@chevtek/poker-engine v1.2.14
A headless no-limit Texas Hold'em engine written completely in node.
Chev
chev@chevtek.io
https://chevtek.io
Installation
npm install @chevtek/poker-engine
Usage
This engine is designed around an instance of a Table
. Simply create a new table, seat players, and deal the cards!
const { Table } = require("@chevtek/poker-engine");
const table = new Table();
table.sitDown("Player 1", 1000);
table.sitDown("Player 2", 1000);
table.sitDown("Player 3", 1000);
Once there are two or more players seated at the table you can begin the hand and then read from the player list to find their hole cards.
table.dealCards();
table.players.forEach(player => console.log(player.holeCards));
Begin a game loop and make players take action until the hand is over.
while (table.currentRound) {
console.log(table.currentActor.legalActions());
table.currentActor.callAction();
}
Once all betting is done and the hand is over you can read the winners.
console.log(table.winners);
Example of a complete hand
const { Table } = require("@chevtek/poker-engine");
const table = new Table();
table.sitDown("Player 1", 1000);
table.sitDown("Player 2", 1000);
table.sitDown("Player 3", 1000);
table.dealCards();
table.currentActor.callAction();
table.currentActor.checkAction();
table.currentActor.betAction(20);
table.currentActor.raise(40);
table.currentActor.call();
table.currentActor.call();
table.currentActor.checkAction();
table.currentActor.checkAction();
table.currentActor.checkAction();
table.currentActor.betAction(40);
table.currentActor.raiseAction(60);
table.currentActor.foldAction();
console.log(table.winners);
Card
Properties
color: string
Returns either red ("#ff0000"
) or black ("#000000"
);
rank: string
Returns one of: "A"
, "K"
, "Q"
, "J"
, "T"
, "9"
, "8"
, "7"
, "6"
, "5"
, "4"
, "3"
, or "2"
.
suit: string
Returns one of: "c"
, "d"
, "h"
, or "s"
for club, diamond, heart, or spade.
suitChar: string
Returns one of the following unicode characters: "♣"
, "♦"
, "♥"
, "♠"
.
Table
Properties
actingPlayers: Player[]
This property will return a list of all players that are still in play and able to make decisions. (i.e. players who haven't folded and are not all-in)
activePlayers: Player[]
This property will return a list of all players who have not folded. Similar to actingPlayers
except it does not include players who are all-in.
autoMoveDealer: boolean = true
This property determines if the dealer position should automatically increment when dealCards
is called. By default this is true
. However it can be useful to know who the next dealer will be before calling dealCards
to begin a new hand. In that case you can set this to false. Just keep in mind that you will have to manually call table.moveDealer(table.dealerPosition + 1)
before calling dealCards
or you will begin a new hand from the same dealer position as the previous hand.
bigBlind: number = 10
The amount of the big blind bet for the table. Default is 20
.
bigBlindPlayer?: Player
If there is a big blind position then this will return the player in that position. Otherwise this returns undefined
.
bigBlindPosition?: number
If there is an active hand then this property will return the position of the big blind. Otherwise it will return undefined
.
buyIn: number = 1000
The minimum buy-in amount for the table. Default is 1000
.
This is an array of any community cards on the table.
currentActor?: Player
If there is an active hand then this property will return the current player who needs to act. Otherwise this will return undefined
.
currentBet?: number
If there is an active bet that other players must call then this property will return that value. If nobody has opened the bet yet during a betting round then this will be undefined
.
currentPosition?: number
If there is an active hand then this property will return the position of the current actor. Otherwise it will return undefined
.
currentPot: { amount: number, eligiblePlayers: Player[] }
This property returns the currently active pot, ignoring any side pots.
currentRound?: string
If there is an active betting round then this will return one of: "pre-flop"
, "flop"
, "turn"
, "river"
. Otherwise this will return undefined
.
dealer?: Player
If there is at least one player at the table then the dealer position will be assigned and this property will return the player in the dealer seat. Otherwise this will return undefined
.
dealerPosition?: number
If there is an active hand then this property will return the position of the dealer. Otherwise it will return undefined
.
handNumber: number
This property returns a number representing the number of hands played at this table so far.
lastActor?: Player
If lastPosition
is defined then this will return the player in that position. Otherwise this will return undefined
.
lastPosition?: number
If there is an active hand then this property will return the position of the last person to act for the current betting round. Otherwise this will return undefined
.
lastRaise?: number
If a player has made a raise during the current betting round then this property will return the amount of that raise. Otherwise it will return undefined
.
players: (Player|null)[]
This will return an array of all active players currently at the table. See the Player
properties below to see what they store.
pots: { amount: number, eligiblePlayers: Player[] }[]
This will return an array of all pots on the table. Usually there is only one, but of course side pots can form. Each pot stores the amount and the players eligible to win the pot.
sidePots?: { amount: number, eligiblePlayers: Player[] }[]
This will return an array of all pots except for the currently active pot. If there are no side pots then this returns undefined
.
smallBlind: number = 5
The amount of the small blind bet for the table. Default is 10
.
smallBlindPlayer?: Player
If there is a small blind position then this will return the player in that position. Otherwise this returns undefined
.
smallBlindPosition?: number
If there is an active hand then this property will return the position of the small blind. Otherwise this will return undefined
.
winners?: Player[]
If winners have been determined then then this property will store them. Usually there is only one winner but there can be split pots, in which case this will contain all of the winners in a draw. If there are no winners then this will return undefined
.
Methods
cleanUp(): void
Resets the table. Good for manually clearing out the winner state after a hand if you need to render the clean table before starting the next hand.
dealCards(): void
This method begins the hand. Assigns players their hole cards and starts the first round of betting.
moveDealer(seatNumber: number): void
This method is mostly used internally but it can also be used externally to force the dealer and subsequent blinds into a new position. By default the dealCards
method calls this when starting new hands to automatically increment the dealer position. If for some reason you want to manually increment the dealer position between hands then set autoMoveDealer
to false
. This can be useful if you need to know who the next dealer will be before you call dealCards
to start the next hand.
Note: This method automatically accounts for empty seats and looping back around to seat 0. So calling table.moveDealer(table.dealerPosition + 1)
is perfectly valid even if table.dealerPosition
is the last seat at the table or if the next seat is empty.
sitDown(id: string, buyIn: number, seatNumber?: number): number
This method allows you to seat a new player at the table. If there is an active hand then they are automatically marked as folded: true
so that the action will skip them until a new hand is started. This method returns the seat index the player was placed at. You can optionally specify the seat index to put the player into (0 - 9). An error will throw if a player is already in the specified seat.
standUp(player: Player | string): void
This method allows you to remove a player from the table. It accepts a Player
object or an ID string. If there is an active hand then the player is marked to leave but not actually removed. When a new hand is dealt any players marked to leave will be removed. This is so the hand logic is not interrupted when gathering bets from folded players.
Player
Properties
bet: number = 0
This property stores the amount of the individual player's current bet. By default this is zero until they make a bet.
folded: boolean = false
This property stores whether or not the player has folded. By default this is false
.
hand: { name: string, descr: string }
This property returns the user's current hand. name
is a string representing the type of hand such as "Flush"
or "Two Pair"
. descr
is a string that contains the type of hand and the cards that make up that hand such as "Two Pair, A's and Q's"
.
holeCards?: [Card, Card]
If there is an active hand this property will return a two-element array containing the player's hole cards they have been dealt. Otherwise this will return undefined
.
id: string
A unique ID for the player. This is passed into the table.sitDown
method when adding a player to the table and it allows you to uniquely identify the player in your own code.
left: boolean = false
This property is true
if the player has "stood up" from the table but there is an active hand. Players marked with left: true
will be removed from the table when the hand is over. This way they are still present while the hand they were part of plays out.
raise?: number
This property stores the amount of the player's last raise. If they have not made a raise then this property is undefined
.
showCards: boolean = false
This property can be used to determine if the player's hole cards should be shown. This is marked true
if the player is still in play during showdown where winners are determined.
stackSize: number
This property stores the amount of money the player has left. The initial value is passed in as the second argument when you call table.sitDown
.
table: Table
This property is simply a convenience reference back to the table the player is part of.