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@camoto/gamecomp

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@camoto/gamecomp - npm Package Compare versions

Comparing version 1.1.2 to 1.1.3

2

compress/cmp-lzexe.js

@@ -22,3 +22,3 @@ /**

const { RecordBuffer, RecordType } = require('@malvineous/record-io-buffer');
const { RecordBuffer, RecordType } = require('@camoto/record-io-buffer');
const debug = require('debug')('gamecomp:' + FORMAT_ID);

@@ -25,0 +25,0 @@ const g_debug = debug;

@@ -31,3 +31,3 @@ /**

RecordType
} = require('@malvineous/record-io-buffer');
} = require('@camoto/record-io-buffer');
const debug = require('debug')('gamecomp:' + FORMAT_ID);

@@ -34,0 +34,0 @@ const g_debug = debug;

@@ -26,3 +26,3 @@ /**

const { BitStream, BitView } = require('bit-buffer');
const { RecordBuffer, RecordType } = require('@malvineous/record-io-buffer');
const { RecordBuffer, RecordType } = require('@camoto/record-io-buffer');
const debug = require('debug')('gamecomp:' + FORMAT_ID);

@@ -29,0 +29,0 @@ const g_debug = debug;

@@ -25,3 +25,3 @@ /**

const { RecordBuffer, RecordType } = require('@malvineous/record-io-buffer');
const { RecordBuffer, RecordType } = require('@camoto/record-io-buffer');
const debug = require('debug')('gamecomp:' + FORMAT_ID);

@@ -28,0 +28,0 @@ const g_debug = debug;

@@ -23,3 +23,3 @@ /**

const { RecordType } = require('@malvineous/record-io-buffer');
const { RecordType } = require('@camoto/record-io-buffer');

@@ -26,0 +26,0 @@ const FORMAT_ID = 'enc-glb-raptor';

{
"name": "@camoto/gamecomp",
"version": "1.1.2",
"version": "1.1.3",
"description": "Apply and remove compression and encryption algorithms used by DOS games",

@@ -5,0 +5,0 @@ "main": "index.js",

@@ -13,3 +13,3 @@ # gamecomp.js

npm install -g @malvineous/gamecomp
npm install -g @camoto/gamecomp

@@ -41,7 +41,7 @@ ### Command line interface

npm install @malvineous/gamecomp
npm install @camoto/gamecomp
See `cli/index.js` for example use. The quick start is:
const GameCompression = require('@malvineous/gamecomp');
const GameCompression = require('@camoto/gamecomp');

@@ -48,0 +48,0 @@ // Decompress a file

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