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@devil7softwares/react-drifter-stars

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@devil7softwares/react-drifter-stars - npm Package Compare versions

Comparing version 1.0.2 to 1.0.3

31

dist/index.es.js

@@ -476,2 +476,3 @@ import React, { useRef, useEffect } from 'react';

noiseStrength: 1,
motionEnabled: true,
};

@@ -493,2 +494,12 @@ /**

const noiseRef = useRef(0);
const mouseEventHandlerRef = useRef(function (e) {
mouseRef.current.x = e.clientX;
mouseRef.current.y = e.clientY;
});
const deviceOrientHandlerRef = useRef(function (e) {
if (canvasRef.current && e.beta && e.gamma) {
mouseRef.current.x = canvasRef.current.clientWidth / 2 - (e.gamma / 90) * (canvasRef.current.clientWidth / 2) * 2;
mouseRef.current.y = canvasRef.current.clientHeight / 2 - (e.beta / 90) * (canvasRef.current.clientHeight / 2) * 2;
}
});
function initialize() {

@@ -542,15 +553,13 @@ if (canvasRef.current && contextRef.current) {

// Motion mode
if ('ontouchstart' in document.documentElement && window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', function (e) {
if (canvasRef.current && e.beta && e.gamma) {
mouseRef.current.x = canvasRef.current.clientWidth / 2 - (e.gamma / 90) * (canvasRef.current.clientWidth / 2) * 2;
mouseRef.current.y = canvasRef.current.clientHeight / 2 - (e.beta / 90) * (canvasRef.current.clientHeight / 2) * 2;
}
}, true);
if (((motion === null || motion === void 0 ? void 0 : motion.enabled) == undefined && defaultProps.motionEnabled) || (motion === null || motion === void 0 ? void 0 : motion.enabled)) {
if ('ontouchstart' in document.documentElement && window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', deviceOrientHandlerRef.current, true);
}
else {
document.body.addEventListener('mousemove', mouseEventHandlerRef.current);
}
}
else {
document.body.addEventListener('mousemove', function (e) {
mouseRef.current.x = e.clientX;
mouseRef.current.y = e.clientY;
});
window.removeEventListener('deviceorientation', deviceOrientHandlerRef.current);
document.body.removeEventListener('mousemove', mouseEventHandlerRef.current);
}

@@ -557,0 +566,0 @@ (function animloop() {

@@ -484,2 +484,3 @@ 'use strict';

noiseStrength: 1,
motionEnabled: true,
};

@@ -501,2 +502,12 @@ /**

const noiseRef = React.useRef(0);
const mouseEventHandlerRef = React.useRef(function (e) {
mouseRef.current.x = e.clientX;
mouseRef.current.y = e.clientY;
});
const deviceOrientHandlerRef = React.useRef(function (e) {
if (canvasRef.current && e.beta && e.gamma) {
mouseRef.current.x = canvasRef.current.clientWidth / 2 - (e.gamma / 90) * (canvasRef.current.clientWidth / 2) * 2;
mouseRef.current.y = canvasRef.current.clientHeight / 2 - (e.beta / 90) * (canvasRef.current.clientHeight / 2) * 2;
}
});
function initialize() {

@@ -550,15 +561,13 @@ if (canvasRef.current && contextRef.current) {

// Motion mode
if ('ontouchstart' in document.documentElement && window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', function (e) {
if (canvasRef.current && e.beta && e.gamma) {
mouseRef.current.x = canvasRef.current.clientWidth / 2 - (e.gamma / 90) * (canvasRef.current.clientWidth / 2) * 2;
mouseRef.current.y = canvasRef.current.clientHeight / 2 - (e.beta / 90) * (canvasRef.current.clientHeight / 2) * 2;
}
}, true);
if (((motion === null || motion === void 0 ? void 0 : motion.enabled) == undefined && defaultProps.motionEnabled) || (motion === null || motion === void 0 ? void 0 : motion.enabled)) {
if ('ontouchstart' in document.documentElement && window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', deviceOrientHandlerRef.current, true);
}
else {
document.body.addEventListener('mousemove', mouseEventHandlerRef.current);
}
}
else {
document.body.addEventListener('mousemove', function (e) {
mouseRef.current.x = e.clientX;
mouseRef.current.y = e.clientY;
});
window.removeEventListener('deviceorientation', deviceOrientHandlerRef.current);
document.body.removeEventListener('mousemove', mouseEventHandlerRef.current);
}

@@ -565,0 +574,0 @@ (function animloop() {

@@ -484,2 +484,3 @@ (function (global, factory) {

noiseStrength: 1,
motionEnabled: true,
};

@@ -501,2 +502,12 @@ /**

const noiseRef = React.useRef(0);
const mouseEventHandlerRef = React.useRef(function (e) {
mouseRef.current.x = e.clientX;
mouseRef.current.y = e.clientY;
});
const deviceOrientHandlerRef = React.useRef(function (e) {
if (canvasRef.current && e.beta && e.gamma) {
mouseRef.current.x = canvasRef.current.clientWidth / 2 - (e.gamma / 90) * (canvasRef.current.clientWidth / 2) * 2;
mouseRef.current.y = canvasRef.current.clientHeight / 2 - (e.beta / 90) * (canvasRef.current.clientHeight / 2) * 2;
}
});
function initialize() {

@@ -550,15 +561,13 @@ if (canvasRef.current && contextRef.current) {

// Motion mode
if ('ontouchstart' in document.documentElement && window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', function (e) {
if (canvasRef.current && e.beta && e.gamma) {
mouseRef.current.x = canvasRef.current.clientWidth / 2 - (e.gamma / 90) * (canvasRef.current.clientWidth / 2) * 2;
mouseRef.current.y = canvasRef.current.clientHeight / 2 - (e.beta / 90) * (canvasRef.current.clientHeight / 2) * 2;
}
}, true);
if (((motion === null || motion === void 0 ? void 0 : motion.enabled) == undefined && defaultProps.motionEnabled) || (motion === null || motion === void 0 ? void 0 : motion.enabled)) {
if ('ontouchstart' in document.documentElement && window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', deviceOrientHandlerRef.current, true);
}
else {
document.body.addEventListener('mousemove', mouseEventHandlerRef.current);
}
}
else {
document.body.addEventListener('mousemove', function (e) {
mouseRef.current.x = e.clientX;
mouseRef.current.y = e.clientY;
});
window.removeEventListener('deviceorientation', deviceOrientHandlerRef.current);
document.body.removeEventListener('mousemove', mouseEventHandlerRef.current);
}

@@ -565,0 +574,0 @@ (function animloop() {

export interface IMotionOptions {
/**
* Enables/disables moving animation of particles.
*/
enabled?: boolean;
/**
* Amount of motion to be generated. Default is 0.05. Used to generate motion based on mouse movement/device orientation changes.

@@ -4,0 +8,0 @@ */

@@ -204,4 +204,9 @@ import '../css/stories.css';

};
motionEnabled: {
control: {
type: string;
};
};
};
};
export default _default;
{
"name": "@devil7softwares/react-drifter-stars",
"version": "1.0.2",
"version": "1.0.3",
"description": "React version of Drifter Stars by Cory Hughart",

@@ -5,0 +5,0 @@ "main": "dist/index.js",

@@ -5,2 +5,5 @@

## Demo
View Demos @ [Storybook](https://storybook.devil7softwares.com/?path=/story/drifter-stars)
## Quick Start

@@ -72,2 +75,3 @@ 1. Install package from NPM

|-------------------|-------------------|---------------------------------------------------------------------------------------------------------------------------------------|
| enabled | boolean | Enables/disables moving animation of particles. |
| ratio | number | Amount of motion to be generated. Default is 0.05.<br/>Used to generate motion based on mouse movement/device orientation changes. |

@@ -74,0 +78,0 @@ | randomMotion | boolean | Enables random motions even without user interation. |

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