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@code-not-art/core - npm Package Compare versions

Comparing version 0.4.2 to 0.5.0

dist/random/noise/curl.d.ts

21

dist/math/Vec2.d.ts

@@ -8,4 +8,16 @@ /**

y: number;
constructor(x: number, y: number);
/**
* Vec2 constructor. If only one number is passed in, the class property y will be set to the same value as x.
* @example specify single parameter
* new Vec2(10)
* // same as Vec2(10,10)
* @param x
* @param y Optional, if ommitted, use same x value for both x and y
*/
constructor(x: number, y?: number);
magnitude(): number;
/**
*
* @returns Angle in radians of the vector's rotation from 0. Assumes vector is cartesian coordinates.
*/
angle(): number;

@@ -61,4 +73,11 @@ add(value: Vec2 | number): Vec2;

static ones(): Vec2;
/**
* Create a new Vec2 based on another Vec2 or a single number.
*
* For a Vec2 argument, this will return a new Vec2 with the same x and y values as the provided Vec2.
* For a number argument, this will return a new Vec2 with both x and y equal to the provided number.
*/
static from(prototype: Vec2 | number): Vec2;
}
export default Vec2;
//# sourceMappingURL=Vec2.d.ts.map

@@ -8,2 +8,10 @@ "use strict";

var Vec2 = /** @class */ (function () {
/**
* Vec2 constructor. If only one number is passed in, the class property y will be set to the same value as x.
* @example specify single parameter
* new Vec2(10)
* // same as Vec2(10,10)
* @param x
* @param y Optional, if ommitted, use same x value for both x and y
*/
function Vec2(x, y) {

@@ -18,3 +26,3 @@ var _this = this;

this.x = x;
this.y = y;
this.y = y === undefined ? x : y;
}

@@ -25,2 +33,6 @@ /* ===== Properties ===== */

};
/**
*
* @returns Angle in radians of the vector's rotation from 0. Assumes vector is cartesian coordinates.
*/
Vec2.prototype.angle = function () {

@@ -96,3 +108,3 @@ return Math.atan2(this.y, this.x);

};
// ===== Some generators for common simple vectors
// ===== Static generators for common simple vectors
/**

@@ -126,2 +138,16 @@ * Vec2 for the origin of the plane. Shortcut for `new Vec2(0, 0)`

};
/**
* Create a new Vec2 based on another Vec2 or a single number.
*
* For a Vec2 argument, this will return a new Vec2 with the same x and y values as the provided Vec2.
* For a number argument, this will return a new Vec2 with both x and y equal to the provided number.
*/
Vec2.from = function (prototype) {
if (prototype instanceof Vec2) {
return new Vec2(prototype.x, prototype.y);
}
else {
return new Vec2(prototype);
}
};
return Vec2;

@@ -128,0 +154,0 @@ }());

2

dist/random/index.js

@@ -118,3 +118,3 @@ "use strict";

Random.prototype.float = function (min, max, distribution) {
return this.next(distribution) * (max - min + 1) + min;
return this.next(distribution) * (max - min) + min;
};

@@ -121,0 +121,0 @@ Random.prototype.angle = function (distribution) {

@@ -0,1 +1,2 @@

export { default as curl } from './curl';
export declare type Noise2D = (x: number, y: number) => number;

@@ -2,0 +3,0 @@ export declare type Noise3D = (x: number, y: number, z: number) => number;

@@ -32,5 +32,10 @@ "use strict";

};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.simplex4 = exports.simplex3 = exports.simplex2 = void 0;
exports.simplex4 = exports.simplex3 = exports.simplex2 = exports.curl = void 0;
var openSimplex = __importStar(require("open-simplex-noise"));
var curl_1 = require("./curl");
Object.defineProperty(exports, "curl", { enumerable: true, get: function () { return __importDefault(curl_1).default; } });
var defaultOptions = {

@@ -37,0 +42,0 @@ amplitude: 1,

export declare function array(length: number): number[];
export declare function range(start: number, end: number): number[];
export declare function sequence<T>(count: number, method: (i: number) => T): T[];
export declare function repeat(count: number, action: (index: number) => void): void;
export declare function repeat(count: number, action: (index: number, stopLoop: () => void) => void): void;
//# sourceMappingURL=arrays.d.ts.map

@@ -17,4 +17,14 @@ "use strict";

function repeat(count, action) {
var _loop_1 = function (i) {
var stopRequested = false;
var stopLoop = function () { return (stopRequested = true); };
action(i, stopLoop);
if (stopRequested) {
return "break";
}
};
for (var i = 0; i < count; i++) {
action(i);
var state_1 = _loop_1(i);
if (state_1 === "break")
break;
}

@@ -21,0 +31,0 @@ }

{
"name": "@code-not-art/core",
"version": "0.4.2",
"version": "0.5.0",
"description": "HTML 5 Canvas Drawing Library",

@@ -5,0 +5,0 @@ "main": "dist/index.js",

@@ -9,5 +9,13 @@ /**

constructor(x: number, y: number) {
/**
* Vec2 constructor. If only one number is passed in, the class property y will be set to the same value as x.
* @example specify single parameter
* new Vec2(10)
* // same as Vec2(10,10)
* @param x
* @param y Optional, if ommitted, use same x value for both x and y
*/
constructor(x: number, y?: number) {
this.x = x;
this.y = y;
this.y = y === undefined ? x : y;
}

@@ -19,2 +27,6 @@

}
/**
*
* @returns Angle in radians of the vector's rotation from 0. Assumes vector is cartesian coordinates.
*/
angle() {

@@ -105,3 +117,3 @@ return Math.atan2(this.y, this.x);

// ===== Some generators for common simple vectors
// ===== Static generators for common simple vectors

@@ -139,3 +151,17 @@ /**

}
/**
* Create a new Vec2 based on another Vec2 or a single number.
*
* For a Vec2 argument, this will return a new Vec2 with the same x and y values as the provided Vec2.
* For a number argument, this will return a new Vec2 with both x and y equal to the provided number.
*/
static from(prototype: Vec2 | number) {
if (prototype instanceof Vec2) {
return new Vec2(prototype.x, prototype.y);
} else {
return new Vec2(prototype);
}
}
}
export default Vec2;

@@ -116,3 +116,3 @@ import srng from 'seed-random';

float(min: number, max: number, distribution?: Distribution): number {
return this.next(distribution) * (max - min + 1) + min;
return this.next(distribution) * (max - min) + min;
}

@@ -119,0 +119,0 @@

import * as openSimplex from 'open-simplex-noise';
export { default as curl } from './curl';

@@ -3,0 +4,0 @@ export type Noise2D = (x: number, y: number) => number;

@@ -10,6 +10,14 @@ export function array(length: number) {

}
export function repeat(count: number, action: (index: number) => void): void {
export function repeat(
count: number,
action: (index: number, stopLoop: () => void) => void,
): void {
for (let i = 0; i < count; i++) {
action(i);
let stopRequested = false;
const stopLoop = () => (stopRequested = true);
action(i, stopLoop);
if (stopRequested) {
break;
}
}
}

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