🌌 Cosmos
GPU-accelerated Force Graph
Cosmos is a WebGL Force Graph layout algorithm and rendering engine. All the computations and drawing are happening on the GPU in fragment and vertex shaders avoiding expensive memory operations.
It enables real-time simulation of network graphs consisting of hundreds of thousands of nodes and edges on modern hardware.
📺 Comparison with other libraries
🎮 Try Cosmos on CodeSandbox
Quick Start
Install the package:
npm install @cosmograph/cosmos
Get the data, configure the graph and run the simulation:
import { Graph } from '@cosmograph/cosmos'
import { nodes, links } from './data'
const canvas = document.querySelector('canvas')
const config = {
simulation: {
repulsion: 0.5,
},
renderLinks: true,
linkColor: link => link.color,
nodeColor: node => node.color,
events: {
onClick: node => { console.log('Clicked node: ', node) },
},
}
const graph = new Graph(canvas, config)
graph.setData(nodes, links)
Note
If your canvas element has no width and height styles (either CSS or inline) Cosmos will automatically set them to 100%.
Warning
If you're going to create a new graph within the same HTML canvas element that already has a graph, destroy the previous graph using graph.destroy()
to prevent unexpected glitches.
Check out the Wiki for more information on 🛠 Configuration and ⚙️ API Reference.
Examples
Known Issues
Starting from version 15.4, iOS has stopped supporting the key WebGL extension powering our Many-Body force implementation (EXT_float_blend). We're trying to figure out why that happened and hope to find a way to solve the problem in the future.
License
CC-BY-NC-4.0
Cosmos is free non-commercial usage. If you're a scientist, artist, educator, journalist, student, ..., we would love to hear about your project and how you use Cosmos! If you want to use it in a commercial project, please reach out to us.
Contact
📩 hi@cosmograph.app