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@babylonjs/inspector

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@babylonjs/inspector - npm Package Versions

13
56

7.39.0

Diff

Changelog

Source

7.39.0

Core

  • Fix an issue with effect reference counting - [Bug Fix] by deltakosh (#15964)
  • Physics Character Controller - [New Feature] by CedricGuillemet (#15897)
  • WebGPU: fix crash when enabling fog - [Bug Fix] by Popov72 (#15955)

Inspector

babylonjs
published 7.38.0 •

Changelog

Source

7.38.0

babylonjs
published 7.37.2 •

Changelog

Source

7.37.2

Core

Inspector

Loaders

Node Editor

  • Posterize block in NME throwing type mismatch when re-wiring - by deltakosh (#15928)

Serializers

babylonjs
published 7.37.1 •

Changelog

Source

7.37.1

Core

Inspector

  • Separate CDF Renderer from IBL Shadows and use for realtime filtering - by MiiBond (#15878)

Loaders

Node Editor

Playground

  • Added UI tests sandbox and graph-based tool - by RaananW (#15908)
babylonjs
published 7.37.0 •

Changelog

Source

7.37.0

Core

  • Snapshot rendering helper: add support for gaussian splatting meshes - by Popov72 (#15906)
  • feat: add normed 16 bit texture formats - by pohlt (#15895)
  • Parallel Compilation with no engine - by RaananW (#15898)

GUI Editor

  • SCSS - run an update of dependencies, move to modern API - v2 - by RaananW (#15884)

Node Editor

  • SCSS - run an update of dependencies, move to modern API - v2 - by RaananW (#15884)

Playground

  • SCSS - run an update of dependencies, move to modern API - v2 - by RaananW (#15884)

Serializers

Viewer

babylonjs
published 7.36.0 •

Changelog

Source

7.36.0

Core

  • WebGPU: Fix iridescence in PBR material - [Bug Fix] by Popov72 (#15902)
  • Chakra support for weakref as strongref - by sebavan (#15894)
  • Frame graph: refactor to use InternalTexture instead of RenderTargetWrapper + misc changes - by Popov72 (#15874)
  • fix: Load boundingInfo when use KHR_draco_mesh_compression - by Starryi (#15882)
  • MSAA render targets: Resolve the depth texture (if any) and allow for manual resolve - [New Feature] by Popov72 (#15888)
  • WebGPU: Fix crash when using depth bias with line and point topology - [Bug Fix] by Popov72 (#15896)
  • Allow node editors to let the properties be injected onto the nodes - [New Feature] by deltakosh (#15890)

GUI

  • Frame graph: refactor to use InternalTexture instead of RenderTargetWrapper + misc changes - by Popov72 (#15874)

Loaders

  • fix: Load boundingInfo when use KHR_draco_mesh_compression - by Starryi (#15882)

Node Editor

Playground

  • Allow overriding the playground URL for testing - by RaananW (#15901)
  • Preparation for playground snapshots and testing - by RaananW (#15889)
babylonjs
published 7.35.2 •

Changelog

Source

7.35.2

Core

babylonjs
published 7.35.1 •

Changelog

Source

7.35.1

Core

GUI Editor

  • Revert "SCSS - run an update of dependencies, move to modern API" - by AmoebaChant (#15876)
  • SCSS - run an update of dependencies, move to modern API - by RaananW (#15867)
  • SCSS - run an update of dependencies, move to modern API - by RaananW (#15867)

Materials

Node Editor

  • Revert "SCSS - run an update of dependencies, move to modern API" - by AmoebaChant (#15876)
  • SCSS - run an update of dependencies, move to modern API - by RaananW (#15867)
  • SCSS - run an update of dependencies, move to modern API - by RaananW (#15867)

Playground

  • Revert "SCSS - run an update of dependencies, move to modern API" - by AmoebaChant (#15876)
  • SCSS - run an update of dependencies, move to modern API - by RaananW (#15867)
  • SCSS - run an update of dependencies, move to modern API - by RaananW (#15867)
babylonjs
published 7.35.0 •

Changelog

Source

7.35.0

Core

  • fixed leaking observables in Rendering - by ricardovg4 (#15860)
  • Add missing Bone.dispose() - by deltakosh (#15861)
  • PostProcess: fix shader imports not being ready in ES6 - [Bug Fix] by Popov72 (#15859)
  • EffectLayer: Fix isReady to check readiness for post processes and merge effect - [Bug Fix] by Popov72 (#15858)

Playground

babylonjs
published 7.34.4 •

Changelog

Source

7.34.4

Core

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