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@dimforge/rapier3d-compat

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@dimforge/rapier3d-compat - npm Package Compare versions

Comparing version 0.9.0 to 0.10.0

control/character_controller.d.ts

2

dynamics/rigid_body.d.ts

@@ -253,3 +253,3 @@ import { RawRigidBodySet } from "../raw";

*/
isCcdEnabled(): void;
isCcdEnabled(): boolean;
/**

@@ -256,0 +256,0 @@ * The number of colliders attached to this rigid-body.

@@ -7,1 +7,2 @@ export declare function version(): string;

export * from "./init";
export * from "./control";

@@ -20,2 +20,4 @@ import { RawColliderSet } from "../raw";

/** @internal */
castClosure<Res>(f?: (collider: Collider) => Res): (handle: ColliderHandle) => Res | undefined;
/** @internal */
finalizeDeserialization(bodies: RigidBodySet): void;

@@ -22,0 +24,0 @@ /**

@@ -388,4 +388,4 @@ import { Rotation, Vector } from "../math";

intersectsRay(ray: Ray, maxToi: number): boolean;
castShape(collider1Vel: Vector, shape2: Shape, shape2Pos: Vector, shape2Rot: Rotation, shape2Vel: Vector, maxToi: number): ShapeTOI | null;
castCollider(collider1Vel: Vector, collider2: Collider, collider2Vel: Vector, maxToi: number): ShapeColliderTOI | null;
castShape(collider1Vel: Vector, shape2: Shape, shape2Pos: Vector, shape2Rot: Rotation, shape2Vel: Vector, maxToi: number, stopAtPenetration: boolean): ShapeTOI | null;
castCollider(collider1Vel: Vector, collider2: Collider, collider2Vel: Vector, maxToi: number, stopAtPenetration: boolean): ShapeColliderTOI | null;
intersectsShape(shape2: Shape, shapePos2: Vector, shapeRot2: Rotation): boolean;

@@ -392,0 +392,0 @@ /**

@@ -27,8 +27,11 @@ import { Vector, Rotation } from "../math";

* @param shapeVel2 - The velocity of the second shape.
* @param maxToi - The maximum time when the inpact can happen.
* @returns If the two moving shapes collider at some point along their trajectories, this retruns the
* time at which the two shape collider as well as the contact information durning the impact. Returns
* @param maxToi - The maximum time when the impact can happen.
* @param stopAtPenetration - If set to `false`, the linear shape-cast won’t immediately stop if
* the shape is penetrating another shape at its starting point **and** its trajectory is such
* that it’s on a path to exist that penetration state.
* @returns If the two moving shapes collider at some point along their trajectories, this returns the
* time at which the two shape collider as well as the contact information during the impact. Returns
* `null`if the two shapes never collide along their paths.
*/
castShape(shapePos1: Vector, shapeRot1: Rotation, shapeVel1: Vector, shape2: Shape, shapePos2: Vector, shapeRot2: Rotation, shapeVel2: Vector, maxToi: number): ShapeTOI | null;
castShape(shapePos1: Vector, shapeRot1: Rotation, shapeVel1: Vector, shape2: Shape, shapePos2: Vector, shapeRot2: Rotation, shapeVel2: Vector, maxToi: number, stopAtPenetration: boolean): ShapeTOI | null;
/**

@@ -82,3 +85,4 @@ * Tests if this shape intersects another shape.

RoundCone = 15,
RoundConvexPolyhedron = 16
RoundConvexPolyhedron = 16,
HalfSpace = 17
}

@@ -101,2 +105,16 @@ /**

}
export declare class HalfSpace extends Shape {
readonly type = ShapeType.HalfSpace;
/**
* The outward normal of the half-space.
*/
normal: Vector;
/**
* Creates a new halfspace delimited by an infinite plane.
*
* @param normal - The outward normal of the plane.
*/
constructor(normal: Vector);
intoRaw(): RawShape;
}
/**

@@ -103,0 +121,0 @@ * A shape that is a box in 3D and a rectangle in 2D.

@@ -7,3 +7,3 @@ {

"description": "3-dimensional physics engine in Rust - official JS bindings. Compatibility package with inlined webassembly as base64.",
"version": "0.9.0",
"version": "0.10.0",
"license": "Apache-2.0",

@@ -10,0 +10,0 @@ "repository": {

@@ -162,6 +162,9 @@ import { RawQueryPipeline } from "../raw";

* limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
* @param stopAtPenetration - If set to `false`, the linear shape-cast won’t immediately stop if
* the shape is penetrating another shape at its starting point **and** its trajectory is such
* that it’s on a path to exist that penetration state.
* @param groups - The bit groups and filter associated to the shape to cast, in order to only
* test on colliders with collision groups compatible with this group.
*/
castShape(bodies: RigidBodySet, colliders: ColliderSet, shapePos: Vector, shapeRot: Rotation, shapeVel: Vector, shape: Shape, maxToi: number, filterFlags?: QueryFilterFlags, filterGroups?: InteractionGroups, filterExcludeCollider?: ColliderHandle, filterExcludeRigidBody?: RigidBodyHandle, filterPredicate?: (collider: ColliderHandle) => boolean): ShapeColliderTOI | null;
castShape(bodies: RigidBodySet, colliders: ColliderSet, shapePos: Vector, shapeRot: Rotation, shapeVel: Vector, shape: Shape, maxToi: number, stopAtPenetration: boolean, filterFlags?: QueryFilterFlags, filterGroups?: InteractionGroups, filterExcludeCollider?: ColliderHandle, filterExcludeRigidBody?: RigidBodyHandle, filterPredicate?: (collider: ColliderHandle) => boolean): ShapeColliderTOI | null;
/**

@@ -168,0 +171,0 @@ * Retrieve all the colliders intersecting the given shape.

@@ -11,2 +11,3 @@ import { RawBroadPhase, RawCCDSolver, RawColliderSet, RawDeserializedWorld, RawIntegrationParameters, RawIslandManager, RawImpulseJointSet, RawMultibodyJointSet, RawNarrowPhase, RawPhysicsPipeline, RawQueryPipeline, RawRigidBodySet, RawSerializationPipeline, RawDebugRenderPipeline } from "../raw";

import { DebugRenderBuffers, DebugRenderPipeline } from "./debug_render_pipeline";
import { KinematicCharacterController } from "../control";
/**

@@ -33,2 +34,3 @@ * The physics world.

debugRenderPipeline: DebugRenderPipeline;
characterControllers: Set<KinematicCharacterController>;
/**

@@ -130,2 +132,14 @@ * Release the WASM memory occupied by this physics world.

/**
* Creates a new character controller.
*
* @param offset - The artificial gap added between the character’s chape and its environment.
*/
createCharacterController(offset: number): KinematicCharacterController;
/**
* Removes a character controller from this world.
*
* @param controller - The character controller to remove.
*/
removeCharacterController(controller: KinematicCharacterController): void;
/**
* Creates a new collider.

@@ -323,6 +337,9 @@ *

* limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
* @param stopAtPenetration - If set to `false`, the linear shape-cast won’t immediately stop if
* the shape is penetrating another shape at its starting point **and** its trajectory is such
* that it’s on a path to exist that penetration state.
* @param groups - The bit groups and filter associated to the shape to cast, in order to only
* test on colliders with collision groups compatible with this group.
*/
castShape(shapePos: Vector, shapeRot: Rotation, shapeVel: Vector, shape: Shape, maxToi: number, filterFlags?: QueryFilterFlags, filterGroups?: InteractionGroups, filterExcludeCollider?: Collider, filterExcludeRigidBody?: RigidBody, filterPredicate?: (collider: Collider) => boolean): ShapeColliderTOI | null;
castShape(shapePos: Vector, shapeRot: Rotation, shapeVel: Vector, shape: Shape, maxToi: number, stopAtPenetration: boolean, filterFlags?: QueryFilterFlags, filterGroups?: InteractionGroups, filterExcludeCollider?: Collider, filterExcludeRigidBody?: RigidBody, filterPredicate?: (collider: Collider) => boolean): ShapeColliderTOI | null;
/**

@@ -329,0 +346,0 @@ * Retrieve all the colliders intersecting the given shape.

@@ -5,2 +5,39 @@ /* tslint:disable */

export function version(a: number): void;
export function __wbg_rawkinematiccharactercontroller_free(a: number): void;
export function rawkinematiccharactercontroller_new(a: number): number;
export function rawkinematiccharactercontroller_up(a: number): number;
export function rawkinematiccharactercontroller_setUp(a: number, b: number): void;
export function rawkinematiccharactercontroller_offset(a: number): number;
export function rawkinematiccharactercontroller_setOffset(a: number, b: number): void;
export function rawkinematiccharactercontroller_slideEnabled(a: number): number;
export function rawkinematiccharactercontroller_setSlideEnabled(a: number, b: number): void;
export function rawkinematiccharactercontroller_autostepMaxHeight(a: number, b: number): void;
export function rawkinematiccharactercontroller_autostepMinWidth(a: number, b: number): void;
export function rawkinematiccharactercontroller_autostepIncludesDynamicBodies(a: number): number;
export function rawkinematiccharactercontroller_autostepEnabled(a: number): number;
export function rawkinematiccharactercontroller_enableAutostep(a: number, b: number, c: number, d: number): void;
export function rawkinematiccharactercontroller_disableAutostep(a: number): void;
export function rawkinematiccharactercontroller_maxSlopeClimbAngle(a: number): number;
export function rawkinematiccharactercontroller_setMaxSlopeClimbAngle(a: number, b: number): void;
export function rawkinematiccharactercontroller_minSlopeSlideAngle(a: number): number;
export function rawkinematiccharactercontroller_setMinSlopeSlideAngle(a: number, b: number): void;
export function rawkinematiccharactercontroller_snapToGroundDistance(a: number, b: number): void;
export function rawkinematiccharactercontroller_enableSnapToGround(a: number, b: number): void;
export function rawkinematiccharactercontroller_disableSnapToGround(a: number): void;
export function rawkinematiccharactercontroller_snapToGroundEnabled(a: number): number;
export function rawkinematiccharactercontroller_computeColliderMovement(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number): void;
export function rawkinematiccharactercontroller_computedMovement(a: number): number;
export function rawkinematiccharactercontroller_computedGrounded(a: number): number;
export function rawkinematiccharactercontroller_numComputedCollisions(a: number): number;
export function rawkinematiccharactercontroller_computedCollision(a: number, b: number, c: number): number;
export function __wbg_rawcharactercollision_free(a: number): void;
export function rawcharactercollision_new(): number;
export function rawcharactercollision_handle(a: number): number;
export function rawcharactercollision_translationApplied(a: number): number;
export function rawcharactercollision_translationRemaining(a: number): number;
export function rawcharactercollision_toi(a: number): number;
export function rawcharactercollision_worldWitness1(a: number): number;
export function rawcharactercollision_worldWitness2(a: number): number;
export function rawcharactercollision_worldNormal1(a: number): number;
export function rawcharactercollision_worldNormal2(a: number): number;
export function __wbg_rawccdsolver_free(a: number): void;

@@ -148,2 +185,3 @@ export function rawccdsolver_new(): number;

export function rawcolliderset_coShapeType(a: number, b: number): number;
export function rawcolliderset_coHalfspaceNormal(a: number, b: number): number;
export function rawcolliderset_coHalfExtents(a: number, b: number): number;

@@ -172,4 +210,4 @@ export function rawcolliderset_coRadius(a: number, b: number, c: number): void;

export function rawcolliderset_coContainsPoint(a: number, b: number, c: number): number;
export function rawcolliderset_coCastShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number;
export function rawcolliderset_coCastCollider(a: number, b: number, c: number, d: number, e: number, f: number): number;
export function rawcolliderset_coCastShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
export function rawcolliderset_coCastCollider(a: number, b: number, c: number, d: number, e: number, f: number, g: number): number;
export function rawcolliderset_coIntersectsShape(a: number, b: number, c: number, d: number, e: number): number;

@@ -243,3 +281,2 @@ export function rawcolliderset_coContactShape(a: number, b: number, c: number, d: number, e: number, f: number): number;

export function __wbg_rawpointprojection_free(a: number): void;
export function rawpointprojection_point(a: number): number;
export function rawpointprojection_isInside(a: number): number;

@@ -262,2 +299,3 @@ export function __wbg_rawpointcolliderprojection_free(a: number): void;

export function rawshape_ball(a: number): number;
export function rawshape_halfspace(a: number): number;
export function rawshape_capsule(a: number, b: number): number;

@@ -278,3 +316,3 @@ export function rawshape_cylinder(a: number, b: number): number;

export function rawshape_roundConvexMesh(a: number, b: number, c: number, d: number, e: number): number;
export function rawshape_castShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
export function rawshape_castShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number): number;
export function rawshape_intersectsShape(a: number, b: number, c: number, d: number, e: number, f: number): number;

@@ -293,4 +331,2 @@ export function rawshape_contactShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number): number;

export function rawshapecollidertoi_witness2(a: number): number;
export function rawshapecollidertoi_normal1(a: number): number;
export function rawshapecollidertoi_normal2(a: number): number;
export function rawrotation_new(a: number, b: number, c: number, d: number): number;

@@ -316,3 +352,2 @@ export function rawrotation_identity(): number;

export function __wbg_rawcontactforceevent_free(a: number): void;
export function rawcontactforceevent_collider1(a: number): number;
export function rawcontactforceevent_collider2(a: number): number;

@@ -341,3 +376,3 @@ export function rawcontactforceevent_total_force(a: number): number;

export function rawquerypipeline_intersectionsWithPoint(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number): void;
export function rawquerypipeline_castShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number): number;
export function rawquerypipeline_castShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number): number;
export function rawquerypipeline_intersectionsWithShape(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number): void;

@@ -371,2 +406,3 @@ export function rawquerypipeline_collidersWithAabbIntersectingAabb(a: number, b: number, c: number, d: number): void;

export function rawcolliderset_isHandleValid(a: number, b: number): number;
export function rawraycolliderintersection_featureId(a: number, b: number): void;
export function rawvector_set_x(a: number, b: number): void;

@@ -376,2 +412,3 @@ export function rawvector_set_z(a: number, b: number): void;

export function rawshapecontact_point1(a: number): number;
export function rawpointprojection_point(a: number): number;
export function rawshapetoi_witness1(a: number): number;

@@ -381,7 +418,9 @@ export function rawraycollidertoi_toi(a: number): number;

export function rawshapecollidertoi_witness1(a: number): number;
export function rawraycolliderintersection_featureId(a: number, b: number): void;
export function rawshapecollidertoi_normal1(a: number): number;
export function rawshapecollidertoi_normal2(a: number): number;
export function rawpointcolliderprojection_colliderHandle(a: number): number;
export function rawraycolliderintersection_colliderHandle(a: number): number;
export function rawraycollidertoi_colliderHandle(a: number): number;
export function rawshapecollidertoi_colliderHandle(a: number): number;
export function rawpointcolliderprojection_colliderHandle(a: number): number;
export function rawcontactforceevent_collider1(a: number): number;
export function __wbindgen_add_to_stack_pointer(a: number): number;

@@ -388,0 +427,0 @@ export function __wbindgen_free(a: number, b: number): void;

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