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@cher-ami/audio-manager

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@cher-ami/audio-manager

A simple web audio manager

  • 0.3.2
  • latest
  • Source
  • npm
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Version published
Maintainers
4
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Source

Audio manager

A simple Howler wrapper.

Dependencies

Installation

npm install @cher-ami/audio-manager

Usage

Create new AudioManager instance:

import { AudioManager } from "@cher-ami/audio-manager"

const sound = new AudioManager("sound.mp3")

sound.play()
sound.pause()
sound.stop()
sound.replay()
sound.mute()
sound.unmute()
sound.fade()
sound.fadeIn()
sound.fadeOut()
sound.destroy()

Multiples instances can be created together:

import { AudioManager } from "@cher-ami/audio-manager"

const sound1 = new AudioManager("sound.mp3")
const sound2 = new AudioManager("sound.mp3")

sound1.play()
sound2.play()
// ...

API

AudioManager

AudioManager(audioFileUrl: string, options: {
    volume?: number;
    loop?: boolean;
})

play

play():Promise<void>

Play the sound.

// await sound is loaded before playing it and continue
await sound.play()

pause

pause(): void

Pause the sound.

sound.pause()

stop

stop(): void

Stop the sound. It will be reset to the beginning.

sound.stop()

replay

replay(): void

Will simply stop and play the sound.

sound.replay()

mute

mute(): void

Mute the sound.

sound.mute()

unmute

unmute(): void

Unmute the sound if he is muted.

sound.unmute()

fade

fade(from: number, to: number, duration = 1, ease = "none"): Promise<any>

Process fade between 2 points:

  • from 1 = 100%, 0 = 0%
  • to 1 = 100%, 0 = 0%
  • duration: default is 1
  • ease: default is none, this is gsap easing string.
// fade from 0% to 60% of the volume
this.fade(0, 0.6)

// also you can wait for the fade to finish
await this.fade(0, 0.6)
// ... do sothing after fade

fadeIn

fadeIn(duration = 1, ease = "none"): Promise<void>

FadeIn from the current volum to 100%.

this.fadeIn()
// or
await this.fadeIn()

fadeOut

fadeOut(duration = 1, ease = "none"): Promise<void>

FadeOut from the current volum to 0%.

this.fadeOut()
// or
await this.fadeOut()

destroy

destroy(): void

Destroy current instance

this.destroy()

Golbal mute

It's possible to mute all the paying sounds with global event emitter.

import { MUTE_AUDIO_SIGNAL } from "@cher-ami/audio-manager"

// mute all sounds
MUTE_AUDIO_SIGNAL.dispatch(true)

// unmute all sounds
MUTE_AUDIO_SIGNAL.dispatch(false)

React usage

Audio manager come with react hooks to use it in react components.

useAudio

const App = () => {
  // create audio manager instance with useAudio
  const sound = useAudio("audio.mp3", { loop: true, volume: 0.5 })

  //  use API in handlers
  return (
    <div>
      <button onClick={sound.play}>Play</button>
      <button onClick={sound.pause}>Pause</button>
    </div>
  )
}

useMuteAllAudio

Mute all sounds with useMuteAllAudio

const [isMuted, setIsMuted] = useMuteAllAudio()

useEffect(() => {
  // do something when isMuted state change
}, [isMuted])

//  use API in handlers
return (
  <div>
    <button onClick={setIsMuted(true)}>mute</button>
    <button onClick={setIsMuted(false)}>unmute</button>
  </div>
)

Example

Start example

npm run dev:example

Credits

cher-ami

Keywords

FAQs

Package last updated on 14 Dec 2022

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