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@cloudgaming/paas-web

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@cloudgaming/paas-web - npm Package Compare versions

Comparing version 0.5.3 to 0.6.0

23

dist/Game.d.ts
import * as rpc from '@cloudgaming/rpc';
import { FunctionName, FunctionResult } from '@cloudgaming/rpc';
import TypedEmitter from 'typed-emitter';

@@ -54,2 +55,9 @@ export declare enum GameClientState {

}
export interface CheckQueueOptions {
getAuthToken: (session: string) => Promise<string>;
gameName?: string;
spec?: string;
gameArgs?: Record<string, string>;
migrateSession?: boolean;
}
declare const Game_base: new (options?: any) => TypedEmitter<IGameClientEvents>;

@@ -78,8 +86,11 @@ export declare class Game extends Game_base {

private _checkQueue;
readonly checkQueue: (getAuthToken: (session: string) => Promise<string>, gameName?: string, spec?: string, gameArgs?: Record<string, string> | undefined) => Promise<{
serverId?: number | undefined;
queuePosition?: number | undefined;
isInUse: boolean;
sdkToken: any;
}>;
readonly checkQueue: {
(getAuthToken: (session: string) => Promise<string>, gameName?: string | undefined, spec?: string | undefined, gameArgs?: Record<string, string> | undefined): Promise<{
serverId?: number | undefined;
queuePosition?: number | undefined;
isInUse: boolean;
sdkToken: any;
}>;
(options: CheckQueueOptions): Promise<FunctionResult[FunctionName.TryStartGame]>;
};
private setupJy;

@@ -86,0 +97,0 @@ private _startGame;

{
"name": "@cloudgaming/paas-web",
"license": "BSD-3-Clause",
"version": "0.5.3",
"version": "0.6.0",
"files": [

@@ -50,5 +50,5 @@ "dist"

"dependencies": {
"@cloudgaming/rpc": "1.1.1",
"@cloudgaming/rpc": "1.2.0",
"typed-emitter": "^1.3.1"
}
}

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