the animation {@link transition transition} DSL
* function. To register states to an animation trigger please have a look at the {@link trigger
* trigger} function.
* - `void` You can associate styles with this name to be used when
* the element is detached from the application. For example, when an `ngIf` evaluates
* to false, the state of the associated element is void.
* - `*` (asterisk) Indicates the default state. You can associate styles with this name
* to be used as the fallback when the state that is being animated is not declared
* within the trigger.
*
* #### The `void` state
* @param styles A set of CSS styles associated with this state, created using the
* `style()` function.
* This set of styles persists on the element once the state has been reached.
* @param options Parameters that can be passed to the state when it is invoked.
* 0 or more key-value pairs.
* @return An object that encapsulates the new state data.
*
* The `void` state value is a reserved word that angular uses to determine when the element is not
* apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the
* associated element is void).
*
* #### The `*` (default) state
*
* The `*` state (when styled) is a fallback state that will be used if the state that is being
* animated is not declared within the trigger.
*
* ### Usage
*
* `state` will declare an animation state with its associated styles
* within the given trigger.
*
* - `stateNameExpr` can be one or more state names separated by commas.
* - `styles` refers to the {@link style styling data} that will be persisted on the element once
* the state has been reached.
*
* ```typescript
* // "void" is a reserved name for a state and is used to represent
* // the state in which an element is detached from from the application.
* state("void", style({ height: 0 }))
*
* // user-defined states
* state("closed", style({ height: 0 }))
* state("open, visible", style({ height: "*" }))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
* @usageNotes
* Use the `trigger()` function to register states to an animation trigger.
* Use the `transition()` function to animate between states.
* When a state is active within a component, its associated styles persist on the element,
* even when the animation ends.
**/
export declare function state(name: string, styles: AnimationStyleMetadata, options?: {

@@ -632,22 +767,24 @@ params: {

/**
* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Defines a set of animation styles, associating each style with an optional `offset` value.
*
* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
* by an `offset` value.
* @param steps A set of animation styles with optional offset data.
* The optional `offset` value for a style specifies a percentage of the total animation
* time at which that style is applied.
* @returns An object that encapsulates the keyframes data.
*
* @usageNotes
* Use with the `animate()` call. Instead of applying animations
* from the current state
* to the destination state, keyframes describe how each style entry is applied and at what point
* within the animation arc.
* Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
*
* ### Usage
*
* The `keyframes` animation function is designed to be used alongside the {@link animate animate}
* animation function. Instead of applying animations from where they are currently to their
* destination, keyframes can describe how each style entry is applied and at what point within the
* animation arc (much like CSS Keyframe Animations do).
* In the following example, the offset values describe
* when each `backgroundColor` value is applied. The color is red at the start, and changes to
* blue when 20% of the total time has elapsed.
*
* For each `style()` entry an `offset` value can be set. Doing so allows to specify at what
* percentage of the animate time the styles will be applied.
*
* ```typescript
* // the provided offset values describe when each backgroundColor value is applied.
* // the provided offset values
* animate("5s", keyframes([

@@ -661,4 +798,4 @@ * style({ backgroundColor: "red", offset: 0 }),

*
* Alternatively, if there are no `offset` values used within the style entries then the offsets
* will be calculated automatically.
* If there are no `offset` values specified in the style entries, the offsets
* are calculated automatically.
*

@@ -672,208 +809,171 @@ * ```typescript

* ]))
* ```
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*```
*/
export declare function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata;
/**
* `transition` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. If this information is new, please navigate to the {@link
* Component#animations component animations metadata page} to gain a better understanding of
* how animations in Angular are used.
* Declares an animation transition as a sequence of animation steps to run when a given
* condition is satisfied. The condition is a Boolean expression or function that compares
* the previous and current animation states, and returns true if this transition should occur.
* When the state criteria of a defined transition are met, the associated animation is
* triggered.
*
* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
* state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting
* and/or ending state).
* @param stateChangeExpr A Boolean expression or function that compares the previous and current
* animation states, and returns true if this transition should occur. Note that "true" and "false"
* match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
* animation trigger element.
* The animation steps run when the expression evaluates to true.
*
* A function can also be provided as the `stateChangeExpr` argument for a transition and this
* function will be executed each time a state change occurs. If the value returned within the
* function is true then the associated animation will be run.
* - A state-change string takes the form "state1 => state2", where each side is a defined animation
* state, or an asterix (*) to refer to a dynamic start or end state.
* - The expression string can contain multiple comma-separated statements;
* for example "state1 => state2, state3 => state4".
* - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
* equivalent to "void => *" and "* => void".
* - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
* increased or decreased in value.
* - A function is executed each time a state change occurs in the animation trigger element.
* The animation steps run when the function returns true.
*
* Animation transitions are placed within an {@link trigger animation trigger}. For an transition
* to animate to a state value and persist its styles then one or more {@link state animation
* states} is expected to be defined.
* @param steps One or more animation objects, as returned by the `animate()` or
* `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param options An options object that can contain a delay value for the start of the animation,
* and additional developer-defined parameters. Provided values for additional parameters are used
* as defaults, and override values can be passed to the caller on invocation.
* @returns An object that encapsulates the transition data.
*
* ### Usage
* @usageNotes
* The template associated with a component binds an animation trigger to an element.
*
* An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on
* what the previous state is and what the current state has become. In other words, if a transition
* is defined that matches the old/current state criteria then the associated animation will be
* triggered.
* ```HTML
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
*
* All transitions are defined within an animation trigger,
* along with named states that the transitions change to and from.
*
* ```typescript
* // all transition/state changes are defined within an animation trigger
* trigger("myAnimationTrigger", [
* // if a state is defined then its styles will be persisted when the
* // animation has fully completed itself
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* // define states
* state("on", style({ background: "green" })),
* state("off", style({ background: "grey" })),
* ...]
* ```
*
* // a transition animation that will be kicked off when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500)),
* Note that when you call the `sequence()` function within a `group()`
* or a `transition()` call, execution does not continue to the next instruction
* until each of the inner animation steps have completed.
*
* // it is also possible to do run the same animation for both directions
* transition("on <=> off", animate(500)),
* ### Syntax examples
*
* // or to define multiple states pairs separated by commas
* transition("on => off, off => void", animate(500)),
* The following examples define transitions between the two defined states (and default states),
* using various options:
*
* // this is a catch-all state change for when an element is inserted into
* // the page and the destination state is unknown
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ]),
*
* // this will capture a state change between any states
* transition("* => *", animate("1s 0s")),
*
* // you can also go full out and include a function
* transition((fromState, toState) => {
* // when `true` then it will allow the animation below to be invoked
* return fromState == "off" && toState == "on";
* }, animate("1s 0s"))
* ])
* ```typescript
* // Transition occurs when the state value
* // bound to "myAnimationTrigger" changes from "on" to "off"
* transition("on => off", animate(500))
* // Run the same animation for both directions
* transition("on <=> off", animate(500))
* // Define multiple state-change pairs separated by commas
* transition("on => off, off => void", animate(500))
* ```
*
* The template associated with this component will make use of the `myAnimationTrigger` animation
* trigger by binding to an element within its template code.
* ### Special values for state-change expressions
*
* ```html
* <!-- somewhere inside of my-component-tpl.html -->
* <div [@myAnimationTrigger]="myStatusExp">...</div>
* ```
* - Catch-all state change for when an element is inserted into the page and the
* destination state is unknown:
*
* #### The final `animate` call
*
* If the final step within the transition steps is a call to `animate()` that **only** uses a
* timing value with **no style data** then it will be automatically used as the final animation arc
* for the element to animate itself to the final state. This involves an automatic mix of
* adding/removing CSS styles so that the element will be in the exact state it should be for the
* applied state to be presented correctly.
*
* ```
* // start off by hiding the element, but make sure that it animates properly to whatever state
* // is currently active for "myAnimationTrigger"
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
*
* ### Using :enter and :leave
* - Capture a state change between any states:
*
* Given that enter (insertion) and leave (removal) animations are so common, the `transition`
* function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `*
* => void` state changes.
* `transition("* => *", animate("1s 0s"))`
*
* ```
* - Entry and exit transitions:
*
* ```typescript
* transition(":enter", [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* ]),
* transition(":leave", [
* animate(500, style({ opacity: 0 }))
* ])
* ])
* ```
*
* ### Boolean values
* if a trigger binding value is a boolean value then it can be matched using a transition
* expression that compares `true` and `false` or `1` and `0`.
* - Use `:increment` and `:decrement` to initiate transitions:
*
* ```
* // in the template
* <div [@openClose]="open ? true : false">...</div>
* ```typescript
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
*
* // in the component metadata
* trigger('openClose', [
* state('true', style({ height: '*' })),
* state('false', style({ height: '0px' })),
* transition('false <=> true', animate(500))
* ])
* transition(":decrement", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ]))
* ```
*
* ### Using :increment and :decrement
* In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases
* can be used to kick off a transition when a numeric value has increased or decreased in value.
* ### State-change functions
*
* Here is an example of a `fromState` specified as a state-change function that invokes an
* animation when true:
*
* ```typescript
* transition((fromState, toState) =>
* {
* return fromState == "off" && toState == "on";
* },
* animate("1s 0s"))
* ```
* import {group, animate, query, transition, style, trigger} from '@angular/animations';
* import {Component} from '@angular/core';
*
* @Component({
* selector: 'banner-carousel-component',
* styles: [`
* .banner-container {
* position:relative;
* height:500px;
* overflow:hidden;
* }
* .banner-container > .banner {
* position:absolute;
* left:0;
* top:0;
* font-size:200px;
* line-height:500px;
* font-weight:bold;
* text-align:center;
* width:100%;
* }
* `],
* template: `
* <button (click)="previous()">Previous</button>
* <button (click)="next()">Next</button>
* <hr>
* <div [@bannerAnimation]="selectedIndex" class="banner-container">
* <div class="banner" *ngFor="let banner of banners"> {{ banner }} </div>
* </div>
* `,
* animations: [
* trigger('bannerAnimation', [
* transition(":increment", group([
* query(':enter', [
* style({ left: '100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '-100%' }))
* ])
* ])),
* transition(":decrement", group([
* query(':enter', [
* style({ left: '-100%' }),
* animate('0.5s ease-out', style('*'))
* ]),
* query(':leave', [
* animate('0.5s ease-out', style({ left: '100%' }))
* ])
* ]))
* ])
* ]
* })
* class BannerCarouselComponent {
* allBanners: string[] = ['1', '2', '3', '4'];
* selectedIndex: number = 0;
* ### Animating to the final state
*
* get banners() {
* return [this.allBanners[this.selectedIndex]];
* }
* If the final step in a transition is a call to `animate()` that uses a timing value
* with no style data, that step is automatically considered the final animation arc,
* for the element to reach the final state. Angular automatically adds or removes
* CSS styles to ensure that the element is in the correct final state.
*
* previous() {
* this.selectedIndex = Math.max(this.selectedIndex - 1, 0);
* }
* The following example defines a transition that starts by hiding the element,
* then makes sure that it animates properly to whatever state is currently active for trigger:
*
* next() {
* this.selectedIndex = Math.min(this.selectedIndex + 1, this.allBanners.length - 1);
* }
* }
* ```typescript
* transition("void => *", [
* style({ opacity: 0 }),
* animate(500)
* ])
* ```
* ### Boolean value matching
* If a trigger binding value is a Boolean, it can be matched using a transition expression
* that compares true and false or 1 and 0. For example:
*
* {@example core/animation/ts/dsl/animation_example.ts region='Component'}
*
* @experimental Animation support is experimental.
*/
* ```
* // in the template
* <div [@openClose]="open ? true : false">...</div>
* // in the component metadata
* trigger('openClose', [
* state('true', style({ height: '*' })),
* state('false', style({ height: '0px' })),
* transition('false <=> true', animate(500))
* ])
* ```
**/
export declare function transition(stateChangeExpr: string | ((fromState: string, toState: string, element?: any, params?: {

@@ -883,23 +983,31 @@ [key: string]: any;

/**
* `animation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Produces a reusable animation that can be invoked in another animation or sequence,
* by calling the `useAnimation()` function.
*
* `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later
* invoked in another animation or sequence. Reusable animations are designed to make use of
* animation parameters and the produced animation can be used via the `useAnimation` method.
* @param steps One or more animation objects, as returned by the `animate()`
* or `sequence()` function, that form a transformation from one state to another.
* A sequence is used by default when you pass an array.
* @param options An options object that can contain a delay value for the start of the
* animation, and additional developer-defined parameters.
* Provided values for additional parameters are used as defaults,
* and override values can be passed to the caller on invocation.
* @returns An object that encapsulates the animation data.
*
* ```
* @usageNotes
* The following example defines a reusable animation, providing some default parameter
* values.
*
* ```typescript
* var fadeAnimation = animation([
* style({ opacity: '{{ start }}' }),
* animate('{{ time }}',
* style({ opacity: '{{ end }}'}))
* ], { params: { time: '1000ms', start: 0, end: 1 }});
* style({ opacity: '{{ end }}'}))
* ],
* { params: { time: '1000ms', start: 0, end: 1 }});
* ```
*
* If parameters are attached to an animation then they act as **default parameter values**. When an
* animation is invoked via `useAnimation` then parameter values are allowed to be passed in
* directly. If any of the passed in parameter values are missing then the default values will be
* used.
* The following invokes the defined animation with a call to `useAnimation()`,
* passing in override parameter values.
*
* ```
* ```js
* useAnimation(fadeAnimation, {

@@ -914,128 +1022,63 @@ * params: {

*
* If one or more parameter values are missing before animated then an error will be thrown.
*
* @experimental Animation support is experimental.
* If any of the passed-in parameter values are missing from this call,
* the default values are used. If one or more parameter values are missing before a step is
* animated, `useAnimation()` throws an error.
*/
export declare function animation(steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationReferenceMetadata;
/**
* `animateChild` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It works by allowing a queried element to execute its own
* animation within the animation sequence.
* Executes a queried inner animation element within an animation sequence.
*
* Each time an animation is triggered in angular, the parent animation
* will always get priority and any child animations will be blocked. In order
* @param options An options object that can contain a delay value for the start of the
* animation, and additional override values for developer-defined parameters.
* @return An object that encapsulates the child animation data.
*
* @usageNotes
* Each time an animation is triggered in Angular, the parent animation
* has priority and any child animations are blocked. In order
* for a child animation to run, the parent animation must query each of the elements
* containing child animations and then allow the animations to run using `animateChild`.
* containing child animations, and run them using this function.
*
* The example HTML code below shows both parent and child elements that have animation
* triggers that will execute at the same time.
*
* ```html
* <!-- parent-child.component.html -->
* <button (click)="exp =! exp">Toggle</button>
* <hr>
*
* <div [@parentAnimation]="exp">
* <header>Hello</header>
* <div [@childAnimation]="exp">
* one
* </div>
* <div [@childAnimation]="exp">
* two
* </div>
* <div [@childAnimation]="exp">
* three
* </div>
* </div>
* ```
*
* Now when the `exp` value changes to true, only the `parentAnimation` animation will animate
* because it has priority. However, using `query` and `animateChild` each of the inner animations
* can also fire:
*
* ```ts
* // parent-child.component.ts
* import {trigger, transition, animate, style, query, animateChild} from '@angular/animations';
* @Component({
* selector: 'parent-child-component',
* animations: [
* trigger('parentAnimation', [
* transition('false => true', [
* query('header', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ]),
* query('@childAnimation', [
* animateChild()
* ])
* ])
* ]),
* trigger('childAnimation', [
* transition('false => true', [
* style({ opacity: 0 }),
* animate(500, style({ opacity: 1 }))
* ])
* ])
* ]
* })
* class ParentChildCmp {
* exp: boolean = false;
* }
* ```
*
* In the animation code above, when the `parentAnimation` transition kicks off it first queries to
* find the header element and fades it in. It then finds each of the sub elements that contain the
* `@childAnimation` trigger and then allows for their animations to fire.
*
* This example can be further extended by using stagger:
*
* ```ts
* query('@childAnimation', stagger(100, [
* animateChild()
* ]))
* ```
*
* Now each of the sub animations start off with respect to the `100ms` staggering step.
*
* ## The first frame of child animations
* When sub animations are executed using `animateChild` the animation engine will always apply the
* first frame of every sub animation immediately at the start of the animation sequence. This way
* the parent animation does not need to set any initial styling data on the sub elements before the
* sub animations kick off.
*
* In the example above the first frame of the `childAnimation`'s `false => true` transition
* consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation`
* animation transition sequence starts. Only then when the `@childAnimation` is queried and called
* with `animateChild` will it then animate to its destination of `opacity: 1`.
*
* Note that this feature designed to be used alongside {@link query query()} and it will only work
* with animations that are assigned using the Angular animation DSL (this means that CSS keyframes
* and transitions are not handled by this API).
*
* @experimental Animation support is experimental.
* Note that this feature designed to be used with `query()` and it will only work
* with animations that are assigned using the Angular animation library. CSS keyframes
* and transitions are not handled by this API.
*/
export declare function animateChild(options?: AnimateChildOptions | null): AnimationAnimateChildMetadata;
/**
* `useAnimation` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is used to kick off a reusable animation that is created using {@link
* animation animation()}.
* Starts a reusable animation that is created using the `animation()` function.
*
* @experimental Animation support is experimental.
* @param animation The reusable animation to start.
* @param options An options object that can contain a delay value for the start of
* the animation, and additional override values for developer-defined parameters.
* @return An object that contains the animation parameters.
*/
export declare function useAnimation(animation: AnimationReferenceMetadata, options?: AnimationOptions | null): AnimationAnimateRefMetadata;
/**
* `query` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language.
* Finds one or more inner elements within the current element that is
* being animated within a sequence. Use with `animateChild()`.
*
* query() is used to find one or more inner elements within the current element that is
* being animated within the sequence. The provided animation steps are applied
* to the queried element (by default, an array is provided, then this will be
* treated as an animation sequence).
* @param selector The element to query, or a set of elements that contain Angular-specific
* characteristics, specified with one or more of the following tokens.
* - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
* - `query(":animating")` : Query all currently animating elements.
* - `query("@triggerName")` : Query elements that contain an animation trigger.
* - `query("@*")` : Query all elements that contain an animation triggers.
* - `query(":self")` : Include the current element into the animation sequence.
*
* ### Usage
* @param animation One or more animation steps to apply to the queried element or elements.
* An array is treated as an animation sequence.
* @param options An options object. Use the 'limit' field to limit the total number of
* items to collect.
* @return An object that encapsulates the query data.
*
* query() is designed to collect multiple elements and works internally by using
* `element.querySelectorAll`. An additional options object can be provided which
* can be used to limit the total amount of items to be collected.
* @usageNotes
* Tokens can be merged into a combined query selector string. For example:
*
* ```typescript
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* The `query()` function collects multiple elements and works internally by using
* `element.querySelectorAll`. Use the `limit` field of an options object to limit
* the total number of items to be collected. For example:
*
* ```js

@@ -1048,4 +1091,4 @@ * query('div', [

*
* query(), by default, will throw an error when zero items are found. If a query
* has the `optional` flag set to true then this error will be ignored.
* By default, throws an error when zero items are found. Set the
* `optional` flag to ignore this error. For example:
*

@@ -1059,27 +1102,8 @@ * ```js

*
* ### Special Selector Values
* ### Usage Example
*
* The selector value within a query can collect elements that contain angular-specific
* characteristics
* using special pseudo-selectors tokens.
* The following example queries for inner elements and animates them
* individually using `animateChild()`.
*
* These include:
*
* - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
* - Querying all currently animating elements using `query(":animating")`
* - Querying elements that contain an animation trigger using `query("@triggerName")`
* - Querying all elements that contain an animation triggers using `query("@*")`
* - Including the current element into the animation sequence using `query(":self")`
*
*
* Each of these pseudo-selector tokens can be merged together into a combined query selector
* string:
*
* ```
* query(':self, .record:enter, .record:leave, @subTrigger', [...])
* ```
*
* ### Demo
*
* ```
* ```typescript
* @Component({

@@ -1117,17 +1141,22 @@ * selector: 'inner',

* ```
*
* @experimental Animation support is experimental.
*/
export declare function query(selector: string, animation: AnimationMetadata | AnimationMetadata[], options?: AnimationQueryOptions | null): AnimationQueryMetadata;
/**
* `stagger` is an animation-specific function that is designed to be used inside of Angular's
* animation DSL language. It is designed to be used inside of an animation {@link query query()}
* and works by issuing a timing gap between after each queried item is animated.
* Use within an animation `query()` call to issue a timing gap after
* each queried item is animated.
*
* ### Usage
* @param timings A delay value.
* @param animation One ore more animation steps.
* @returns An object that encapsulates the stagger data.
*
* In the example below there is a container element that wraps a list of items stamped out
* by an ngFor. The container element contains an animation trigger that will later be set
* @usageNotes
* In the following example, a container element wraps a list of items stamped out
* by an `ngFor`. The container element contains an animation trigger that will later be set
* to query for each of the inner items.
*
* Each time items are added, the opacity fade-in animation runs,
* and each removed item is faded out.
* When either of these animations occur, the stagger effect is
* applied after each item's animation is started.
*
* ```html

@@ -1144,5 +1173,5 @@ * <!-- list.component.html -->

*
* The component code for this looks as such:
* Here is the component code:
*
* ```ts
* ```typescript
* import {trigger, transition, style, animate, query, stagger} from '@angular/animations';

@@ -1153,3 +1182,3 @@ * @Component({

* trigger('listAnimation', [
* //...
* ...
* ])

@@ -1171,9 +1200,9 @@ * ]

* this.items.length ? this.hideItems() : this.showItems();
* }
* }
* }
* }
* ```
*
* And now for the animation trigger code:
* Here is the animation trigger code:
*
* ```ts
* ```typescript
* trigger('listAnimation', [

@@ -1195,10 +1224,3 @@ * transition('* => *', [ // each time the binding value changes

* ```
*
* Now each time the items are added/removed then either the opacity
* fade-in animation will run or each removed item will be faded out.
* When either of these animations occur then a stagger effect will be
* applied after each item's animation is started.
*
* @experimental Animation support is experimental.
*/
export declare function stagger(timings: string | number, animation: AnimationMetadata | AnimationMetadata[]): AnimationStaggerMetadata;

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