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@babylonjs/accessibility

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@babylonjs/accessibility - npm Package Versions

1
27

6.7.0

Diff

Changelog

Source

6.7.0

Core

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)

GUI Editor

  • Fix Control item being draggable while renaming - [Bug Fix] by carolhmj (#13942)

Inspector

  • Avoid crashes with bad name/id assignments - [Bug Fix] by carolhmj (#13941)

Loaders

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)

Materials

  • Tri-planar material: Add support for non uniform scaling - [New Feature] by Popov72 (#13943)

Serializers

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)
babylonjs
published 6.6.1 •

Changelog

Source

6.6.1

Core

GUI Editor

  • Fix conversion from % to px throwing error - [Bug Fix] by carolhmj (#13930)

Loaders

babylonjs
published 6.6.0 •

Changelog

Source

6.6.0

Core

  • Create snapshot of a scene not using the main canvas fails - [Bug Fix] by RaananW (#13925)
babylonjs
published 6.5.1 •

Changelog

Source

6.5.1

Core

  • Fix type checking for mesh parameter in aggregate - [Bug Fix] by carolhmj (#13919)
  • Havok Physics Plugin: Fix applied impulse in Collision Event - [Bug Fix] by RaggarDK (#13918)
  • SSR: add the useFresnel property to generate more physically accurate results - [New Feature] by Popov72 (#13917)
  • Physics fix getEventMask - [Bug Fix] by carolhmj (#13913)
  • Shader processor optimization - by Dok11 (#13912)
  • Bone look controller: Add useAbsoluteValueForYaw property - [New Feature] by Popov72 (#13911)
  • Fix sound distance not respecting Scene audioListenerProvider when set - [Bug Fix] by docEdub (#13910)
  • WebGPU: Support the flat qualifier on varyings - [Bug Fix] by Popov72 (#13908)
  • Effect layer: Intensity also affects emissive color - [New Feature] by Popov72 (#13906)
  • Pre-pass renderer: Fix bloom and depth renderer - [Bug Fix] by Popov72 (#13905)
  • Add earcut entry point - by deltakosh (#13902)
  • Fix typo in files input class - [Bug Fix] by bghgary (#13903)
  • Yoyo loop mode for animations - by deltakosh (#13901)
  • Asset manager needs addAnimationTask to load animation only files - by deltakosh (#13900)
  • Scene: Make sure the layers are ready in scene.isReady - [Bug Fix] by Popov72 (#13896)
  • MultiRenderTarget: Fix texture size calculation - [Bug Fix] by Popov72 (#13895)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Inspector

  • Inspector fix parenting - [Bug Fix] by carolhmj (#13915)
  • Add Backspace key to delete keyframe so it works on Mac - [Bug Fix] by carolhmj (#13904)
  • Prevent crashing when a mesh's name is of the wrong type. - [Bug Fix] by carolhmj (#13893)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Loaders

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Serializers

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)
babylonjs
published 6.5.0 •

Changelog

Source

6.5.0

Core

  • Shadows: Fix CSM in infinite far plane mode - [Bug Fix] by Popov72 (#13892)
  • Pre-Pass renderer: Fix scene.isReady when using the prepass renderer - [Bug Fix] by Popov72 (#13888)
  • RenderTargetTexture: Fix render pass ids when resizing the texture - [Bug Fix] by Popov72 (#13889)
  • Mesh: Fix billboards in right-handed systems - [Bug Fix] by Popov72 (#13885)
  • WebGPU: Allow to pass to a compute shader the gpu buffer used in a bundle to render instances - [New Feature] by Popov72 (#13881)
  • Curve interpolation node - [New Feature] by deltakosh (#13878)

GUI

  • Fix the underline/strike-through line to use the color of the text when there is no outline. - [Bug Fix] by carolhmj (#13890)
  • Babylon Gui Editor, Free corner radius - by J3F31 (#13835)

GUI Editor

  • Babylon Gui Editor, Free corner radius - by J3F31 (#13835)

Node Editor

Serializers

babylonjs
published 6.4.1 •

Changelog

Source

6.4.1

Core

  • Adds a new MeshBuilder function to create 3D Text - [New Feature] by deltakosh (#13876)
  • WebGPU: Fix errors when using float32 textures in materials - [Bug Fix] by Popov72 (#13874)
babylonjs
published 6.4.0 •

Changelog

Source

6.4.0

Core

  • WebGPU: add support for new texture formats - [New Feature] by Popov72 (#13871)
  • Fix Scene performance counters - [Bug Fix] by sebavan (#13870)
  • Physics: Add debug inertia view - [New Feature] by carolhmj (#13853)
  • Allow scene.audioListenerPositionProvider to be set to null - [Bug Fix] by docEdub (#13864)
  • core not supported in declare module - [Bug Fix] by RaananW (#13869)
  • WebGPU: Fix morphTargetTextureIndices overwritting morphTargetTextureInfo - [Bug Fix] by Popov72 (#13868)
  • Material plugin: Fix cleaning when engine is disposed - [Bug Fix] by Popov72 (#13866)
  • add enabledFeatures to the session manager - by RaananW (#13863)
  • Sprite: Fix picking when angle is not zero - [Bug Fix] by Popov72 (#13860)
  • Fix bug where constraint perp axes were ignored - [Bug Fix] by eoineoineoin (#13859)
  • Decal: Add support for thin instances - [New Feature] by Popov72 (#13857)
  • ArcRotateCamera: Account for offset when using zoom to mouse location - [Bug Fix] by PolygonalSun (#13856)
  • DecalMap: Fix the isReady function - [Bug Fix] by Popov72 (#13855)

Node Editor

  • Node Material Editor: Allow loading GLTF format files in preview window, add drag and drop, revert to cube when loading fails - by carolhmj (#13842)

Playground

  • Material plugin: Fix cleaning when engine is disposed - [Bug Fix] by Popov72 (#13866)
babylonjs
published 6.3.1 •

Changelog

Source

6.3.1

Core

  • Fix Dump tools clamping - [Bug Fix] by sebavan (#13850)
  • SSR: Make the jitter centered - [New Feature] by Popov72 (#13848)
  • Make sure not to add rootUrl to data URLs when parsing textures - [Bug Fix] by RaananW (#13847)
  • Add texture LOD input to NME TextureBlock - by MiikaH (#13846)
  • Fix Required dependency in HTMLElementTexture - [Bug Fix] by sebavan (#13844)
  • Fix polynomials not being ready in PBR and env - [Bug Fix] by sebavan (#13845)
  • Fix video texture bootstrap data. - [Bug Fix] by sebavan (#13843)
babylonjs
published 6.3.0 •

Changelog

Source

6.3.0

Core

  • Video: Fix video not played when using multiple videos in a shader - [Bug Fix] by Popov72 (#13841)
  • Gizmo, Physics fixes - [Bug Fix] by CedricGuillemet (#13827)
  • Use getBoundingClientRect instead of width - [Bug Fix] by RaananW (#13830)
  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)
  • NME Triplanar block: Add a switch to better project the textures in the case of a cube - [New Feature] by Popov72 (#13833)
  • Fix Asset Container typings - [Bug Fix] by carolhmj (#13805)
  • Update havokPlugin.ts - by RaananW (#13829)
  • Add option to material cloning to not clone the same texture multiple times - [Breaking Change] by carolhmj (#13807)
  • Add max value clamping and preserve colors options to CubeMapToSphericalPolynomialTools - by MiikaH (#13809)
  • PBR: Fix refraction texture in right handed system - [Bug Fix] by Popov72 (#13818)
  • Fix BABYLON.Tools.DumpData ignoring the fileName parameter. - by kv-bh (#13817)
  • WebGPU: Fix MSAA texture release - [Bug Fix] by Popov72 (#13823)
  • WebGPU: Fix viewport reset too often - [Bug Fix] by Popov72 (#13816)
  • Add set/getGravityFactor to PhysicsBody - [New Feature] by carolhmj (#13811)
  • Reset raycast result when no hit - [Bug Fix] by CedricGuillemet (#13815)

GUI Editor

Inspector

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)

Node Editor

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)

Playground

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)
  • make sure PG load correctly on safari - by RaananW (#13832)

Viewer

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)
babylonjs
published 6.2.0 •

Changelog

Source

6.2.0

Core

  • HDRCubeTexture: Fix texture being ready too soon - [Bug Fix] by Popov72 (#13810)
  • cylinder/capsule size computation fix - by CedricGuillemet (#13808)
  • GamepadManager: Fixed issue where providing scene object to constructor would prevent status updates - [Bug Fix] by PolygonalSun (#13798)
  • OIT: Fix wrong prepass state when mesh visibility changes - [Bug Fix] by Popov72 (#13802)
  • Dump Tools: Use an offscreen canvas - [New Feature] by Popov72 (#13803)
  • Update havokPlugin.ts - [Bug Fix] by aWeirdo (#13783)
  • PickingInfo: Handle unindexed meshes in getNormal - [New Feature] by Popov72 (#13780)
  • OIT: Fix wrong prepass state when material transparency changes - [Bug Fix] by Popov72 (#13781)
  • Node Material Editor: Fix automatic creation of inputs for "sourceY" … - [Bug Fix] by carolhmj (#13773)
  • Fix for RTT rendering in an XR session - by RaananW (#13777)
  • Physics: Fix aggregate size calculation and allow passing box rotatio… - [Bug Fix] by carolhmj (#13778)

GUI

Inspector

  • Inspector: METADATA pop-up window feature - by j-te (#13671)

Playground

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