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@camoto/gamecomp

Apply and remove compression and encryption algorithms used by DOS games

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gamecomp.js

Copyright 2018-2021 Adam Nielsen <malvineous@shikadi.net>

This is a Javascript library that can pass data through different algorithms used by MS-DOS games from the 1990s. Typically this is used to compress and decompress game data, as well as encrypt and decrypt it too.

Installation as an end-user

If you wish to use the command-line gamecomp utility to work with the algorithms directly, you can install the library globally on your system:

npm install -g @malvineous/gamecomp

Command line interface

The gamecomp utility can be used to apply and reverse algorithms on data. Data to process is supplied on stdin and the processed data is sent to stdout. Use the --help option to get a list of all the available options. Some quick examples:

# List supported algorithms and their options
gamecomp --formats

# Compress a file using LZW with some custom options
gamecomp +cmp-lzw cwEOF=256 cwFirst=257 < clear.txt > out.lzw

# Decrypt a file with an XOR cipher using the default options
gamecomp -enc-xor-blood < crypt.bin > clear.bin

When specifying the algorithm in the first parameter, it is prefixed with a + to apply the algorithm (compress/encrypt) or a - to reverse it (decompress/decrypt).

Installation as a dependency

If you wish to make use of the library in your own project, install it in the usual way:

npm install @malvineous/gamecomp

See cli/index.js for example use. The quick start is:

const GameCompression = require('@malvineous/gamecomp');

// Decompress a file
const cmpAlgo = GameCompression.getHandler('cmp-lzw');
const input = fs.readFileSync('data.lzw');
const output = cmpAlgo.reveal(content);
fs.writeFileSync('data.raw', output);

// Encrypt the file with custom options
const crypto = GameCompression.getHandler('enc-xor-blood');
const output = crypto.obscure(input, {
    seed: 123,
});
fs.writeFileSync('data.xor', output);

Installation as a contributor

If you would like to help add more file formats to the library, great! Clone the repo, and to get started:

npm install --dev

Run the tests to make sure everything worked:

npm run -s test

You're ready to go! To add a new algorithm:

  1. Create a new file in the relevant subfolder for the algorithm type, such as compress/ or encrypt/.

  2. Edit the main index.js and add a require() statement for your new file.

  3. Make a folder in test/ for your new algorithm and populate it with files similar to the others. The tests work by passing standard data to each algorithm and comparing the result to what is inside this folder. Run the tests just for your new algorithm (instead of all of them) by passing the grep (-g) parameter to Mocha, the test framework. This will run any test matching the given string:

    npm run -s test -- -g cmp-myformat
    

    Your tests will fail until you have created the expected sample files in the tests/cmp-myformat/ folder.

    You can either create these files by hand, with another utility, or if you are confident that your code is correct, from the code itself. This is done by setting an environment variable when running the tests, which will cause the data produced by your code to be saved to a temporary file in the current directory:

    SAVE_FAILED_TEST=1 npm run -s test -- -g cmp-myformat
    mv error1.bin test/cmp-myformat/default.bin
    

During development you can examine the output of your algorithm like this:

# Decompress (remove algo/reveal data)
$ DEBUG='gamecomp:cmp-myformat*' ./bin/gamecomp -cmp-myformat param=value < compressed.bin > clear.test

# Compress (apply algo/obscure data)
$ DEBUG='gamecomp:cmp-myformat*' ./bin/gamecomp +cmp-myformat param=value < clear.bin > compressed.test

If you use debug() rather than console.log then these messages can be left in for future diagnosis as they will only appear when the DEBUG environment variable is set appropriately.

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Package last updated on 01 Jan 2021

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