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@code-dot-org/dance-party

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@code-dot-org/dance-party - npm Package Compare versions

Comparing version 0.0.40 to 0.0.41

2

package.json
{
"name": "@code-dot-org/dance-party",
"version": "0.0.40",
"version": "0.0.41",
"description": "",

@@ -5,0 +5,0 @@ "main": "dist/main.js",

@@ -469,2 +469,5 @@ const constants = require('./constants');

}
this.image = p5.createGraphics(75, 130);
this.image.scale(7);
drawPineapple(this.image.drawingContext);
},

@@ -477,4 +480,4 @@ draw: function () {

p5.rotate(pineapple.rot);
p5.scale(pineapple.life / 20);
drawPineapple(p5._renderer.drawingContext);
p5.scale(pineapple.life / 20 / (7 * p5.pixelDensity()));
p5.drawingContext.drawImage(this.image.elt, -35, -65);
pineapple.life--;

@@ -492,43 +495,50 @@ if (pineapple.life < 0) {

this.splatter = {
splats:[],
numSplats:100,
buffer: null,
splats: [],
numSplats: 5,
randomSplat: function () {
let r = randomNumber(30,60);
return {x: randomNumber(0,400),
y: randomNumber(0,400),
color: randomColorFromPalette(),
width: r,
height: r,
return {
x: p5.random(0, 400),
y: p5.random(0, 400),
r: p5.random(5, 15),
color: randomColorFromPalette(),
};
},
init: function () {
if (this.splats.length) {
this.splats.length = 0;
for (let i = 0; i < this.numSplats; i++) {
this.splats.push(this.randomSplat());
}
if (this.buffer) {
this.buffer.clear();
return;
}
for (var i=0;i<this.numSplats;i++) {
this.splats.push(this.randomSplat());
}
p5.strokeWeight(0);
this.buffer = p5.createGraphics(p5.width, p5.height);
this.buffer.noStroke();
this.buffer.drawingContext.globalAlpha = 0.8;
},
update: function () {
//TODO: add some music-driven change? Right now it just grows continuously.
},
draw: function () {
p5.strokeWeight(0);
// first make a pass and remove items, traversing in reverse so that removals
// dont affect traversal
for (var i=this.splats.length-1;i>=0;i--) {
if (randomNumber(0,50) === 0) {
// remove existing
this.splats.splice(i, 1);
// add new item to end of array, so that it gets rendered above older ones
this.splats.push(this.randomSplat());
for (let splat of this.splats) {
if (splat.r > 30) {
splat.x = p5.random(0, 400);
splat.y = p5.random(0, 400);
splat.r = p5.random(5, 15);
splat.color = randomColorFromPalette();
}
splat.r += p5.random(1);
this.buffer.fill(splat.color);
for (let i = 0; i < 20; i++) {
this.buffer.ellipse(p5.randomGaussian(splat.x, splat.r), p5.randomGaussian(splat.y, splat.r), p5.random(2, 8));
}
}
for (i=0;i<this.splats.length;i++) {
p5.fill(this.splats[i].color);
this.splats[i].width+=randomNumber(0,4);
this.splats[i].height+=randomNumber(0,4);
p5.ellipse(this.splats[i].x,this.splats[i].y,this.splats[i].width,this.splats[i].height);
}
// Copy the off-screen buffer to the canvas.
p5.push();
p5.scale(1 / p5.pixelDensity());
p5.drawingContext.drawImage(this.buffer.elt, 0, 0);
p5.pop();
}

@@ -767,3 +777,3 @@ };

this.shapes.triangle(20, 0, 50, 30, 30, 60);
this.shapes.fill(colorFromPalette(5));
this.shapes.fill(colorFromPalette(4));
this.shapes.ellipse(100, 50, 80);

@@ -960,3 +970,3 @@ this.shapes.fill(colorFromPalette(1));

draw: function () {
p5.background('lightblue');
p5.background(lerpColorFromPalette(0.5));
let flake = {

@@ -963,0 +973,0 @@ x: p5.random(-100, 400),

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