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@btree/core
Advanced tools
This package contains Behavior Tree nodes and interpreter implementation.
npm i @btree/core
import {nodes} from '@btree/core'
const HelloBehavior = nodes.root('Hello behavior', () =>
nodes.selector([
nodes.sequence([
nodes.condition('Has admin role', (state, props) => props?.role === 'admin'),
nodes.action('Say hello to admin', () => {
console.log('Hello boss')
})
]),
nodes.action('Say hello to user', () => {
console.log('Hello user')
})
])
)
// Create instance of tree
const helloTree = HelloBehavior()
helloTree.tick() // => Hello user
helloTree.tick({role: 'admin'}) // => Hello boss
nodes.root(name, () => children)
Creates a new Behavior Tree.
const AppBehavior = nodes.root('AppBehavior', () =>
nodes.selector([
// ...
])
)
nodes.sequence([children])
Runs each child node one by one. Returns failure for the first child node that fails. Moves to the next child when the currently running child succeeds. Stays on the current child node while it returns running(async operation) status. Succeeds when all child nodes have succeeded.
nodes.selector([children])
Runs child nodes one by one until it finds one that succeeds. Return success status when it finds the child that succeeds, stops execution at that time. For child nodes that fail, it moves forward to the next child node. While a child is running(async operation) it stays on that child node without moving forward.
nodes.parallel([children])
Runs all child nodes in parallel. Continues to run until a all children nodes have either failed or succeeded.
nodes.parallel([
nodes.action('Load user profile', async (state) => {
state.profile = await // ...
}),
nodes.action('Load blog posts', async (state) => {
state.posts = await // ...
})
])
nodes.condition(description, (state, props) => boolean)
Perform a logic check on current state and props.
nodes.condition('Is loading', state => state.isLoading)
nodes.action(description, (state, props) => void)
Action is used to modify state and emit side effects.
nodes.action('Stop loading', (state) => {
state.isLoading = false
})
nodes.invert(children)
This node is used to change children status to:
Success
if children returned Failure
Failure
if children returned Success
It's useful when you have extracted node logic to const.
const isLoading = nodes.condition('Is loading', state => state.isLoading)
nodes.sequence([
nodes.invert(isLoading),
nodes.action('Content was loaded', () => {
console.log('Done')
})
])
FAQs
JavaScript/TypeScript implementation of Behavior Trees.
We found that @btree/core demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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