Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@deck.gl/mesh-layers

Package Overview
Dependencies
Maintainers
10
Versions
404
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@deck.gl/mesh-layers - npm Package Versions

1
3941

7.0.5

Diff

Changelog

Source

deck.gl [v7.0.5] - May 6 2019

  • GPUAggregator: Fix Texture/Buffer resource leaks. (#3054)
  • fix onClick callback in GoogleMapsOverlay (#3067)
  • fix bundle size (#3069)
pessimistress
published 7.0.4 •

Changelog

Source

deck.gl [v7.0.4] - Apr 30 2019

  • finalize all layers (#3044)
  • Fix bug in click event handling (#3041)
  • update internal props of point lights (#3047)
  • Fix OrbitView and OrthographicView resize bug (#3043)
  • Delete textures on layer finalization (#3045)
pessimistress
published 7.0.3 •

Changelog

Source

deck.gl [v7.0.3] - Apr 25 2019

  • Various console warning fixes (#3022)
  • Fix shader attribute constants and transitions (#3028)
pessimistress
published 7.0.2 •

Changelog

Source

deck.gl [v7.0.2] - Apr 23 2019

  • More React synchronization fix (#3018)
  • Fix GoogleMapsOverlay remove and finalize (#3019)
pessimistress
published 7.0.1 •

Changelog

Source

deck.gl [v7.0.1] - Apr 22 2019

  • fix compareProps perf (#3011)
1chandu
published 7.0.0 •

Changelog

Source

deck.gl [v7.0.0] - Apr 19 2019

  • Bump luma.gl version to 7.0.0
  • Content and Polish for Whats New 7.0 (#3001)
  • improve babel config for Edge/IE (#3002)
  • Add ArcLayer example to the gallery (#2972)
  • Fix buffer warnings (#2999)
  • fix website warnings (#2998)
  • Remove deprecated APIs and update doc (#2997)
pessimistress
published 7.0.0-rc.1 •

Changelog

Source

deck.gl [v7.0.0-rc.1] - Apr 12 2019

  • SimpleMeshLayer bug fixes (#2966)
  • add camera light docs and some sun light clean up (#2960)
  • clean up in mesh layer (#2959)
  • Move CameraLight export (#2957)
  • Add sunlight effect (#2923)
pessimistress
published 7.0.0-beta.4 •

Changelog

Source

deck.gl [v7.0.0-beta.4] - Apr 11 2019

  • Update luma version to beta 8 (#2952)
  • new camera light feature (#2943)
  • improve react perf (#2949)
  • Improve React synchronization (#2939)
  • Move dev scripts out of module roots (#2944)
  • Clean up customRender prop handling (#2936)
  • fix external gl context usage (#2934)
  • Use the same animation loop for render, attribute transitions and viewport transitions (#2921)
  • Flat shading in SimpleMeshLayer when normals aren't available. (#2922)
  • Fix onHover behavior (#2925)
  • Revert min-pixels prop default (#2926)
  • fix console warnings related to luma API changes (#2920)
  • Fix attribute transition (#2919)
pessimistress
published 7.0.0-beta.3 •

Changelog

Source

deck.gl [v7.0.0-beta.3] - Apr 5 2019

  • fix project normal (#2910)
  • disable lighting in picking pass (#2908)
  • Add google maps submodule (#2899)
  • Loader.gl mesh loading (#2909)
  • SimpleMeshLayer wireframe (#2907)
  • Fix stale layer bug when using matrix attributes (#2901)
  • Fix ScenegraphLayer attribute problem (#2893)
  • use light type instead of constructor name (#2896)
  • ScenegraphLayer delete() Scenegraph (#2887)
pessimistress
published 7.0.0-beta.2 •

Changelog

Source

deck.gl [v7.0.0-beta.2] - Apr 1 2019

  • ScenegraphLayer: Final round of updates
  • New Lighting docs (#2853)
  • Bump dependencies (#2881)
  • Fix pixel projection in shaders (PR 2/2) (#2863)
  • transpile local code (#2872)
  • Add highPrecision prop to H3HexagonLayer (#2866)
  • resolve double luma.gl version error
  • integrate phong lighting to mesh layer (#2864)
  • PROPOSAL: Move Attribute from luma to deck (#2867)
  • Update to attribute and geometry APIs (#2852)
  • Set picking color only when hovering (#2850)
  • Minor fix projection in IconLayer and TextLayer (#2861)
  • Enable running layer-browser with local luma.gl (#2855)
  • Clean up column layer geometry usage (#2862)
  • Fix bitmap artifacts (#2856)
  • Add billboard option (#2846)
  • Fix pixel projection in shaders (PR 1/2) (#2844)
  • Only pick once per animation frame (#2839)
  • Cleanup unused code (#2847)
  • Remove dependency on model redraw flags (#2840)
  • Update lighting of examples (#2835)
  • clean up unused code (#2836)
SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc