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@dumpster-fire/game

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@dumpster-fire/game - npm Package Compare versions

Comparing version 1.8.0 to 1.9.0

8

package.json
{
"name": "@dumpster-fire/game",
"version": "1.8.0",
"version": "1.9.0",
"main": "src/index",
"dependencies": {
"@dumpster-fire/boardgame.io": "^0.32.1",
"@dumpster-fire/cards": "^1.8.0",
"@dumpster-fire/constants": "^1.4.0",
"@dumpster-fire/cards": "^1.9.0",
"@dumpster-fire/constants": "^1.9.0",
"uuid": "^3.3.2"

@@ -24,3 +24,3 @@ },

},
"gitHead": "a76c10bc7715c28488ddc259cf6f97155c7e3afa"
"gitHead": "0d8dff877b3815df1984e58305e4815b15cf5f16"
}

@@ -210,13 +210,23 @@ import { Game, PlayerView, TurnOrder } from "@dumpster-fire/boardgame.io/core";

[CardType.BLAME]: (G, ctx, target) => {
if (!G.incidents.hasOwnProperty(target)) {
throw new Error("Invalid player to blame");
}
try {
if (!G.incidents.hasOwnProperty(target)) {
throw new Error("Invalid player to blame");
}
if (G.incidents[target].length > 1) {
throw new Error("You cannot blame a player with more than 1 incident.");
if (G.incidents[target].length > 1) {
throw new Error(
"You cannot blame a player with more than 1 incident."
);
}
if (target === ctx.currentPlayer) {
throw new Error("You cannot blame yourself");
}
const incident = G.incidents[ctx.currentPlayer].shift();
G.incidents[target].push(incident);
ctx.events.endPhase();
} catch (err) {
setError(G, ctx, err.message);
}
const incident = G.incidents[ctx.currentPlayer].shift();
G.incidents[target].push(incident);
ctx.events.endPhase();
},

@@ -290,4 +300,2 @@

try {
checkPlayerHasCard(G, ctx, card);
// Card gets added to `phaseState.played` at the end of the function

@@ -492,11 +500,3 @@ // so check here if card has been played this turn already

next: "play",
turnOrder: TurnOrder.ANY_ONCE,
onPhaseBegin: (G, ctx) => {
// go to next phase if everyone is ready
console.log("phase begin", G.gameStarted);
if (G.gameStarted) {
ctx.events.endPhase();
}
},
turnOrder: TurnOrder.ANY,
},

@@ -507,2 +507,3 @@

next: "draw",
turnOrder: TurnOrder.DEFAULT,
onPhaseBegin: (G, ctx) => {

@@ -509,0 +510,0 @@ // Check for winner

@@ -0,1 +1,3 @@

import { CardType } from "@dumpster-fire/cards";
import createPublicCard from "./createPublicCard";

@@ -6,3 +8,7 @@

G.players[player].hand.push(card);
G.publicHands[player].push(createPublicCard(card));
// Incidents do not belong in publicHands
if (card.type !== CardType.INCIDENT) {
G.publicHands[player].push(createPublicCard(card));
}
}
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