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@cloudgaming/rpc

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@cloudgaming/rpc - npm Package Compare versions

Comparing version 1.2.2 to 1.3.0

62

dist/types.d.ts

@@ -35,2 +35,14 @@ /// <reference types="node" />

AgentBatch = "ab",
/** server->agent, set payload commands */
AgentSetPayload = "asp",
/** agent->server, disconnect session */
AgentDisconnectSession = "ads",
/** agent->server, report prepare progress */
AgentReportPrepare = "arp",
/** agent->server, get steam guard */
LicenseSteamQueryGuard = "lqsg",
/** agent->server, update steam sentry file */
LicenseSteamUpdateSentry = "luss",
/** server->agent, create steam */
LicenseSteamCreate = "lcs",
/** server->agent, mount vhd file */

@@ -115,2 +127,4 @@ MountVhd = "mo",

position: number;
/** extra status */
status?: string;
};

@@ -145,2 +159,40 @@ [FunctionName.GetCurrentCredits]: {};

};
[FunctionName.AgentSetPayload]: {
launchScript: Array<IFunctionRequest & {
ignoreFail?: boolean;
}>;
processWatcher?: {
processNames?: string[];
watchTimeoutSeconds?: number;
retryTimeoutSeconds?: number;
};
processWatcherDelaySeconds?: number;
};
[FunctionName.AgentReportPrepare]: {
statusText?: string;
error?: string;
code: string;
ok: number;
};
[FunctionName.LicenseSteamQueryGuard]: {};
[FunctionName.LicenseSteamUpdateSentry]: {
sentries: Array<{
name: string;
content: string;
hidden: boolean;
master: boolean;
}>;
};
[FunctionName.LicenseSteamCreate]: {
username: string;
password: string;
steamId: string;
sentries?: Array<{
name: string;
content: string;
hidden: boolean;
master: boolean;
}>;
};
[FunctionName.AgentDisconnectSession]: {};
[FunctionName.MountVhd]: {

@@ -195,2 +247,4 @@ src: string;

path: string;
globIncludes?: string[];
globExcludes?: string[];
}[];

@@ -236,2 +290,10 @@ }[];

[FunctionName.AgentAttach]: void;
[FunctionName.AgentReportPrepare]: void;
[FunctionName.LicenseSteamQueryGuard]: {
guard: string;
};
[FunctionName.LicenseSteamUpdateSentry]: void;
[FunctionName.LicenseSteamCreate]: void;
[FunctionName.AgentDisconnectSession]: void;
[FunctionName.AgentSetPayload]: void;
[FunctionName.AgentBatch]: {

@@ -238,0 +300,0 @@ responses: IFunctionResponse[];

@@ -38,2 +38,14 @@ "use strict";

FunctionName["AgentBatch"] = "ab";
/** server->agent, set payload commands */
FunctionName["AgentSetPayload"] = "asp";
/** agent->server, disconnect session */
FunctionName["AgentDisconnectSession"] = "ads";
/** agent->server, report prepare progress */
FunctionName["AgentReportPrepare"] = "arp";
/** agent->server, get steam guard */
FunctionName["LicenseSteamQueryGuard"] = "lqsg";
/** agent->server, update steam sentry file */
FunctionName["LicenseSteamUpdateSentry"] = "luss";
/** server->agent, create steam */
FunctionName["LicenseSteamCreate"] = "lcs";
/** server->agent, mount vhd file */

@@ -40,0 +52,0 @@ FunctionName["MountVhd"] = "mo";

2

package.json
{
"name": "@cloudgaming/rpc",
"version": "1.2.2",
"version": "1.3.0",
"main": "dist/index.js",

@@ -5,0 +5,0 @@ "type": "commonjs",

Sorry, the diff of this file is not supported yet

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