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@babylonjs/accessibility - npm Package Versions

1
27

6.10.0

Diff

Changelog

Source

6.10.0

Core

  • Refactoring of the Bone class - by Popov72 (#14007)
  • Add raycast filtering to physics engine interface - by carolhmj (#13998)
  • Improve convertToUnIndexedMesh and convertToFlatShadedMesh vertex data handling with support for morph targets - [New Feature] by alexchuber (#14002)
  • needMoveForGravity public access - by CedricGuillemet (#14006)
  • Optimized mesh.subdivide function by delaying the BB refresh to once … - by JonathanIcon (#13999)
  • Gizmo+inspector world/local coordinates switch - by CedricGuillemet (#14001)
  • CubeTexture: Fix parsing when name has been overwritten - [Bug Fix] by Popov72 (#13996)
  • Input manager : PointerEvent pick with boundingBox - by deltakosh (#13988)
  • docs: improve EnvironmentHelper docstring - by yedpodtrzitko (#13995)

Inspector

Loaders

babylonjs
published 6.9.0 •

Changelog

Source

6.9.0

Core

  • Call the onInitial observable in AR mode as well - [Bug Fix] by RaananW (#13993)
  • SSR: Fix crash when using a PBR material in glossiness/specular mode - [Bug Fix] by Popov72 (#13992)
  • Move away from declare type - by RaananW (#13990)
  • GreasedLineTools.GetPointsFromText - by RolandCsibrei (#13989)

Playground

babylonjs
published 6.8.1 •

Changelog

Source

6.8.1

Core

GUI

GUI Editor

Inspector

Loaders

Materials

Node Editor

Playground

Procedural Textures

Serializers

Viewer

babylonjs
published 6.8.0 •

Changelog

Source

6.8.0

Core

  • When opening NME from PG, use the PG's scene clear color - by carolhmj (#13962)
  • Allow removing an observer without knowing its observable - [New Feature] by RaananW (#13964)
  • Add NativeEngine enableScissor and disableScissor - [New Feature] by docEdub (#13960)
  • Fix an issue with NME canvas resizing - [Bug Fix] by RaananW (#13961)
  • Allows colour changes from bboxrenderer observers - by aaloksg (#13956)
  • First version of Space Warp support - [New Feature] by RaananW (#13955)
  • Added ArrayBufferView to possible input types to load scene content. - [Breaking Change] by SergioRZMasson (#13946)
  • Use addFunction to add MultiMaterial to a scene - by noname0310 (#13957)
  • Add same parameters from AbstractMesh.intersects to Ray.intersectsMesh - by carolhmj (#13954)
  • Fix warning on copying a mesh with physics body - [Bug Fix] by carolhmj (#13951)
  • Shader define expression optimization - by Dok11 (#13936)
  • Fix FluidRenderer required side effects. - [Bug Fix] by sebavan (#13948)
  • Add function to ShaderMaterial for setting defines at run time - by kircher1 (#13932)
  • Shader processor include optimization - by Dok11 (#13934)
  • Add glossiness, base color, specular color, and emissive color to material debug modes - [New Feature] by alexchuber (#13947)

GUI

  • Fix fixedRatioMasterIsWidth not being preserved on the GUI Editor - [Bug Fix] by carolhmj (#13958)

GUI Editor

  • Add isVisible property on the common control properties … - by carolhmj (#13952)

Inspector

  • When opening NME from PG, use the PG's scene clear color - by carolhmj (#13962)
  • Add glossiness, base color, specular color, and emissive color to material debug modes - [New Feature] by alexchuber (#13947)

Loaders

Materials

  • Tri-planar material: Fix uniform scaling - [Bug Fix] by Popov72 (#13949)

Node Editor

  • When opening NME from PG, use the PG's scene clear color - by carolhmj (#13962)
babylonjs
published 6.7.0 •

Changelog

Source

6.7.0

Core

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)

GUI Editor

  • Fix Control item being draggable while renaming - [Bug Fix] by carolhmj (#13942)

Inspector

  • Avoid crashes with bad name/id assignments - [Bug Fix] by carolhmj (#13941)

Loaders

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)

Materials

  • Tri-planar material: Add support for non uniform scaling - [New Feature] by Popov72 (#13943)

Serializers

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)
babylonjs
published 6.6.1 •

Changelog

Source

6.6.1

Core

GUI Editor

  • Fix conversion from % to px throwing error - [Bug Fix] by carolhmj (#13930)

Loaders

babylonjs
published 6.6.0 •

Changelog

Source

6.6.0

Core

  • Create snapshot of a scene not using the main canvas fails - [Bug Fix] by RaananW (#13925)
babylonjs
published 6.5.1 •

Changelog

Source

6.5.1

Core

  • Fix type checking for mesh parameter in aggregate - [Bug Fix] by carolhmj (#13919)
  • Havok Physics Plugin: Fix applied impulse in Collision Event - [Bug Fix] by RaggarDK (#13918)
  • SSR: add the useFresnel property to generate more physically accurate results - [New Feature] by Popov72 (#13917)
  • Physics fix getEventMask - [Bug Fix] by carolhmj (#13913)
  • Shader processor optimization - by Dok11 (#13912)
  • Bone look controller: Add useAbsoluteValueForYaw property - [New Feature] by Popov72 (#13911)
  • Fix sound distance not respecting Scene audioListenerProvider when set - [Bug Fix] by docEdub (#13910)
  • WebGPU: Support the flat qualifier on varyings - [Bug Fix] by Popov72 (#13908)
  • Effect layer: Intensity also affects emissive color - [New Feature] by Popov72 (#13906)
  • Pre-pass renderer: Fix bloom and depth renderer - [Bug Fix] by Popov72 (#13905)
  • Add earcut entry point - by deltakosh (#13902)
  • Fix typo in files input class - [Bug Fix] by bghgary (#13903)
  • Yoyo loop mode for animations - by deltakosh (#13901)
  • Asset manager needs addAnimationTask to load animation only files - by deltakosh (#13900)
  • Scene: Make sure the layers are ready in scene.isReady - [Bug Fix] by Popov72 (#13896)
  • MultiRenderTarget: Fix texture size calculation - [Bug Fix] by Popov72 (#13895)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Inspector

  • Inspector fix parenting - [Bug Fix] by carolhmj (#13915)
  • Add Backspace key to delete keyframe so it works on Mac - [Bug Fix] by carolhmj (#13904)
  • Prevent crashing when a mesh's name is of the wrong type. - [Bug Fix] by carolhmj (#13893)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Loaders

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Serializers

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)
babylonjs
published 6.5.0 •

Changelog

Source

6.5.0

Core

  • Shadows: Fix CSM in infinite far plane mode - [Bug Fix] by Popov72 (#13892)
  • Pre-Pass renderer: Fix scene.isReady when using the prepass renderer - [Bug Fix] by Popov72 (#13888)
  • RenderTargetTexture: Fix render pass ids when resizing the texture - [Bug Fix] by Popov72 (#13889)
  • Mesh: Fix billboards in right-handed systems - [Bug Fix] by Popov72 (#13885)
  • WebGPU: Allow to pass to a compute shader the gpu buffer used in a bundle to render instances - [New Feature] by Popov72 (#13881)
  • Curve interpolation node - [New Feature] by deltakosh (#13878)

GUI

  • Fix the underline/strike-through line to use the color of the text when there is no outline. - [Bug Fix] by carolhmj (#13890)
  • Babylon Gui Editor, Free corner radius - by J3F31 (#13835)

GUI Editor

  • Babylon Gui Editor, Free corner radius - by J3F31 (#13835)

Node Editor

Serializers

babylonjs
published 6.4.1 •

Changelog

Source

6.4.1

Core

  • Adds a new MeshBuilder function to create 3D Text - [New Feature] by deltakosh (#13876)
  • WebGPU: Fix errors when using float32 textures in materials - [Bug Fix] by Popov72 (#13874)
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