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@deck.gl/arcgis

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@deck.gl/arcgis - npm Package Versions

1
31

8.4.7

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deck.gl [8.4.7] - Feb 19 2021

  • Force using a single loader for MVT data (#5507)
  • Fix picking color values coming from a reallocated buffer (#5503)
pessimistress
published 8.4.6 •

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deck.gl [8.4.6] - Feb 16 2021

  • Fix for inconsistent column geometry's top cap winding order (#5492)
  • Tile3DLayer - fix render when normals are missing (#5485)
pessimistress
published 8.4.5 •

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deck.gl [8.4.5] - Feb 12 2021

  • Bump loaders.gl dependencies (#5477)
  • Fix ArcLayer with wrapLongitude:true at high zoom (#5478)
alasarr
published 8.4.4 •

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deck.gl [8.4.4] - Feb 12 2021

  • MVT: fix picking non-binary (#5471)
pessimistress
published 8.4.3 •

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deck.gl [8.4.3] - Feb 10 2021

  • Fix MVTLayer loader propagation (#5455)
  • Restore default transitionInterpolator (#5459)
pessimistress
published 8.4.2 •

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deck.gl [8.4.2] - Feb 5 2021

  • Bump luma.gl dependencies (#5441)
  • Fix drawPickingColors usability (#5437)
  • Fix FillStyleExtension bugs (#5438)
pessimistress
published 8.4.1 •

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deck.gl [8.4.1] - Feb 3 2021

  • Fix controller.makeViewport when using percentage dimensions (#5431)
pessimistress
published 8.4.0 •

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deck.gl [8.4.0] - Feb 1 2021

  • Bump luma.gl to 8.4.0 (#5416)
  • Fix FirstPersonView "matrix not invertible" error at pitch=-90 (#5415)
  • Orbit and Ortho viewports pass additional props to the Viewport constructor (#5407)
  • Avoid silencing errors by default in CartoLayer (#5402)
  • Fix TerrainLayer error (#5404)
pessimistress
published 8.4.0-beta.3 •

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deck.gl [8.4.0-beta.3] - Jan 28 2021

  • Fix SunLight calculation bugs (#5393)
  • Make sure layer context is reset even if a layer throws during update (#5389)
pessimistress
published 8.4.0-beta.2 •

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deck.gl [8.4.0-beta.2] - Jan 27 2021

  • Pass isHovering to getCursor (#5386)
  • Add onInteractionStateChange callback (#5385)
  • Expose EventManager recognizer options (#5384)
  • MVT Binary data support (#5332)
  • core: support compressed textures (#5381)
  • Improve ColumnLayer perf when used without extrusion or stroke (#5380)
  • Fix S2Layer handling of coordinates across the antimeridian (#5378)
  • Fix OrthographicController with flipY: false (#5379)
  • Fix H3HexagonLayer lighting (#5377)
  • feature(core): Add pixel picking to BitmapLayer (#5341)
  • Add prop to specify winding direction in SolidPolygonLayer (#5376)
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