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@convai/web-sdk
Advanced tools
Build web apps with lifelike AI characters. The Convai Web SDK gives you real-time voice, lipsync, emotions, and dynamic context — with first-class support for React and vanilla TypeScript.
Real-time conversational AI characters for the web.
TypeScript-first SDK for embedding Convai AI characters into React and vanilla JS applications. Voice, text, lipsync, emotions, video, and screen share — all in one package.
narrativeTemplateKeys config option, replace them mid-session with updateTemplateKeys(). Usage below.actionResponse is now typed via the exported ConvaiAction / ActionResponseEvent, including the target of parameterized actions. Usage below.useConvaiClient hook, ConvaiWidget, and a framework-agnostic corenpm install @convai/web-sdk
# or
pnpm add @convai/web-sdk
# or
yarn add @convai/web-sdk
React peer dependencies: react and react-dom ^18 || ^19
Runtime requirement: secure context (https:// or http://localhost) for microphone/camera access.
import { useConvaiClient, ConvaiWidget } from "@convai/web-sdk";
export function App() {
const client = useConvaiClient({
apiKey: import.meta.env.VITE_CONVAI_API_KEY,
characterId: import.meta.env.VITE_CONVAI_CHARACTER_ID,
});
return <ConvaiWidget convaiClient={client} />;
}
import { ConvaiClient, createConvaiWidget } from "@convai/web-sdk/vanilla";
const client = new ConvaiClient({
apiKey: import.meta.env.VITE_CONVAI_API_KEY,
characterId: import.meta.env.VITE_CONVAI_CHARACTER_ID,
});
const widget = createConvaiWidget(document.body, { convaiClient: client });
window.addEventListener("beforeunload", () => {
widget.destroy();
void client.disconnect();
});
Full documentation is at docs.convai.com.
| Guide | Description |
|---|---|
| Quick Start | First working integration in under 5 minutes |
| Configuration | All ConvaiConfig options |
| React Integration | useConvaiClient, ConvaiWidget, and React-specific patterns |
| Vanilla JS | ConvaiClient, createConvaiWidget, and audio setup |
| Events | Full event reference — botReady, stateChange, messagesChange, interactionCreated, and more |
| Context Management | Dynamic context, updateContext, file upload, session management |
| Emotions | Per-turn emotion detection with provider options |
| Lipsync | ARKit / MetaHuman blendshape streams and BlendshapeQueue API |
| Actions | Trigger character behaviors and scene actions |
| Memory | Long-term memory scoped to end users |
| Audio & Video | Microphone, camera, screen share controls |
| Error Handling | error, disconnect, serverResponse, retry patterns |
| Auth Tokens | Server-side token exchange for production |
| WebSocket Transport | Alternative transport for WebRTC-constrained environments |
| Import path | Contents |
|---|---|
@convai/web-sdk | React hooks, components, and re-exported core types |
@convai/web-sdk/react | Same as default (React-explicit alias) |
@convai/web-sdk/vanilla | ConvaiClient, createConvaiWidget, AudioRenderer |
@convai/web-sdk/core | Framework-agnostic ConvaiClient, managers, and all types |
@convai/web-sdk/lipsync-helpers | Blendshape format utilities and queue helpers |
@convai/web-sdk/vanilla/websocket | Opt-in. Registers the WebSocket transport. Import alongside /vanilla when using transport: "websocket". |
The default transport is WebRTC (LiveKit). A WebSocket-based transport is available for environments where WebRTC is unavailable or undesirable.
// Add this import once (e.g. in your app entry file)
import "@convai/web-sdk/vanilla/websocket";
import { ConvaiClient } from "@convai/web-sdk/vanilla";
const client = new ConvaiClient({
apiKey: "...",
characterId: "...",
transport: "websocket",
});
The WebSocket packages (@pipecat-ai/client-js, @pipecat-ai/websocket-transport) are excluded from your bundle unless you import the /vanilla/websocket subpath — so LiveKit-only apps pay no bundle cost.
See the WebSocket Transport guide for the full feature comparison.
Vision dynamic context is the default WebRTC/LiveKit vision path when enableVideo: true. Camera, screen, canvas, and custom video tracks can feed unified vision context; set visionInputConfig.enabled: false only when you need to keep the video channel while opting out.
import { useConvaiClient } from "@convai/web-sdk";
const client = useConvaiClient({
apiKey: import.meta.env.VITE_CONVAI_API_KEY,
characterId: import.meta.env.VITE_CONVAI_CHARACTER_ID,
enableVideo: true,
visionInputConfig: {
framesPerTurn: 12,
bufferFrames: 30,
samplingWindows: [
{ count: 6, intervalMs: 300 },
{ count: 6, intervalMs: 1000 },
],
stalenessSeconds: 10,
replacePreviousVisionContext: true,
},
respondModes: {
vision: "silent",
contextUpdate: "auto",
sceneMetadata: "silent",
trigger: "must_respond",
},
});
Publish visual sources with semantic labels so acknowledgments can distinguish webcam, canvas, screen, and custom feeds:
await client.videoControls.enableVideo(); // webcam source
const handle = await client.videoControls.publishCanvas(canvas, {
source: "canvas",
name: "canvas-pov",
fps: 1,
});
const statusId = client.visionStatus();
const triggerId = client.visionTrigger({
respondMode: "silent",
frameIndices: [-1, -1],
});
await client.videoControls.unpublishVisionSource(handle);
visionStatus() and visionTrigger() return an update id. Match it against serverResponse events for outcomes such as frames_available, buffer_empty, attached, or no_active_video.
Declare affordances in actionConfig, then handle the actionResponse event.
Actions run in order; a target means it's parameterized (acts on an object/character).
client.on("actionResponse", ({ actions }: ActionResponseEvent) => {
for (const { name, target } of actions) {
target ? runParameterized(name, target) : runSimple(name); // e.g. "Move To"/"Cube" vs "Wave"
}
});
Personalize Narrative Design section objectives per session. Placeholders like {player_name} in the graph are substituted from one key map — seed it at connect, replace it at runtime.
const client = new ConvaiClient({
apiKey: "...",
characterId: "...", // Narrative Design enabled
narrativeTemplateKeys: { player_name: "Alex", quest_item: "oxygen generator" },
});
// Later — replaces the whole map; set before firing the next trigger
client.updateTemplateKeys({ player_name: "Alex", quest_item: "med kit" });
client.sendTriggerMessage("QuestUpdate");
Requires Narrative Design on the character; updateTemplateKeys is a full replace, not a merge. See the Context Management guide for dashboard setup and troubleshooting.
Licensed under the Apache License 2.0. Copyright 2025 Convai.
FAQs
Build web apps with lifelike AI characters. The Convai Web SDK gives you real-time voice, lipsync, emotions, and dynamic context — with first-class support for React and vanilla TypeScript.
The npm package @convai/web-sdk receives a total of 194 weekly downloads. As such, @convai/web-sdk popularity was classified as not popular.
We found that @convai/web-sdk demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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