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@convai/web-sdk
Advanced tools
Build web apps with lifelike AI characters. The Convai Web SDK gives you real-time voice, lipsync, emotions, and dynamic context — with first-class support for React and vanilla TypeScript.
Real-time conversational AI characters for the web.
TypeScript-first SDK for embedding Convai AI characters into React and vanilla JS applications. Voice, text, lipsync, emotions, video, and screen share — all in one package.
stateOfMind config option, and change it mid-session with updateEmotion() without triggering a response. Usage below.blendshapeConfig.deliver_chunks_ahead: false.ConvaiWidget adapts to light and dark backgrounds.narrativeTemplateKeys config option, replace them mid-session with updateTemplateKeys(). Usage below.actionResponse is now typed via the exported ConvaiAction / ActionResponseEvent, including the target of parameterized actions. Usage below.useConvaiClient hook, ConvaiWidget, and a framework-agnostic corenpm install @convai/web-sdk
# or
pnpm add @convai/web-sdk
# or
yarn add @convai/web-sdk
React peer dependencies: react and react-dom ^18 || ^19
Runtime requirement: secure context (https:// or http://localhost) for microphone/camera access.
import { useConvaiClient, ConvaiWidget } from "@convai/web-sdk";
export function App() {
const client = useConvaiClient({
apiKey: import.meta.env.VITE_CONVAI_API_KEY,
characterId: import.meta.env.VITE_CONVAI_CHARACTER_ID,
});
return <ConvaiWidget convaiClient={client} />;
}
import { ConvaiClient, createConvaiWidget } from "@convai/web-sdk/vanilla";
const client = new ConvaiClient({
apiKey: import.meta.env.VITE_CONVAI_API_KEY,
characterId: import.meta.env.VITE_CONVAI_CHARACTER_ID,
});
const widget = createConvaiWidget(document.body, { convaiClient: client });
window.addEventListener("beforeunload", () => {
widget.destroy();
void client.disconnect();
});
Full documentation is at docs.convai.com.
| Guide | Description |
|---|---|
| Quick Start | First working integration in under 5 minutes |
| Configuration | All ConvaiConfig options |
| React Integration | useConvaiClient, ConvaiWidget, and React-specific patterns |
| Vanilla JS | ConvaiClient, createConvaiWidget, and audio setup |
| Events | Full event reference — botReady, stateChange, messagesChange, interactionCreated, and more |
| Context Management | Dynamic context, updateContext, file upload, session management |
| Emotions | Per-turn emotion detection, provider options, and stateOfMind / updateEmotion() |
| Lipsync | ARKit / MetaHuman blendshape streams and BlendshapeQueue API |
| Actions | Trigger character behaviors and scene actions |
| Memory | Long-term memory scoped to end users |
| Audio & Video | Microphone, camera, screen share controls |
| Error Handling | error, disconnect, serverResponse, retry patterns |
| Auth Tokens | Server-side token exchange for production |
| WebSocket Transport | Alternative transport for WebRTC-constrained environments |
| SSE Transport | Text-only interaction transport; the one that runs under Node |
| Import path | Contents |
|---|---|
@convai/web-sdk | React hooks, components, and re-exported core types |
@convai/web-sdk/react | Same as default (React-explicit alias) |
@convai/web-sdk/vanilla | ConvaiClient, createConvaiWidget, AudioRenderer |
@convai/web-sdk/core | Framework-agnostic ConvaiClient, managers, and all types |
@convai/web-sdk/lipsync-helpers | Blendshape format utilities and queue helpers |
@convai/web-sdk/vanilla/websocket | Opt-in. Registers the WebSocket transport. Import alongside /vanilla when using transport: "websocket". |
The default transport is WebRTC (LiveKit). A WebSocket-based transport is available for environments where WebRTC is unavailable or undesirable.
// Add this import once (e.g. in your app entry file)
import "@convai/web-sdk/vanilla/websocket";
import { ConvaiClient } from "@convai/web-sdk/vanilla";
const client = new ConvaiClient({
apiKey: "...",
characterId: "...",
transport: "websocket",
});
The WebSocket packages (@pipecat-ai/client-js, @pipecat-ai/websocket-transport) are excluded from your bundle unless you import the /vanilla/websocket subpath — so LiveKit-only apps pay no bundle cost.
See the WebSocket Transport guide for the full feature comparison.
Use the interaction API for text-only integrations that need a streamed response:
const client = new ConvaiClient({
apiKey: "...",
characterId: "...",
interactionApiUrl: "https://interaction-api-stg.convai.com/v1/interactions",
});
await client.connect();
client.sendUserTextMessage("Hello!");
This sends each message as an SSE POST with Authorization: Bearer .... Set transport: "sse"
explicitly if preferred. SSE carries text only — no voice, video, or lipsync — and it never calls
/connect, so connect() makes no network request and the session id arrives on the first
interaction via the characterSessionId event.
Because it needs neither WebRTC nor a DOM, this is the only transport that runs outside a browser.
Import @convai/web-sdk/core from Node, SSR, or a serverless function — not the root or /react
entry points, which pull in browser-only dependencies.
The interaction API is currently reachable at staging only; a production host is planned. Full guide: SSE Interaction Transport.
Vision dynamic context is the default WebRTC/LiveKit vision path when enableVideo: true. Camera, screen, canvas, and custom video tracks can feed unified vision context; set visionInputConfig.enabled: false only when you need to keep the video channel while opting out.
import { useConvaiClient } from "@convai/web-sdk";
const client = useConvaiClient({
apiKey: import.meta.env.VITE_CONVAI_API_KEY,
characterId: import.meta.env.VITE_CONVAI_CHARACTER_ID,
enableVideo: true,
visionInputConfig: {
framesPerTurn: 12,
bufferFrames: 30,
samplingWindows: [
{ count: 6, intervalMs: 300 },
{ count: 6, intervalMs: 1000 },
],
stalenessSeconds: 10,
replacePreviousVisionContext: true,
},
respondModes: {
vision: "silent",
contextUpdate: "auto",
sceneMetadata: "silent",
trigger: "must_respond",
},
});
Publish visual sources with semantic labels so acknowledgments can distinguish webcam, canvas, screen, and custom feeds:
await client.videoControls.enableVideo(); // webcam source
const handle = await client.videoControls.publishCanvas(canvas, {
source: "canvas",
name: "canvas-pov",
fps: 1,
});
const statusId = client.visionStatus();
const triggerId = client.visionTrigger({
respondMode: "silent",
frameIndices: [-1, -1],
});
await client.videoControls.unpublishVisionSource(handle);
visionStatus() and visionTrigger() return an update id. Match it against serverResponse events for outcomes such as frames_available, buffer_empty, attached, or no_active_video.
Declare affordances in actionConfig, then handle the actionResponse event.
Actions run in order; a target means it's parameterized (acts on an object/character).
client.on("actionResponse", ({ actions }: ActionResponseEvent) => {
for (const { name, target } of actions) {
target ? runParameterized(name, target) : runSimple(name); // e.g. "Move To"/"Cube" vs "Wave"
}
});
Personalize Narrative Design section objectives per session. Placeholders like {player_name} in the graph are substituted from one key map — seed it at connect, replace it at runtime.
const client = new ConvaiClient({
apiKey: "...",
characterId: "...", // Narrative Design enabled
narrativeTemplateKeys: { player_name: "Alex", quest_item: "oxygen generator" },
});
// Later — replaces the whole map; set before firing the next trigger
client.updateTemplateKeys({ player_name: "Alex", quest_item: "med kit" });
client.sendTriggerMessage("QuestUpdate");
Requires Narrative Design on the character; updateTemplateKeys is a full replace, not a merge. See the Context Management guide for dashboard setup and troubleshooting.
Set a temporary generation mood that shapes tone and pacing for the next response. This is separate from enableEmotion, which reports the character's detected emotion after a turn.
const client = new ConvaiClient({
apiKey: "...",
characterId: "...",
stateOfMind: "anticipation",
});
// Mid-session. Affects the next response; does not trigger one.
client.updateEmotion("joy");
client.updateEmotion(null); // clear — "neutral" and "" clear it too
Values are trimmed and lowercased. The runtime value carries into the next connect, including a reconnect; an explicit stateOfMind in the connect config takes precedence.
Requires backend support — live on production as of 2026-08-20. On a backend without it, the server replies with an Unknown message type error on serverResponse. Because /connect silently ignores unknown fields, a successful connect alone does not prove state_of_mind was applied, so watch the ack:
client.on("serverResponse", (r) => {
if (r.event_type === "update-emotion" && r.status !== "success") {
console.warn("state of mind unsupported by this backend:", r.message);
}
});
Licensed under the Apache License 2.0. Copyright 2025 Convai.
FAQs
Build web apps with lifelike AI characters. The Convai Web SDK gives you real-time voice, lipsync, emotions, and dynamic context — with first-class support for React and vanilla TypeScript.
The npm package @convai/web-sdk receives a total of 714 weekly downloads. As such, @convai/web-sdk popularity was classified as not popular.
We found that @convai/web-sdk demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.

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